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''Gish'' is a 2004
platform game A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are charac ...
developed and published by Chronic Logic. After eight months in development, it was released in May 2004 to a positive reception. A sequel, ''Gish 2'', was canceled. The game became
open-source software Open-source software (OSS) is computer software that is released under a license in which the copyright holder grants users the rights to use, study, change, and distribute the software and its source code to anyone and for any purpose. Op ...
in May 2010 and received a 15th-anniversary update in January 2020.


Gameplay

''Gish'' is a
physics Physics is the natural science that studies matter, its fundamental constituents, its motion and behavior through space and time, and the related entities of energy and force. "Physical science is that department of knowledge which r ...
-based
platform game A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are charac ...
. The player controls Gish, a ball of
tar Tar is a dark brown or black viscous liquid of hydrocarbons and free carbon, obtained from a wide variety of organic materials through destructive distillation. Tar can be produced from coal, wood, petroleum, or peat. "a dark brown or black bi ...
. Besides movement, Gish has four abilities: becoming sticky, slick, solid, and jumping/expanding. When sticky he can climb up walls, stick to ceilings, and plant himself firmly to a solid object. Becoming slick makes Gish slippery and frictionless, letting him slide down pipes and squeeze out of being crushed at the same time getting under objects. Being in solid state turns Gish's body into a rigid weight, allowing him to push any object he might have squeezed under, fall faster, squash enemies, smash breakable platforms, sink in water, and resist being run over. To jump, Gish must first compress his body, then expand to launch himself into the air. Gish's abilities can be combined for use in certain situations - for instance, while both sticky and slick he can climb walls without grabbing loose objects, and while slick and solid he can slide downhill at high speed.


Plot

Gish is a ball of tar who lives happily with his human girlfriend Brea, until one day a mysterious dark creature kidnaps her. Gish fights through several levels of enemies in the sewers of Dross until the final boss appears: Hera, Gish's former classmate who has an unrequited affection towards Gish. Gish rejects her, and Hera threatens to drop Brea into a pool of lava. After Gish defeats Hera, he must rescue Brea. If the player succeeds, Brea and Gish escape and become famous entomologists, as well as the world's first legal inter-species marriage. If the player fails, Brea burns to death in the lava pit and Gish goes on to live a life of celibacy, "volunteering most of his time to charity organizations that specialize in bringing lava awareness to the mainstream." In the latter case, Brea's picture is crossed out from the final group photo of the game.


