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The Nintendo Entertainment System (NES), an 8-bit third-generation
home video game console A home video game console is a video game console that is designed to be connected to a display device, such as a television, and an external power source as to play video games. Home consoles are generally less powerful and customizable than ...
produced by Nintendo, had numerous model variants produced throughout its lifetime. It was originally released in 1983 as the (and widely known as the ) in Japan, with design work led by
Masayuki Uemura was a Japanese engineer, video game producer, and professor. He was known for his work as an employee of Nintendo from 1971 to 2004, most notably for serving as a key factor in the development of the Nintendo Entertainment System. A former em ...
. Nintendo intentionally redesigned it as the NES in North America in an attempt to avoid the stigma of video game consoles lingering from the video game crash the same year; while it was initially conceptualized as a home computer, it was ultimately modeled after a
videocassette recorder A videocassette recorder (VCR) or video recorder is an electromechanical device that records analog audio and analog video from broadcast television or other source on a removable, magnetic tape videocassette, and can play back the reco ...
(VCR) for its debut there in 1985. Nintendo subsequently exported the NES to Europe and Oceania via local distributors. Uemura's former employer
Sharp Corporation is a Japanese multinational corporation that designs and manufactures electronic products, headquartered in Sakai-ku, Sakai, Osaka Prefecture. Since 2016 it has been majority owned by the Taiwan-based Foxconn Group. Sharp employs more than 5 ...
, which previously collaborated with Nintendo on the
Game & Watch The Game & Watch brand ( ''Gēmu & Uotchi''; called ''Tricotronic'' in West Germany and Austria, abbreviated as ''G&W'') is a series of handheld electronic games developed, manufactured, released, and marketed by Nintendo from 1980 to 1991. C ...
, released three officially licensed Famicom variants in Japan: a
CRT television A television set or television receiver, more commonly called the television, TV, TV set, telly, tele, or tube, is a device that combines a tuner, display, and loudspeakers, for the purpose of viewing and hearing television broadcasts, or using ...
with a built-in Famicom, a console that combined the Famicom and
Famicom Disk System The commonly shortened to the Famicom Disk System or just Disk System, is a peripheral for Nintendo's Family Computer home video game console, released only in Japan on February 21, 1986. It uses proprietary floppy disks called "Disk Cards" for ...
hardware in one package, and a console dedicated to video production. Only the television variant was given a release in North America. Meanwhile, Nintendo produced two arcade variants of the console: the Nintendo VS. System, released in 1984 to gauge consumer interest in the United States for then-unreleased Famicom games; and the
PlayChoice-10 The Nintendo Entertainment System (NES), an 8-bit third-generation home video game console produced by Nintendo, had numerous model variants produced throughout its lifetime. It was originally released in 1983 as the (and widely known as the ) i ...
, released in 1986 as a demonstration unit for NES games. After the release of the Super Nintendo Entertainment System (SNES)/Super Famicom, Nintendo released a compact, redesigned version of the NES/Famicom in 1993. The company elected to revert to the top-loading cartridge slot with the NES due to reliability issues with the original front-loading slot. It was the sole design in production when the console was ultimately discontinued in 2003.


