The term chat room, or chatroom (and sometimes group chat; abbreviated as GC), is primarily used to describe any form of
synchronous conferencing
Synchronous conferencing is the formal term used in computing, in particular in computer-mediated communication, collaboration and learning, to describe technologies informally known as online chat. It is sometimes extended to include audio/vid ...
, occasionally even
asynchronous conferencing
Asynchronous conferencing is the formal term used in science, in particular in computer-mediated communication, collaboration and learning, to describe technologies where there is a delay in interaction between contributors. It is used in contras ...
. The term can thus mean any technology, ranging from real-time
online chat
Online chat may refer to any kind of communication over the Internet that offers a real-time text, real-time transmission of text-based, text messages from sender to receiver. Chat messages are generally short in order to enable other participa ...
and online interaction with strangers (e.g.,
online forums
An Internet forum, or message board, is an online discussion site where people can hold conversations in the form of posted messages. They differ from chat rooms in that messages are often longer than one line of text, and are at least temporar ...
) to fully immersive
graphical social environments.
The primary use of a chat room is to share information via text with a group of other users. Generally
speaking, the ability to converse with multiple people in the same conversation differentiates chat rooms from
instant messaging
Instant messaging (IM) technology is a type of online chat allowing real-time text transmission over the Internet or another computer network. Messages are typically transmitted between two or more parties, when each user inputs text and trigge ...
programs, which are more typically designed for one-to-one communication. The users in a particular chat room are generally connected via a shared internet or other similar connection, and chat rooms exist catering for a wide range of subjects. New technology has enabled the use of file sharing and webcams.
History
The first chat system was used by the U.S. government in 1971. It was developed by Murray Turoff, a young PhD graduate from Berkeley, and its first use was during President Nixon's wage-price freeze under Project Delphi. The system was called EMISARI and would allow 10 regional offices to link together in a real-time online chat known as the party line. It was in use up until 1986. The first public online chat system was called
Talkomatic
Talkomatic was an online chat system that facilitates real-time text communication among a small group of people. Each participant in Talkomatic has their own section of the screen, broadcasting messages letter-by-letter as they are typed. This int ...
, created by Doug Brown and David R. Woolley in 1973 on the
PLATO System
Plato ( ; grc-gre, Πλάτων ; 428/427 or 424/423 – 348/347 BC) was a Greek philosopher born in Athens during the Classical period in Ancient Greece. He founded the Platonist school of thought and the Academy, the first institution ...
at the
University of Illinois
The University of Illinois Urbana-Champaign (U of I, Illinois, University of Illinois, or UIUC) is a public land-grant research university in Illinois in the twin cities of Champaign and Urbana. It is the flagship institution of the University ...
. It offered several channels, each of which could accommodate up to five people, with messages appearing on all users' screens character-by-character as they were typed. Talkomatic was very popular among PLATO users into the mid-1980s. In 2014 Brown and Woolley released a web-based version of Talkomatic.
The first dedicated online chat service that was widely available to the public was the CompuServe
CB Simulator
CompuServe CB Simulator was the first dedicated online chat service that was widely available to the public. It was developed by a CompuServe executive, Alexander "Sandy" Trevor, and released by CompuServe on February 21, 1980, as the first public ...
in 1980, created by
CompuServe
CompuServe (CompuServe Information Service, also known by its initialism CIS) was an American online service provider, the first major commercial one in the world – described in 1994 as "the oldest of the Big Three information services (the oth ...
executive Alexander "Sandy" Trevor in
Columbus, Ohio
Columbus () is the state capital and the most populous city in the U.S. state of Ohio. With a 2020 census population of 905,748, it is the 14th-most populous city in the U.S., the second-most populous city in the Midwest, after Chicago, and t ...
. Chat rooms gained mainstream popularity with
AOL
AOL (stylized as Aol., formerly a company known as AOL Inc. and originally known as America Online) is an American web portal and online service provider based in New York City. It is a brand marketed by the current incarnation of Yahoo (2017 ...
.
Jarkko Oikarinen
Jarkko Oikarinen (born 16 August 1967) is a Finnish IT professional and the inventor of the first Internet chat network, called Internet Relay Chat (IRC), where he is known as WiZ.
