''Glitch'' was a
browser-based
massively multiplayer online game
A massively multiplayer online game (MMOG or more commonly MMO) is an online video game with a large number of players, often hundreds or thousands, on the same server. MMOs usually feature a huge, persistent world, persistent open world, alt ...
created by
Tiny Speck
Slack Technologies, LLC is an American software company founded in 2009 in Vancouver, British Columbia, known for its proprietary communication platform Slack.
Outside its headquarters in San Francisco, California, Slack operates offices in D ...
(which would later publish
Slack and be renamed
Slack Technologies
Slack Technologies, LLC is an American software company founded in 2009 in Vancouver, British Columbia, known for its proprietary communication platform Slack.
Outside its headquarters in San Francisco, California, Slack operates offices in D ...
). The game was developed under the leadership of
Stewart Butterfield
Daniel Stewart Butterfield (born Dharma Jeremy Butterfield; March 21, 1973) is a Canadian billionaire businessman, best known for co-founding the photo-sharing website Flickr and the team-messaging application Slack.
Early life and education
In ...
.
''Glitch'' was officially launched on September 27, 2011, but reverted to beta status on November 30, 2011, citing accessibility and depth issues.
Glitch was officially shut down on December 9, 2012.
Gameplay
Glitch was a casual, 2D browser-based game featuring a strong multiplayer component. It deliberately steered away from combat mechanics, instead focusing on collaborative crafting and gathering activities. Players were prompted to complete quests and perform various activities that would change the persistent world. Players were invited to expand upon the world, shaping its growth through various activities such as growing plants and trees and cooking food items. The game was
free to play
Free-to-play (F2P or FtP) video games are games that give players access to a significant portion of their content without paying or do not require paying to continue playing. Free-to-play is distinct from traditional commercial software, which ...
, but players could spend money to acquire a number of things such as customization options for their avatar.
[
Upon logging in for the first time, a user was brought to a one-time street (area), in which a staff member, or specially appointed user (called a "greeter"), would briefly explain the game and show them some features. Once left, the greeting street could never be re-entered. After the "unlaunch" they had a new, more complex and full introduction, in which it was done by ]NPCs
A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster o ...
.
The game also had "groups". Groups were tabs in-game (along with individual user IM tabs) that functioned quite like modern chat room
The term chat room, or chatroom (and sometimes group chat; abbreviated as GC), is primarily used to describe any form of synchronous conferencing, occasionally even asynchronous conferencing. The term can thus mean any technology, ranging from ...
s. The players could create their own groups, join another person's group, or go on either one of the two default groups, one of which was "Live Help", in which users could help one another with general gameplay, the chiefer authority (excluding staff members) here was a "Helper", separate from a staff member, as helpers were mature and professional players appointed by staff members, whereas staff members had contracts and worked for Tiny Speck, the other default chat was "Global Chat", this was for general discussion of any appropriate/popular topic.
Eventually, Tiny Speck introduced "Guides", which were players specially appointed by the staff to help others learn the game in a special, introductory area.
If a player was being disruptive, disrespectful, rude, flooding, or cursing constantly, the player character could be taken to a black room with a single, low light lamp. The user would be accompanied by one or many staff members trying to calm them down and if that did not work, the avatar could be locked down to a chair and the player booted off for an amount of time, called a "Time-Out".
History
Development
Glitch's lead designer and Tiny Speck co-founder Stewart Butterfield
Daniel Stewart Butterfield (born Dharma Jeremy Butterfield; March 21, 1973) is a Canadian billionaire businessman, best known for co-founding the photo-sharing website Flickr and the team-messaging application Slack.
Early life and education
In ...
began conceiving the game that would later become Glitch as early as 2002. But because of difficult financial circumstances at the time, he and his colleagues at Ludicorp
Ludicorp was a company, based in Vancouver, British Columbia, Canada, that created Flickr and Game Neverending. It was founded in 2002 by Stewart Butterfield, Caterina Fake and Jason Classon and was bought by Yahoo! on March 20, 2005.
Ludicorp's ...
instead focused on a side-project which later became Flickr
Flickr ( ; ) is an American image hosting and video hosting service, as well as an online community, founded in Canada and headquartered in the United States. It was created by Ludicorp in 2004 and was a popular way for amateur and professional ...
. In 2009, Butterfield founded Tiny Speck with the aim of creating a social game.
Glitch has been confirmed to be created on February 21, 2009 (first day of official gameplay). However, the earliest date on the Glitch calendar is either April 1, 2009 or May 22, 2009, which therefore presumes that the game was created before the calendar was implemented. The game was also played on the company's website (''tinyspeck.com'') before being transferred to ''glitch.com''. Glitch was announced in July 2009. All traces of gameplay history have gone as far back as July 2, 2009. In February 2011, the game went from closed alpha to beta.
Release
Glitch was officially launched on September 27, 2011. But two months later, on November 30, 2011, Glitch "unlaunched", reverting to beta status. The developers cited issues of accessibility for new players, and depth of gameplay for experienced players.
Glitch had test sessions that ran for usually about a week to a month, in which bugs were recorded, and then for a week or two, revisions were made improving the game, based on player bug reports, staff found bugs/errors, and/or source code updates. At the end of each one, Glitch would throw a massive party, called an End of the World Party, a.k.a. EOTW, EOW, in which a large majority of the players would gather in a suggested area and party, several items were dropped and people even decorated with the items. At the last 60 seconds, the staff members, on an account called "GOD", would speak so everyone in the whole world (also known as "Ur"), even those not at the party, would see him speak, his text would also be shown in the game windows itself, and a song would play called Good Night Groddle, made by Lelu, and improved by Daniel Simmons, Glitch's musical editor, replacing trumpets that sounded the original ending. The last message of the game was GOD saying "*poof*".
