Geist (video Game)
   HOME

TheInfoList



OR:

''Geist'' (stylized as ''geist'') is an
action-adventure The action-adventure genre is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Typically, pure adventure games have situational problems for the player to solve to complete a storyli ...
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
developed by
n-Space n-Space Inc. was an American video game developer founded in 1994 by Erick S. Dyke, Dan O'Leary, and Sean Purcell. It developed games on nearly a dozen different platforms, but was mostly focused on Nintendo consoles and handhelds in particul ...
and published by Nintendo for the GameCube, released on August 15, 2005, in North America, on October 7, 2005, in
Europe Europe is a large peninsula conventionally considered a continent in its own right because of its great physical size and the weight of its history and traditions. Europe is also considered a subcontinent of Eurasia and it is located entirel ...
and on November 3, 2005, in Australia. A Japanese release was cancelled. A prototype of the game was developed by n-Space, who approached Nintendo to be the game's publisher. Nintendo accepted, making ''Geist'' the second GameCube game published by Nintendo to receive an M-rating from the Entertainment Software Rating Board (the first being '' Eternal Darkness: Sanity's Requiem''). In the following years, both companies worked closely on the project, with its first showing at E3 2003. Originally announced to be part of the GameCube's 2003 line-up, it was delayed multiple times, making it two years of delay for fine-tuning. During that time, the game's genre changed from the first-person shooter to first-person
action-adventure The action-adventure genre is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Typically, pure adventure games have situational problems for the player to solve to complete a storyli ...
with second-person elements. ''Geist'' received mixed reviews upon release, with critics praising the game for its unique concepts, graphics, and story, while criticism was directed at its poor performance, sluggish controls, and awkward animations.


Plot

John Raimi, a civilian scientist and member of counter-terrorism team CR-2, is sent to investigate the Volks Corporation and retrieve undercover agent Thomas Bryson, Raimi's best friend. After meeting with Bryson, an alarm goes off forcing CR-2 to battle their way out, suffering casualties. Suddenly, one of the agents becomes possessed and kills the rest of the team, with the exceptions of Raimi and Bryson, with the fate of the agent left unknown. Raimi is then captured and has his soul removed from his body, with Alexander Volks himself attempting to brainwash him to create a new soldier for Project Z. Before this can happen, a spirit named Gigi frees him, and after being taught the basics of being a ghost, sets out to regain his body and save Bryson. Eventually, he finds and damages the machine used in ghost separation right before Bryson and his soul are separated. In the chaos that ensues, Rourke, head of Volks' military department, orders that a "catalyst beam" be fired at the machine, resulting in monsters to emerge from a rift that forms. Raimi then goes and heads towards a compound, noticing that the escaped creatures from the rift roam inside it, killing anything not from their world. After saving Bryson, Raimi chooses to stay behind to find his original body, while Bryson leaves on a helicopter to inform his superiors of the situation. But as he departs, Raimi's body becomes possessed by a being known as Wraith, and unwillingly shoots down Bryson. He then follows Wraith until he ends up at a mansion and reunites with Gigi. There, she tells him about her connection to Volks; When she was alive, she lived with her brother, Alexander Volks, and her aunt in the mansion. As a young boy, Alexander was obsessed with the occult, often reading books on the matter. One day, as he was reading a book in a big tree, Gigi attempted to get his attention. Being told to go away, she climbed the tree to try again, but fell, resulting in her death. Desperate, Alexander came up with a plan to use his knowledge of the occult to save his sister. Bringing her to a "special place" (a seal to a demon realm), he attempted to revive her in a ritual. This failed, however, and instead turned her soul into a ghost. To make matters worse, Alexander himself became slightly possessed by an ancient demon, giving him a symbol-like scar above his right eye. Unaware of both results, Alexander became a puppet of the demon. It is then revealed that Volks' Demon wants to seize control over the world through Alexander and his corporation. After being captured again forced to undergo brainwashing once more, Raimi manages to escape due to damage caused by nearby monsters. Regaining his body after encountering and defeating Wraith, he goes on to stop the Volks Corporation from killing and possessing world leaders (Project Z). After preventing the attacks from occurring, he faces off with a fully possessed Alexander; his death results in Gigi being pulled into his body with Raimi soon following suit. He ends up in an ethereal realm, where he kills Volk's Demon, freeing both Alexander and Gigi. Afterward, Raimi escapes from a collapsing cave and is picked up by a helicopter. There he reunites with Bryson, who survived the attack, Anna Richardson, and Phantom, two characters he had previously possessed.