Original variants


Family Computer

According to Uemura, video games were an unfamiliar concept to Japanese toy stores when they were introduced; the stores did not consider carrying them since they required televisions, which the stores did not sell at the time. Rather than targeting the educational market with PC-like styling, Uemura styled the Famicom like a toy as a cheaper option. While Uemura's team intended to use an inexpensive steel case, they switched to a durable plastic due to the fragility of the steel case. The red, gold, and white color scheme, chosen by Yamauchi, was inspired by two objects that used similar schemes: a
scarf A scarf, plural ''scarves'', is a piece of fabric worn around the neck or head for warmth, sun protection, cleanliness, fashion, religious reasons, or used to show the support for a sports club or team. They can be made in a variety of differ ...
that he liked, and a
set-top TV antenna A television antenna (TV aerial) is an antenna specifically designed for use with a television receiver (TV) to receive over-the-air broadcast television signals from a television station. Television reception is dependent upon the antenna as ...
from a company called DX Antenna. Other design considerations took into account the lifestyles and attitudes of Japanese consumers at the time. Uemura had considered PC-like styling for the console, but elected to use a horizontally-oriented design suited for placement on the floor; he felt Japanese consumers would prefer the latter as more relaxing. The controllers were designed to make the console's adoption among Japanese consumers easier; despite arriving on the market later than its competitors, the
Game & Watch The Game & Watch brand ( ''Gēmu & Uotchi''; called ''Tricotronic'' in West Germany and Austria, abbreviated as ''G&W'') is a series of handheld electronic games developed, manufactured, released, and marketed by Nintendo from 1980 to 1991. C ...
-inspired design provided a familiar control scheme for those who had already played one of its
handheld electronic game Handheld electronic games are very small, portable devices for playing interactive electronic games, often miniaturized versions of video games. The controls, display and speakers are all part of a single unit. Rather than a general-purpose ...
s, especially with the inclusion of a
D-pad A D-pad (short for directional pad or digital pad; officially referred to by Nintendo as a +Control Pad) is a flat, usually thumb-operated, often digital, four-way directional control with one button on each point, found on nearly all modern vid ...
for versatility across game genres. They were also intentionally hardwired with short cables to keep players close to the console (and the TV by extension), ideal for Japanese houses due to their smaller layout compared to their American counterparts.


Nintendo Entertainment System

After the (AVS) was showcased at the Winter Consumer Electronics Show (CES) in January 1985, Nintendo proceeded to redesign it due to the lingering stigma from the
video game crash of 1983 The video game crash of 1983 (known as the Atari shock in Japan) was a large-scale recession in the video game industry that occurred from 1983 to 1985, primarily in the United States. The crash was attributed to several factors, including ma ...
and the high price point it would have likely commanded. After a cost-reduced revision of the AVS by designer Lance Barr was showcased at the Summer CES that June as the Nintendo Entertainment System (NES), Nintendo subsequently conceived a new design for the NES with colorations from Barr and Don James. Known among Nintendo employees as the "lunch box", the design—credited to engineer Masayuki Yukawa—included a front-loading cartridge mechanism that was modeled after a
videocassette recorder A videocassette recorder (VCR) or video recorder is an electromechanical device that records analog audio and analog video from broadcast television or other source on a removable, magnetic tape videocassette, and can play back the reco ...
, mainly intended to further remove the console from the stigma of its contemporaries. Uemura later revealed in 2020 that the redesign was also intended to prevent a
short circuit A short circuit (sometimes abbreviated to short or s/c) is an electrical circuit that allows a current to travel along an unintended path with no or very low electrical impedance. This results in an excessive current flowing through the circui ...
via direct contact with the hardware during cartridge insertion, which was especially problematic in a household full of
static Static may refer to: Places *Static Nunatak, a nunatak in Antarctica United States * Static, Kentucky and Tennessee *Static Peak, a mountain in Wyoming **Static Peak Divide, a mountain pass near the peak Science and technology Physics *Static el ...
-inducing furniture in a
semi-arid climate A semi-arid climate, semi-desert climate, or steppe climate is a dry climate sub-type. It is located on regions that receive precipitation below potential evapotranspiration, but not as low as a desert climate. There are different kinds of sem ...
, as was the case in much of the Great Plains. While most of the peripherals that accompanied the AVS were scrapped, the light gun was kept, albeit in a cost-reduced form as the
NES Zapper The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redesigned version, was released in American ...
. To further dissuade consumers from perceiving the NES as a console, Nintendo introduced the Nintendo Video Robot, a toy robot that acted as a second player in two games; the presence of the robot, which was eventually named the Robotic Operating Buddy (R.O.B.) by advertising manager
Gail Tilden Gail Tilden is an American marketing manager and consultant. She formerly worked at Nintendo of America where she was instrumental in helping with the advertising of the Nintendo Entertainment System's introduction to the North American market, a ...
, helped convince reluctant toy shops to place orders for the NES before it launched in New York City on October 18, 1985.


