Frank Fontaine (BioShock)
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Atlas is a
character Character or Characters may refer to: Arts, entertainment, and media Literature * ''Character'' (novel), a 1936 Dutch novel by Ferdinand Bordewijk * ''Characters'' (Theophrastus), a classical Greek set of character sketches attributed to The ...
from the ''BioShock'' video game series created by Ken Levine, published by
2K Games 2K is an American video game publisher based in Novato, California. 2K was founded under Take-Two Interactive in January 2005 through the 2K Games and 2K Sports labels, following Take-Two Interactive's acquisition of Visual Concepts that same m ...
. He first appears in the first title of the series, where he sets himself up as a benefactor of Jack, the game's player character, upon his arrival in the underwater city of
Rapture The rapture is an Christian eschatology, eschatological position held by some Christians, particularly those of American evangelicalism, consisting of an Eschatology, end-time event when all Christian believers who are alive, along with resurre ...
. During a pivotal cutscene later in the game's narrative, Atlas discloses that he is actually the crime lord Frank Fontaine in disguise, the main antagonist of the game, and that he had been manipulating Jack to act against the city's founder
Andrew Ryan Andrew Ryan may refer to: * Andrew Ryan (''BioShock''), a character in the 2007 video game ''BioShock'' *Andrew Ryan (rugby league) (born 1978), Australian rugby league player * Andrew Ryan (diplomat) (1876–1949), British diplomat *Andrew Ryan (a ...
. It is also revealed that he is responsible for orchestrating Jack's mental conditioning during his infancy and later a chain of events that led to his subsequent arrival in Rapture. Atlas is a major character in ''Episode Two'' of '' BioShock Infinite: Burial at Sea'', a prequel which sets up the events of '' BioShock''. The character's name is intended to be a direct reference to
Ayn Rand Alice O'Connor (born Alisa Zinovyevna Rosenbaum;, . Most sources transliterate her given name as either ''Alisa'' or ''Alissa''. , 1905 – March 6, 1982), better known by her pen name Ayn Rand (), was a Russian-born American writer and p ...
's 1957 novel ''
Atlas Shrugged ''Atlas Shrugged'' is a 1957 novel by Ayn Rand. It was her longest novel, the fourth and final one published during her lifetime, and the one she considered her '' magnum opus'' in the realm of fiction writing. ''Atlas Shrugged'' includes eleme ...
'' as well as its namesake, the mythological
Atlas An atlas is a collection of maps; it is typically a bundle of maps of Earth or of a region of Earth. Atlases have traditionally been bound into book form, but today many atlases are in multimedia formats. In addition to presenting geographic ...
. Atlas serves as a guiding voice who provides a motivating factor for players to progress the game's narrative, as well as a subversion of how video games address their audience and define player agency through his use of an innocuous phrase in his messages to Jack as a form of mind control. Karl Hanover voiced the character: he used fellow Irish actor Gabriel Byrne's character from '' Miller's Crossing'' as a template and spoke in his native Dublin accent as Atlas. He adopted a regional American accent for the character's lines as Fontaine. The character's dual identities as Atlas and Fontaine has been subject to significant discussion and critical analysis within the context of ''BioShock'' setting and themes. Some critics described his role to be an important element of the series' exploration of player agency. The character's role as the final
boss Boss may refer to: Occupations * Supervisor, often referred to as boss * Air boss, more formally, air officer, the person in charge of aircraft operations on an aircraft carrier * Crime boss, the head of a criminal organization * Fire boss, a ...
of '' BioShock'' is less well received, with much of the criticism focusing on his visual design as well as structure of the associated gameplay mechanics.