Gameplay

The game is divided into levels, which in turn are divided into stages. Each level starts with a
cutscene A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, interrupting the gameplay. Such scenes are used to show conversations between characters, set the mood, reward th ...
and has one or more
boss fights In video games, a boss is a significant computer-controlled opponent. A fight with a boss character is commonly referred to as a boss battle or boss fight. Bosses are generally far stronger than other opponents the player has faced up to that ...
. The game saves automatically after each level. A level is progressed through by completing its stages. A stage can be a period in the game in which the player has to puzzle and/or fight his way to a certain point or can be a boss fight. Upon completing a stage, a new checkpoint is reached. As a disembodied spirit, Raimi cannot interact with the physical world except through possession.
Gravity In physics, gravity () is a fundamental interaction which causes mutual attraction between all things with mass or energy. Gravity is, by far, the weakest of the four fundamental interactions, approximately 1038 times weaker than the stro ...
still affects him though he floats and can elevate himself for short periods and he cannot pass through solid walls. Normally, his sight is blue/white, but when standing at the same spot as an object or creature, his sight turns red. Ghosts are invisible and intangible, though they can be seen by other ghosts and animals can sense their presence even when they are possessing something. Without a host, a ghost is a lot faster than the physical world and sees everything in
slow motion Slow motion (commonly abbreviated as slo-mo or slow-mo) is an effect in film-making whereby time appears to be slowed down. It was invented by the Austrian priest August Musger in the early 20th century. This can be accomplished through the use ...
. When Raimi possesses an object, such as a dog food bowl, he sees things from the object's perspective even if the device has no visual apparatus. He can provide some motive force on an ordinarily immobile object, activate electronics, and alter an object's appearance; for example, turning water from a possessed faucet red, or changing the reflection in a mirror. Creatures can only be possessed when badly frightened or startled. This is accomplished by performing a set combination of actions. Glimpses of a host's recent memories are sometimes gained immediately upon possession. Raimi has the same control over a host body that he would over his own. The only exceptions are an inability to make the host approach something which frightens him or her very badly, and the very difficult task of resisting something the host likes. If a host is killed or destroyed, Raimi is unharmed and returns to his ethereal state. However, he cannot remain outside a host indefinitely; his spirit is continuously pulled towards the afterlife. Raimi can only anchor himself to the world by possessing something, though absorbing life from small plants grants him additional time in this world.


Host abilities

The abilities of hosts differ. The most noticeable is the way the world is seen through the eyes of the host. For instance, most animals see the world in several shades of
grey Grey (more common in British English) or gray (more common in American English) is an intermediate color between black and white. It is a neutral or achromatic color, meaning literally that it is "without color", because it can be composed o ...
, while imps have binoculars-shaped sight. For the most part, Raimi gets to possess guards who carry one weapon and an unlimited amount of ammunition. Some weapons have a secondary function in the form of a grenade launcher or
infrared Infrared (IR), sometimes called infrared light, is electromagnetic radiation (EMR) with wavelengths longer than those of visible light. It is therefore invisible to the human eye. IR is generally understood to encompass wavelengths from around ...
scope Scope or scopes may refer to: People with the surname * Jamie Scope (born 1986), English footballer * John T. Scopes (1900–1970), central figure in the Scopes Trial regarding the teaching of evolution Arts, media, and entertainment * Cinem ...
. Other possessive humans are
professor Professor (commonly abbreviated as Prof.) is an academic rank at universities and other post-secondary education and research institutions in most countries. Literally, ''professor'' derives from Latin as a "person who professes". Professors ...
s,
engineer Engineers, as practitioners of engineering, are professionals who invent, design, analyze, build and test machines, complex systems, structures, gadgets and materials to fulfill functional objectives and requirements while considering the limit ...
s and several people with different supportive jobs. They cannot do battle, but allow access to new areas and sometimes carry objects with them that may be needed to proceed. Human hosts have no memory of what occurs when Raimi possesses them. They recall only being badly frightened, and then suddenly being in a different room. They will not do anything or get less frightened when Raimi dispossesses them, so they can be possessed again at any time. Animals also cannot be used for combat, but are vital to reaching some areas. Due to their size, rats and dogs (rabbits and roaches in multiplayer) can crawl through some small holes and reach the room on the other side. Bats can fly to otherwise unreachable areas. Other animals are tools to make a human host possessive. The only exception to animals being useless for combat situations are
imps IMPS or Imps may refer to: * ''Imps*'', a comedy film released in 2009 * OMA Instant Messaging and Presence Service * Infinite Monkey Protocol Suite, an April Fools' Day RFC * The Oxford Imps, an improvisational comedy troupe * Insensitive muni ...
, but they can only be possessed in the multiplayer mode. Each host has a different ability. Some human hosts can sprint and others can crawl. This means a character that can sprint cannot crawl or vice versa and this goes for all abilities. In some cases, the L button activates the
zoom Zoom may refer to: Technology Computing * Zoom (software), videoconferencing application * Page zooming, the ability to magnify or shrink a portion of a page on a computer display * Zooming user interface, a graphical interface allowing for image ...
function.


