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Fantasy is a
genre Genre () is any form or type of communication in any mode (written, spoken, digital, artistic, etc.) with socially-agreed-upon conventions developed over time. In popular usage, it normally describes a category of literature, music, or other for ...
of
speculative fiction Speculative fiction is a term that has been used with a variety of (sometimes contradictory) meanings. The broadest interpretation is as a category of fiction encompassing genres with elements that do not exist in reality, recorded history, na ...
involving magical elements, typically set in a
fictional universe A fictional universe, or fictional world, is a self-consistent setting with events, and often other elements, that differ from the real world. It may also be called an imagined, constructed, or fictional realm (or world). Fictional universes may ...
and sometimes inspired by
myth Myth is a folklore genre consisting of Narrative, narratives that play a fundamental role in a society, such as foundational tales or Origin myth, origin myths. Since "myth" is widely used to imply that a story is not Objectivity (philosophy), ...
ology and
folklore Folklore is shared by a particular group of people; it encompasses the traditions common to that culture, subculture or group. This includes oral traditions such as tales, legends, proverbs and jokes. They include material culture, ranging ...
. Its roots are in oral traditions, which then became
fantasy literature Fantasy literature is literature set in an imaginary universe, often but not always without any locations, events, or people from the real world. Magic, the supernatural and magical creatures are common in many of these imaginary worlds. Fan ...
and drama. From the twentieth century, it has expanded further into various media, including film, television, graphic novels,
manga Manga (Japanese: 漫画 ) are comics or graphic novels originating from Japan. Most manga conform to a style developed in Japan in the late 19th century, and the form has a long prehistory in earlier Japanese art. The term ''manga'' is u ...
, animations and video games. Fantasy is distinguished from the genres of
science fiction Science fiction (sometimes shortened to Sci-Fi or SF) is a genre of speculative fiction which typically deals with imaginative and futuristic concepts such as advanced science and technology, space exploration, time travel, parallel unive ...
and horror by the respective absence of scientific or macabre themes, although these genres overlap. In
popular culture Popular culture (also called mass culture or pop culture) is generally recognized by members of a society as a set of practices, beliefs, artistic output (also known as, popular art or mass art) and objects that are dominant or prevalent in a ...
, the fantasy genre predominantly features settings that emulate Earth, but with a sense of otherness. In its broadest sense, however, fantasy consists of works by many writers, artists, filmmakers, and musicians from ancient
myths Myth is a folklore genre consisting of Narrative, narratives that play a fundamental role in a society, such as foundational tales or Origin myth, origin myths. Since "myth" is widely used to imply that a story is not Objectivity (philosophy), ...
and
legend A legend is a Folklore genre, genre of folklore that consists of a narrative featuring human actions, believed or perceived, both by teller and listeners, to have taken place in human history. Narratives in this genre may demonstrate human valu ...
s to many recent and popular works.