Development

Early in the development of ''BioShock'', game director Ken Levine sought to implement a novel method to instruct the player on their objectives as they progress through the game's narrative, as well as place restrictions on a player's access within
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beyond the traditional game design of encountering locked doors and finding keys to unlock them. Inspired by fictional mind-control methods depicted in movies like ''
The Manchurian Candidate ''The Manchurian Candidate'' is a novel by Richard Condon, first published in 1959. It is a political thriller about the son of a prominent U.S. political family who is brainwashed into being an unwitting assassin for a Communist conspiracy. The ...
'' and its depiction of 1950s-era "subliminal messages", Levine came up with the idea that a non-player character had arranged a form of mental conditioning incorporated into the player character's biology, turning him into a programmed assassin in the process. The team agreed that the player character's actions could be controlled by a spoken trigger phrase, but struggled with coming up with one that would not signal the character's treachery. Levine later worked the phrase "Would you kindly" into the first script for the game after he encountered promotional materials that asked the reader hypothetical questions, such as "Would you kill people, even innocent people, to survive?". Levine described Frank Fontaine as a predatory nihilist who lacks an essential humanizing quality. Levine developed the character's role as a villain by positioning him as an ideological contrast to his archenemy, Andrew Ryan. To Levine, both characters are extremists who are "almost equally dangerous", although "Fontaine is the only real monster in the game, because he has no ideals at all, and all Ryan has is ideal". On the other hand, he thought Fontaine is truer to himself compared to Ryan, because Ryan sacrifices his ideals when he forcibly takes over Fontaine's business using government power after failing to compete with Fontaine in the business world. The 2005 film '' Syriana'' inspired aspects of the backstory for Atlas/Fontaine, in particular his ''
modus operandi A ''modus operandi'' (often shortened to M.O.) is someone's habits of working, particularly in the context of business or criminal investigations, but also more generally. It is a Latin phrase, approximately translated as "mode (or manner) of op ...
'' of finding disadvantaged individuals through charitable initiatives like Fontaine's Home for the Poor and the Little Sisters Orphanage, an anathema to Ryan's objectivist worldview, only to cynically exploit them for his own ends. Aspects of his characterization was also inspired by the 1995 film '' The Usual Suspects'', specifically its main antagonist Keyser Söze as well as a scene that revolves around a bulletin board. Fontaine's alias is an explicit reference to the 1957 novel ''
Atlas Shrugged ''Atlas Shrugged'' is a 1957 novel by Ayn Rand. It was her longest novel, the fourth and final one published during her lifetime, and the one she considered her '' magnum opus'' in the realm of fiction writing. ''Atlas Shrugged'' includes eleme ...
'' by
Ayn Rand Alice O'Connor (born Alisa Zinovyevna Rosenbaum;, . Most sources transliterate her given name as either ''Alisa'' or ''Alissa''. , 1905 – March 6, 1982), better known by her pen name Ayn Rand (), was a Russian-born American writer and p ...
, as well as the
Titan Titan most often refers to: * Titan (moon), the largest moon of Saturn * Titans, a race of deities in Greek mythology Titan or Titans may also refer to: Arts and entertainment Fictional entities Fictional locations * Titan in fiction, fictiona ...
Atlas An atlas is a collection of maps; it is typically a bundle of maps of Earth or of a region of Earth. Atlases have traditionally been bound into book form, but today many atlases are in multimedia formats. In addition to presenting geographic ...
. The developmental team went with Atlas/Fontaine as the final boss of ''BioShock'', and the form the character takes for the fight visually alludes to typical classical sculptural depictions of Atlas. In this form, he is presented as a nude metal-skinned man who has injected himself with excessive amounts of ADAM, a genetic material that grants superhuman powers, severely altering his appearance to a grotesque vision of a god-like figure. Levine would openly express his regret over the design and implementation of the Atlas fight in the years following the release of ''BioShock''. In a 2016 interview with ''Glixel'', he admitted that the team went with a boss fight against Atlas as they did not have a better idea on how to properly present the game's conclusion.