Multiplayer

There are three core multiplayer modes: Possession Deathmatch, Capture the Host, and Hunt. In Possession Deathmatch, players start off as ghosts and are invulnerable until they possess a host, where it then plays as a typical deathmatch mode. In Capture the Host, players must kill opponents and deliver their hosts to their respective bases. In Hunt, players either participate as ghosts or hosts; hosts try to kill ghosts with special weapons, while ghosts try to make the hosts commit suicide. Power-ups are also available, being able to adjusted in the game's settings. Additional characters and maps can also be unlocked by finding
collectibles A collectable (collectible or collector's item) is any object regarded as being of value or interest to a collector. Collectable items are not necessarily monetarily valuable or uncommon. There are numerous types of collectables and terms t ...
in the story mode.


Development

Work on ''Geist'' started in 2002. Its early working title was ''Fear''. N-Space learned that Nintendo was interested in a
first-person shooter First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the p ...
action game with a unique feel to it. n-Space came up with the idea of making a game with an
invisible Invisibility is the state of an object that cannot be seen. An object in this state is said to be ''invisible'' (literally, "not visible"). The phenomenon is studied by physics and perceptual psychology. Since objects can be seen by light in ...
man as the protagonist. From there, the concept changed from being an invisible person to being a ghost and Poltergeist. After about eight months of work, n-Space finished the prototype and sent it to
Nintendo of America is a Japanese multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produced handmade playing card ...
, from which it was sent to Nintendo. Nintendo latched onto the game, and it was decided N-Space and Nintendo would work closely together to develop the game. After six months, object possession was introduced in the game after some suggestions from Shigeru Miyamoto. ''Geist'' was first shown to the public at the E3 2003 and it was later stated that ''Geist'' would be released the same year. In the months after the E3, both companies realized they "weren't working on the same game"; N-Space had envisioned ''Geist'' to be a
first-person shooter First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the p ...
while Nintendo (more specifically, Kensuke Tanabe) considered it to be a first-person
action-adventure The action-adventure genre is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Typically, pure adventure games have situational problems for the player to solve to complete a storyli ...
. The adjustments caused the game to be delayed many times until it was finally released two years later in 2005, but ''Geist'' was present at both the E3 2004 and E3 2005. Nearing the end of development, a Nintendo DS port was rumored by an IGN tour to be in development. Although this port was never announced, and no information of it has ever been officially released, n-Space did have development kits for the DS at the time, and traces of the port's existence have been found within the ROM of the DS version of '' Call of Duty 4: Modern Warfare'', which was developed by n-Space, as two text documents for the credits of "Geist DS" are present. The ''Geist'' franchise is currently owned by Nintendo, due to their contract with n-Space.


