GeForce3 Ti 500
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The GeForce 3 series (NV20) is the third generation of
Nvidia Nvidia CorporationOfficially written as NVIDIA and stylized in its logo as VIDIA with the lowercase "n" the same height as the uppercase "VIDIA"; formerly stylized as VIDIA with a large italicized lowercase "n" on products from the mid 1990s to ...
's
GeForce GeForce is a brand of graphics processing units (GPUs) designed by Nvidia. As of the GeForce 40 series, there have been eighteen iterations of the design. The first GeForce products were discrete GPUs designed for add-on graphics boards, inte ...
graphics processing unit A graphics processing unit (GPU) is a specialized electronic circuit designed to manipulate and alter memory to accelerate the creation of images in a frame buffer intended for output to a display device. GPUs are used in embedded systems, m ...
s (GPUs). Introduced in February 2001, it advanced the GeForce architecture by adding programmable pixel and vertex shaders,
multisample anti-aliasing Multisample anti-aliasing (MSAA) is a type of spatial anti-aliasing, a technique used in computer graphics to remove jaggies. Definition The term generally refers to a special case of supersampling. Initial implementations of full-scene anti-al ...
and improved the overall efficiency of the rendering process. The GeForce 3 was unveiled during the 2001 Macworld Conference & Expo/Tokyo 2001 in
Makuhari Messe is a Japanese convention center outside Tokyo, located in the Mihama-ku ward of Chiba City, in the northwest corner of Chiba Prefecture. Designed by Fumihiko Maki, it is accessible by Tokyo's commuter rail system. ''Makuhari'' is the name of ...
and powered realtime demos of Pixar's Junior Lamp and
id Software id Software LLC () is an American video game developer based in Richardson, Texas. It was founded on February 1, 1991, by four members of the computer company Softdisk: game programmer, programmers John Carmack and John Romero, game designer T ...
's
Doom 3 ''Doom 3'' is a 2004 survival horror first-person shooter video game developed by id Software and published by Activision. ''Doom 3'' was originally released for Microsoft Windows on August 3, 2004, adapted for Linux later that year, and ported ...
. Apple would later announce launch rights for its new line of computers. The GeForce 3 family comprises 3 consumer models: the GeForce 3, the GeForce 3 Ti200, and the GeForce 3 Ti500. A separate professional version, with a feature-set tailored for computer aided design, was sold as the Quadro DCC. A derivative of the GeForce 3, known as the NV2A, is used in the Microsoft
Xbox Xbox is a video gaming brand created and owned by Microsoft. The brand consists of five video game consoles, as well as applications (games), streaming services, an online service by the name of Xbox network, and the development arm by the ...
game console.


Architecture

Introduced three months after Nvidia acquired the assets of 3dfx and marketed as the ''nFinite FX Engine'', the GeForce 3 was the first
Microsoft Direct3D Direct3D is a graphics application programming interface (API) for Microsoft Windows. Part of DirectX, Direct3D is used to render three-dimensional graphics in applications where performance is important, such as games. Direct3D uses hardware a ...
8.0 compliant 3D-card. Its programmable shader architecture enabled applications to execute custom visual effects programs in Microsoft
Shader In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene - a process known as ''shading''. Shaders have evolved to perform a variety of speci ...
language 1.1. It is believed that the fixed-function T&L hardware from GeForce 2 was still included on the chip for use with Direct3D 7.0 applications, as the single vertex shader was not fast enough to emulate it yet. With respect to pure pixel and texel throughput, the GeForce 3 has four pixel pipelines which each can sample two textures per clock. This is the same configuration as GeForce 2, excluding the slower GeForce 2 MX line. To take better advantage of available memory performance, the GeForce 3 has a memory subsystem dubbed ''Lightspeed Memory Architecture'' (LMA). This is composed of several mechanisms that reduce overdraw, conserve memory bandwidth by compressing the
z-buffer A depth buffer, also known as a z-buffer, is a type of data buffer used in computer graphics to represent depth information of objects in Three-dimensional space, 3D space from a particular Perspective (graphical), perspective. Depth buffers are ...
(depth buffer) and better manage interaction with the DRAM. Other architectural changes include EMBM support (first introduced by Matrox in 1999) and improvements to
anti-aliasing Anti-aliasing may refer to any of a number of techniques to combat the problems of aliasing in a sampled signal such as a digital image or digital audio recording. Specific topics in anti-aliasing include: * Anti-aliasing filter, a filter used be ...
functionality. Previous GeForce chips could perform only super-sampled anti-aliasing (SSAA), a demanding process that renders the image at a large size internally and then scales it down to the end output resolution. GeForce 3 adds multi-sampling anti-aliasing (MSAA) and
Quincunx A quincunx () is a geometric pattern consisting of five points arranged in a cross, with four of them forming a square or rectangle and a fifth at its center. The same pattern has other names, including "in saltire" or "in cross" in heraldry (d ...
anti-aliasing methods, both of which perform significantly better than super-sampling anti-aliasing at the expense of quality. With multi-sampling, the render output units super-sample only the Z buffers and stencil buffers, and using that information get greater geometry detail needed to determine if a pixel covers more than one polygonal object. This saves the pixel/fragment shader from having to render multiple fragments for pixels where the same object covers all of the same sub-pixels in a pixel. This method fails with texture maps which have varying transparency (e.g. a texture map that represents a chain link fence). Quincunx anti-aliasing is a blur filter that shifts the rendered image a half-pixel up and a half-pixel left in order to create sub-pixels which are then averaged together in a diagonal cross pattern, destroying both jagged edges but also some overall image detail. Finally, the GeForce 3's texture sampling units were upgraded to support 8-tap
anisotropic filtering In 3D computer graphics, anisotropic filtering (abbreviated AF) is a method of enhancing the image quality of textures on surfaces of computer graphics that are at oblique viewing angles with respect to the camera where the projection of the ...
, compared to the previous limit of 2-tap with GeForce 2. With 8-tap anisotropic filtering enabled, distant textures can be noticeably sharper.