Traits

Most fantasy uses
magic Magic or Magick most commonly refers to: * Magic (supernatural), beliefs and actions employed to influence supernatural beings and forces * Ceremonial magic, encompasses a wide variety of rituals of magic * Magical thinking, the belief that unrela ...
or other
supernatural Supernatural refers to phenomena or entities that are beyond the laws of nature. The term is derived from Medieval Latin , from Latin (above, beyond, or outside of) + (nature) Though the corollary term "nature", has had multiple meanings si ...
elements as a main
plot Plot or Plotting may refer to: Art, media and entertainment * Plot (narrative), the story of a piece of fiction Music * ''The Plot'' (album), a 1976 album by jazz trumpeter Enrico Rava * The Plot (band), a band formed in 2003 Other * ''Plot' ...
element, Theme (literature), theme, or Setting (fiction), setting. Magic, magic practitioners (Sorcerer (fantasy), sorcerers, witches and so on) and Legendary creature, magical creatures are common in many of these worlds. An identifying trait of fantasy is the author's use of narrative elements that do not have to rely on history or nature to be coherent.ed. Edward James and Farah Mendlesohn, ''Cambridge Companion to Fantasy Literature'', This differs from realistic fiction in that realistic fiction has to attend to the history and natural laws of reality, where fantasy does not. In writing fantasy the author uses worldbuilding to create characters, situations, and settings that may not be possible in reality. Many fantasy authors use real-world folklore and mythology as inspiration; and although another defining characteristic of the fantasy genre is the inclusion of supernatural elements, such as Magic (paranormal), magic, this does not have to be the case. Fantasy has often been compared to
science fiction Science fiction (sometimes shortened to Sci-Fi or SF) is a genre of speculative fiction which typically deals with imaginative and futuristic concepts such as advanced science and technology, space exploration, time travel, parallel unive ...
and Horror fiction, horror because they are the major categories of
speculative fiction Speculative fiction is a term that has been used with a variety of (sometimes contradictory) meanings. The broadest interpretation is as a category of fiction encompassing genres with elements that do not exist in reality, recorded history, na ...
. Fantasy is distinguished from science fiction by the plausibility of the narrative elements. A science fiction narrative is unlikely, though seemingly possible through logical scientific or technological extrapolation, where fantasy narratives do not need to be scientifically possible. Authors have to rely on the readers' suspension of disbelief, an acceptance of the unbelievable or impossible for the sake of enjoyment, in order to write effective fantasies. Despite both genres' heavy reliance on the supernatural, fantasy and horror are distinguishable from one another. Horror primarily evokes fear through the protagonists' weaknesses or inability to deal with the antagonists.


History


Early history

Elements of the
supernatural Supernatural refers to phenomena or entities that are beyond the laws of nature. The term is derived from Medieval Latin , from Latin (above, beyond, or outside of) + (nature) Though the corollary term "nature", has had multiple meanings si ...
and the fantastic were a part of literature from its beginning. Fantasy elements occur throughout ancient religious texts such as the ''Epic of Gilgamesh''. The ancient Babylonian creation epic, the ''Enûma Eliš'', in which the god Marduk slays the goddess Tiamat, contains the theme of a cosmic battle between good and evil, which is characteristic of the modern fantasy genre. Genres of romantic and fantasy literature existed in ancient Egypt. ''The Tales of the Court of King Khufu'', which is preserved in the Westcar Papyrus and was probably written in the middle of the second half of the eighteenth century BC, preserves a mixture of stories with elements of historical fiction, fantasy, and satire. Egyptian funerary texts preserve mythological tales, the most significant of which are the Osiris myth, myths of Osiris and his son Horus. Myth with fantastic elements intended for adults were a major genre of ancient Greek literature. The comedies of Aristophanes are filled with fantastic elements, particularly his play ''The Birds (play), The Birds'', in which an Athenian man builds Cloudcuckooland, a city in the clouds with the birds and challenges Zeus's authority. Ovid's ''Metamorphoses'' and Apuleius's ''The Golden Ass'' are both works that influenced the development of the fantasy genre by taking mythic elements and weaving them into personal accounts. Both works involve complex narratives in which humans beings are transformed into animals or inanimate objects. Platonism, Platonic teachings and History of Christian theology#Early Christian theology, early Christian theology are major influences on the modern fantasy genre. Plato used allegories to convey many of his teachings, and early Christian writers interpreted both the Old Testament, Old and New Testaments as employing parables to relay spiritual truths. This ability to find meaning in a story that is not literally true became the foundation that allowed the modern fantasy genre to develop. The most well known fiction from the Muslim world, Islamic world is ''One Thousand and One Nights (Arabian Nights)'', which is a compilation of many ancient and medieval folk tales. Various characters from this epic have become cultural icons in Western culture, such as Aladdin, Sinbad and Ali Baba. Hindu mythology was an evolution of the earlier Vedic mythology and had many more fantastical stories and characters, particularly in the Indian epic poetry, Indian epics. The ''Panchatantra'' (''Fables of Bidpai''), for example, used various animal fables and magical tales to illustrate the central Indian principles of political science. Chinese traditions have been particularly influential in the vein of fantasy known as Chinoiserie, including such writers as Ernest Bramah and Barry Hughart.John Grant and John Clute, The Encyclopedia of Fantasy, "Chinoiserie", p 189 ''Beowulf'' is among the best known of the Old English tales in the English speaking world, and has had deep influence on the fantasy genre; several fantasy works have retold the tale, such as John Champlin Gardner Jr., John Gardner's ''Grendel (novel), Grendel''. Norse mythology, as found in the Elder Edda and the Younger Edda, includes such figures as Odin and his fellow Aesir, and Norse dwarf, dwarves, Elf, elves, European dragon, dragons, and Jötunn, giants. These elements have been directly imported into various fantasy works. The separate folklore of Ireland, Wales, and Scotland has sometimes been used indiscriminately for "Celtic" fantasy, sometimes with great effect; other writers have specified the use of a single source.John Grant and John Clute, ''The Encyclopedia of Fantasy'', "Celtic fantasy", p 275 The Wales, Welsh tradition has been particularly influential, due to its connection to King Arthur and its collection in a single work, the epic Mabinogion. There are many works where the boundary between fantasy and other works is not clear; the question of whether the writers believed in the possibilities of the marvels in ''A Midsummer Night's Dream'' or ''Sir Gawain and the Green Knight'' makes it difficult to distinguish when fantasy, in its modern sense, first began.