Reception

''Geist'' was Nintendo's E3 2003 surprise announcement, as it was not a new title from one of their staple franchises and no rumors about it had been going around before the E3 2003. In general, people were enthusiastic about the demo. Two years later, the game received “mixed and average" reviews according to the
review aggregator A review aggregator is a system that collects reviews of products and services (such as films, books, video games, software, hardware, and cars). This system stores the reviews and uses them for purposes such as supporting a website where users ...
website
Metacritic Metacritic is a website that aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created by Jason Dietz, Marc ...
. While the game was praised for its originality in ideas, gameplay, and story, it was held back by a weak engine (
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
: "Unfortunately, a game engine incapable of matching n-Space's ambitions occasionally hampers the experience.") which meant ''Geist'' was unable to maintain a smooth frame rate throughout the
first-person shooter First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the p ...
sequences. The game suffered from sluggish shooter controls that were not on par with other first-person shooters of its time. Nintendo World Report wrote: "There's a constant struggle with the controls that makes the game more frustrating than it should be," and IGN called it "not exactly poor, but it certainly doesn't compare to better shooters on the market, either." The game was also burdened by poor character animation and AI. Some reviewers were disappointed the game only allowed one scare tactic per person or animal and did not allow the player to be creative. Or as
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
put it: "You'll wonder how the game might have been different if it gave you more freedom to accomplish your objectives." Most reviews did praise the scare tactics for always being different and fun (Nintendo World Report: "Figuring out how to scare hosts is a lot of fun, especially because the ways in which you scare them are often very inventive"). Although the animation was not considered especially good, the graphics were praised. Altogether, the game was mostly placed in the "reasonable-to-good" range, with remarks as "''Geist'' at least serves as an important reminder that an original game design and a first-person perspective aren't mutually exclusive. The shooter portions of ''Geist'' aren't all that special, but there's a lot more to this game than meets the eye" from GameSpot; and, "The concept is refreshingly inventive and ''Geist'' is propelled into something much greater than an FPS clone" from IGN; but also, "Unfortunately, no sooner does ''Geist'' suggest it can blossom into something fresh and exciting that it’s undermined at every turn by a frustrating insistence on being nothing more than a mundane first-person shooter" from ''
Edge Edge or EDGE may refer to: Technology Computing * Edge computing, a network load-balancing system * Edge device, an entry point to a computer network * Adobe Edge, a graphical development application * Microsoft Edge, a web browser developed ...
''. Jim Schaefer of ''
Detroit Free Press The ''Detroit Free Press'' is the largest daily newspaper in Detroit, Michigan, US. The Sunday edition is titled the ''Sunday Free Press''. It is sometimes referred to as the Freep (reflected in the paper's web address, www.freep.com). It primari ...
'' gave the game three stars out of four, saying, "I like this game simply for its twists on an old genre. I enjoy many shooter games, but the ability to change characters gives this one a real personality." ''
CiN Weekly ''CiN Weekly'' was a free weekly culture newspaper in Cincinnati, Ohio operated by ''The Cincinnati Enquirer.'' It was established in 2003, and in July 2009 the paper was replaced by a Cincinnati version of Metromix Metromix LLC was a Chicago e ...
'' gave it a score of 71 out of 100, saying, "An undeveloped but great take on first-person views makes this a strong rental but iffy purchase." ''
Maxim Maxim or Maksim may refer to: Entertainment * ''Maxim'' (magazine), an international men's magazine ** ''Maxim'' (Australia), the Australian edition ** ''Maxim'' (India), the Indian edition *Maxim Radio, ''Maxim'' magazine's radio channel on Sir ...
'' gave it a score of seven out of ten, saying that players will "spend more time scaring the crap out of people than blowing the crap out of people, which slows down the action." However,
Common Sense Media Common Sense Media (CSM) is an organization that reviews and provides ratings for media and technology with the goal of providing information on their suitability for children.
gave it two stars out of five and called it "an original first-person shooter haunted by repetitive gameplay" due to "blocky, dated graphics and choppy slowdowns". ''
Game Informer ''Game Informer'' (''GI'', most often stylized ''gameinformer'' from the 2010s onward) is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 w ...
'' listed the game among the worst horror games of all time.


References


External links

* {{moby game, id=/gamecube/geist 2005 video games Action-adventure games First-person adventure games First-person shooters Video games about spirit possession Video games about demons Video games about ghosts Horror video games Multiplayer and single-player video games GameCube games GameCube-only games Nintendo games Cancelled Nintendo DS games Video games set in 2005 Video games developed in the United States Video games produced by Kensuke Tanabe