Performance

The GeForce 3 GPU (NV20) has the same theoretical pixel and texel throughput per clock as the GeForce 2 (NV15). GeForce 2 Ultra is clocked 25% faster than the original GeForce 3 and 43% faster than the Ti200; this means that in select instances, like Direct3D 7 T&L benchmarks, the GeForce 2 Ultra and sometimes even GTS can outperform the GeForce 3 and Ti200, because the newer GPUs use the same fixed-function T&L unit, but are clocked lower. The GeForce 2 Ultra also has considerable raw memory bandwidth available to it, only matched by the GeForce 3 Ti500. However, when comparing anti-aliasing performance the GeForce 3 is clearly superior because of its MSAA support and memory bandwidth/fillrate management efficiency. When comparing the shading capabilities to the Radeon 8500, reviewers noted superior precision with the ATi card.


Product positioning

Nvidia refreshed the lineup in October 2001 with the release of the GeForce 3 Ti200 and Ti500. This coincided with ATI's releases of the
Radeon 8500 The R200 is the second generation of GPUs used in Radeon graphics cards and developed by ATI Technologies. This GPU features 3D acceleration based upon Microsoft Direct3D 8.1 and OpenGL 1.3, a major improvement in features and performance ...
and
Radeon 7500 The Radeon R100 is the first generation of Radeon graphics chips from ATI Technologies. The line features 3D acceleration based upon Direct3D 7.0 and OpenGL 1.3, and all but the entry-level versions offloading host geometry calculations to a h ...
. The Ti500 has higher core and memory clocks (240 MHz core/250 MHz RAM) than the original GeForce 3 (200 MHz/230 MHz), and generally matches the Radeon 8500. The Ti200 was the slowest, and lowest-priced GeForce3 release. It is clocked lower (175 MHz/200 MHz) yet it surpasses the Radeon 7500 in speed and feature set besides dual-monitor implementation. The original GeForce3 was only released in 64 MiB configurations, while the Ti200 and Ti500 were also released as 128 MiB versions.


Specifications


Discontinued support

Nvidia has ceased driver support for GeForce 3 series.


Final drivers include

* Windows 9x & Windows Me: 81.98 released on December 21, 2005
Download


* Windows 2000, 32-bit Windows XP & Media Center Edition: 93.71 released on November 2, 2006

(Despite claims in the documentation that 94.24 supports the Geforce 3 series, it does not) * The Windows 2000/XP drivers may be installed on later versions of Windows, such as Windows 7. They do not support the "Aero"-effects of Windows 7, however. :(Products supported list also on this page

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Successor

The GeForce 4 Series (Non-MX), introduced in April 2002, was a revision of the GeForce 3 architecture. The budget variant, dubbed the GeForce 4 MX, was closer in terms of design to the GeForce 2.


See also

* Graphics card *
Graphics processing unit A graphics processing unit (GPU) is a specialized electronic circuit designed to manipulate and alter memory to accelerate the creation of images in a frame buffer intended for output to a display device. GPUs are used in embedded systems, m ...
* Kelvin (microarchitecture)


References


External links


Nvidia: GeForce3 - The Infinite Effects GPU





Anandtech: Nvidia GeForce3

Anandtech: Nvidia's Fall Product Line: GeForce3 Titanium

techPowerUp! GPU Database
{{DEFAULTSORT:Geforce 3 Series Computer-related introductions in 2001 3 Series Graphics cards