Biography and career
Oikarinen was born in Kuusamo. While worki ...
created
Internet Relay Chat
Internet Relay Chat (IRC) is a text-based chat system for instant messaging. IRC is designed for group communication in discussion forums, called ''channels'', but also allows one-on-one communication via private messages as well as chat and ...
(IRC) in 1988. Many peer-to-peer clients have chat rooms, e.g. Ares Galaxy,
eMule
eMule is a free peer-to-peer file sharing application for Microsoft Windows. Started in May 2002 as an alternative to eDonkey2000, eMule now connects to both the eDonkey network and the Kad network. The distinguishing features of eMule are ...
,
Filetopia
Filetopia is a free, multi-platform peer-to-peer file sharing client, and networking tool that allows users to share files, use chat, and send instant messages. Users can share files in public chat rooms or privately with contacts (by searching or ...
,
Retroshare
Retroshare is a free and open-source peer-to-peer communication and file sharing app based on a friend-to-friend network built by GNU Privacy Guard (GPG). Optionally, peers may exchange certificates and IP addresses to their friends and vice v ...
,
Vuze
Vuze (previously Azureus) is a BitTorrent client used to transfer files via the BitTorrent protocol. Vuze is written in Java, and uses the Azureus Engine. In addition to downloading data linked to .torrent files, Azureus allows users to view, p ...
,
WASTE
Waste (or wastes) are unwanted or unusable materials. Waste is any substance discarded after primary use, or is worthless, defective and of no use. A by-product, by contrast is a joint product of relatively minor economic value. A waste prod ...
,
WinMX
WinMX (Windows Music Exchange) is a freeware peer-to-peer file sharing program authored in 2000 by Kevin Hearn (president of Frontcode Technologies) in Windsor, Ontario (Canada). According to one study, it was the number one source for online mus ...
, etc. Many popular social media platforms are now used as chat rooms, such as
WhatsApp
WhatsApp (also called WhatsApp Messenger) is an internationally available freeware, cross-platform, centralized instant messaging (IM) and voice-over-IP (VoIP) service owned by American company Meta Platforms (formerly Facebook). It allows us ...
,
Meta
Meta (from the Greek μετά, '' meta'', meaning "after" or "beyond") is a prefix meaning "more comprehensive" or "transcending".
In modern nomenclature, ''meta''- can also serve as a prefix meaning self-referential, as a field of study or ende ...
,
Twitter
Twitter is an online social media and social networking service owned and operated by American company Twitter, Inc., on which users post and interact with 280-character-long messages known as "tweets". Registered users can post, like, and ...
, and
TikTok
TikTok, known in China as Douyin (), is a short-form video hosting service owned by the Chinese company ByteDance. It hosts user-submitted videos, which can range in duration from 15 seconds to 10 minutes.
TikTok is an international version ...
.
Graphical multi-user environments
Visual chat rooms add graphics to the chat experience, in either 2D or 3D (employing
virtual reality
Virtual reality (VR) is a simulated experience that employs pose tracking and 3D near-eye displays to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), educ ...
technology). These are characterized by using a graphic representation of the user, an
avatar
Avatar (, ; ), is a concept within Hinduism that in Sanskrit literally means "descent". It signifies the material appearance or incarnation of a powerful deity, goddess or spirit on Earth. The relative verb to "alight, to make one's appearanc ...
virtual elements such as games (in particular
massively multiplayer online game
A massively multiplayer online game (MMOG or more commonly MMO) is an online video game with a large number of players, often hundreds or thousands, on the same server. MMOs usually feature a huge, persistent world, persistent open world, alt ...
s) and educational material most often developed by individual site owners, who in general are simply more advanced users of the systems. The most popular environments, such as
The Palace
''The Palace'' is a British drama television series that aired on ITV in 2008. Produced by Company Pictures for the ITV network, it was created by Tom Grieves and follows a fictional British Royal Family in the aftermath of the death of King ...
