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''Gratuitous Space Battles'' is a video game developed by the UK-based company
Positech Games Positech Games is a video game developer based in the United Kingdom. The company was founded in 1997 and belongs to the former Lionhead Studios programmer Cliff Harris. The company has published a number of PC games. One of the most notable pub ...
. It was released on November 17, 2009. On one level the title is a
space warfare Space warfare is hypothetical combat in which one or more belligerents are situated in outer space. The scope of space warfare therefore includes ''ground-to-space warfare'', such as attacking satellites from the Earth; ''space-to-space warfa ...
simulation consisting of a number of engagements between two opposing fleets of ships. While sometimes assumed to be a
real-time strategy Real-time strategy (RTS) is a Video game genre, subgenre of strategy video games that do not progress incrementally in turn-based game, turns, but allow all players to play simultaneously, in "real time". By contrast, in Turn-based strategy, turn ...
(RTS) game based on screenshots, actual gameplay focuses on the setup prior to the battle, making it play more like a
tower defense Tower defense (TD) is a subgenre of strategy games where the goal is to defend a player's territories or possessions by obstructing the enemy attackers or by stopping enemies from reaching the exits, usually achieved by placing defensive struc ...
game. A custom made game engine was produced for the 2D game. ''Gratuitous Space Battles'' generally received favourable reviews upon release. Most reviews praised the detailed graphics with some finding the gameplay a little confusing, at least initially.


Plot

As the title suggests, there is no plot ''per se''; the battles are entirely gratuitous. The player is presented with a number of skirmish scenarios in various space locations. Missions are not linked with any particular
narrative A narrative, story, or tale is any account of a series of related events or experiences, whether nonfictional (memoir, biography, news report, documentary, travel literature, travelogue, etc.) or fictional (fairy tale, fable, legend, thriller (ge ...
, nor are there any briefings,
debriefing Debriefing is a report of a mission or project or the information so obtained. It is a structured process following an exercise or event that reviews the actions taken. As a technical term, it implies a specific and active intervention process t ...
s, or
scripted sequence In video games, a scripted sequence is a pre-defined series of events that occur when triggered by player location or actions that play out in the game engine. Function Some scripted sequences are used to play short cutscenes that the player has ...
s: the battles are purely gratuitous.


Gameplay

''Gratuitous Space Battles'' challenges players with defeating opposing space fleets through careful pre-battle planning. For each skirmish or engagement, the player has a fixed budget and a maximum number of
ships A ship is a large watercraft that travels the world's oceans and other sufficiently deep waterways, carrying cargo or passengers, or in support of specialized missions, such as defense, research, and fishing. Ships are generally distinguished ...
(pilots), as well as various other limitations or rules which influence the outcome of the battle. For example, a given environment may reduce the effectiveness of ship
shield A shield is a piece of personal armour held in the hand, which may or may not be strapped to the wrist or forearm. Shields are used to intercept specific attacks, whether from close-ranged weaponry or projectiles such as arrows, by means of a ...
s, or may reduce weapon ranges. Players must take this information into account when selecting and positioning the ships that form their own fleet. Once players have selected their ships and issued orders to the ships concerning how to engage the enemy fleet, the battle begins. The battle itself proceeds completely without human interaction, with the outcome being determined entirely based on the initial configuration, rather than on player reflexes or mid-battle decisions. Players are only able to move the camera and speed up the gameplay to four times the normal speed. Customized fleets can be shared online for others to play with.


Honor

''Gratuitous Space Battles'' encourages players to win battles using as few resources as possible by awarding ''honor'' for any unspent funds. That is, for each point of budgetary allocation which a player could have spent but did not, a point of honor is awarded upon victory. The game tracks the maximum honor previously awarded per battle at each difficulty level, so players can continue to earn more only by beating their previous best. After amassing a sufficient quantity of honor, it can then be traded (spent) to unlock new ship modules, new ship hull configurations, and new playable alien races.