PAL versions

Nintendo also marketed the NES in
PAL region The PAL region is a television publication territory that covers most of Europe and Africa, alongside parts of Asia, South America and Oceania. It is named PAL because of the PAL (Phase Alternating Line) television standard traditionally used i ...
s through local distributors, though the console did not find as much success as it did in North America. In Europe, it was first released in Scandinavia in late 1986. Nintendo then partnered with
Mattel Mattel, Inc. ( ) is an American multinational toy manufacturing and entertainment company founded in January 1945 and headquartered in El Segundo, California. The company has presence in 35 countries and territories and sells products in more ...
in 1987 to distribute the NES in the United Kingdom and Italy; the same year, the console was introduced to France, Belgium, the Netherlands, and Luxembourg via Nintendo Entertainment Systems International (NESI), a French private company led by former NOA salesperson Ron Judy. However, Mattel's lackluster marketing effort in the face of strong competition from the home computer market led Nintendo to give the British distribution rights to NESI the following year. NESI handed over its distribution rights to
Bandai is a Japanese multinational toy manufacturer and distributor headquartered in Taitō, Tokyo. Its international branches, Bandai Namco Toys & Collectables America and Bandai UK, are respectively headquartered in Irvine, California and Richmond ...
in 1992 before Nintendo reclaimed them in 1995. Countries in Eastern Europe did not receive as much attention as their western counterparts, with the NES making its debut in Hungary in 1991 via the Austrian distributor. In Oceania, Mattel gained the distribution rights for Australia and New Zealand, with both receiving the NES in mid-1987. While the console fared better in those countries compared to Europe, it did not gain significant traction until 1993. The same year, Nintendo established a regional subsidiary—Nintendo Australia—and subsequently reclaimed the distribution rights the following year. Europe was split into two zones for distribution; the United Kingdom and Italy were designated as PAL-A, while the rest of Europe was designated as PAL-B. Consoles from one zone are not compatible with games from the other zone. Also, unique to the French NES consoles is the inclusion of an AV port that outputs
RGB video The RGB color model is an additive color model in which the red, green and blue primary colors of light are added together in various ways to reproduce a broad array of colors. The name of the model comes from the initials of the three addit ...
via a
SCART SCART (also known as or , especially in France, 21-pin EuroSCART in marketing by Sharp in Asia, Euroconector in Spain, EuroAV or EXT, or EIA Multiport in the United States, as an EIA interface) is a French-originated standard and associated 2 ...
connector instead of
composite Composite or compositing may refer to: Materials * Composite material, a material that is made from several different substances ** Metal matrix composite, composed of metal and other parts ** Cermet, a composite of ceramic and metallic materials ...
; however, since the NES is not capable of RGB output (in its original form), it converts the native composite signal to RGB.


Asian versions

The NES was also released in other regions of Asia outside Japan (except for mainland China). In particular, South Korea received the NES via distributor
Hyundai Electronics SK hynix Inc. is a South Korean supplier of dynamic random-access memory (DRAM) chips and flash memory chips. Hynix is the world's second-largest memory chipmaker (after Samsung Electronics) and the world's third-largest semiconductor company. ...
as the Hyundai Comboy in October 1989. Nintendo could not sell the NES directly in the country as Japanese cultural imports were banned by the government at the time, dating back to the end of
World War II World War II or the Second World War, often abbreviated as WWII or WW2, was a world war that lasted from 1939 to 1945. It involved the vast majority of the world's countries—including all of the great powers—forming two opposing ...
; the ban stayed in effect until 2004. In India, a license-built version of the PAL-region NES was sold as the Samurai Electronic TV Game System. However, due to the prohibitively expensive price of the console, it sold poorly in the country; the Samurai brand was later reused on a series of unauthorised
Famiclone A Famiclone is any clone console of the Nintendo Entertainment System (NES), known in Japan as the Family Computer or Famicom. They are electronic hardware devices designed to replicate the workings of, and play games designed for, the NES and Fa ...
consoles.