Portrayal

Levine originally thought of
Morgan Freeman Morgan Freeman (born June 1, 1937) is an American actor, director, and narrator. He is known for his distinctive deep voice and various roles in a wide variety of film genres. Throughout his career spanning over five decades, he has received ...
as a potential voice actor for Frank Fontaine and his alter ego Atlas, but did not act on recruiting Freeman due to budgetary concerns. The character's original voice actor spoke like Freeman with a
Southern drawl A drawl is a perceived feature of some varieties of spoken English and generally indicates slower, longer vowel sounds and diphthongs. The drawl is often perceived as a method of speaking more slowly and may be erroneously attributed to laziness ...
; this version of Atlas was featured in an internal critical playtest of ''BioShock'' which occurred in January 2007. In the first game, the character is voiced by two different voice actors, Karl Hanover voices the character in his Atlas persona, up until the game's plot-twist, while Greg Baldwin voiced him when he is revealed to be Frank Fontaine. The decision to have Atlas voiced by two voice actors at the same time was to prevent players from guessing that Atlas and Fontaine are one and the same before the revelation in the plot-twist. Greg Baldwin did not reprise Frank Fontaine in the sequels, as a result, Karl Hanover continued to voice the character in the sequels, both as Frank Fontaine and Atlas. Karl Hanover was not credited for the first game as he was not a member of the
Screen Actors Guild The Screen Actors Guild (SAG) was an American labor union which represented over 100,000 film and television principal and background performers worldwide. On March 30, 2012, the union leadership announced that the SAG membership voted to m ...
at the time of his hiring. When Hanover initially auditioned for the role, he was given a brief written paragraph of Atlas talking about in-universe concepts, and was asked to do an impression of an alcoholic Australian man as the character was originally written that way. Although Hanover is from
Dublin Dublin (; , or ) is the capital and largest city of Republic of Ireland, Ireland. On a bay at the mouth of the River Liffey, it is in the Provinces of Ireland, province of Leinster, bordered on the south by the Dublin Mountains, a part of th ...
and his exposure to spoken
Australian English Australian English (AusE, AusEng, AuE, AuEng, en-AU) is the set of varieties of the English language native to Australia. It is the country's common language and ''de facto'' national language; while Australia has no official language, Engli ...
was limited to his childhood memories of the long-running television show ''
Neighbours ''Neighbours'' is an Australian television soap opera, which has aired since 18 March 1985. It was created by television executive Reg Watson. The Seven Network commissioned the show following the success of Watson's earlier soap '' Sons an ...
'', he was chosen for the role over several Australian actors who had auditioned as his performance was judged to be the most authentic by developmental team members who are based in Australia. Levine was surprised by Hanover's shortlisting, but decided to choose him as the voice of Fontaine as well after he asked Hanover to record some lines of dialogue based on his own idea of how Danny DeVito would sound like. Levine decided to accommodate Hanover's actual cultural background, and had the character of Atlas rewritten to be an Irishman after he was impressed with Hanover's line delivery in his normal speaking voice. Certain lines of dialogue were also altered to include more explicit mentions of Atlas' supposed Irish identity. To develop the character's voice, Hanover was inspired by Gabriel Byrne's performance in the 1990 '' Miller's Crossing'', where Byrne also delivered his lines in his native Dublin accent, but took care not to attempt an impression of Byrne in any way. For Fontaine, Hanover was instructed to perform with a Chicago accent and use
J. E. Freeman James E. Freeman (February 2, 1946 – August 9, 2014) was an American actor and poet. He was often cast in menacing roles, such as the evil mobster Marcello Santos in David Lynch's '' Wild at Heart'' (1990), the terrifying henchman Eddie ...
's '' Miller's Crossing'' character Eddie Dane as an archetype in order to convey his intimidating tone. The copy of the script which Hanover collected from his agent was about 40 pages long: aside from a collection of seemingly random lines spoken by Atlas and Fontaine, it did not include dialogue from any other characters, or any information about the in-game world of ''BioShock''. To record his lines, Hanover stood before a music stand and a script with a big window in a recording booth that is about twice the size of a typical phone booth, with his recording work overseen by Levine and a group of technicians. Because he had no knowledge of any context behind the dialogue from reading the script, he had to be briefed with an overview of what they were trying to do prior to a recording session. During each recording session, he was personally guided by Levine through the recording headset he wore: Levine would tell him what was happening during a given scene, and Hanover would say a line in response. The recording lasted between four and five 8 hour days, as well as a few short supplementary sessions which he had to attend as a result of technical issues by caused the studio's mixing boxes. Hanover was unaware at the time of ''BioShock'' development that his character's most famous line, "Would you kindly", was intended to be a plot device or that it is repeatedly used as a tool of manipulation with the player character because Levine never told him of its in-universe significance during their recording work. Hanover noted in an interview that he would have framed it differently if he had the benefit of hindsight, but appreciated that Levine's direction for him to speak that phrase in a consistently nonchalant manner was a "clever" decision creatively. Hanover had an overall positive experience working with Levine and the rest of the ''BioShock'' development team, and was excited at the prospect of working on further ''BioShock'' projects. Hanover described his return to the role of Atlas/Fontaine in ''Burial at Sea'' and the expansion of the character's backstory as "wonderful", and that he had a better idea of how the world and the characters are supposed to look like.