Closure and fan relaunches
Glitch was permanently closed in December 2012, due to limited audience appeal. The company received praise for providing players with continued access to certain game resources and for caring for its laid-off staffers. One year after the game's closure, some of its source code
In computing, source code, or simply code, is any collection of code, with or without comments, written using a human-readable programming language, usually as plain text. The source code of a program is specially designed to facilitate the wo ...
and Flash sources were released to the public under the Creative Commons Zero
A Creative Commons (CC) license is one of several public copyright licenses that enable the free distribution of an otherwise copyrighted "work".A "work" is any creative material made by a person. A painting, a graphic, a book, a song/lyrics ...
license.
An attempt was made to revive Glitch as a fan-made
Fan labor, also called fan works, are the creative activities engaged in by fans, primarily those of various media properties or musical groups. These activities can include creation of written works (fiction, fan fiction and review literature), ...
fork
In cutlery or kitchenware, a fork (from la, furca 'pitchfork') is a utensil, now usually made of metal, whose long handle terminates in a head that branches into several narrow and often slightly curved tines with which one can spear foods ei ...
named "Children of Ur" which aimed to keep the charm of the original game while adding a few twists. The project is hosted under MIT license
The MIT License is a permissive free software license originating at the Massachusetts Institute of Technology (MIT) in the late 1980s. As a permissive license, it puts only very limited restriction on reuse and has, therefore, high license comp ...
on GitHub
GitHub, Inc. () is an Internet hosting service for software development and version control using Git. It provides the distributed version control of Git plus access control, bug tracking, software feature requests, task management, continuous ...
where Glitch's original ActionScript
ActionScript is an object-oriented programming language originally developed by Macromedia Inc. (later acquired by Adobe). It is influenced by HyperTalk, the scripting language for HyperCard. It is now an implementation of ECMAScript (meaning i ...
was ported to Dart
Dart or DART may refer to:
* Dart, the equipment in the game of darts
Arts, entertainment and media
* Dart (comics), an Image Comics superhero
* Dart, a character from ''G.I. Joe''
* Dart, a ''Thomas & Friends'' railway engine character
* Dar ...
. As of 2020 the game remains pre-alpha, but most of the textures and basic fundamentals were implemented.
On December 9, 2014, another fan project to relaunch Glitch under the name Eleven began alpha testing
Software testing is the act of examining the artifacts and the behavior of the software under test by validation and verification. Software testing can also provide an objective, independent view of the software to allow the business to apprecia ...
. An alpha tester described Eleven as "identical to Glitch". A 2014 video released by the developers of Eleven demonstrates many of the gameplay features functioning as they originally did in Glitch.
The "Eleven Giants" source code repository is hosted on GitHub
GitHub, Inc. () is an Internet hosting service for software development and version control using Git. It provides the distributed version control of Git plus access control, bug tracking, software feature requests, task management, continuous ...
under the MIT license
The MIT License is a permissive free software license originating at the Massachusetts Institute of Technology (MIT) in the late 1980s. As a permissive license, it puts only very limited restriction on reuse and has, therefore, high license comp ...
.
In January 2019, another Glitch remake was launched under the name of "Odd Giants". It is developed by a small team and by 2022 it has more than 1200 registered users, having regular players online. The team has attracted multiple supporters via Patreon, launched a Discord server, and constantly releases new versions of the game, coming closer to the original, plus adding features on their own.
In 2021, Slack added a group voice chat feature named Huddles. When all but one participants leave a Huddle, Slack plays a jazz track that was originally used in Glitch for the last participant as hold music
Music on hold (MOH) is the business practice of playing recorded music to fill the silence that would be heard by telephone callers who have been placed on hold. It is especially common in situations involving customer service.
Music on hold i ...
.
Reception
''Glitch'' was well received by The A.V. Club
''The A.V. Club'' is an American online newspaper and entertainment website featuring reviews, interviews, and other articles that examine films, music, television, books, games, and other elements of pop-culture media. ''The A.V. Club'' was cre ...
, who gave the game a B+ and commended its open-ended approach and variety of tasks. Ars Technica
''Ars Technica'' is a website covering news and opinions in technology, science, politics, and society, created by Ken Fisher and Jon Stokes in 1998. It publishes news, reviews, and guides on issues such as computer hardware and software, sci ...
found the game fun, filled with funny little touches.
Joystiq
''Joystiq'' was a video gaming blog founded in June 2004 as part of the Weblogs, Inc. family of weblogs, now owned by AOL. It was AOL's primary video game blog, with sister blogs dealing with MMORPG gaming in general and the popular MMORPG ''W ...
's Beau Hindman named ''Glitch'' "Most Charming" in his 2011 Frindie Awards (selected from free-to-play, indie, browser-based games).
References
{{reflist, 30em
External links
Glitch official page
Children of Ur
"Children of Ur", the first fan-made browser-based remake of Glitch made using the official source code release
The Eleven Project
"Eleven", another fan-made continuation of Glitch based on the official source code release
Odd Giants
"Odd Giants", fan-made remake with Patreon based support
2011 video games
Browser games
Browser-based multiplayer online games
Commercial video games with freely available source code
Creative Commons-licensed video games
Inactive massively multiplayer online games
Multiplayer video games
Open-source video games
Public-domain software with source code
Video games about plants
Video games developed in Canada
Video games designed by Keita Takahashi