Redesigned variant

The New-Style NES is a compact cost-reduced redesigned version of the Famicom/NES released by Nintendo in 1993. In Japan, it is officially called the though it retains the "Family Computer" branding to maintain consistency with the original Famicom. Unveiled in North America via
press release A press release is an official statement delivered to members of the news media for the purpose of providing information, creating an official statement, or making an announcement directed for public release. Press releases are also considere ...
on October 11 and released later that month with a retail price of US$49.95 ($ in dollars), the new design was marketed virtually the same as the original model; the only difference was the presence of a "new design" mark on the packaging. It was sold in Japan starting on December 1 (delayed from the original release date of October 21) for ¥6,800. The redesign did not receive a release in Europe. Redesigned by Lance Barr, the New-Style NES has a vertical cartridge slot to prevent reliability issues common with the spring-loaded mechanism in the original NES. The console removed the 10NES lockout chip, allowing it to play unlicensed games. The console also removed composite video output, leaving only RF output available on it; Nintendo later produced a rare version of the console that replaced RF with the AV "multi-out" port used on the SNES. Although a game was not bundled with the New-Style NES, it came packaged with a redesigned controller modeled after the SNES controller; colloquially called the " dog bone" controller due to its resemblance in shape to one, it also retailed separately for $15 ($ in dollars) each. The New Famicom is similar in appearance to the New-Style NES, though the former lacks the "bump" on the latter's cartridge slot to accommodate the shorter Famicom cartridges as well as the RAM Adapter for the Famicom Disk System. It was bundled with two "dog bone" controllers; while this allowed for easy replacement of defective controllers compared to the hardwired ones in the original Famicom, games that utilized the microphone in the original Famicom's second controller are incompatible with the New Famicom due to the lack of one in the new controller. Although the New Famicom included composite video output, an improvement over the RF-only Famicom, it did not come bundled with an AV cable or an AC adapter (they were sold separately) as Nintendo assumed that prospective customers were in possession of a
Super Famicom The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a Fourth generation of video game consoles, 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South ...
and could use the cables intended for that system instead. The New-Style NES was produced until it was discontinued in August 1995. The New Famicom was discontinued in September 2003 along with the Super Famicom Jr. due to part scarcity, marking the official end of Famicom/NES production; the disk rewriting service for the
Famicom Disk System The commonly shortened to the Famicom Disk System or just Disk System, is a peripheral for Nintendo's Family Computer home video game console, released only in Japan on February 21, 1986. It uses proprietary floppy disks called "Disk Cards" for ...
was also terminated at the same time. The last Famicom was kept by Nintendo and loaned to the organizers of Level X, a game exhibition held from December 2003 to February 2004 at the
Tokyo Metropolitan Museum of Photography The is an art museum concentrating on photography. As the Tokyo Metropolitan Museum of Photography, it was founded by the Tokyo Metropolitan Government, and is in Meguro-ku, a short walk from Ebisu station in southwest Tokyo. The museum al ...
, for a Famicom retrospective in commemoration of the console's 20th anniversary.


Sharp-produced variants


Sharp Nintendo Television

The Sharp Nintendo Television, often described as the C1 NES TV, is a
CRT television A television set or television receiver, more commonly called the television, TV, TV set, telly, tele, or tube, is a device that combines a tuner, display, and loudspeakers, for the purpose of viewing and hearing television broadcasts, or using ...
with a built-in Famicom/NES that was produced by Sharp under license from Nintendo. It was originally released in Japan in October 1983 as the it was also distributed in Taiwan via Sampo as the Sampo C1 starting in 1984. The unit was showcased at the Summer CES in 1987 with a release in the United States intended for later that year, but it was not released there until 1989 as the Game Television. The C1 is notable for having provided the high-quality screenshots displayed in
video game magazine Video game journalism is a branch of journalism concerned with the reporting and discussion of video games, typically based on a core "reveal–preview–review" cycle. With the prevalence and rise of independent media online, online publicati ...
s of the period, as it had a better picture quality than a Famicom or NES paired with a separate television due to its direct internal display connection. In Japan, the TV was sold in two sizes; initially released as a 14-inch model for ¥93,000
MSRP The list price, also known as the manufacturer's suggested retail price (MSRP), or the recommended retail price (RRP), or the suggested retail price (SRP) of a product is the price at which its manufacturer notionally recommends that a retailer ...
on October 4, 1983, a 19-inch model was subsequently released on October 25 for ¥145,000 MSRP. The TV was also available in two colors: a black and red model, and a light silver and red model. When the TV was released in the U.S., only a black 19-inch model was made available at a retail price of $799; it was later sold for $437 at
Kmart Kmart Corporation ( , doing business as Kmart and stylized as kmart) is an American retail company that owns a chain of big box department stores. The company is headquartered in Hoffman Estates, Illinois, United States. The company was inc ...
. The Japanese systems feature two built-in programs, ''JR GRAPHIC'' and ''TV NOTE'', and they were additionally shipped with a
multicart In video game parlance, a multicart is a cartridge that contains more than one game. Typically, the separate games are available individually for purchase (such as ''Sega Smash Pack'') or were previously available individually (such as '' Final F ...
containing trial versions of '' Donkey Kong Jr.'' and '' Donkey Kong Jr. no Sansuu Asobi''. At the time of its release, this cartridge was unique to the C1 and represented one of the few licensed multicarts made for the Famicom. The Japanese systems also feature detachable controllers with unique round connectors. The concept was followed up in Japan by the
Super Famicom The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a Fourth generation of video game consoles, 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South ...
-based SF1 in 1990.


