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The fog of war (german: links=no, Nebel des Krieges) is the
uncertainty Uncertainty refers to epistemic situations involving imperfect or unknown information. It applies to predictions of future events, to physical measurements that are already made, or to the unknown. Uncertainty arises in partially observable ...
in
situational awareness Situational awareness or situation awareness (SA) is the perception of environmental elements and events with respect to time or space, the comprehension of their meaning, and the projection of their future status. An alternative definition is tha ...
experienced by participants in military operations. The term seeks to capture the uncertainty regarding one's own capability, adversary capability, and adversary intent during an engagement, operation, or campaign. Military forces try to reduce the fog of war through
military intelligence Military intelligence is a military discipline that uses information collection and analysis approaches to provide guidance and direction to assist commanders in their decisions. This aim is achieved by providing an assessment of data from a ...
and friendly force tracking systems. The term has become commonly used to define uncertainty mechanics in wargames.


Origin

The word "fog" (german: Nebel), but not the exact phrase, in reference to 'uncertainty in war' was introduced by the
Prussia Prussia, , Old Prussian: ''Prūsa'' or ''Prūsija'' was a German state on the southeast coast of the Baltic Sea. It formed the German Empire under Prussian rule when it united the German states in 1871. It was ''de facto'' dissolved by an e ...
n military analyst Carl von Clausewitz in his posthumously published book, ''Vom Kriege'' (1832), the English translation of which was published as '' On War'' (1873): It has been pointed out that von Clausewitz does not use the exact phrase "fog of war", and also uses multiple similar metaphors, such as "twilight" and "moonlight", to describe a 'lack of clarity'. The first known use of the exact phrase in text dates to 1896 in a book titled ''The Fog of War'' by Sir Lonsdale Augustus Hale, where it is described as "the state of ignorance in which commanders frequently find themselves as regards the real strength and position, not only of their foes, but also of their friends."


Military

The fog of war is a reality in all military conflict. Precision and certainty are unattainable goals, but modern military doctrine suggests a trade off of precision and certainty for speed and agility. Militaries employ
command and control Command and control (abbr. C2) is a "set of organizational and technical attributes and processes ... hatemploys human, physical, and information resources to solve problems and accomplish missions" to achieve the goals of an organization o ...
(C2) systems and doctrine to partially alleviate the fog of war. The term also applies to the experience of individual soldiers in battle: often cited is the pure confusion of direction, location, and perspective on a battlefield. Officers and soldiers become separated, orders become confused and subject to revision with poor communication. Sounds and vision are limited from the perspective of the individual and may not be easily resolved, resulting in a continuing uncertainty, a perceptual "fog". The fog of war has been decreasing as intelligence, surveillance and reconnaissance technology is improving. In 2016,
Chief of Staff of the United States Army The chief of staff of the Army (CSA) is a statutory position in the United States Army held by a general officer. As the highest-ranking officer assigned to serve in the Department of the Army, the chief is the principal military advisor and ...
Gen.
Mark A. Milley Mark Alexander Milley (born June 20, 1958) is a United States Army general who serves as the 20th chairman of the Joint Chiefs of Staff. He previously served as the 39th chief of staff of the Army from August 14, 2015 to August 9, 2019, and hel ...
stated that "On the future battlefield, if you stay in one place longer than two or three hours, you will be dead... With enemy drones and sensors constantly on the hunt for targets, there won't even be time for four hours' unbroken sleep."


Simulations and games

Abstract and military
board game Board games are tabletop games that typically use . These pieces are moved or placed on a pre-marked board (playing surface) and often include elements of table, card, role-playing, and miniatures games as well. Many board games feature a co ...
s sometimes try to capture the effect of the fog of war by hiding the identity of playing pieces, by keeping them face down or turned away from the opposing player (as in '' Stratego'') or covered (as in ''
Squad Leader ''Squad Leader'' is a tactical level board war game originally published by Avalon Hill in 1977. It was designed by John Hill and simulates on infantry combat in Europe during World War II. One of the most complex war games of its time, ''Squ ...
''). Other games, such as the '' Kriegspiel'' chess- variant, playing pieces could be hidden from the players by using a duplicate, hidden game board. Another version of fog of war emulation is used by block wargaming where, much like ''Stratego'', the blocks face each player, hiding their value. However, this also allows for incremental damage, where the block is rotated up to four times to indicate battle damage before the unit is eliminated from the playing field. Solitaire games also by their nature attempt to recreate fog of war using random dice rolls or card draws to determine events. Complex double-blind miniature wargames, including
military simulation Military simulations, also known informally as war games, are simulations in which theories of warfare can be tested and refined without the need for actual hostilities. Military simulations are seen as a useful way to develop tactical, strateg ...
s, may make use of two identical maps or model landscapes, one or more referees providing limited intelligence to the opposing sides, participants in the roles of sub-unit leaders, and the use of radio sets or intercoms.