Modern fantasy

Although pre-dated by John Ruskin's ''The King of the Golden River'' (1841), the history of modern fantasy literature is usually said to begin with George MacDonald, the Scottish author of such novels as ''The Princess and the Goblin'' and ''Phantastes'' (1858), the latter of which is widely considered to be the first fantasy novel ever written for adults. MacDonald was a major influence on both J. R. R. Tolkien and C. S. Lewis. The other major fantasy author of this era was William Morris, an English poet who wrote several novels in the latter part of the century, including ''The Well at the World's End''. Despite MacDonald's future influence with ''At the Back of the North Wind'' (1871), Morris's popularity with his contemporaries, and H. G. Wells's ''The Wonderful Visit'' (1895), it was not until the 20th century that fantasy fiction began to reach a large audience. Lord Dunsany established the genre's popularity in both the novel and the short story form. H. Rider Haggard, Rudyard Kipling, and Edgar Rice Burroughs began to write fantasy at this time. These authors, along with Abraham Merritt, established what was known as the "lost world" subgenre, which was the most popular form of fantasy in the early decades of the 20th century, although several classic children's fantasies, such as ''Peter Pan'' and ''The Wonderful Wizard of Oz'', were also published around this time. Juvenile fantasy was considered more acceptable than fantasy intended for adults, with the effect that writers who wished to write fantasy had to fit their work into forms aimed at children. Nathaniel Hawthorne wrote fantasy in ''A Wonder-Book for Girls and Boys'', intended for children, although works for adults only verged on fantasy. For many years, this and successes such as ''Alice's Adventures in Wonderland'' (1865), created the circular effect that all fantasy works, even the later ''The Lord of the Rings'', were therefore classified as children's literature. Political and social trends can affect a society's reception towards fantasy. In the early 20th century, the New Culture Movement's enthusiasm for Westernization and science in China compelled them to condemn the fantastical shenmo genre of traditional Chinese literature. The spells and magical creatures of these novels were viewed as superstitious and backward, products of a feudal society hindering the modernization of China. Stories of the supernatural continued to be denounced once the Communists rose to power, and mainland China experienced a revival in fantasy only after the Cultural Revolution had ended. Fantasy became a genre of pulp magazines published in the West. In 1923, the first all-fantasy fiction magazine, ''Weird Tales'', was published. Many other similar magazines eventually followed, including ''The Magazine of Fantasy and Science Fiction''; when it was founded in 1949, the pulp magazine format was at the height of its popularity, and the magazine was instrumental in bringing fantasy fiction to a wide audience in both the U.S. and Britain. Such magazines were also instrumental in the rise of science fiction, and it was at this time the two genres began to be associated with each other. By 1950, "sword and sorcery" fiction had begun to find a wide audience, with the success of Robert E. Howard's Conan the Barbarian and Fritz Leiber's Fafhrd and the Gray Mouser stories. However, it was the advent of high fantasy, and most of all J. R. R. Tolkien's ''The Hobbit'' and ''The Lord of the Rings'', which reached new heights of popularity in the late 1960s, that allowed fantasy to truly enter the mainstream.Jane Yolen, "Introduction" p vii–viii ''After the King: Stories in Honor of J.R.R. Tolkien'', ed, Martin H. Greenberg, Several other series, such as C. S. Lewis's ''Chronicles of Narnia'' and Ursula K. Le Guin's Earthsea books, helped cement the genre's popularity. The popularity of the fantasy genre has continued to increase in the 21st century, as evidenced by the best-selling status of J. K. Rowling's Harry Potter series, Robert Jordan's ''The Wheel of Time'' series, George R. R. Martin's ''A Song of Ice and Fire, Song of Ice and Fire'' series, Steven Erikson's Malazan Book of the Fallen sweeping epic, Brandon Sanderson's ''The Stormlight Archive'' series and ''Mistborn'' series, and A. Sapkowski's ''The Witcher'' saga.