Twin Famicom

The is a
home video game console A home video game console is a video game console that is designed to be connected to a display device, such as a television, and an external power source as to play video games. Home consoles are generally less powerful and customizable than ...
produced by Sharp. It was exclusively released in Japan on July 1, 1986, at an introductory price of ¥32,000. The Twin Famicom is a licensed Nintendo product that combines the Famicom and the
Famicom Disk System The commonly shortened to the Famicom Disk System or just Disk System, is a peripheral for Nintendo's Family Computer home video game console, released only in Japan on February 21, 1986. It uses proprietary floppy disks called "Disk Cards" for ...
into a single piece of hardware. Whereas the standard Famicom only has one color combination, the Twin Famicom was initially sold in two colors: red with black highlights (AN-500R), and black with red highlights (AN-500B). A second version of the system was released in 1987 with a slightly different case design, turbo controllers, and two different color schemes; black with green highlights (AN-505-BK) and red with beige highlights (AN-505-RD). The basic parts of the Twin Famicom include a slot for Famicom cartridges, a slot for the Disk System's floppy disks (called "Disk Cards"), a switch located right below the cartridge slot to switch between the two formats, a power button, a reset button, and an eject button, while the back of the console has slots for controller storage. The Twin Famicom has the
expansion port In computing, an expansion card (also called an expansion board, adapter card, peripheral card or accessory card) is a printed circuit board that can be inserted into an electrical connector, or expansion slot (also referred to as a bus slo ...
present in other Famicom variations that allows additional peripherals to be connected to the console; it is located on the right side of the console and labeled . The console also features three additional expansion ports; port "B" is located to the right of port "A", while ports "C" and "D" are located on the bottom rear, hidden by a removable cover. However, unlike port "A", no known existing peripherals use them. The Twin Famicom generates an
NTSC The first American standard for analog television broadcast was developed by National Television System Committee (NTSC)National Television System Committee (1951–1953), Report and Reports of Panel No. 11, 11-A, 12–19, with Some supplement ...
signal, but outputs composite video and
monophonic audio Monaural or monophonic sound reproduction (often shortened to mono) is sound intended to be heard as if it were emanating from one position. This contrasts with stereophonic sound or ''stereo'', which uses two separate audio channels to reproduc ...
via
RCA connector The RCA connector is a type of electrical connector commonly used to carry audio and video signals. The name ''RCA'' derives from the company Radio Corporation of America, which introduced the design in the 1930s. The connectors male plug an ...
s instead of using an
RF modulator An RF modulator (or radio frequency modulator) is an electronic device whose input is a baseband signal which is used to modulate a radio frequency source. RF modulators are used to convert signals from devices such as media players, VCRs a ...
, allowing for greater audiovisual quality on TVs and monitors with such inputs; such connections were rare in Japan when it was released. An external RF modulator is bundled with the unit for connection through a TV's antenna/cable input. Like the original Famicom, the Twin Famicom also features two gamepads, both of which are hardwired into the console.