In video games

A computer's ability to effectively hide information from a player is seen as a distinct advantage over board games when simulating war. Fog of war in strategy video games refers to enemy units, and often terrain, being hidden from the player; this is lifted once the area is explored, but the information is often fully or partially re-hidden whenever the player does not have a unit in that area. The earliest use of fog of war was in the 1977 game ''
Empire An empire is a "political unit" made up of several territories and peoples, "usually created by conquest, and divided between a dominant center and subordinate peripheries". The center of the empire (sometimes referred to as the metropole) ex ...
'' by Walter Bright. Another early use of fog of war was the 1978 game '' Tanktics'' designed by Chris Crawford, which was criticized for its unreliable and "confusing" fog of war system. Crawford in 1982 suggested "limit ngthe amount of information available to the human player" to compensate for the computer's lack of intelligence. In a 1988 ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly throug ...
'' article Dave Arneson called fog of war "one of the biggest 'plus' factors in computer simulations", while Crawford concluded, using ''Tanktics'' as an example, that video game fog of war systems became less "fun" the more realistic they were, leading the medium to instead use simplified systems. Two large Blizzard franchises, '' Warcraft'' and ''
StarCraft ''StarCraft'' is a military science fiction media franchise created by Chris Metzen and James Phinney and owned by Blizzard Entertainment. The series, set in the beginning of the 26th century, centers on a galactic struggle for dominance a ...
'', use a fog of war which only reveals terrain features and enemy units through a player's
reconnaissance In military operations, reconnaissance or scouting is the exploration of an area by military forces to obtain information about enemy forces, terrain, and other activities. Examples of reconnaissance include patrolling by troops ( skirmishe ...
. Without a unit actively observing, previously revealed areas of the map are subject to a shroud through which only terrain is visible, but changes in enemy units or bases are not. This is also common in both turn-based and real-time strategy games, such as the ''Close Combat'' series, ''Total War'' series, ''Age of Empires'' series, ''Red Alert'' series, ''Advance Wars'' series, ''Fire Emblem'' series,
Sid Meier Sidney K. Meier ( ; born February 24, 1954) is a Canadian-American programmer, designer, and producer of several strategy video games and simulation video games, including the ''Civilization'' series. Meier co-founded MicroProse in 1982 with ...
's ''Civilization'' series, and the ''Supreme Commander'' series. Fog of war gives players an incentive to uncover a game's world. A compulsion to reveal obscured parts of a map has been described to give a sense of exploring the unknown. Crawford said that "reasonable" uses of fog of war, such as needing to send out scouts, "not only seem natural, but ... add to the realism and excitement of the game" '' Merchant Prince'' displays over unexplored territory what ''Computer Gaming World'' described as a " renaissance-style map of dubious accuracy". In some strategy games that make use of fog of war, enemy AI may have knowledge of the positions of all other units and buildings on the map regardless, to compensate for lack of true intelligence, which players may consider as cheating if discovered. A designer may use fog of war to keep a game that has become impossible to win enjoyable, by hiding this fact from the player.


See also

*
C4ISTAR Command and control (abbr. C2) is a "set of organizational and technical attributes and processes ... hatemploys human, physical, and information resources to solve problems and accomplish missions" to achieve the goals of an organization or en ...
(Command, Control, Communication, Computing, Intelligence, Surveillance, Target Acquisition, and Reconnaissance) *
Coup d'œil ''Coup d'œil'' (or ''coup d'oeil''; ) is a term taken from French, that more or less corresponds to the words '' glimpse'' or '' glance'' in English. The literal meaning is "stroke of heeye". It is mostly used (in English) in the military, wh ...
(able to discern tactics ''at a glance'') *
Fingerspitzengefühl is a German language, German term, literally meaning ''"finger tips feeling"'' and meaning intuitive flair or instinct, which has been adopted by the English language as a loanword. It describes a great situational awareness, and the ability to ...
(instinctive response) *
Fog Fog is a visible aerosol consisting of tiny water droplets or ice crystals suspended in the air at or near the Earth's surface. Reprint from Fog can be considered a type of low-lying cloud usually resembling stratus, and is heavily influ ...
(weather phenomenon) * Network-centric warfare (1990s theory from the US DoD) * VUCA (Volatility, Uncertainty, Complexity and Ambiguity)


References


Further reading


The Fog of War and Friction in Current Conflicts: Fundamental Aspects of the Management of Modern Conflicts
Article by LCdr (Brazilian Navy) Osvaldo P. Caninas.
Simulating the Fog of War
Paper by RAND Corporation John K. Setear, February 1989. {{Real-time strategy gameplay Board game terminology Command and control Metaphors referring to war and violence Military intelligence Military terminology Video game gameplay