Media

Several fantasy film adaptations have achieved blockbuster status, most notably The Lord of the Rings (film series), ''The Lord of the Rings'' film trilogy directed by Peter Jackson, and the ''Harry Potter (film series), Harry Potter'' films, two of the List of highest-grossing films#Highest-grossing franchises and film series, highest-grossing film series in cinematic history. Meanwhile, David Benioff and D. B. Weiss would go on to produce the television drama series ''Game of Thrones'' for HBO, based on the book series by George R. R. Martin, which has gone on to achieve unprecedented success for the fantasy genre on television. Fantasy role-playing games cross several different media. ''Dungeons & Dragons'' was the first tabletop role-playing game and remains the most successful and influential. According to a 1999 survey in the United States, 6% of 12- to 35-year-olds have played role-playing games. Of those who play regularly, two thirds play ''D&D''. Products branded ''Dungeons & Dragons'' made up over fifty percent of the RPG products sold in 2005. The science fantasy role-playing game series ''Final Fantasy'' has been an icon of the role-playing video game genre ( it was still among the top ten List of best-selling video game franchises, best-selling video game franchises). The first collectible card game, ''Magic: The Gathering'', has a fantasy theme and is similarly dominant in the industry.


Classification


By theme (subgenres)

Fantasy encompasses numerous subgenres characterized by particular themes or settings, or by an overlap with other literary genres or forms of speculative fiction. They include the following: *Bangsian fantasy, interactions with famous historical figures in the afterlife, named for John Kendrick Bangs *Comic fantasy, humorous in tone *Contemporary fantasy, set in the modern world or a world based on a Contemporary history, contemporary era but involving magic or other supernatural elements *Dark fantasy, including elements of horror fiction *Extruded fantasy product, derogatory term for derivative works *Fables, stories with non-human characters, leading to "morals" or lessons *Fairy tales themselves, as well as fairytale fantasy, which draws on fairy tale themes *Fantastic poetry, poetry with a fantastic theme *''Fantastique'', French literary genre involving supernatural elements *Fantasy of manners, or mannerpunk, focusing on matters of social standing in the way of a comedy of manners *Gaslamp fantasy, using a Victorian era, Victorian or Edwardian era, Edwardian setting, influenced by gothic fiction *Gods and demons fiction (''shenmo''), involving the gods and monsters of Chinese mythology *"Grimdark" fiction, a somewhat tongue-in-cheek label for fiction with an especially violent tone or dystopian themes *Hard fantasy, whose supernatural aspects are intended to be internally consistent and explainable, named in analogy to hard science fiction *Heroic fantasy, concerned with the tales of heroes in imaginary lands *High fantasy or epic fantasy, characterized by a plot and themes of epic scale *Historical fantasy, historical fiction with fantasy elements *Isekai, people transported from the real world to a different one, mainly in Japanese fiction (anime, light novels and
manga Manga (Japanese: 漫画 ) are comics or graphic novels originating from Japan. Most manga conform to a style developed in Japan in the late 19th century, and the form has a long prehistory in earlier Japanese art. The term ''manga'' is u ...
) *Juvenile fantasy, children's literature with fantasy elements *LitRPG, set in a table-top or computer role-playing game, and depicting the progression and mechanics of the game *Low fantasy, characterized by few or non-intrusive supernatural elements, often in contrast to high fantasy *Magic realism, a genre of literary fiction incorporating minor supernatural elements *Magical girl fantasy, involving young girls with magical powers, mainly in Japanese fiction *Paranormal romance, romantic fiction with
supernatural Supernatural refers to phenomena or entities that are beyond the laws of nature. The term is derived from Medieval Latin , from Latin (above, beyond, or outside of) + (nature) Though the corollary term "nature", has had multiple meanings si ...
or Legendary creature, fantastic creatures *Romantic fantasy, focusing on romantic relationships *Science fantasy, fantasy incorporating elements from
science fiction Science fiction (sometimes shortened to Sci-Fi or SF) is a genre of speculative fiction which typically deals with imaginative and futuristic concepts such as advanced science and technology, space exploration, time travel, parallel unive ...
such as advanced technology, aliens and space travel but also fantastic things *Steampunk, a genre which is sometimes a kind of fantasy, with elements from the 19th century steam technology (historical fantasy and science fantasy both overlap with it) *Sword and sorcery, adventures of sword-wielding heroes, generally more limited in scope than epic fantasy *Urban fantasy, set in a city *Weird fiction, macabre and unsettling stories from before the terms "fantasy" and "horror" were widely used; see also the more modern forms of Slipstream (genre), slipstream fiction and the New Weird *Xianxia (genre), Chinese martial-arts fiction often incorporating fantasy elements, such as gods, fairies, demons, magical realms and reincarnation