Famicom Titler

The also known as the is a Famicom-based
home video game console A home video game console is a video game console that is designed to be connected to a display device, such as a television, and an external power source as to play video games. Home consoles are generally less powerful and customizable than ...
produced by
Sharp Corporation is a Japanese multinational corporation that designs and manufactures electronic products, headquartered in Sakai-ku, Sakai, Osaka Prefecture. Since 2016 it has been majority owned by the Taiwan-based Foxconn Group. Sharp employs more than 5 ...
under license from Nintendo in 1989. The console, released exclusively in Japan at a retail price of ¥43,000, was the most technologically ambitious project that Sharp had attempted with the Famicom system, with Sharp identifying a need for capturing direct game footage from a Famicom at a time when doing so for any video game required specialized equipment. It is the only Famicom that was commercially available to internally generate
RGB The RGB color model is an additive color model in which the red, green and blue primary colors of light are added together in various ways to reproduce a broad array of colors. The name of the model comes from the initials of the three addi ...
video, done via usage of a unique variant of the PPU chip capable of doing so, and this has been identified as responsible for markedly improved clarity of image over other Famicom models. It is also the only Famicom console to employ
S-Video S-Video (also known as separate video, Y/C, and erroneously Super-Video ) is an analog video signal format that carries standard-definition video, typically at 525 lines or 625 lines. It encodes video luma and chrominance on two separate chan ...
output, though composite video output is another option available on the system. The system additionally features a
keyboard Keyboard may refer to: Text input * Keyboard, part of a typewriter * Computer keyboard ** Keyboard layout, the software control of computer keyboards and their mapping ** Keyboard technology, computer keyboard hardware and firmware Music * Musi ...
and pressure-sensitive
touchpad A touchpad or trackpad is a pointing device featuring a tactile sensor, a specialized surface that can translate the motion and position of a user's fingers to a relative position on the operating system that is made output to the screen. Touchp ...
, enabling users to produce subtitles directly on the screen during gameplay as well as perform other basic editing functions, while a
microphone A microphone, colloquially called a mic or mike (), is a transducer that converts sound into an electrical signal. Microphones are used in many applications such as telephones, hearing aids, public address systems for concert halls and publ ...
is present to enable video narration. Although relatively obscure at the time of its release, the console has recently seen increased interest from fans, hackers/modders, and collectors on the secondary market. Apart from historical interest in the system, collectors are highly interested in the improved picture quality resulting from its internal RGB video generation, a feature shared only with the Nintendo VS. System and
PlayChoice-10 The Nintendo Entertainment System (NES), an 8-bit third-generation home video game console produced by Nintendo, had numerous model variants produced throughout its lifetime. It was originally released in 1983 as the (and widely known as the ) i ...
arcade systems; the Famicom Titler is recognized by collectors as a practical way to obtain such a system appropriate for modern television sets. The console is also popular within the
modding ''Modding'' is a slang expression derived from the English verb " to modify". The term refers to modification of hardware, software, or anything else, to perform a function not originally intended by the designer, or to achieve bespoke specif ...
community due to its ease of modification in outputting a true RGB signal.


Arcade variants


Nintendo VS. System

The is an arcade system developed and marketed by Nintendo. The system, introduced in March 1984 across the United States, Europe, and Japan with the release of '' Vs. Tennis'', was intended as a successor to the Nintendo-Pak conversion kits used for games such as ''
Mario Bros. is a 1983 arcade game developed and published for arcades by Nintendo. It was designed by Shigeru Miyamoto and Gunpei Yokoi, Nintendo's chief engineer. Italian twin brother plumbers Mario and Luigi exterminate creatures emerging from the ...
'' and ''
Donkey Kong 3 is a platform shooter video game developed and published by Nintendo. It is the third installment in the ''Donkey Kong'' series and it was released for arcades worldwide in 1983 and the Family Computer in 1984, then later released in North Am ...
''; based on Famicom hardware, it was also designed as a way to introduce Famicom games to the general public in the United States without committing to a general release, which retailers were hesitant in doing so due to the lingering fallout from the video game crash the year before. Two cabinet versions of the system were initially produced; collectively called the VS. DualSystem, both had dual-screen setups, with distinctions made between an upright and a sit-down version. The upright cabinet integrated two cabinets at an angle, whereas the sit-down cabinet, later called the VS. Table (and colloquially known as the "red tent"), placed screens on opposite ends; both cabinets ran on two motherboards (one for each screen) and could support up to four players. Complaints about the upright VS. DualSystem's size from operators led Nintendo to later introduce the VS. UniSystem in 1985, which used a more traditional upright cabinet and only one motherboard while including two control sets to support two-player games. While the VS. System's hardware was virtually similar to that of the Famicom, it included more
random-access memory Random-access memory (RAM; ) is a form of computer memory that can be read and changed in any order, typically used to store working data and machine code. A random-access memory device allows data items to be read or written in almost the ...
(RAM); utilizing the
bank switching Bank switching is a technique used in computer design to increase the amount of usable memory beyond the amount directly addressable by the processor instructions. It can be used to configure a system differently at different times; for example ...
technique, games for the system could support more levels and features than their console counterparts. Swapping games was accomplished by replacing the existing game's
read-only memory Read-only memory (ROM) is a type of non-volatile memory used in computers and other electronic devices. Data stored in ROM cannot be electronically modified after the manufacture of the memory device. Read-only memory is useful for storing sof ...
(ROM) chip with the one for the desired game. All cabinets could offer either two games, one for each screen, or one game programmed to handle multiplayer functionality across both screens. The dual-motherboard cabinets retailed at $2,400, while the UniSystem cabinet retailed at under $2,000, with each game (called "VS.-Pak") sold for under $300. A UniKit conversion kit for older Nintendo arcade cabinets was released shortly after launch, with each kit sold for less than $1,000; Nintendo later demonstrated a similar kit for '' Pac-Man'' and '' Ms. Pac-Man'' cabinets in 1985. Despite misgivings between some industry insiders towards the VS. System's lackluster graphical power compared to its contemporaries, Nintendo achieved major success with the system in the United States through aggressive marketing tactics, selling more than 10,000 units by the end of 1984 alone; over 40 games were released for the system before it was discontinued in 1990. However, Nintendo did not experience the same success in Japan; Uemura noted that Japanese players were wary about the system's emphasis on competitive gameplay. The VS. System was Nintendo's final arcade system in Japan, with the company withdrawing from the Japanese arcade market altogether in late 1985.


