Gary Grigsby's Pacific War
   HOME

TheInfoList



OR:

''Gary Grigsby's Pacific War'' is a 1992
strategy Strategy (from Greek στρατηγία ''stratēgia'', "art of troop leader; office of general, command, generalship") is a general plan to achieve one or more long-term or overall goals under conditions of uncertainty. In the sense of the "art ...
wargame A wargame is a strategy game in which two or more players command opposing armed forces in a realistic simulation of an armed conflict. Wargaming may be played for recreation, to train military officers in the art of strategic thinking, or to s ...
released by
Strategic Simulations, Inc. Strategic Simulations, Inc. (SSI) was a video game developer and video game publisher, publisher with over 100 titles to its credit from its founding in 1979 to its dissolution in 1994. The company was especially noted for its numerous wargames ...
It covers World War II in the Pacific between the
Japanese Empire The also known as the Japanese Empire or Imperial Japan, was a historical nation-state and great power that existed from the Meiji Restoration in 1868 until the enactment of the post-World War II 1947 constitution and subsequent forma ...
and the Allies, which include the United States, the
British Empire The British Empire was composed of the dominions, colonies, protectorates, mandates, and other territories ruled or administered by the United Kingdom and its predecessor states. It began with the overseas possessions and trading posts esta ...
, the
Netherlands ) , anthem = ( en, "William of Nassau") , image_map = , map_caption = , subdivision_type = Sovereign state , subdivision_name = Kingdom of the Netherlands , established_title = Before independence , established_date = Spanish Netherl ...
, Australia, New Zealand, Canada, the
Philippines The Philippines (; fil, Pilipinas, links=no), officially the Republic of the Philippines ( fil, Republika ng Pilipinas, links=no), * bik, Republika kan Filipinas * ceb, Republika sa Pilipinas * cbk, República de Filipinas * hil, Republ ...
, and China. The main map of the game stretches from north of the Aleutians to southern New Zealand and Australia, and from the eastern coast of India to the West Coast of North America. It includes
aircraft carrier An aircraft carrier is a warship that serves as a seagoing airbase, equipped with a full-length flight deck and facilities for carrying, arming, deploying, and recovering aircraft. Typically, it is the capital ship of a fleet, as it allows a ...
operations, amphibious assaults, surface bombardments/engagements, strategic bombing, kamikazes, and the
submarine A submarine (or sub) is a watercraft capable of independent operation underwater. It differs from a submersible, which has more limited underwater capability. The term is also sometimes used historically or colloquially to refer to remotely op ...
war against naval and merchant shipping. In 2004, ''Pacific War'' received a follow-up under the title ''
War in the Pacific The Pacific War, sometimes called the Asia–Pacific War, was the Theater (warfare), theater of World War II that was fought in Asia, the Pacific Ocean, the Indian Ocean, and Oceania. It was geographically the largest theater of the war, ...
''.


Gameplay

The role of the player is that of high level command. Players decide what will be attacked or defended, appoint commanders, and provide the resources (aircraft, ships, and land combat units) to accomplish the goals. The lowest level of player control is roughly equivalent to that of a theater commander. Details of combat depend on commanders appointed by the player. Players exercise control at higher levels, roughly equivalent to having influence in the Japanese
Imperial General Headquarters The was part of the Supreme War Council and was established in 1893 to coordinate efforts between the Imperial Japanese Army and Imperial Japanese Navy during wartime. In terms of function, it was approximately equivalent to the United States ...
, the UK Imperial War Cabinet, or the US
Joint Chiefs Of Staff The Joint Chiefs of Staff (JCS) is the body of the most senior uniformed leaders within the United States Department of Defense, that advises the president of the United States, the secretary of defense, the Homeland Security Council and the ...
. Players have the ability in most cases to impose an overall strategy and require shared goals and cooperation between, as examples, the Japanese Army and Navy, UK and the US, or the US Army and USMC. The game places some restrictions on imposing non-historical strategies and cooperation. The Japanese player cannot abandon China (the Imperial Japanese Army's main goal). The Allied player has land combat units that must remain in the US for its defense and (in the SSI version) land combat units that must remain in Australia. The Allied player is subject to Royal Navy ships being temporarily removed from the game as a simulation of the Royal Navy's global responsibilities. The Allied player can not accelerate the transfer of USN ships to the Pacific theater. USN ships arrive in the Pacific on the historic dates. The ability of each side to overrun China is limited. The game runs on Preparation Points. Most events in the game consume Preparation Points. The Japanese player receives Preparation Points based on Japan's oil reserve. This means the Japanese player must capture bases with oil early in the game. While early in the game, the Japanese player has superior combat capability, the player cannot exploit this superiority without Preparation Points. The Allied player receives Preparation Points based on the game date. Available Allied Preparation Points increase as the game progresses. The Allied player has a higher maximum number of Preparation Points per HQ than the Japanese player.


