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The GVU Center at Georgia Tech (formerly the Graphics, Visualization and Usability Center) is an
interdisciplinary Interdisciplinarity or interdisciplinary studies involves the combination of multiple academic disciplines into one activity (e.g., a research project). It draws knowledge from several other fields like sociology, anthropology, psychology, ec ...
research center located near Technology Square in
Atlanta Atlanta ( ) is the capital and most populous city of the U.S. state of Georgia. It is the seat of Fulton County, the most populous county in Georgia, but its territory falls in both Fulton and DeKalb counties. With a population of 498,715 ...
,
Georgia Georgia most commonly refers to: * Georgia (country), a country in the Caucasus region of Eurasia * Georgia (U.S. state), a state in the Southeast United States Georgia may also refer to: Places Historical states and entities * Related to the ...
,
United States The United States of America (U.S.A. or USA), commonly known as the United States (U.S. or US) or America, is a country primarily located in North America. It consists of 50 states, a federal district, five major unincorporated territorie ...
, and affiliated with the
Georgia Institute of Technology The Georgia Institute of Technology, commonly referred to as Georgia Tech or, in the state of Georgia, as Tech or The Institute, is a public research university and institute of technology in Atlanta, Georgia. Established in 1885, it is part of ...
. It was founded by
James D. Foley James David Foley (born July 20, 1942) is an American computer scientist and computer graphics researcher. He is a Professor Emeritus and held the Stephen Fleming Chair in Telecommunications in the School of Interactive Computing at Georgia In ...
, the Center's first director, on October 15, 1992. According to '' U.S. News & World Report'', it is one of the best such facilities in the world. The GVU Center's current director is W. Keith Edwards, Georgia Tech alum and Professor in the School of Interactive Computing. The GVU Center focuses on human-computer interaction,
ubiquitous computing Ubiquitous computing (or "ubicomp") is a concept in software engineering, hardware engineering and computer science where computing is made to appear anytime and everywhere. In contrast to desktop computing, ubiquitous computing can occur using a ...
, mixed/
augmented reality Augmented reality (AR) is an interactive experience that combines the real world and computer-generated content. The content can span multiple sensory modalities, including visual, auditory, haptic, somatosensory and olfactory. AR can be de ...
,
computer animation Computer animation is the process used for digitally generating animations. The more general term computer-generated imagery (CGI) encompasses both static scenes (still images) and dynamic images (moving images), while computer animation refe ...
/
graphics Graphics () are visual images or designs on some surface, such as a wall, canvas, screen, paper, or stone, to inform, illustrate, or entertain. In contemporary usage, it includes a pictorial representation of data, as in design and manufacture ...
,
wearable computing A wearable computer, also known as a body-borne computer, is a computing device worn on the body. The definition of 'wearable computer' may be narrow or broad, extending to smartphones or even ordinary wristwatches. Wearables may be for general ...
,
information visualization Information is an abstract concept that refers to that which has the power to inform. At the most fundamental level information pertains to the interpretation of that which may be sensed. Any natural process that is not completely random, ...
,
educational technologies Educational technology (commonly abbreviated as edutech, or edtech) is the combined use of computer hardware, software, and educational theory and practice to facilitate learning. When referred to with its abbreviation, edtech, it often refers ...
(
learning sciences Learning sciences (LS) is an interdisciplinary field that works to further scientific, humanistic, and critical theoretical understanding of learning as well as to engage in the design and implementation of learning innovations, and the improvem ...
and technology),
new media New media describes communication technologies that enable or enhance interaction between users as well as interaction between users and content. In the middle of the 1990s, the phrase "new media" became widely used as part of a sales pitch for ...
,
communications Communication (from la, communicare, meaning "to share" or "to be in relation with") is usually defined as the transmission of information. The term may also refer to the message communicated through such transmissions or the field of inquir ...
,
intelligent systems is a Japanese video game developer best known for developing games with Nintendo and the ''Fire Emblem'', ''Paper Mario (series), Paper Mario'', ''WarioWare'', and ''Wars (series), Wars'' video game series. Originally, the company was headqua ...
, human robot interaction,
computer supported cooperative work Computer-supported cooperative work (CSCW) is the study of how people utilize technology collaboratively, often towards a shared goal. CSCW addresses how computer systems can support collaborative activity and coordination. More specifically, the ...
,
social computing Social computing is an area of computer science that is concerned with the intersection of social behavior and computational systems. It is based on creating or recreating social conventions and social contexts through the use of software and tech ...
, and
online communities An online community, also called an internet community or web community, is a community whose members interact with each other primarily via the Internet. Members of the community usually share common interests. For many, online communities may fe ...
.


History

In 1988, two Georgia Tech faculty members, Larry Hodges and Bill Ribarsky, created the Georgia Tech Computer Graphics Interest Group. The popularity of this group led Hodges and Ribarsky to expand it into a Scientific Visualization Lab. This lab later merged with the Biomedical Visualization Lab, Animation Lab, and Video Lab to form the Georgia Tech Imaging Consortium. Professor James Foley renamed this entity the Graphics, Visualization, and Usability (GVU) Center in early 1991. The GVU Center moved into a 3,000 square foot research space in 1992, provided by the
Georgia Tech College of Computing The College of Computing is a college of the Georgia Institute of Technology, a public research university in Atlanta, Georgia. It is divided into four schools: the School of Computer Science, the School of Interactive Computing, the School ...
. In 2006, the GVU Center relocated to expanded facilities in the Technology Square Research Building (TSRB).


Directors

Five people have served as directors of the GVU Center since its founding: *
James D. Foley James David Foley (born July 20, 1942) is an American computer scientist and computer graphics researcher. He is a Professor Emeritus and held the Stephen Fleming Chair in Telecommunications in the School of Interactive Computing at Georgia In ...
(1991-1996) * Jarek Rossignac (1996-2001) *
Aaron Bobick Aaron F Bobick is dean of the McKelvey School of Engineering at Washington University in St. Louis. Bobick’s research is in the field of artificial intelligence and computer vision. He has chaired and published papers in top-tier academic conf ...
(2001-2005) * Elizabeth D. Mynatt (2005-2011) * W. Keith Edwards (2011–present)


See also

*
Georgia Institute of Technology School of Interactive Computing The School of Interactive Computing is an academic unit located within the College of Computing at the Georgia Institute of Technology (Georgia Tech). It conducts both research and teaching activities related to interactive computing at the under ...


References


External links


GVU Center @ Georgia Tech

GVU Center 2012 Annual Report
{{authority control Organizations based in Atlanta Education in Atlanta Georgia Tech Multimodal interaction 1991 establishments in Georgia (U.S. state) Research institutes in Georgia (state)