PlayChoice-10

The PlayChoice-10 is an arcade system developed and marketed by Nintendo. Released in August 1986 as the successor to the Nintendo VS. System, the PlayChoice-10 was developed as a means to showcase NES games while maintaining revenue from the arcade business; it did so by allowing players to test up to ten games, one at a time. Two upright cabinet variants of the PlayChoice-10 were offered: a stacked dual-screen one and a single-screen one. A "cabaret" variant of the dual-screen cabinet, featuring a 9-inch screen on top of a 15-inch one instead of two 25-inch screens, was available in markets outside the United States. Conversion kits were also available for both dual-screen and single-screen formats, with the former intended for converting ''
Punch-Out!! is a video game series of boxing created by Nintendo's general manager Genyo Takeda, and his partner Makoto Wada. The first game was '' Punch-Out!!'' made in 1984 as an arcade unit, which was followed by a sequel '' Super Punch-Out!!'' (1984) ...
'' cabinets and the latter intended for converting standard Nintendo cabinets; the company later offered conversion kits for VS. UniSystem cabinets, with a five-game PlayChoice-5 kit made available alongside the standard ten-game kit. Nintendo additionally offered a countertop variant of the PlayChoice-10: the PlayChoice CounterTop System, which featured two control sets side-by-side. Games were distributed on printed circuit boards (PCBs) featuring ROM chips and were connected to the motherboard with
edge connector An edge connector is the portion of a printed circuit board (PCB) consisting of traces leading to the edge of the board that are intended to plug into a matching socket. The edge connector is a money-saving device because it only requires a sin ...
s. Gameplay is restricted to a set time limit, with two minutes available at minimum; inserting additional coins before play results in bonus session time (called "Prime Time") on top of the added time. Players are able to freely switch between games by pressing a button that invoked a game selection menu; they are also able to pause and reset the current game. Dual-screen cabinets displayed the selection menu and game instructions on the top screen and the gameplay on the bottom screen. The games themselves have minor differences compared to their console counterparts, with all of them including game instructions; some games had other differences, with ''
Punch-Out!! is a video game series of boxing created by Nintendo's general manager Genyo Takeda, and his partner Makoto Wada. The first game was '' Punch-Out!!'' made in 1984 as an arcade unit, which was followed by a sequel '' Super Punch-Out!!'' (1984) ...
'' using a battery save to remember a player's initials for high scores. There are 53 games that are confirmed to have released on the PlayChoice-10. Nintendo ultimately announced on July 31, 1992, that it would discontinue all of its arcade machines due to lack of profitability.