Ship design

As ''Gratuitous Space Battles'' consists solely of combat in space (foregoing any of the other elements of a traditional 4X game), it gives players a great deal of flexibility in how ships are designed. For a given playable race, players have a number of hull configurations from which to choose, made up of three different sizes of ships (fighters, frigates, and cruisers). Different ship hulls have different numbers of mounting points for modules and weapons, as well as having various inherent characteristics (in the form of overall bonuses in specific areas). Shield generators, crew quarters, and reactors to power the ship are also able to be placed. Players must balance ship cost, weight, speed, power, crew, and offense/defense capabilities in deciding what combat role a given spacecraft will fulfill.


Development

''Gratuitous Space Battles'' began as a "dictator simulation" in late 2008 when Cliff "Cliffski" Harris was starting on his next game after '' Kudos 2''. After only several weeks of work on the initial concept of a "Virtual
Saddam Saddam Hussein ( ; ar, صدام حسين, Ṣaddām Ḥusayn; 28 April 1937 – 30 December 2006) was an Iraqi politician who served as the fifth president of Iraq from 16 July 1979 until 9 April 2003. A leading member of the revolution ...
" game, the title went in an entirely different direction and instead became a space strategy game. As with many indie video game projects, development cost was a significant issue. After an initial experiment spending several hundred dollars to purchase stock spaceship models, Harris eventually solicited quotes from 3 different artists and selected the most expensive one. The
user interface In the industrial design field of human–computer interaction, a user interface (UI) is the space where interactions between humans and machines occur. The goal of this interaction is to allow effective operation and control of the machine f ...
was constructed by Chris Hildenbrand, a UI expert, leaving Harris to do his own special effect and user module graphics. To maximize performance and minimize texture swapping, the graphics
engine An engine or motor is a machine designed to convert one or more forms of energy into mechanical energy. Available energy sources include potential energy (e.g. energy of the Earth's gravitational field as exploited in hydroelectric power gen ...
was an entirely new
DirectX Microsoft DirectX is a collection of application programming interfaces (APIs) for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with "Direct", ...
9 engine that was custom-developed for the game. It includes a variety of special case code to deal with the requirements of rendering ship and weapon graphics during battles.


Reception

The
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson. Since 2008, it is known for the formerly eponymous games trade fair EGX ...
review noted that initially the choices faced by a player can be bewildering. Although there are tutorials, gameplay was far from intuitive. Eurogamer also thought the graphics were beautiful and that after a while the element of surprise tactics was missing. A
GamesRadar ''GamesRadar+'' (formerly ''GamesRadar'') is an entertainment website for video game-related news, previews, and reviews. It is owned by Future plc. In late 2014, Future Publishing-owned sites ''Total Film'', '' SFX'', ''Edge'' and '' Computer ...
review described it as a fleet-management game and felt it was suited for players that liked to tinker. The reviewer felt that the shipbuilding part of the game needed more clarification and that the battles can leave a player confused as to what worked and what didn't. GamesTunnel described the graphics as spectacular and enjoyed the ability to zoom in on the action as well as the music. A DIYGamer reviewer thought the fight sounds could become annoying and that while the battle graphics were very good, the menus were unpolished. A
Destructoid ''Destructoid'' is a website that was founded as a video game-focused blog in March 2006 by Yanier Gonzalez, a Cuban-American cartoonist and author. Enthusiast Gaming acquired the website in 2017, and sold it to Gamurs Group in 2022. History ' ...
review appreciated the "precisely detailed ships" as well as the humour. The reviewer also drew attention to a lack of balance in single-player missions when only deploying masses of the large cruiser ships. A review at Jay Is Games described the game as "an excellent, deep, seriously fun space battle game" which was an "extremely tactical experience".


References


External links


''Gratuitous Space Battles'' web site
{{Authority control 2009 video games Indie games Linux games MacOS games Windows games Video games developed in the United Kingdom Single-player video games Positech Games games