By the function of the fantastic in the narrative

In her 2008 book ''Rhetorics of Fantasy'', Farah Mendlesohn proposes the following Taxonomy (general), taxonomy of fantasy, as "determined by the means by which the fantastic enters the narrated world", while noting that there are fantasies that fit none of the patterns:


Subculture

Professionals such as publishers, editors, authors, artists, and scholars within the fantasy genre get together yearly at the World Fantasy Convention. The World Fantasy Awards are presented at the convention. The first WFC was held in 1975 and it has occurred every year since. The convention is held at a different city each year. Additionally, many science fiction conventions, such as Florida's FX Show and MegaCon, cater to fantasy and horror fans. Anime conventions, such as Ohayocon or Anime Expo frequently feature showings of fantasy, science fantasy, and dark fantasy series and films, such as ''Majutsushi Orphen'' (fantasy), ''Sailor Moon'' (urban fantasy), ''Berserk (manga), Berserk'' (dark fantasy), and ''Spirited Away'' (fantasy). Many science fiction/fantasy and anime conventions also strongly feature or cater to one or more of the several subcultures within the main subcultures, including the cosplay subculture (in which people make or wear costumes based on existing or self-created characters, sometimes also acting out skits or plays as well), the fan fiction subculture, and the fan video or anime music video, AMV subculture, as well as the large internet subculture devoted to reading and writing prose fiction or doujinshi in or related to those genres. According to 2013 statistics by the fantasy publisher Tor Books, men outnumber women by 67% to 33% among writers of historical, epic or high fantasy. But among writers of urban fantasy or paranormal romance, 57% are women and 43% are men.


Analysis

Fantasy is studied in a number of disciplines including English studies, English and other language studies, cultural studies, comparative literature, history and medieval studies. For example, Tzvetan Todorov argues that the fantastic is a liminality, liminal space. Other work makes political, historical and literary connections between medievalism and popular culture.Jane Tolmie, "Medievalism and the Fantasy Heroine", ''Journal of Gender Studies'', Vol. 15, No. 2 (July 2006), pp. 145–158. ISSN 0958-9236


Related genres

* Horror fiction, Horror * Science fantasy * Science fiction * Superhero fiction * Supernatural fiction * Utopian and dystopian fiction


See also

* Fantasy literature * Outline of fantasy * List of fantasy authors * List of fantasy novels * List of fantasy worlds * List of genres * List of high fantasy fiction * List of literary genres * Fantastique * Theosophy and literature#Theosophical fiction, Theosophical fiction * Worldbuilding


References


External links


The Fantasy Genre
Children's Literature Classics {{Authority control Fantasy, Fantasy genres, Speculative fiction