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The greedy randomized adaptive search procedure (also known as GRASP) is a
metaheuristic In computer science and mathematical optimization, a metaheuristic is a higher-level procedure or heuristic designed to find, generate, or select a heuristic (partial search algorithm) that may provide a sufficiently good solution to an optimizati ...
algorithm commonly applied to
combinatorial optimization Combinatorial optimization is a subfield of mathematical optimization that consists of finding an optimal object from a finite set of objects, where the set of feasible solutions is discrete or can be reduced to a discrete set. Typical combi ...
problems. GRASP typically consists of iterations made up from successive constructions of a greedy
randomized In common usage, randomness is the apparent or actual lack of pattern or predictability in events. A random sequence of events, symbols or steps often has no order and does not follow an intelligible pattern or combination. Individual rand ...
solution and subsequent iterative improvements of it through a local search. The greedy randomized solutions are generated by adding elements to the problem's solution set from a list of elements ranked by a ''greedy function'' according to the quality of the solution they will achieve. To obtain variability in the candidate set of greedy solutions, well-ranked candidate elements are often placed in a ''restricted candidate list'' (RCL), and chosen at random when building up the solution. This kind of greedy randomized construction method is also known as a semi-greedy heuristic, first described in Hart and Shogan (1987). GRASP was first introduced in Feo and Resende (1989). Survey papers on GRASP include Feo and Resende (1995), and Resende and Ribeiro (2003). There are variations of the classical algorithm, such as the Reactive GRASP. In this variation, the basic parameter that defines the restrictiveness of the RCL during the construction phase is self-adjusted according to the quality of the solutions previously found. There are also techniques for search speed-up, such as cost perturbations, bias functions, memorization and learning, and local search on partially constructed solutions.


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See also

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Metaheuristic In computer science and mathematical optimization, a metaheuristic is a higher-level procedure or heuristic designed to find, generate, or select a heuristic (partial search algorithm) that may provide a sufficiently good solution to an optimizati ...
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Local search (optimization) In computer science, local search is a heuristic method for solving computationally hard optimization problems. Local search can be used on problems that can be formulated as finding a solution maximizing a criterion among a number of candidate so ...
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Constructive cooperative coevolution The constructive cooperative coevolutionary algorithm (also called C3) is a global optimisation algorithm in artificial intelligence based on the multi-start architecture of the greedy randomized adaptive search procedure (GRASP). It incorporates t ...
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Cooperative coevolution Cooperative Coevolution (CC) in the field of biological evolution is an evolutionary computation method. It divides a large problem into subcomponents, and solves them independently in order to solve the large problem. The subcomponents are also ...
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Simulated annealing Simulated annealing (SA) is a probabilistic technique for approximating the global optimum of a given function. Specifically, it is a metaheuristic to approximate global optimization in a large search space for an optimization problem. It ...
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Tabu search Tabu search is a metaheuristic search method employing local search methods used for mathematical optimization. It was created by Fred W. Glover in 1986 and formalized in 1989. Local (neighborhood) searches take a potential solution to a prob ...
Greedy algorithms Combinatorial optimization {{combin-stub