Appearances


''Bioshock''

In ''BioShock'', Atlas first makes contact with Jack, the sole survivor of a plane crash who discovers a bathysphere terminal in a nearby lighthouse that transports him to Rapture, via radio upon his arrival in Rapture. Atlas guides him to safety and claims that he is motivated to help Jack so that he could reach his wife Moira and son Patrick, who have been hiding out on a submarine in the Neptune's Bounty area, on his behalf. He tells Jack that the only way he can survive is to use the abilities granted by plasmids, and encourages him to kill the Little Sisters to extract their ADAM. Often using the phrase "Would you kindly..." in his messages to Jack, Atlas also regularly provides combat advice against Andrew Ryan's forces, which consist of Rapture's automated security systems and pheromone-controlled Splicers, human residents of Rapture who are physically mutated and mentally crazed as a result of excessive use of ADAM. As Jack makes his way through the city, he learns about Rapture's history and fate through recovered audio logs, genetically induced ghostly playbacks of past events, and radio messages from Atlas. As a result of Ryan's strict ban of contact with the outside world in order to safeguard the secret of Rapture's existence, a black market in smuggled goods arose, which is dominated by a mobster named Frank Fontaine. Fontaine's wealth, combined with his access to scientific breakthroughs from the Rapture-based scientists Dr. Brigid Tenenbaum and Dr. Yi Suchong, soon gained him enough power and followers to challenge Ryan for control of the city. Following Fontaine's apparent death in late 1958 by Ryan's forces, Atlas emerged and took Fontaine's place as the leader of his opposition. On New Year's Eve that same year, Atlas and his ADAM-augmented followers started a riot. This sparked a civil war between Ryan and Atlas, ostensibly representing a class conflict between the upper and lower classes respectively, that eventually spread to all of Rapture, crippling the city. When Jack arrives at a submarine which supposedly contains Atlas' family, Ryan has it detonated, which prompts an enraged Atlas to demand Ryan's death as reprisal. Jack eventually reaches Ryan, who reveals that Jack was in fact Ryan's son, born in Rapture only two years prior and was genetically modified by Suchong to mature rapidly. Ryan informs Jack that he was designed to obey orders from Atlas when addressed with a trigger phrase, then sent to the surface after the civil war in Rapture began. Ryan, determined to die on his terms, compels Jack to kill him using the trigger phrase "Would you kindly...". Atlas, now in control of Rapture, reveals his true identity as Fontaine, who faked his death and disguised himself. With Ryan dead, Fontaine no longer needs Jack, and leaves him at the mercy of the reactivated security systems. Tenenbaum and her Little Sisters intervene and help Jack escape through a ventilation duct. Tenenbaum deactivates some of Jack's mental conditioning and assists him in breaking the remainder, including one activated by Fontaine that would have eventually stopped his heart. During Jack's subsequent pursuit of Fontaine, Tenanbaum instructs Jack to assemble a Big Daddy bodysuit, and follow the rescued Little Sisters through the passageways that only they can open. By the time Jack reaches Fontaine, he has injected himself with vast amounts of ADAM, severely mutating his body. Jack manages to defeat Fontaine, while the Little Sisters swarm and stab him to death with their ADAM needles.


''BioShock 2''

In the 2010 sequel ''
BioShock 2 ''BioShock 2'' is a first-person shooter video game developed by 2K Marin and published by 2K Games. It was released worldwide for PlayStation 3, Windows, and Xbox 360 on February 9, 2010; Feral Interactive released an OS X version on March 30 ...
'', the player character may encounter a handful of voiced diary recordings by Atlas/Fontaine as collectible items. In one recording, Fontaine muses about Sofia Lamb's status in Rapture and her falling out with Andrew Ryan. In another recording, he reflects on his decision to adopt the guise of Atlas.


