Ghosts (board Game)
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''Good & Bad Ghosts'' (, sv, Spökspelet, ) or ''Ghosts!'' is a supernatural horror
board game Board games are tabletop games that typically use . These pieces are moved or placed on a pre-marked board (playing surface) and often include elements of table, card, role-playing, and miniatures games as well. Many board games feature a comp ...
designed by
Alex Randolph Alexander Randolph (4 May 1922 – 27 April 2004) was a Bohemian-American designer of board games and writer. Randolph's game creations include ''TwixT'', '' Breakthru'', '' Hol's der Geier'', '' Inkognito'' (with Leo Colovini), ''Raj'', ''Ri ...
for two players, and published in 1982 by Milton Bradley. Players navigate their
ghosts A ghost is the soul or spirit of a dead person or animal that is believed to be able to appear to the living. In ghostlore, descriptions of ghosts vary widely from an invisible presence to translucent or barely visible wispy shapes, to rea ...
across a board to either escape through one of the exits or capture all of their opponent's good ghosts, although which ghosts are good and which are evil are kept secret from the opposing player''.''


Gameplay

''Good & Bad Ghosts'' is played on a 6 by 6 gridded board with exits at each of the four corners and representing a haunted castle. Both players are given eight ghost pieces, four of which are good and four of which are evil. Dots on the back of the ghosts denote their alignment– good is represented by a blue dot and evil is represented by a red dot– but facing the front, all ghosts look the same. Thus, neither player knows which of their opponent's ghost pieces are good and which are evil. At the start of the game, each player's ghosts are assembled in two rows of four ghosts at their back edge of the board in any arrangement of good and evil. On their turn, each player moves one ghost one square, either horizontally or vertically. A ghost may capture an opponent's ghost by moving to its square; only when a ghost is captured does the capturing player learn whether it is good or evil. A player wins by capturing all four of their opponent's good ghosts, but a player loses if they capture all four of the opponent's evil ghosts. This means strategy mainly involves attempting to determine a ghost's alignment based on movement patterns and trying to fool the opponent with confusing movement patterns into capturing evil ghosts. A player can also win by moving one of their good ghosts through one of the exits at the opponent's side of the board.


Reception

''Good & Bad Ghosts'' was the winner of the 1986 Ã…rets spil "Best Family Game Award". It was recommended for the 1982 Spiel des Jahres. ' reviewed the game in Issue 33, praising it highly for its accessibility, tactical nuance, and presentation. In a review for Issue 68 of ''
Games A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or games) or art (such ...
,'' R. Wayne Schmittberger described ''Good & Bad Ghosts'' as "a very challenging game for all ages" and praised the bluffing mechanics. The game was also featured in ''Games'''s 1986 Games 100.


References


External links

*{{bgg, 2290, ''Good & Bad Ghosts'' Alex Randolph games Board games introduced in 1982 Horror board games Milton Bradley Company games