Gamestar Mechanic
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''Gamestar Mechanic'' is an online game and community designed to teach the guiding principles of
game design Game design is the art of applying design and aesthetics to create a game for entertainment or for educational, exercise, or experimental purposes. Increasingly, elements and principles of game design are also applied to other interactions, in ...
and systems thinking. The game is published by E-Line Media and supported by a partnership between E-Line Media and the
Institute of Play The Institute of Play (IOP) is a 501(c)(3) corporation founded in 2007. Based out of New York City, the institute offers school design services, educator programs, game and curriculum design, and corporate trainings / workshops. Their initial wo ...
.


Project history

Initial development of ''Gamestar'' was supported by a grant from the John D. and Catherine T. MacArthur Foundation based on a grant proposal authored by
James Paul Gee James Gee (; born April 15, 1948) is a retired American researcher who has worked in psycholinguistics, discourse analysis, sociolinguistics, bilingual education, and literacy. Gee most recently held the position as the Mary Lou Fulton Presidenti ...
and
Eric Zimmerman Eric Zimmerman (born 1969) is an American game designer and the co-founder and CEO of Gamelab, a computer game development company based in Manhattan. GameLab is known for the game ''Diner Dash''. Each year Zimmerman hosts the Game Design C ...
. Initial design and development of the game was by
Gamelab Gamelab was an independent game studio in New York City, New York founded by game designer Eric Zimmerman and Peter Seung-Taek Lee in 2000. It is best known for creating Diner Dash, one of the most downloaded games of all time (over half a bill ...
in partnership with
Katie Salen Katie Salen Tekinbas is an American game designer, animator, and educator. She is a professor at the University of California, Irvine. Previously, she taught at DePaul University College of Computing and Digital Media, Parsons The New School for ...
, The Institute of Play and the Academic Advanced Distributed Learning Co-Lab (AADLC) at the
University of Wisconsin–Madison A university () is an institution of higher (or tertiary) education and research which awards academic degrees in several academic disciplines. Universities typically offer both undergraduate and postgraduate programs. In the United Stat ...
. The game was released commercially in the Fall of 2010 and is currently supported by a partnership between educational game publisher E-Line Media and the Institute of Play. On September 29, 2020, it was announced that the current website would be shut down on December 31, 2020, due to the planned deprecation of
Adobe Flash Adobe Flash (formerly Macromedia Flash and FutureSplash) is a multimedia software platform used for production of animations, rich web applications, desktop applications, mobile apps, mobile games, and embedded web browser video players. Fla ...
. However, on November 20, 2020, it was instead announced that the game would remain available as a downloadable desktop application. The desktop application was released on December 15, 2020 and can be downloaded from the original website.


Audience and game play

The game is optimized for youth ages 8–14. Players learn the principles of game design by playing a narrative-based Quest where they play, repair and build games using the in-game design tools. As they advance in the Quest, players also earn "sprites" (characters, avatars, enemies, etc...) for use in their own games. At any time, players can switch to their Workshops and make an original game using the assets they have earned. Players can publish their games to an online community within the platform called Game Alley where other users can play and leave feedback on their games. Playing on the website, now app, is free of charge, but there were once premium, now free, options available for both consumer and educational use. An online learning program was once offered in which students can take an online course in game design with an instructor and receive video feedback on their designs from professionals in the game industries.


Sprites

Sprites are all of the things that players can unlock and use in their games. Most sprites can be earned from the quests "Addison Joins the League", "Addison Joins the Rogue", and "Dungeon of the Rogue". The other sprites that can be earned are from the challenges. The
Pink Block Caper
, and the
Background Challenge
are some. Some challenges are seasonal, but once the player wins the challenge and earns the sprites from them, they can keep them forever. The
Wild West
challenge is an example. The final way to get some is from the sprite packs that players can buy in the store. The
Freezer pack
and the
Autumn pack
are examples. If the player has completed all of these tasks, they now have almost all of the sprites that are available for players. Most sprites are either avatars, enemies, blocks, items, or systems, but some of which are in forms of backgrounds and music. As well as a way to earn sprites that are unobtainable through challenges or the quests, as shown in numerous games made specifically to show redeem codes which included avatars, blocks, items, enemies, bosses, backgrounds, and even a few challenges. Sprite Packs: * Underwater Pack * Freeze Pack * Autumn Pack * Bugging Out Pack * Mystical Pack * Gateway Pack * Winter Holiday Pack * Tank Trials Pack


Usage

As of March 2014, the game has been used to create over 500,000 games that have been played over 15 million times. Over 6,000 schools and community organizations have adopted the platform. As of October 15, 2020, there are over 2,023,545 games on the platform, and at least 1,695,751 users.


Awards

''Gamestar'' has won numerous awards for excellence in educational technology and children's media including * 2012 American Association of School Librarians (AASL) Top 25 Best Website for Teaching and Learning * 2011 Kids at Play Interactive (KAPi) Award: Tool for Digital Creativity and Empowerment * 2011 International Serious Play Awards Gold Medal Winner * 2011 Indiecade Awards Finalist


References


External links

* {{official website
E-Line Media

Institute of Play

MacArthur Foundation

Online Learning Guide

Gamestar Mechanic Teachers

GSM Online Learning Program
2010 video games Online games Games of mental skill