GameWeek Magazine
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''GameWeek Magazine'' was a weekly
video game magazine Video game journalism is a branch of journalism concerned with the reporting and discussion of video games, typically based on a core "reveal–preview–review" cycle. With the prevalence and rise of independent media online, online publicat ...
that was made by Cyberactive Media Group, Inc., a
publishing company Publishing is the activity of making information, literature, music, software and other content available to the public for sale or for free. Traditionally, the term refers to the creation and distribution of printed works, such as books, newsp ...
which specialized in business-to-business products serving the computer and
video game industry The video game industry encompasses the development, marketing, and monetization of video games. The industry encompasses dozens of job disciplines and thousands of jobs worldwide. The video game industry has grown from niches to mainstream. , ...
. Its headquarters was in
Wilton, Connecticut Wilton is a town in Fairfield County, Connecticut, United States. As of the 2020 census, the town population was 18,503. In 2017, it was the sixth-wealthiest town per capita in Connecticut, the wealthiest U.S. state per capita. Officially recog ...
. ''GameWeek'' was the leading trade publication of its time, and to this day remains the last printed trade publication which served the
North America North America is a continent in the Northern Hemisphere and almost entirely within the Western Hemisphere. It is bordered to the north by the Arctic Ocean, to the east by the Atlantic Ocean, to the southeast by South America and the Car ...
n market.


History

It was published initially under the name ''Video Game Advisor'' (''VGA'') beginning in 1995 and changed names twice, to ''GameWeek'', as it is best known, and later to ''
Interactive Entertainment Interactive media normally refers to products and services on digital computer-based systems which respond to the user's actions by presenting content such as text, moving image, animation, video and audio. Since its early conception, various fo ...
''. "Interactive entertainment" was a phrase that is attributed to the magazine, but became part of the industry's vernacular and was popularized by
Hal Halpin Hal Halpin (born September 1, 1969) is an American computer game executive and entrepreneur, and is the president and founder of the Entertainment Consumers Association (ECA). Background Halpin is perhaps best known as the founder of the US vide ...
, founder and publisher – representing the convergence of the console, online and computer games sectors. ''GameWeek'' was a glossy tabloid-sized newspaper-style magazine which included interviews with the game industry’s leading personalities, feature stories on the latest trends and reviews and previews of products from a salability perspective (as opposed to enthusiast media, which covered games from their playability or fun-factor). A significant portion of the magazine’s advertising revenue came from game publisher ads promoting upcoming titles to the leading retail buyers – who comprised the bulk of the 63,000 subscribers. The publication went largely unopposed throughout its history, largely due to spawning several ancillary products which covered market niches, including GameDaily (a daily electronic newsletter and website), GameJobs (a job site and board), Official E3 Show Daily, and a re-publishing of Game Over: Press Start to Continue (the authoritative novel chronicling the industry). Several magazines did attempt to unseat the publication’s prominence including '' MCV''. ''GameWeek'' ran from January 1995 until January 2002, at which point its publishing company was forced to close due to mounting accounts receivable attributable primarily to a post 9/11 decline in advertising spending. Of the three major magazines, only ''MCV'' has survived and although UK-focused, it is seen by many as the only trade publication available that is relevant to the US market.


Current state

When Cyberactive Media Group folded, the magazine ceased print and moved its only remaining asset, its name, online. The website, Gignews.com, uses the brand to drive traffic to its website, which is only infrequently updated. There remain no print trade magazines serving the North American interactive entertainment market, although there are several in Europe and Asia.Imagine Media is now Future Network USA
Future Network USA (January 22, 2005). Retrieved January 30, 2007.


References


External links


Wayback link for GameWeek Online

Wayback link for IE Magazine Online
1995 establishments in Connecticut 2002 disestablishments in Connecticut Video game magazines published in the United States Weekly magazines published in the United States Defunct computer magazines published in the United States Magazines established in 1995 Magazines disestablished in 2002 Magazines published in Connecticut Professional and trade magazines {{trade-mag-stub