Getaway! (video Game)
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''Getaway!'' is a crime-themed, multidirectional-scrolling maze game for the
Atari 8-bit family The Atari 8-bit family is a series of 8-bit home computers introduced by Atari, Inc. in 1979 as the Atari 400 and Atari 800. The series was successively upgraded to Atari 1200XL , Atari 600XL, Atari 800XL, Atari 65XE, Atari 130XE, Atari 800XE, ...
. It was designed by Mark Reid and published by the
Atari Program Exchange Atari Program Exchange (APX) was a division of Atari, Inc. that sold software via mail-order for the Atari 8-bit family of home computers. Quarterly APX catalogs were sent to all registered Atari 8-bit owners. APX encouraged any programmer, not j ...
(APX) in 1982. In ''Getaway!'', the player drives around a large city stealing cash, valuable items, and the contents of armored trucks, then must return the loot to their hideout. Three different police vehicles pursue, getting more aggressive as more crimes are committed. The game won the 1983 $25,000
Atari Star Award Atari Program Exchange (APX) was a division of Atari, Inc. that sold software via mail-order for the Atari 8-bit family of home computers. Quarterly APX catalogs were sent to all registered Atari 8-bit owners. APX encouraged any programmer, not ju ...
for best APX submission, but promotion of the game was affected by the video game crash of 1983. The Atari Program Exchange also sold 2 × 3 foot posters of the ''Getaway!'' city map.


Gameplay

''Getaway!'' takes place on multidirectional-scrolling map of a town, 35 screens in size, containing bridges, factories, neighborhoods, and an airport. The player leaves the hideout and drives around the city using up gasoline in the process. Pausing at a gas station refills the tank. Also in the maze are dollar signs (which give a little money when collected), armored vans (which give a lot of money and immediately alert the police), and three loot items. Completing a level requires collecting all three loot items, then the armored van, and then returning to the hideout. A level must be completed within one day/night cycle. The more money being carried—displayed as "CASH" below the scrolling maze—the more aggressive the three different police vehicles are. If the player is caught, any cash is lost as well as one of the player's three cars. Cash is locked-in by dropping it off at the hideout, where it becomes part of the permanent stash (shown at the top of the screen) and causes the police to lose interest. This can be done at any time. As the game progresses, police begin setting up roadblocks and stop signs. Hitting a roadblock (a dark yellow “X”) puts a hole in the gas tank, causing it to drain quickly until stopping at a gas station. Running a stop sign (an octagon which blinks on and off) causes all of the cash being carried to be lost. The value of the dollar signs goes up with each level, in addition to there being new loot items to collect. Each level has an associated rating, starting with "Hoodlum," then "Lowlife," with the seventh level being "The Boss."


Development

Mark Reid, a chemical engineer, had two games published by APX prior to ''Getaway!'': an implementation of
Klondike Solitaire Klondike, also known as Canfield, is a card game for one player and the best known and most popular version of the patience or solitaire family, something which "defies explanation" as it has one of the lowest rates of success of any such game.Parl ...
, simply titled ''Solitaire'', and the vertically scrolling skiing game ''Downhill''. ''Getaway!'' was inspired the scrolling map of '' Eastern Front (1941)''. He wrote an Atari BASIC program to let him draw the city. ''Getaway!'' originally contained music from police-themed TV shows, such as '' Dragnet'', but it was removed before submitting the game to APX because Reid did not have permission to use it.


Release

Along with the game, the Atari Program Exchange also sold 2 × 3 foot posters of the ''Getaway!'' city map illustrated by Jim M'Guinness. A section of the poster was used for the cover of the Fall 1983 APX catalog. Most APX games were sold exclusively via mail order, but ''Getaway'' was included in catalogs from retailers such as Sears. According to Reid, Atari had "big plans" for the game, then the video game crash of 1983 occurred. When the Atari Program Exchange folded, many games from APX were rereleased by Antic Software, but Reid declined because of the exclusive contract he had signed with Atari, Inc.


Reception

''Getaway!'' won first place in the entertainment category of the quarterly APX awards. It beat three other nominees to win the $25,000 Atari Star award in 1983, following ''
My First Alphabet ''My First Alphabet'' is an educational game for the Atari 8-bit family of home computers. It was programmed by Fernando Herrera and published by the Atari Program Exchange in 1981. The game won the first Atari Star Award and was moved to Atari ...
'' (1981) and '' Typo Attack'' (1982). It was the final such award given before the Atari Program Exchange shut down. In a 1983 review for '' COMPUTE!'' magazine, Steven Levy wrote, "The first time I played ''Getaway!'' I was impressed by the detail of the graphics. In fact, I was so intrigued that I put off actually playing until I'd toured the town." He called the game a variation on the maze concept, but added "the difference is that, in ''Getaway!'' there is much more variety and detail to deal with." Kyle Peacock of ''
ANALOG Computing ''ANALOG Computing'' (an acronym for Atari Newsletter And Lots Of Games) was an American computer magazine devoted to the Atari 8-bit family of home computers. It was published from 1981 until 1989. In addition to reviews and tutorials, ''ANAL ...
'' pointed out the work that must have gone into constructing the city. He mentioned the armored car as his favorite feature and noted that as the sun sets, driving becomes more difficult. John J. Anderson, writing for ''
Creative Computing ''Creative Computing'' was one of the earliest magazines covering the microcomputer revolution. Published from October 1974 until December 1985, the magazine covered the spectrum of hobbyist/home/personal computing in a more accessible format th ...
'', was enamored with the multidirectional scrolling and concluded, "''Getaway'' is lots of fun".


Legacy

In January 2017, Reid made available a collection of programming documents from when he was working on the game, as well as correspondence with APX and Antic Software.


References

{{reflist, refs= {{cite book, title=Getaway! Manual, publisher=Atari Program Exchange, url=http://www.atarimania.com/8bit/manuals/APX_Getaway!_v4.pdf, last1=Reid, first1=Mark, date=1982 {{cite journal, last1=Mace, first1=Scott, title=Electronic Antics: Is your game a winner?, journal=InfoWorld, date=February 20, 1984, url=https://books.google.com/books?id=hS4EAAAAMBAJ&pg=PA66 {{cite journal, last1=Levy, first1=Steven, title=Getaway! for the Atari, journal=Compute!, date=September 1983, issue=40, page=180, url=http://www.atarimagazines.com/compute/issue40/review_getaway.php {{cite journal , last1=Inscore , first1=Jim , title=The Great Escape Game from APX , journal=The Atari Connection , date=June 1983 , volume=3 , issue=2 , pages=8–9 , url=https://archive.org/details/Atari_Connection_Volume_3_Number_2_1983-06_Atari_US/page/n9 {{citation, title=Reminiscing: Getaway!, url=http://www.qlam.com/atari/s_getaway.html, date=June 1996 {{cite web , title=A Conversation with Mark Reid, Author of Getaway! , url=https://www.everythingamiga.com/2021/01/a-conversation-with-mark-reid-author-of-getaway.html , website=Everything Amiga , date=January 7, 2021


External links


''Getaway!''
at Atari Mania 1982 video games Atari 8-bit family games Atari 8-bit family-only games Atari Program Exchange software Maze games Video games about crime Video games developed in the United States