, also allow users to create or ''build'' their own spaces. Some of the most popular 3D chat experiences are
IMVU
IMVU (, stylized as imvu) is an online virtual world and social networking site. IMVU was founded in 2004 and was originally backed by venture investors Menlo Ventures, AllegisCyber Capital, Bridgescale Partners, and Best Buy Capital. and ''
Second Life
''Second Life'' is an online multimedia platform that allows people to create an avatar for themselves and then interact with other users and user created content within a multi player online virtual world. Developed and owned by the San Fra ...
'' (though they extend far beyond just chat). Many such implementations generate profit by selling virtual goods to users at a high margin.
Some online chat rooms also incorporate audio and
video communications, so that users may actually see and hear each other.
Games
Games are also often played in chat rooms. These are typically implemented by an external process such as an
IRC bot
409px, An IRC bot performing a simple task.An IRC bot is a set of scripts or an independent program that connects to Internet Relay Chat as a client, and so appears to other IRC users as another user. An IRC bot differs from a regular client in th ...
joining the room to conduct the game.
Trivia
Trivia is information and data that are considered to be of little value. It can be contrasted with general knowledge and common sense.
Latin Etymology
The ancient Romans used the word ''triviae'' to describe where one road split or forked ...
question & answer games are most prevalent. A historic example is ''
Hunt the Wumpus''.
Chatroom-based implementations of the party game ''
Mafia
"Mafia" is an informal term that is used to describe criminal organizations that bear a strong similarity to the original “Mafia”, the Sicilian Mafia and Italian Mafia. The central activity of such an organization would be the arbitration of d ...
'' also exist. A similar, but more complex style of text-based gaming are
MUD
A MUD (; originally multi-user dungeon, with later variants multi-user dimension and multi-user domain) is a Multiplayer video game, multiplayer Time-keeping systems in games#Real-time, real-time virtual world, usually Text-based game, text-bas ...
s, in which players interact within a textual,
interactive fiction
''
Interactive fiction, often abbreviated IF, is software simulating environments in which players use text commands to control characters and influence the environment. Works in this form can be understood as literary narratives, either in the ...
–like environment.
Rules of behavior
Chat rooms, particularly those intended for children, usually have rules that they require users to follow. The rules are generally posted before entry, either on a
web page or an
MOTD-type banner in the case of IRC and other text-based chat systems. Rules usually do not allow users to use offensive/rude language, or to promote hate, violence, and other negative issues. Many also disallow impersonating another user. Chat rooms often do not allow advertising or "flooding", which is continually filling the screen with repetitive text. Typing with
caps lock on is usually considered shouting (suggesting anger) and is discouraged. Offenders of these rules can be "kicked" (temporarily ejected from the room, but allowed back in) or banned completely, either on a temporary or permanent basis.
Sometimes chat room venues are
moderated
Moderation is the process of eliminating or lessening extremes. It is used to ensure normality throughout the medium on which it is being conducted. Common uses of moderation include:
*Ensuring consistency and accuracy in the marking of stud ...
either by limiting who is allowed to speak (not common), by having comments be approved by moderators (often presented as asking questions of a guest or celebrity), or by having moderation volunteers patrol the venue watching for disruptive or otherwise undesirable behavior. Yet, most commonly used chat rooms are not moderated and users may chat freely with the other occupants of the room.
See also
*
Email
Electronic mail (email or e-mail) is a method of exchanging messages ("mail") between people using electronic devices. Email was thus conceived as the electronic ( digital) version of, or counterpart to, mail, at a time when "mail" meant ...
*
Internet Relay Chat
Internet Relay Chat (IRC) is a text-based chat system for instant messaging. IRC is designed for group communication in discussion forums, called ''channels'', but also allows one-on-one communication via private messages as well as chat and ...
*
List of chat websites
This is a list of websites used for online chat.
See also
*Chat room
*
References
{{Reflist
Lists of websites, Chat
Chat websites, * ...
*
Online chat
Online chat may refer to any kind of communication over the Internet that offers a real-time text, real-time transmission of text-based, text messages from sender to receiver. Chat messages are generally short in order to enable other participa ...
References
External links
*
The Psychology of Cyberspace' (2006)—E-book exploring the psychological aspects of online environments by Dr.
John Suler, Rider University
*
{{DEFAULTSORT:Chat Room
*
1990s fads and trends
2000s fads and trends
Internet culture
Internet forum terminology