Development and release

''Gish'' was developed by Chronic Logic—an indie game studio based in
Santa Cruz, California Santa Cruz ( Spanish for "Holy Cross") is the county seat and largest city of Santa Cruz County, in Northern California. As of the 2020 census, the city population was 62,956. Situated on the northern edge of Monterey Bay, Santa Cruz is a po ...
, and founded in 2001—without external funding. The game was the idea of
Edmund McMillen Edmund Charles McMillen (born March 2, 1980) is an American video game designer and artist known for his Flash game visual style. His most notable works include 2010's side-scroller '' Super Meat Boy'' and 2011's roguelike game '' The Binding o ...
, Chronic Logic's artist and
designer A designer is a person who plans the form or structure of something before it is made, by preparing drawings or plans. In practice, anyone who creates tangible or intangible objects, products, processes, laws, games, graphics, services, or exp ...
, as the company was looking for a new game concept that used the
physics Physics is the natural science that studies matter, its fundamental constituents, its motion and behavior through space and time, and the related entities of energy and force. "Physical science is that department of knowledge which r ...
from its previous
puzzle video game Puzzle video games make up a broad genre of video games that emphasize puzzle solving. The types of puzzles can test problem-solving skills, including logic, pattern recognition, sequence solving, spatial recognition, and word completion. H ...
, ''Triptych''. Alex Austin, the lead programmer, was initially against the idea until McMillen convinced him of the concept. Over a longer time period, the developers were able to test out several concepts. They came up with further ideas and discarded those that did not work, such as the original plan of giving Gish an arm to swing with. The development process was split into two halves. The first focused on the physics and issues with
collision detection Collision detection is the computational problem of detecting the intersection of two or more objects. Collision detection is a classic issue of computational geometry and has applications in various computing fields, primarily in computer grap ...
. Austin used the
MS-DOS Editor __NOTOC__ MS-DOS Editor, commonly just called ''edit'' or ''edit.com'', is a TUI text editor that comes with MS-DOS 5.0 and later, as well as all "x86" SKUs of Windows, until Windows 11. It supersedes edlin, the standard editor in earlier versi ...
to write the
source code In computing, source code, or simply code, is any collection of code, with or without comments, written using a human-readable programming language, usually as plain text. The source code of a program is specially designed to facilitate the w ...
, compiling it with
Visual C++ Microsoft Visual C++ (MSVC) is a compiler for the C, C++ and C++/CX programming languages by Microsoft. MSVC is proprietary software; it was originally a standalone product but later became a part of Visual Studio and made available in both tri ...
. The second half covered "everything else", including the
level design In video games, a level (also referred to as a map, stage, or round in some older games) is any space available to the player during the course of completion of an objective. Video game levels generally have progressively-increasing difficulty t ...
, which was changed multiple times, and a
level editor In video games, a level (also referred to as a map, stage, or round in some older games) is any space available to the player during the course of completion of an objective. Video game levels generally have progressively-increasing difficulty t ...
. They were driven by the "make it fun" principle of games like ''
Super Mario Bros. is a platform game developed and published by Nintendo for the Nintendo Entertainment System (NES). The successor to the 1983 arcade game '' Mario Bros.'' and the first game in the ''Super Mario'' series, it was first released in 1985 for ...
'' and ''
Pitfall! ''Pitfall!'' is a platform video game designed by David Crane for the Atari 2600 and released by Activision in 1982. The player controls Pitfall Harry and is tasked with collecting all the treasures in a jungle within 20 minutes. The world con ...
'', which they played during the production. Using Adobe Photoshop and
Macromedia Flash Macromedia Flash may refer to: *Adobe Animate, a multimedia authoring and computer animation program formerly known as ''Macromedia Flash'' *Adobe Flash Adobe Flash (formerly Macromedia Flash and FutureSplash) is a multimedia software platform ...
, McMillen designed original characters, including 36 enemies, which later had to be reduced to 16 due to time constraints. Austin also cited self-imposed crunch time as an issue during development. The total development time was eight months. ''Gish'' was released for Microsoft Windows on May 4, 2004, and ported to
Linux Linux ( or ) is a family of open-source Unix-like operating systems based on the Linux kernel, an operating system kernel first released on September 17, 1991, by Linus Torvalds. Linux is typically packaged as a Linux distribution, w ...
and
Mac OS X macOS (; previously OS X and originally Mac OS X) is a Unix operating system developed and marketed by Apple Inc. since 2001. It is the primary operating system for Apple's Mac computers. Within the market of desktop and la ...
on August 2, 2004. Chronic Logic disbanded shortly after ''Gish''s release, which cost the game potential publishing deals, McMillen later joined Austin at his news venture, Cryptic Sea. Another Mac OS X version, compatible with all variants of the
operating system An operating system (OS) is system software that manages computer hardware, software resources, and provides common services for computer programs. Time-sharing operating systems schedule tasks for efficient use of the system and may also i ...
, was released by Cryptic Sea in December 2007.
Reflexive Entertainment Reflexive Entertainment was a video game developer based in Lake Forest, California. The company was cofounded by Lars Brubaker, Ernie Ramirez, James C. Smith and Ion Hardie in 1997. They developed nineteen games independently (for Microsoft W ...
distributed the game through its online game portal, Reflexive Arcade, starting in 2006. ''Gish Mobile'', a version for
J2ME Java Platform, Micro Edition or Java ME is a computing platform for development and deployment of portable code for embedded and mobile devices (micro-controllers, sensors, gateways, mobile phones, personal digital assistants, TV set-top ...
, was developed by Hardwire and Erphenic Studios, published by Pixalon Studios, and distributed by GlobalFun. A sequel, ''Gish 2'', was in development "for a couple months" at Cryptic Sea by November 2007. McMillen proposed ''Gish 2'' to
Microsoft Microsoft Corporation is an American multinational technology corporation producing computer software, consumer electronics, personal computers, and related services headquartered at the Microsoft Redmond campus located in Redmond, Washin ...
in 2008 before developing '' Super Meat Boy'' instead. ''Gish 2'' was formally put on hold in late 2008 for Cryptic Sea to focus on its other release, ''No Quarter''. Austin released the ''Gish'' source code under GNU GPL-2.0-or-later in May 2010. In the same month, ''Gish'' became part of the first
Humble Indie Bundle Humble Bundle, Inc. is a digital storefront for video games, which grew out of its original offering of Humble Bundles, collections of games sold at a price determined by the purchaser and with a portion of the price going towards charity and t ...
. It further appeared in the Humble Voxatron Debut in November 2011. In January 2020, celebrating the game's 15th anniversary, Austin and McMillen released an update for ''Gish'' with several quality-of-life improvements.
Newgrounds Newgrounds is an entertainment website and company founded by Tom Fulp in 1995. It hosts user-generated content such as games, films, audio, and artwork. Fulp produces in-house content at the headquarters and offices in Glenside, Pennsylvania. ...
user Tarhead designed the cover art for this version.


Reception

''Gish'' received "generally favorable reviews", according to
Metacritic Metacritic is a website that aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created by Jason Dietz, Marc ...
. At the 2005
Independent Games Festival The Independent Games Festival (IGF) is an annual festival at the Game Developers Conference (GDC), the largest annual gathering of the independent video game industry. Originally founded in 1998 to promote independent video game developers, ...
, ''Gish'' won the "Innovation in Game Design" award, as well as the
Seumas McNally Grand Prize The Seumas McNally Grand Prize is the main award given at the Independent Games Festival (IGF), an annual event that takes place during the Game Developers Conference, one of the largest gatherings of the indie video game industry. The award is na ...
and its prize money. McMillen used his acceptance speech for the latter to propose to his girlfriend, Danielle. ''Gish'' also won '' Computer Games Magazine''s 2004 "Best Independent Game" award. The revenue from ''Gish'' kept Austin afloat for several years.


References


External links

* {{Portal bar, Video games 2004 video games Commercial video games with freely available source code Independent Games Festival winners Indie video games J2ME games Linux games MacOS games Multiplayer and single-player video games Multiplayer hotseat games Platform games Seumas McNally Grand Prize winners Video games designed by Edmund McMillen Video games developed in the United States Video games with alternate endings Windows games