Freedom! (video Game)
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''Freedom!'' is a 1993
educational computer game An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more ...
developed and published by the Minnesota Educational Computing Consortium (MECC). Based on similar gameplay from MECC's earlier '' The Oregon Trail'', the player assumes the role of a runaway slave in the antebellum period of American history who is trying to reach the North through the Underground Railroad. The game was developed with help of an African-American consultant who guided MECC on appropriate graphics and dialect that represented the era. It is recognized as one of the first video games dealing with the topic of slavery. The game was meant to be used in a school curriculum when it was released in late 1992, but most schools simply released the game to students to play without prior lessons. This led to numerous parents complaining to MECC and their schools about the racially offensive nature of the game, and threatening to sue MECC. Though MECC offered to make changes to alleviate these concerns, the company ultimately pulled the game from sale.


Gameplay

Players choose one of two characters (male or female). Attributes such as literacy and ability to swim are randomly generated, providing the player with different experiences during each playthrough.MECC, Freedom! instruction manual, 1992 If the player's character is illiterate, written signs and notes appear onscreen as indecipherable symbols. Literacy also affects other areas of play. For example, early in the game, the character may receive a pass from his slavemaster in order to escape to the North. If they do not receive a pass, players are also given the option to forge a pass if the player's character is able to read and write. ''Freedom!'' was the first educational game to use an open-world environment, simulating real-world areas of Virginia, Maryland, and Delaware. During gameplay, players can travel in any direction using the stars, moss, or a compass to orient themselves. During travel, the player encounters random events such as interactions with slavecatchers, who pursue the player with dogs, as well as sympathetic members of the Underground Railroad, who provide the player with food and shelter.


Development and release

MECC had previously developed a graphical version of '' The Oregon Trail'' in 1985 as part of its educational software library, and had developed a number of similar games based on the same themes involving similar historical treks, such as '' The Yukon Trail'' based on the Klondike Gold Rush. While simulating the escape through the Underground Railroad also fit this theme, the primary influence for ''Freedom!'' came from a local Minnesota activist, Kamau Kambui, who had begun organizing live Underground Railroad reenactments in the late 1980s to show young people what the slaves at the time had to suffer to make their escape to freedom. MECC designer Rich Bergeron met with Kambui and designed the basics of ''Freedom!'' around Kambui's reenactments, and Kambui became a consultant on the game. Under Kambui's consulting, the game included elements such as the player-character being illiterate and the use of era-specific dialogue. Like most of MECC's games, ''Freedom!'' was released in late 1992 with instructions for use in a classroom setting, with the expectation that the teacher would first guide students on certain lessons before letting them play the game; because of the cultural nature of the title, the manual had included numerous cautions to teachers to avoid perpetuating racial biases. However, the game was most often used by students without any curriculum set by the school. In one of the first known events, the game's release at a Merrillville, Indiana elementary school led several African-American parents to demand the school pull the software. Similar situations rippled through other school systems in the United States. MECC and Kambui met with concerned Merrillville parents and members of the
NAACP The National Association for the Advancement of Colored People (NAACP) is a civil rights organization in the United States, formed in 1909 as an interracial endeavor to advance justice for African Americans by a group including W. E.&nb ...
to discuss concerns about the game and if there were ways to fix it. At these meetings, MECC was criticized for having "
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produce ...
ized" slavery, in addition to the offensive imagery and slang they used in the game. While the parents did acknowledge that the Merrillville schools lacked the curriculum to support the game, they were still concerned about the subject matter of ''Freedom!'', as "slavery was not a game in our history". Following these early 1993 meetings and threats of lawsuits should they continue to promote the software, MECC made the decision to pull all copies of ''Freedom!'', instructed all schools to destroy the copies of ''Freedom!'' that they had, and forwent any changes to address the concerns. Despite this, a suit was filed against MECC in 1995 by parents in the Tempe, Arizona school system which had failed to destroy their copy. ''Freedom!'' had impacts on future MECC games. When producing ''
Africa Trail ''Africa Trail'' is an educational computer game developed by MECC and published by The Learning Company. The gameplay resembles that of MECC's other "Trail" games, in which players must prepare for a long journey, choose their traveling companio ...
'', which features a bike ride through Africa to learn about its various cultures, MECC hired a focus group to ensure the game would be marketed and presented properly so as to avoid the same pitfalls that had occurred with ''Freedom!''.


References

{{Portal bar, Video games 1992 video games Apple II games Apple II-only games Humanitarian video games Race-related controversies in video games Video games developed in the United States Video games set in the 19th century Video games set in the United States Video games about slavery Works about the Underground Railroad The Learning Company games Video games featuring black protagonists