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The graph coloring game is a mathematical game related to graph theory. Coloring game problems arose as game-theoretic versions of well-known
graph coloring In graph theory, graph coloring is a special case of graph labeling; it is an assignment of labels traditionally called "colors" to elements of a graph subject to certain constraints. In its simplest form, it is a way of coloring the vertices o ...
problems. In a coloring game, two players use a given set of colors to construct a coloring of a graph, following specific rules depending on the game we consider. One player tries to successfully complete the coloring of the graph, when the other one tries to prevent him from achieving it.


Vertex coloring game

The vertex coloring game was introduced in 1981 by Brams and rediscovered ten years after by Bodlaender. Its rules are as follows: # Alice and Bob color the vertices of a graph ''G'' with a set ''k'' of colors. # Alice and Bob take turns, coloring properly an uncolored vertex (in the standard version, Alice begins). # If a vertex ''v'' is impossible to color properly (for any color, ''v'' has a neighbor colored with it), then Bob wins. # If the graph is completely colored, then Alice wins. The game chromatic number of a graph G, denoted by \chi_g(G), is the minimum number of colors needed for Alice to win the vertex coloring game on G. Trivially, for every graph G, we have \chi(G) \le \chi_g(G) \le \Delta(G) + 1, where \chi(G) is the chromatic number of G and \Delta(G) its maximum degree. In the 1991 Bodlaender's paper, the computational complexity was left as "''an interesting open problem''". Only in 2020 it was proved that the game is PSPACE-Complete.


Relation with other notions

Acyclic coloring. Every graph G with
acyclic chromatic number In graph theory, an acyclic coloring is a (proper) vertex coloring in which every 2-chromatic subgraph is acyclic. The acyclic chromatic number of a graph is the fewest colors needed in any acyclic coloring of . Acyclic coloring is often as ...
k has \chi_g(G) \le k(k+1). Marking game. For every graph G, \chi_g(G) \le col_g(G), where col_g(G) is the game coloring number of G. Almost every known upper bound for the game chromatic number of graphs are obtained from bounds on the game coloring number. Cycle-restrictions on edges. If every edge of a graph G belongs to at most c cycles, then \chi_g(G) \le 4+c.


Graph Classes

For a class of graphs, we denote by \chi_g() the smallest integer k such that every graph G of has \chi_g(G) \le k. In other words, \chi_g() is the exact upper bound for the game chromatic number of graphs in this class. This value is known for several standard graph classes, and bounded for some others: * Forests: \chi_g() = 4. Simple criteria are known to determine the game chromatic number of a forest without vertex of degree 3. It seems difficult to determine the game chromatic number of forests with vertices of degree 3, even for forests with maximum degree 3. * Cactuses: \chi_g() = 5. * Outerplanar graphs: 6 \le \chi_g() \le 7. *
Planar graph In graph theory, a planar graph is a graph that can be embedded in the plane, i.e., it can be drawn on the plane in such a way that its edges intersect only at their endpoints. In other words, it can be drawn in such a way that no edges cross ...
s: 7 \le \chi_g() \le 17. *
Planar graph In graph theory, a planar graph is a graph that can be embedded in the plane, i.e., it can be drawn on the plane in such a way that its edges intersect only at their endpoints. In other words, it can be drawn in such a way that no edges cross ...
s of given
girth Girth may refer to: ;Mathematics * Girth (functional analysis), the length of the shortest centrally symmetric simple closed curve on the unit sphere of a Banach space * Girth (geometry), the perimeter of a parallel projection of a shape * Girth ...
: \chi_g(_4) \le 13, \chi_g(_5) \le 8, \chi_g(_6) \le 6, \chi_g(_8) \le 5. * Toroidal grids: \chi_g() = 5. * Partial ''k''-trees: \chi_g(_k) \le 3k+2. * Interval graphs: 2\omega \le \chi_g() \le 3\omega-2, where \omega is for a graph the size of its largest clique. Cartesian products. The game chromatic number of the cartesian product G \square H is not bounded by a function of \chi_g(G) and \chi_g(H). In particular, the game chromatic number of any complete bipartite graph K_ is equal to 3, but there is no upper bound for \chi_g(K_ \square K_) for arbitrary n, m. On the other hand, the game chromatic number of G \square H is bounded above by a function of \textrm_g(G) and \textrm_g(H). In particular, if \textrm_g(G) and \textrm_g(H) are both at most t, then \chi_g(G \square H) \le t^5 - t^3 + t^2. * For a single edge we have: ::\begin \chi_g(K_2 \square P_k) &= \begin 2 & k = 1 \\ 3 & k=2,3 \\ 4 & k \ge 4 \end \\ \chi_g(K_2 \square C_k) &= 4 && k \ge 3 \\ \chi_g(K_2 \square K_k) &= k+1 \end * For stars we have: ::\begin \chi_g(S_m \square P_k) &= \begin 2 & k = 1 \\ 3 & k=2 \\ 4 & k \ge 3 \end \\ \chi_g(S_m \square C_k) &= 4 && k \ge 3 \end * Trees: \chi_g(T_1 \square T_2) \le 12. * Wheels: \chi_g(P_2 \square W_n) = 5 if n \ge 9. * Complete bipartite graphs: \chi_g(P_2 \square K_) = 5 if m, n \ge 5.


Open problems

These questions are still open to this date.