Scenarios

The game is a turn-based setup, each turn covering one week. It can be played as a solo player against the AI; or by two players, either on the same computer, or by email play. A solo player can choose to play either Japan or Allies. Game balance can be adjusted to give one side or the other 'help' or 'maximum help', resulting in that side getting more replacements, improved production, and faster reinforcements. Matrix has scenarios developed specifically for play against the computer and others developed for two human players. There are provisions for fighting shorter campaigns: the Japanese offensive period;
Coral Sea The Coral Sea () is a marginal sea of the South Pacific off the northeast coast of Australia, and classified as an interim Australian bioregion. The Coral Sea extends down the Australian northeast coast. Most of it is protected by the Fre ...
- Midway period;
Guadalcanal Guadalcanal (; indigenous name: ''Isatabu'') is the principal island in Guadalcanal Province of Solomon Islands, located in the south-western Pacific, northeast of Australia. It is the largest island in the Solomon Islands by area, and the seco ...
; the
Marianas The Mariana Islands (; also the Marianas; in Chamorro: ''Manislan Mariånas'') are a crescent-shaped archipelago comprising the summits of fifteen longitudinally oriented, mostly dormant volcanic mountains in the northwestern Pacific Ocean, betw ...
landings; or the
Leyte Gulf Leyte Gulf is a gulf in the Eastern Visayan region in the Philippines. The bay is part of the Philippine Sea of the Pacific Ocean, and is bounded by two islands; Samar in the north and Leyte in the west. On the south of the bay is Mindanao Isl ...
battles. Alternately, players can select the entire war from December 1941
Pearl Harbor Pearl Harbor is an American lagoon harbor on the island of Oahu, Hawaii, west of Honolulu. It was often visited by the Naval fleet of the United States, before it was acquired from the Hawaiian Kingdom by the U.S. with the signing of the Re ...
, or a slightly shorter version from 1942 to surrender. Matrix includes a non-historical scenario which starts after a hypothetical Japanese victory at Midway.


Development

The game was originally designed and programmed by
Gary Grigsby Gary Grigsby is a designer and programmer of computer wargames. In 1997, he was described as "one of the founding fathers of strategy war games for the PC." '' Computer Games Magazine'' later dubbed him "as much of an institution in his niche of ...
, produced by
George MacDonald George MacDonald (10 December 1824 – 18 September 1905) was a Scottish author, poet and Christian Congregational minister. He was a pioneering figure in the field of modern fantasy literature and the mentor of fellow writer Lewis Carroll. I ...
, and with game development by
Joel Billings Joel Billings is an American video game designer and producer. He is the founder of the computer game company Strategic Simulations (SSI). He was also the company's president.Seiken, Jeff (July 05, 1990).Computer War Games Test Strategic Skills, ...
, David Landrey and James Young. SSI did not ship the game with a printed map for cost reasons. ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through ...
'' in March 1994 published a map from SSI as part of about 30 pages of supplementary material, including an index, improved table of contents, checklists, and playing suggestions.


Reception

In 2004, SSI founder Joel Billings wrote that ''Pacific War'' "sold between 15,000 and 20,000 units at full price, and many more as part of multi-product wargame bundles." ''Computer Gaming World'' stated in April 1993 that "Here it is, the game Grigsby fans have been waiting eight years for! The whole of World War II in the Pacific, from Seattle to Calcutta! Awesome!" The magazine stated that "''Pacific War'' is a milestone in computer wargaming—it's the first true computer 'monstergame'". It warned that the game's difficulty, user interface, and lack of a tutorial or paper map made it appealing only for dedicated wargamers willing to spend "ten to twenty hours just learning to play". A survey of wargames that year in the magazine gave the game four stars out of five, calling it "''The'' simulation of the Pacific ... I find it overwhelming, but I can recognize quality when I see it. Highly recommended for retirees, or for those for whom the expression " Get a life!" means something". The magazine named ''Pacific War'' the 1993 Wargame of the Year, and in 1994 wished that ''
Great Naval Battles ''Great Naval Battles'' is a series of computer games by Strategic Simulations which simulate combat between naval vessels. It consist of five separate games, four of which depict various phases of World War II. Each game combines a wider view o ...
'' Vol. 2 had its "solid game design".


Legacy

In 1996, ''Computer Gaming World'' declared ''Pacific War'' the 109th-best computer game ever released. The magazine's wargame columnist Terry Coleman named it his pick for the 13th-best computer wargame released by late 1996. A smaller-scale follow-up to ''Pacific War'', entitled '' Uncommon Valor: Campaign for the South Pacific'', was released by Grigsby and 2 by 3 Games in 2002. In 2004, they launched a full successor of ''Pacific War'' under the name ''
War in the Pacific The Pacific War, sometimes called the Asia–Pacific War, was the Theater (warfare), theater of World War II that was fought in Asia, the Pacific Ocean, the Indian Ocean, and Oceania. It was geographically the largest theater of the war, ...
''.


Matrix Games version

In September 2000, publisher Matrix Games launched an updated version of ''Pacific War'' entitled ''Pacific War: The Matrix Project'', released as
freeware Freeware is software, most often proprietary, that is distributed at no monetary cost to the end user. There is no agreed-upon set of rights, license, or EULA that defines ''freeware'' unambiguously; every publisher defines its own rules for the f ...
. Grigsby had joined Matrix earlier that year. Matrix credited Richard Dionne and Jeremy Pritchard with making the changes that resulted in the Matrix edition. The game followed Matrix's freeware updates of two other Grigsby titles, ''
Steel Panthers ''Steel Panthers'' is a series of computer wargames, developed and published by several different companies, with various games simulating war battles from 1930 to 2025. The first '' Steel Panthers'' game was released in 1995, and the most rec ...
'' and ''
Gary Grigsby's War in Russia ''Gary Grigsby's War in Russia'' is a 1993 computer wargame developed and published by Strategic Simulations, Inc. Designed by ''Gary Grigsby'', it is adapted from the 1990 title '' Second Front: Germany Turns East'', itself adapted from Grigsb ...
''.


References


External links


Pacific War download page
*
Original Game Manual, Annotated
* https://gamefaqs.gamespot.com/games/franchise/953-gary-grigsby {{Gary Grigsby 1992 video games Windows games World War II video games DOS games Ship simulation games Naval video games Naval games Strategic Simulations games Computer wargames Video games developed in the United States Video games set in Asia Video games set in North America Video games set in Oceania Pacific War video games World conquest board games Multiplayer hotseat games