Global Domination (video Game)
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''Global Domination'' is a 1993
strategy game A strategy game or strategic game is a game (e.g. a board game) in which the players' uncoerced, and often autonomous, decision-making skills have a high significance in determining the outcome. Almost all strategy games require internal decisi ...
modeled closely on the board game ''
Risk In simple terms, risk is the possibility of something bad happening. Risk involves uncertainty about the effects/implications of an activity with respect to something that humans value (such as health, well-being, wealth, property or the environme ...
''.
Impressions Games Impressions Games was a British video game developer founded by David Lester. He sold the company to Sierra On-Line in 1995, who was then bought out by Cendant and eventually, Vivendi Universal (now known as Vivendi SA). Impressions specialized ...
expanded on the game dividing the world into more territories, adding unit types which could be controlled in a mini-game, adding the concept of unit obsolescence, valuing regions higher or lower than others (for income), and adding the ability to fund intelligence operations.


Gameplay

Like ''
Risk In simple terms, risk is the possibility of something bad happening. Risk involves uncertainty about the effects/implications of an activity with respect to something that humans value (such as health, well-being, wealth, property or the environme ...
'', ''Global Domination'' is a
turn-based game In video and other games, the passage of time must be handled in a way that players find fair and easy to understand. This is usually done in one of the two ways: real-time and turn-based. Real-time Real-time games have game time progress con ...
. Each game starts with the players being allocated a few random territories across the globe. The player would then be allocated a certain number of points to invest in purchasing units, researching technology or spending in intelligence operations. Players could then use their units to claim neutral or "brown" territories or to invade other player territories. Players would often have to be careful not to spread their forces too thin, lest they risk their territories revolting (or turning into "purple territories"). The game has four scenarios, set in 1914 (the year
World War I World War I (28 July 1914 11 November 1918), often abbreviated as WWI, was one of the deadliest global conflicts in history. Belligerents included much of Europe, the Russian Empire, the United States, and the Ottoman Empire, with fightin ...
broke out), 1939 (when
World War II World War II or the Second World War, often abbreviated as WWII or WW2, was a world war that lasted from 1939 to 1945. It involved the vast majority of the world's countries—including all of the great powers—forming two opposin ...
broke out in Europe), and 1995, as well as a fictional scenario set on a post-apocalyptic Earth in the year 2500, after an asteroid impact on the
Pacific Ocean The Pacific Ocean is the largest and deepest of Earth's five oceanic divisions. It extends from the Arctic Ocean in the north to the Southern Ocean (or, depending on definition, to Antarctica) in the south, and is bounded by the continen ...
occurs in 2030. When a player attacks or defends a territory, he/she can choose to either auto-resolve battles or micro-manage them. Micro-managing the battle results in a mini-game that simulates the battlefield where combat takes place. Players could choose to challenge other humans or a selection of AI mostly based on famous world leaders. Each AI player had a different strategy and their competency and aggressiveness varied. Some of the AI players featured in the game include historical figures such as
General Custer George Armstrong Custer (December 5, 1839 – June 25, 1876) was a United States Army officer and cavalry commander in the American Civil War and the American Indian Wars. Custer graduated from West Point in 1861 at the bottom of his class, b ...
,
Napoleon Bonaparte Napoleon Bonaparte ; it, Napoleone Bonaparte, ; co, Napulione Buonaparte. (born Napoleone Buonaparte; 15 August 1769 – 5 May 1821), later known by his regnal name Napoleon I, was a French military commander and political leader who ...
and
Queen Victoria Victoria (Alexandrina Victoria; 24 May 1819 – 22 January 1901) was Queen of the United Kingdom of Great Britain and Ireland from 20 June 1837 until Death and state funeral of Queen Victoria, her death in 1901. Her reign of 63 years and 21 ...
.


Reception

Chuck Moss Charles J. (Chuck) Moss (born 1953) was the Republican State Representative representing the 40th District, which covers the municipalities of Bloomfield Hills, Michigan, Keego Harbor, Michigan, Orchard Lake Village, Michigan, Franklin, Michig ...
wrote in ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through ...
'' in February 1994 that ''Global Domination'' "is at once both a failure and a surprising success". He criticized the "clunky" tactical combat as "simply not up to current standards", but said that the strategic gameplay was "A simple, workmanlike, intermediate-level, conquer-the-world game that's surprisingly enjoyable and addictive ... a great solitaire game" with high replay value. Moss gave ''Global Domination'' "an unexpected thumbs up".


References

{{Impressions Games 1993 video games Amiga games Computer wargames Digital board games DOS games Risk (game) Turn-based strategy video games Video games developed in the United Kingdom Impressions Games games Multiplayer and single-player video games