Genesis Noir
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Genesis Noir is an adventure video game developed by American studio Feral Cat Den. The game follows the main character, No Man as he visits different parts of the universe while trying to save his love. The game was released on
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,
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,
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and
Nintendo Switch The is a hybrid video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. The console itself is a Tablet computer#Gaming tablet, tablet that can either be docking station, docked for use as a home video ...
on March 26, 2021.


Gameplay

''Genesis Noir'' is a point-and-click
adventure game An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or Puzzle video game, puzzle-solving. The Video game genres, genre's focus on story allows it to draw ...
, played out across a number of vignettes. The player is prompted to move their character or interact with the scene through various on-screen prompts.


Plot

''Genesis Noir'' plays as a metaphorical narrative between a
film noir Film noir (; ) is a cinematic term used primarily to describe stylish Hollywood crime dramas, particularly those that emphasize cynical attitudes and motivations. The 1940s and 1950s are generally regarded as the "classic period" of American ' ...
-style detective movie and aspects of the creation and potential destruction of the universe. It plays out the events of the
Big Bang The Big Bang event is a physical theory that describes how the universe expanded from an initial state of high density and temperature. Various cosmological models of the Big Bang explain the evolution of the observable universe from the ...
as a metaphor for a broken romance between No Man (representing time) trying to stop Golden Boy (representing energy) from killing Miss Mass (the mass of the universe). No Man, a watchmaker, has fallen into depression after breaking up with Miss Mass, a nightclub singer. He tries calling her and hears her crying for help, and racing to her apartment finds that she is about to be shot by Golden Boy, the saxophone player from her band. After touching the spent bullet casing with a strange spiral marking, No Man finds he can pause time, and determines he can stop Golden Boy's bullet by creating a black hole. He then proceeds to track down more of the spiral symbols through events that would occur without the black hole and turn them golden; these are told through various vignettes that follow the creation of the universe and stages of life on Earth to obtain these. Among these, No Man befriends the Huntress, the Ronin, the Musician, and the Scientist. Further, these vignettes reveal that Golden Boy has found his fame through Miss Mass, and became jealous of when No Man started a relationship with her. Eventually collecting enough spirals, No Man converts their energy to create a black hole that begins consuming all of reality. A white figure, an amalgamation of the Huntress, Ronin, Musician, and Scientist, appears to comfort No Man and shows him he can see all the possibilities in time, and that he does not have to save everyone. With this revelation, No Man returns to the point where he first had his encounter with Miss Mass and forces himself to turn away, changing the timeline to allow Golden Boy to kill Miss Mass, and allowing the universe to be created.


Development

According to the creative lead Evan Anthony, the idea of ''Genesis Noir'' came about around 2013 after he and Jeremy Abel, the game's technical lead, had read
Italo Calvino Italo Calvino (, also , ;. RAI (circa 1970), retrieved 25 October 2012. 15 October 1923 – 19 September 1985) was an Italian writer and journalist. His best known works include the ''Our Ancestors'' trilogy (1952–1959), the '' Cosmicomi ...
's ''
Cosmicomics ''Cosmicomics'' ( it, Le cosmicomiche) is a collection of twelve short stories by Italo Calvino first published in Italian in 1965 and in English in 1968. The stories were originally published between 1964 and 1965 in the Italian periodicals ''I ...
''. They spent about two weeks in 2014 to create the initial prototype for the game. The prototype got a positive response from other members of the indie game community, leading them to plan out expanding the game. The early prototypes for the game was created in
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which had various animation issues, leading to the development team to switch to
Unreal Engine Unreal Engine (UE) is a 3D computer graphics game engine developed by Epic Games, first showcased in the 1998 first-person shooter game ''Unreal''. Initially developed for PC first-person shooters, it has since been used in a variety of genres ...
in 2015. They continued to work part time on the game through 2016, after which they had enough personal funds to continue full time development on the game. The game was originally announced with a teaser in February 2017. A
Kickstarter Kickstarter is an American public benefit corporation based in Brooklyn, New York, that maintains a global crowdfunding platform focused on creativity. The company's stated mission is to "help bring creative projects to life". As of July 2021, ...
for ''Genesis Noir'' was launched on January 17, 2018, with a funding goal of $40,000. The game was originally set to be released in Fall 2020, but was delayed to early 2021. In addition to Calvino's works, the game's art style was influenced by animation studios
Buck Buck may refer to: Common meanings * A colloquialism for a dollar or similar currency * An adult male in some animal species - see List of animal names * Derby shoes, nicknamed "bucks" for the common use of buckskin in their making People *Buck ...
, Giant Ant, and Golden Wolf,, artwork by
Kevin Huizenga Kevin Huizenga (born March 29, 1977 in Harvey, Illinois, USA) is an American cartoonist, best known as the creator of the comics character Glenn Ganges, who appears in most of his work. Biography Kevin first created the minicomic ''Supermonster'' ...
and Marc-Antoine Michel, and the video game ''
Windosill ''Windosill'' is a 2009 puzzle video game by Vectorpark for Microsoft Windows, OS X, Linux, web browsers, and iOS. The player advances through eleven different rooms by interacting with each level's environmental objects. It was developed b ...
''. The game's music is provided by Skillbard, a London-based duo that has provided compositions for other indie game developers.


Reception

''Genesis Noir'' received "generally favorable reviews" on
Metacritic Metacritic is a website that review aggregator, aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted arithmetic mean, weighted average). M ...
, ending up with a score of 77 based on 18 reviews for the PC version and a score of 81 for both the Nintendo Switch as well as the Xbox One version. Critics praised the visuals and story, but criticized the puzzles as being confusing. Malindy Hetfeld of ''
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson. Since 2008, it is known for the formerly eponymous games trade fair EGX ...
'' praised the game's visuals, writing that "The art style itself may not look like much in still images, but brilliant whites, beautifully smooth animations and occasional yellow accents combine into something overall quite memorable. There is simply no other game that looks like Genesis Noir right now." Hetfeld also enjoyed how the game taught the player using visual cues instead of tutorials. "It never tells you what to do... You're completely left alone to work out how to proceed, and the fact that this is even possible with zero hand-holding feels like a substantial game design achievement to me." ''
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'' Nate Crowley noted that there wasn't much actual gameplay in Genesis Noir "there’s not that much playing in this game... It is, in essence, an animated film, with bits where you borrow the main character in order to tackle strange, cosmic minigames." Crowley liked the aesthetic of the game, writing that the visual style was unique, comparing its unique art style favorably to '' Spider-Man: Into the Spider-Verse''. He additionally criticized the some of the game's puzzles as being confusing. "there were some failures of intuitive design, where I was left aimlessly clicking around the screen". ''
Nintendo Life Gamer Network Limited (formerly Eurogamer Network Limited) is a British mass media company based in Brighton. Founded in 1999 by Rupert and Nick Loman, it owns brands—primarily editorial websites—relating to video game journalism and other ...
'' gave the Nintendo Switch version of the game 5 stars out of 10, calling it "a bad way to play a good game" while citing the awkward control scheme, visual and audio glitches, and poor performance as issues that hindered the port's quality.


References


External links

* * {{IMDb title, 12504028 2021 video games Adventure games Art games Fellow Traveller games Independent Games Festival winners Indie video games Kickstarter-funded video games MacOS games Monochrome video games Single-player video games Video games developed in the United States Video games with silhouette graphics Windows games Xbox Cloud Gaming games Xbox One games