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''Frenzy'' is a
multidirectional shooter Shoot 'em ups (also known as shmups or STGs ) are a sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of charac ...
arcade video game An arcade video game takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. Most arcade video games are coin-operated, housed in an arc ...
published by Stern Electronics in 1982. It is a sequel to 1980's popular '' Berzerk''; both games were developed by Alan McNeil. ''Frenzy''s gameplay is fundamentally similar to ''Berzerk''—the player enters a series of maze-like rooms containing armed robots and must shoot them to survive—but adds more variety. Ports were released for
ColecoVision ColecoVision is a second-generation home video-game console developed by Coleco and launched in North America in August 1982. It was released a year later in Europe by CBS Electronics as the CBS ColecoVision. The console offered a closer exp ...
and
ZX Spectrum The ZX Spectrum () is an 8-bit home computer that was developed by Sinclair Research. It was released in the United Kingdom on 23 April 1982, and became Britain's best-selling microcomputer. Referred to during development as the ''ZX81 Colou ...
.


Gameplay

The player must navigate a maze full of hostile robots. The goal of the game is to survive as long as possible and score points by killing robots and travelling from room to room. The game has no end other than the player losing all of his or her lives. The player has a gun with which to shoot the robots, and simple intelligence of the robots means that they can often be tricked into shooting one another. If the player lingers too long in a room, a bouncing smiley face (known as "Evil Otto") appears, and relentlessly chases the player. Evil Otto will destroy any robots in his way, and can move through walls.


Differences from ''Berzerk''

In ''Berzerk'', the walls are all electrified and kill the player on contact. In ''Frenzy'', some of the walls of the maze are composed of "dots" which can be shot. This opens up strategies such as blasting a hole in the side of a room through which to escape when in trouble. The solid walls, on the other hand, now reflect shots. The player can trick robots into killing themselves by standing on the opposite side of a reflective wall and letting them shoot themselves. The only wall that simply absorbs shots harmlessly as in the original is the closed door that appears behind the player when he enters a new room. Neither type of wall is electrified in ''Frenzy'', allowing the player to touch them without dying. The robots in ''Frenzy'' no longer kill the player on contact but now create small explosions when shot, which can kill the player. It is no longer possible to kill robots by tricking them into walking into the now-harmless walls. There are two types of robots: skeletons and tanks. The two types have identical behavior, but the skeletons are more difficult to shoot from above or below due to the thinness of their sprite. In ''Berzerk'', Evil Otto was indestructible. In ''Frenzy'', shooting him once changes him from a smiley face to a "neutral" face, and another shot converts him to a "frowny" face. Another shot kills him. However, each time Evil Otto is killed it makes him a little bit faster the next time he appears, which is usually immediately. Every four mazes features interactive, decorative elements that were not present in ''Berzerk''. In one room is a huge statue of Evil Otto, for example. Each one has a specific effect on gameplay for that one room. The order is: Big Otto, Power Plant, Central Computer, and Robot Factory. The Power Plant and the Central Computer are surrounded by walls made entirely of "dots", while Big Otto and the Robot Factory are surrounded by reflective walls with only one breakable "dot" in the corner, making them more difficult to hit. In the Power Plant room, shooting the power plant once will disable it, and all robots in the room will stop moving. In the Central Computer room, shooting the computer will cause all the robots to start moving and firing erratically. While they are in such a state, the walls can kill them. The Robot Factory will continue to spit out additional robots while the player remains in the stage, taunting as it does so. Shooting the factory normally has no effect, although, in the Coleco port, shooting the factory will disable it and stop the endless stream of robots. In the Big Otto room, if the player kills Evil Otto, not only does he immediately respawn as usual, but the Big Otto sends four more Ottos onto the screen, all moving at top speed. Like the Robot Factory, shooting Big Otto has no effect. Big Otto starts out with closed eyes and a neutral expression, but kill all of the robots in the room, and his face turns into a slight frown (only in the Coleco port). When Evil Otto is killed, his expression changes to one of rage, with glowing red eyes and a frowning mouth. He also smiles when the player dies, though his eyes remain the same as before, either closed or open. Finally, the robots in ''Frenzy'' are less talkative than those in ''Berzerk'', only speaking in a few specific situations. They say "Robot attack!" when Evil Otto appears, "Charge attack shoot kill destroy" when the player kills Otto, "The humanoid must not destroy the robot" when entering the Big Otto room, "The humanoid..." when shooting the Central Computer, and the dialogue randomly alternates between "A robot must get the humanoid" and "A robot, not a chicken" when the Robot Factory dispenses a new robot. The constant background chatter of the original game is gone.


Reception

In a 1982 review, ''
Electronic Games An electronic game is a game that uses electronics to create an interactive system with which a player can play. Video games are the most common form today, and for this reason the two terms are often used interchangeably. There are other common ...
'' magazine wrote, "''Frenzy'' passes all the requirements for a good follow-up arcade machine."


Legacy

A conversion of the game for the
Atari 7800 The Atari 7800 ProSystem, or simply the Atari 7800, is a home video game console officially released by Atari Corporation in 1986 as the successor to both the Atari 2600 and Atari 5200. It can run almost all Atari 2600 cartridges, making it one ...
was created by Bob DeCrescenzo, with assistance from original ''Frenzy'' developer Alan McNeil, and sold through AtariAge. On March 16, 2023, Atari announced that it had acquired the intellectual property rights to 12 Stern Electronics titles, including ''Berzerk'' and ''Frenzy''.


References

{{Reflist 1982 video games Stern video games Arcade video games ColecoVision games ZX Spectrum games Multidirectional shooters Video games about robots Video game sequels Video games developed in the United States