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''Fudge'' is a
generic role-playing game system A ''generic'' or ''universal'' role-playing game system is a role-playing game system designed to be independent of setting and genre. Its rules should, in theory, work the same way for any setting, world, environment or genre in which one would w ...
for use in
freeform role-playing game Freeform role-playing games, also called freeforms, are a type of role-playing game which employ informal or simplified rule sets, emphasise costume and theatricality, and typically involve large numbers (eight to two hundred and fifty) of players ...
s. The name "''FUDGE''" was once an acronym for ''Freeform Universal Donated'' (later, ''Do-it-yourself'') ''Gaming Engine'' and, though the acronym has since been dropped, that phrase remains a good summation of the game's design goals. ''Fudge'' has been nominated for an
Origins Award The Origins Awards are American awards for outstanding work in the game industry. They are presented by the Academy of Adventure Gaming Arts and Design at the Origins Game Fair on an annual basis for the previous year, so (for example) the 1979 aw ...
for ''Best Role-Playing Game System'' for the '' Deryni Adventure Game''. Rather than being a rigidly pre-defined set of rules like '' d20 System'' or ''
GURPS The ''Generic Universal RolePlaying System'', or ''GURPS'', is a tabletop role-playing game system designed to allow for play in any game setting. It was created by Steve Jackson Games and first published in 1986 at a time when most such systems ...
'', ''Fudge'' offers a customizable toolkit for building the users' own specialized
role-playing game system A role-playing game system is a set of game mechanics used in a tabletop role-playing game (TTRPG) to determine the outcome of a character's in-game actions. History By the late 1970s, the Chaosium staff realized that Steve Perrin's ''RuneQuest ...
. Such things as what attributes and skills will define characters are left to be determined by the
Game Master A gamemaster (GM; also known as game master, game manager, game moderator, referee, or storyteller) is a person who acts as an organizer, officiant for regarding rules, arbitrator, and moderator for a multiplayer role-playing game. They are m ...
and players, and several different optional systems for resolving actions and conflicts are offered. ''Fudge'' is not tied to any particular
genre Genre () is any form or type of communication in any mode (written, spoken, digital, artistic, etc.) with socially-agreed-upon conventions developed over time. In popular usage, it normally describes a category of literature, music, or other f ...
or setting and world builders are encouraged to invent appropriate attributes and rules tailored to the campaign.


History

The project that would lead to ''Fudge'' was first proposed by Steffan O'Sullivan in November 1992 on the rec.games.design newsgroup, and over the following months that online community would contribute to the directed project. One of the earliest stipulations of O'Sullivan was that the basic system would always remain free to the public over the internet, and the
PDF Portable Document Format (PDF), standardized as ISO 32000, is a file format developed by Adobe in 1992 to present documents, including text formatting and images, in a manner independent of application software, hardware, and operating systems ...
of the 1995 version still is. The 1995 version of ''Fudge'' is available under a non-commercial licence. Grey Ghost Press, with the endorsement of Steffan O'Sullivan, publishes an expanded form of the ''Fudge'' system. There have been three Grey Ghost Press editions, the most current being the ''Fudge 10th Anniversary Edition'', which includes several suggested rules systems for common RPG elements and an example basic fantasy "build" of the game. In March 2004, Grey Ghost Press acquired the copyright of ''Fudge'', and on April 6, 2005, they released a version of ''Fudge'' under the Open Game License. The OGL license has allowed the ''
Fate Destiny, sometimes referred to as fate (from Latin ''fatum'' "decree, prediction, destiny, fate"), is a predetermined course of events. It may be conceived as a predetermined future, whether in general or of an individual. Fate Although ofte ...
'' role-playing game system to build on ''Fudge'' as its underlying mechanic. In 1999 '' Pyramid'' magazine named ''Fudge'' as one of ''The Millennium's Most Underrated Games''. Editor
Scott Haring Scott D. Haring is a game designer who has worked primarily on role-playing games. Career Scott Haring began working in the adventure gaming industry in 1982. Haring had a long career with Steve Jackson Games, having worked at the company five ...
stated that "''Fudge'' is an extremely flexible, rules-light system. It works great, and everybody who plays it, loves it. Why isn't it more popular? I dunno."


Name

At the time ''Fudge'' was conceived, it was stylish to give role-playing games acronyms for names (for instance, ''
GURPS The ''Generic Universal RolePlaying System'', or ''GURPS'', is a tabletop role-playing game system designed to allow for play in any game setting. It was created by Steve Jackson Games and first published in 1986 at a time when most such systems ...
'' and '' TWERPS'') and originally the usenet design project referred to the game as ''SLUG'', for "Simple Laid-back Universal Game". However, this was soon changed to ''FUDGE'' for "Free-form Universal Donated Gaming Engine", but also because the word invoked connotations of an easy to make source of fun. This again was changed when Grey Ghost Press released their 1995 hardcopy version of the game, to "Free-form Universal Do-it-yourself Gaming Engine". With the publication of the Expanded Edition in 2000, the fad for acronym-based names had long since faded, and the writer and the publisher both felt that the forced acronym had become irrelevant. The game has been referred to officially as just ''Fudge'' ever since, though fans often still refer to it in the old manner as ''FUDGE''.