Prototype variants


Famicom Adapter

When the was first unveiled to the Japanese press as a prototype on November 21, 1988, it was featured with a ; a redesigned Famicom, it functioned similarly to an original Famicom, albeit with AV output rather than RF modulation. The Super Famicom was not
backward compatible Backward compatibility (sometimes known as backwards compatibility) is a property of an operating system, product, or technology that allows for interoperability with an older legacy system, or with input designed for such a system, especially in ...
with Famicom games; Nintendo promoted the Famicom Adapter as an alternate method, but the Super Famicom acted more as an AV passthrough device rather than an
emulator In computing, an emulator is hardware or software that enables one computer system (called the ''host'') to behave like another computer system (called the ''guest''). An emulator typically enables the host system to run software or use pe ...
, with a switch included on it to shift between the Famicom and Super Famicom outputs. Despite the hardware incompatibility, the prototype Super Famicom controllers were compatible between the two consoles. The Famicom Adapter ultimately never went into production, with the New Famicom releasing instead in 1993.


Nintendo Advanced Video System

Seeking to market the Famicom worldwide after its 1983 release in Japan, Nintendo forged a tentative distribution and rights agreement with Atari to market it outside the country as the Nintendo Enhanced Video System; however, both sides never consummated the deal as planned at the Summer CES in June 1983 due to a series of events that culminated in Atari collapsing amid the video game crash that year. Despite the pessimism of North American retailers, Yamauchi was still convinced that a launch there was feasible, so he ordered the introduction of a Famicom-based arcade system called the Nintendo VS. System the following year to gauge interest in the console's games there; the success of the system in North America encouraged Yamauchi to move forward with the launch. Under the direction of Lance Barr and Don James, the former of which then held the position of "Design & Brand Director" at Nintendo of America (NOA), the Famicom was initially redesigned to resemble a home computer; christened the Nintendo Advanced Video System (AVS), it featured peripherals such as a
computer keyboard A computer keyboard is a peripheral input device modeled after the typewriter keyboard which uses an arrangement of buttons or keys to act as mechanical levers or electronic switches. Replacing early punched cards and paper tape technolog ...
, a
musical keyboard A musical keyboard is the set of adjacent depressible levers or keys on a musical instrument. Keyboards typically contain keys for playing the twelve notes of the Western musical scale, with a combination of larger, longer keys and smaller, sh ...
, a
tape drive A tape drive is a data storage device that reads and writes data on a magnetic tape. Magnetic tape data storage is typically used for offline, archival data storage. Tape media generally has a favorable unit cost and a long archival stability. ...
,
infrared Infrared (IR), sometimes called infrared light, is electromagnetic radiation (EMR) with wavelengths longer than those of visible light. It is therefore invisible to the human eye. IR is generally understood to encompass wavelengths from around ...
wireless controllers, and a folding
light gun A light gun is a pointing device for computers and a control device for arcade and video games, typically shaped to resemble a pistol. Early history The first light guns were produced in the 1930s, following the development of light-sensin ...
. The console itself featured a Famicom-like top-loading system and cartridges, whereas the controller's D-pad had a square shape similar to that of the
Sega Master System The is an 8-bit third-generation home video game console manufactured by Sega. It was originally a remodeled export version of the Sega Mark III, the third iteration of the SG-1000 series of consoles, which was released in Japan in 1985 and ...
. The AVS was shown off at the Winter CES in January 1985, planned for a June release, to middling fanfare. The lackluster reception prompted Nintendo to redesign the AVS as the (NES) for the Summer CES that June.


Diagnostic variant

The Nintendo Test Station is a diagnostic device developed by Nintendo to test NES accessories. Intended for use in authorized service centers as part of the Nintendo World Class Service program (introduced in the May–June 1990 issue of ''
Nintendo Power ''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Ninten ...
''), the device can detect problems with AV cables, power supplies, and game controllers. A version of the device for the Super NES was initially produced as an extension to the NES version.


See also

*
Famiclone A Famiclone is any clone console of the Nintendo Entertainment System (NES), known in Japan as the Family Computer or Famicom. They are electronic hardware devices designed to replicate the workings of, and play games designed for, the NES and Fa ...
– unofficial hardware clones and variants of the system


Notes


References


Bibliography

* * * {{Nintendo hardware Nintendo Entertainment System hardware clones