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The Genetic and Evolutionary Computation Conference (GECCO) is the premier conference in the area of genetic and evolutionary computation. GECCO has been held every year since 1999, when it was first established as a recombination of the International Conference on Genetic Algorithms (ICGA) and the Annual Genetic Programming Conference (GP). GECCO presents the latest high-quality results in genetic and evolutionary computation. Topics of interest include:
genetic algorithms In computer science and operations research, a genetic algorithm (GA) is a metaheuristic inspired by the process of natural selection that belongs to the larger class of evolutionary algorithms (EA). Genetic algorithms are commonly used to gene ...
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genetic programming In artificial intelligence, genetic programming (GP) is a technique of evolving programs, starting from a population of unfit (usually random) programs, fit for a particular task by applying operations analogous to natural genetic processes to t ...
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evolution strategies In computer science, an evolution strategy (ES) is an optimization technique based on ideas of evolution. It belongs to the general class of evolutionary computation or artificial evolution methodologies. History The 'evolution strategy' optimiza ...
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evolutionary programming Evolutionary programming is one of the four major evolutionary algorithm paradigms. It is similar to genetic programming, but the structure of the program to be optimized is fixed, while its numerical parameters are allowed to evolve. It was first ...
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estimation of distribution algorithm ''Estimation of distribution algorithms'' (EDAs), sometimes called ''probabilistic model-building genetic algorithms'' (PMBGAs), are stochastic optimization methods that guide the search for the optimum by building and sampling explicit probabilis ...
s,
memetic algorithms A memetic algorithm (MA) in computer science and operations research, is an extension of the traditional genetic algorithm. It may provide a sufficiently good solution to an optimization problem. It uses a local search technique to reduce the like ...
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hyper-heuristics A hyper-heuristic is a heuristic search method that seeks to automate, often by the incorporation of machine learning techniques, the process of selecting, combining, generating or adapting several simpler heuristics (or components of such heuristic ...
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evolutionary robotics Evolutionary robotics is an embodied approach to Artificial Intelligence (AI) in which robots are automatically designed using Darwinian principles of natural selection. The design of a robot, or a subsystem of a robot such as a neural controller, ...
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evolvable hardware Evolvable hardware (EH) is a field focusing on the use of evolutionary algorithms (EA) to create specialized electronics without manual engineering. It brings together reconfigurable hardware, evolutionary computation, fault tolerance and autonomo ...
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artificial life Artificial life (often abbreviated ALife or A-Life) is a field of study wherein researchers examine systems related to natural life, its processes, and its evolution, through the use of simulations with computer models, robotics, and biochemistry ...
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ant colony optimization algorithms In computer science and operations research, the ant colony optimization algorithm (ACO) is a probabilistic technique for solving computational problems which can be reduced to finding good paths through Graph (discrete mathematics), graphs. Ar ...
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swarm intelligence Swarm intelligence (SI) is the collective behavior of decentralized, self-organized systems, natural or artificial. The concept is employed in work on artificial intelligence. The expression was introduced by Gerardo Beni and Jing Wang in 1989, in ...
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artificial immune system In artificial intelligence, artificial immune systems (AIS) are a class of computationally intelligent, rule-based machine learning systems inspired by the principles and processes of the vertebrate immune system. The algorithms are typically modele ...
s, digital entertainment technologies,
evolutionary art Evolutionary art is a branch of generative art, in which the artist does not do the work of constructing the artwork, but rather lets a system do the construction. In evolutionary art, initially generated art is put through an iterated process o ...
, evolutionary
combinatorial optimization Combinatorial optimization is a subfield of mathematical optimization that consists of finding an optimal object from a finite set of objects, where the set of feasible solutions is discrete or can be reduced to a discrete set. Typical combi ...
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metaheuristic In computer science and mathematical optimization, a metaheuristic is a higher-level procedure or heuristic designed to find, generate, or select a heuristic (partial search algorithm) that may provide a sufficiently good solution to an optimizati ...
s, evolutionary
multi-objective optimization Multi-objective optimization (also known as multi-objective programming, vector optimization, multicriteria optimization, multiattribute optimization or Pareto optimization) is an area of multiple criteria decision making that is concerned with ...
, evolutionary
machine learning Machine learning (ML) is a field of inquiry devoted to understanding and building methods that 'learn', that is, methods that leverage data to improve performance on some set of tasks. It is seen as a part of artificial intelligence. Machine ...
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search-based software engineering Search-based software engineering (SBSE) applies metaheuristic search techniques such as genetic algorithms, simulated annealing and tabu search to software engineering problems. Many activities in software engineering can be stated as optimizatio ...
, theory, real-world applications, and more. Other important conferences in the field are
IEEE Congress on Evolutionary Computation The IEEE Congress on Evolutionary Computation (CEC) is one of the largest and most important conferences within evolutionary computation (EC), the other conferences of similar importance being Genetic and Evolutionary Computation Conference (GECCO ...
(CEC),
Parallel Problem Solving from Nature Parallel Problem Solving from Nature, or PPSN, is a research conference focusing on the topic of natural computing. Other conferences in the area include the ACM Genetic and Evolutionary Computation Conference (GECCO), the IEEE Congress on Ev ...
(PPSN) and
EvoStar EvoStar, or Evo*, is an international scientific event devoted to evolutionary computation held in Europe. Its structure has evolved over time and it currently comprises four conferences: EuroGP the annual conference on Genetic Programming, EvoA ...
(a group name for four co-located conferences, EuroGP, EvoCOP, EvoMUSART, and EvoApplications). GECCO is the main annual conference of the Special Interest Group on Genetic and Evolutionary Computation (SIGEVO), which is a Special Interest Group (SIG) of the
Association for Computing Machinery The Association for Computing Machinery (ACM) is a US-based international learned society for computing. It was founded in 1947 and is the world's largest scientific and educational computing society. The ACM is a non-profit professional member ...
(ACM).


External links


SIGEVO
Evolutionary computation Association for Computing Machinery conferences Computer science conferences {{AI-stub