Edge coloring game

The edge coloring game, introduced by Lam, Shiu and Zu, is similar to the vertex coloring game, except Alice and Bob construct a proper edge coloring instead of a proper vertex coloring. Its rules are as follows: # Alice and Bob are coloring the edges a graph ''G'' with a set ''k'' of colors. # Alice and Bob are taking turns, coloring properly an uncolored edge (in the standard version, Alice begins). # If an edge ''e'' is impossible to color properly (for any color, ''e'' is adjacent to an edge colored with it), then Bob wins. # If the graph is completely edge-colored, then Alice wins. Although this game can be considered as a particular case of the vertex coloring game on line graphs, it is mainly considered in the scientific literature as a distinct game. The game chromatic index of a graph G, denoted by \chi'_g(G), is the minimum number of colors needed for Alice to win this game on G.


General case

For every graph ''G'', \chi'(G) \le \chi'_g(G) \le 2\Delta(G) -1. There are graphs reaching these bounds but all the graphs we know reaching this upper bound have small maximum degree. There exists graphs with \chi'_g(G) > 1.008\Delta(G) for arbitrary large values of \Delta(G). Conjecture. ''There is an \epsilon > 0 such that, for any arbitrary graph G, we have \chi'_g(G) \le (2-\epsilon)\Delta(G).''
This conjecture is true when \Delta(G) is large enough compared to the number of vertices in G. * Arboricity. Let a(G) be the arboricity of a graph G. Every graph G with maximum degree \Delta(G) has \chi'_g(G) \le \Delta(G) + 3a(G) - 1.


Graph Classes

For a class of graphs, we denote by \chi'_g() the smallest integer k such that every graph G of has \chi'_g(G) \le k. In other words, \chi'_g() is the exact upper bound for the game chromatic index of graphs in this class. This value is known for several standard graph classes, and bounded for some others: * Wheels: \chi'_g(W_3) = 5 and \chi'_g(W_n) = n+1 when n\ge4. * Forests : \chi'_g(_\Delta) \le \Delta + 1 when \Delta \ne 4, and 5 \le \chi'_g(_4) \le 6.
Moreover, if every tree of a forest F of _4 is obtained by subdivision from a caterpillar tree or contains no two adjacent vertices with degree 4, then \chi'_g(F) \le 5.


Open Problems

Upper bound. Is there a constant c \ge 2 such that \chi'_g(G) \le \Delta(G) + c for each graph G ? If it is true, is c = 2 enough ? Conjecture on large minimum degrees. ''There are a \epsilon > 0 and an integer d_0 such that any graph G with \delta(G) \ge d_0 satisfies \chi'_g(G) \ge (1+\epsilon)\delta(G).''


Incidence coloring game

The incidence coloring game is a graph coloring game, introduced by Andres,, see also erratum in and similar to the vertex coloring game, except Alice and Bob construct a proper
incidence coloring In graph theory, the act of coloring generally implies the assignment of labels to vertices, edges or faces in a graph. The incidence coloring is a special graph labeling where each incidence of an edge with a vertex is assigned a color under ...
instead of a proper vertex coloring. Its rules are as follows: # Alice and Bob are coloring the incidences of a graph ''G'' with a set ''k'' of colors. # Alice and Bob are taking turns, coloring properly an uncolored incidence (in the standard version, Alice begins). # If an incidence ''i'' is impossible to color properly (for any color, ''i'' is adjacent to an incident colored with it), then Bob wins. # If all the incidences are properly colored, then Alice wins. The incidence game chromatic number of a graph G, denoted by i_g(G), is the minimum number of colors needed for Alice to win this game on G. For every graph G with maximum degree \Delta, we have \frac < i_g(G) < 3\Delta - 1.


Relations with other notions

* ''(a,d)''-Decomposition. This is the best upper bound we know for the general case. If the edges of a graph G can be partitioned into two sets, one of them inducing a graph with arboricity a, the second inducing a graph with maximum degree d, then i_g(G) \le \left\lfloor \frac \right\rfloor + 8a + 3d - 1., extending results of .
If moreover \Delta(G) \ge 5a + 6d, then i_g(G) \le \left\lfloor \frac \right\rfloor + 8a + d - 1. * Degeneracy. If G is a ''k''-degenerated graph with maximum degree \Delta(G), then i_g(G) \le 2\Delta(G) + 4k - 2. Moreover, i_g(G) \le 2\Delta(G) + 3k - 1 when \Delta(G) \ge 5k - 1 and i_g(G) \le \Delta(G) + 8k - 2 when \Delta(G) \le 5k -1.


Graph Classes

For a class of graphs, we denote by i_g() the smallest integer k such that every graph G of has i_g(G) \le k. * Paths : For k \ge 13, i_g(P_k) = 5. * Cycles : For k \ge 3, i_g(C_k) = 5. * Stars : For k \ge 1, i_g(S_) = 3k. * Wheels : For k \ge 6, i_g(W_) = 3k + 2. For k \ge 7, i_g(W_) = 3k. * Subgraphs of Wheels : For k \ge 13, if G is a subgraph of W_k having S_k as a subgraph, then i_g(G) = \left\lceil \frac \right\rceil.


Open Problems

* Is the upper bound i_g(G) < 3\Delta(G) - 1 tight for every value of \Delta(G) ? * Is the incidence game chromatic number a monotonic parameter (i.e. is it as least as big for a graph ''G'' as for any subgraph of ''G'') ?


Notes


References (chronological order)

* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * {{refend Graph coloring