Game mechanics

In ''Fudge'', character Traits such as
Attributes Attribute may refer to: * Attribute (philosophy), an extrinsic property of an object * Attribute (research), a characteristic of an object * Grammatical modifier, in natural languages * Attribute (computing) In computing, an attribute is a sp ...
and
Skills A skill is the learned ability to act with determined results with good execution often within a given amount of time, energy, or both. Skills can often be divided into domain-general and domain-specific skills. For example, in the domain of w ...
, are rated on a seven-level, ascending
adjective In linguistics, an adjective ( abbreviated ) is a word that generally modifies a noun or noun phrase or describes its referent. Its semantic role is to change information given by the noun. Traditionally, adjectives were considered one of the ma ...
scale: ''Terrible, Poor, Mediocre, Fair, Good, Great,'' and ''Superb.'' ''Fudge'' characters can also have Gifts and Faults, which are positive and negative traits that do not fit into the adjective scale.


Fudge dice

''Fudge'' uses customized "''Fudge''
dice Dice (singular die or dice) are small, throwable objects with marked sides that can rest in multiple positions. They are used for generating random values, commonly as part of tabletop games, including dice games, board games, role-playing g ...
" which have an equal number of plus, minus and blank sides. A number of these dice are rolled, usually four at a time ("4dF" in Fudge
dice notation Dice notation (also known as dice algebra, common dice notation, RPG dice notation, and several other titles) is a system to represent different combinations of dice in wargames and tabletop role-playing games using simple algebra-like notation such ...
), and for every plus side that comes up the result of using the Trait is considered one step higher (e.g. from ''Fair'' to ''Good'') and for every minus side that comes up the result is considered one step lower. The goal is to match or surpass the difficulty level, also on the adjective scale, of the test. Thus, a ''Good'' attribute is considered to be ''Great'' if the player were to roll two plus sides, one minus side, and one blank—the minus side cancels out one of the plus sides and the remaining plus side raises the result by one step. The same ''Good'' attribute would be considered ''Poor'' if you were to roll three minus sides and one blank. The same dice roll can be achieved with six-sided dice, treating a 1 or 2 as �� a 3-4 as
nbsp; In word processing and digital typesetting, a non-breaking space, , also called NBSP, required space, hard space, or fixed space (though it is not of fixed width), is a space character that prevents an automatic line break at its position. In ...
and a 5-6 as There are also several alternative dice systems available that use ten-sided dice, coins, or playing cards.


Complexity

The rules of ''Fudge'' are highly customizable and can be adjusted for the level of simplicity or complexity desired by the Game Master and Players. Overall, the system is designed to encourage role-playing over strict adherence to a set of rules. In fact, the main ''Fudge'' documents encourage players to "Just Fudge It"; that is, to focus on the story being created rather than on the game rules. For example, one character creation method encourages players to first write prose descriptions of their characters and then translate those into ''Fudge'' Traits.


Reception

In the January 1996 edition of ''
Dragon A dragon is a reptilian legendary creature that appears in the folklore of many cultures worldwide. Beliefs about dragons vary considerably through regions, but dragons in western cultures since the High Middle Ages have often been depicted as ...
'' (Issue 225),
Rick Swan Rick Swan is a game designer and author who worked for TSR. His work for TSR, mostly for Advanced Dungeons & Dragons, appeared from 1989 to 1995. Swan also wrote ''The Complete Guide to Role-Playing Games'' (1990), published by St. Martin's Pre ...
called this game system "a remarkable achievement, a concise, logical analysis of RPG theory that amateur and pro designers alike would do well to ponder." Although Swan liked the simplicity and logic of the open system, he felt that too much of the onus fell on the
gamemaster A gamemaster (GM; also known as game master, game manager, game moderator, referee, or storyteller) is a person who acts as an organizer, officiant for regarding rules, arbitrator, and moderator for a multiplayer role-playing game. They are m ...
. "Not only must he role-play the NPCs, stage memorable encounters, and keep the story on track, he must also come up with Difficulty Levels for every conceivable situation. It ain’t easy." He concluded by giving the game a rating of 5 out of 6, saying, "FUDGE is about as appropriate for novices as calculus is for preschoolers. Seasoned gamers, however, will be in for a pleasant surprise."


Reviews

*'' Shadis'' #17 (Jan. 1995) *''Backstab'' (Issue 3 - May/Jun 1997) *''Rollespilsmagasinet Fønix'' (Danish) (Issue 15 - Feb 1997) *'' Pyramid'' - Fudge Expanded Edition


References


External links

* Grey Ghost Press
''Fudge'' webpage
* RPGGeek Listin
Fudge System
{{Authority control Role-playing game systems Universal role-playing games Open-source tabletop games Games and sports introduced in 1992 FUDGE