''BioShock Infinite: Burial at Sea''

'' BioShock Infinite: Burial at Sea'', set before the events of the first ''BioShock'', reveals that Fontaine's forces are confined to a building that housed Fontaine's Departmental Stores, which has been forcibly sunk to the bottom of the ocean on Ryan's orders. Having already assumed his Atlas guise by the events of ''Episode Two'', he discovers an unconscious Elizabeth and a Little Sister named Sally following the events of ''Episode One''. Atlas was prepared to order her death, but Elizabeth claims that she is Dr. Suchong's assistant and knows where to find him. Atlas allows Elizabeth to leave on her way, but takes Sally as a hostage. Elizabeth discovers Suchong's secret laboratory where a portal to Columbia can be opened, and makes an offer to Atlas: in exchange for Sally's safe return to her, she would retrieve the same technology that keeps Columbia afloat to lift the Fontaine building off the sea floor. Although Elizabeth successfully completes the task of returning the building back to Rapture's depth, Atlas reneges on their agreement. He orders his followers to incapacitate her, and starts a civil conflict against Ryan. Desperate to locate Suchong and his "ace in the hole" to be used against Ryan, Atlas interrogates and tortures Elizabeth about Suchong's exact whereabouts, but fails to glean any useful information from her on each occasion until he directly threatens Sally. Elizabeth has a momentary vision in response to the stressor, and realizes that Suchong is in his clinic guarded by Ryan's security systems that are keyed to repel Atlas and his men by their DNA. Atlas sends Elizabeth in to retrieve Suchong, only to witness his murder by a rogue Big Daddy. Fearing the "ace in the hole" lost, she finds a piece of paper with a coded message, has another vision, and realizes she has found what Atlas is looking for. She returns the paper to Atlas, and decodes the message for him: "Would you kindly?" Atlas realizes this is the trigger phrase that Suchong has implanted in Jack, the illegitimate son of Ryan that Atlas has sent to the surface. Atlas orders his men to make arrangements for Jack to come to Rapture, and then delivers a fatal blow to Elizabeth, leaving her to spend her final moments with Sally.


Reception

Players who participated in the critical playtest of ''BioShock'' reacted negatively towards the original incarnation of Atlas. None of the players indicated that they trusted Atlas as a welcoming party or guide to Rapture; one attendee described the character's voice as a "lecherous Colonel Sanders". The developmental team took the feedback into consideration, which led to the recasting of Atlas as an Irish character. The character's reception improved following the release of ''BioShock'' in 2007. Christopher M. Bingham called Atlas one of the most important characters in the history of video games due to the nature of his role as an anthropomorphic metaphor for the matter in which video games speak to its players. Bingham elaborated that Atlas' importance to the video game medium extends beyond the narrative of the game's narrative because of the way he is used to force player agency into focus, which in turn is used to mock the player's efforts. IGN ranked Atlas/Fontaine 58th in their list of "Top 100 Video Game Villains"; they claimed that the character retains an "undercurrent of sympathy" in spite of his heinous actions, "a desperate man in a harsh environment, trying to cope with the suffocating ego of Ryan". Katie Seville from ''Game Informer'' considered the voice performance for Atlas/Fontaine to be among the most memorable character voices in video games, highlighting in particular the transformation and transition of an endearing, once-trusted voice into that of a sinister crime lord. A pivotal cutscene which reveals the character's duplicity and the true nature of his "Would you kindly?" catchphrase became a widely discussed aspect of ''BioShock'' in the aftermath of its critical and commercial success. Commenting on the sequence of events that ends in Ryan's death and the revelation of Atlas' identity as Fontaine, Wes Fenlon from ''PC Gamer'' thought that it was rare at the time for video games, let alone a
shooter game Shooter video games or shooters are a subgenre of action video games where the focus is almost entirely on the defeat of the character's enemies using the weapons given to the player. Usually these weapons are firearms or some other long-range ...
, that would question or comment on its relationship with the player as part of its exploration of objectivism and free will. Mike Diver from ''Vice'' considered the scene to be "gaming’s greatest plot twist" with how it subverted expectations of player agency, and observed that the "would you kindly" phrase inspired memes and
easter eggs Easter eggs, also called Paschal eggs, are eggs that are decorated for the Christian feast of Easter, which celebrates the resurrection of Jesus. As such, Easter eggs are common during the season of Eastertide (Easter season). The oldest tra ...
in other video games. David Sims from ''The Atlantic'' concurred, calling the revelation of Atlas as the game's true villain to be "brilliant", "the game’s way of ultimately mocking the illusion of choice it supposedly offered". Sims interpreted the plot twist as conveying the essence of the game's goal-oriented design philosophy, and that like many other video games, the purpose of its in-game world is for players to navigate a very specific story toward pre-written endings. The final boss fight in ''BioShock'' is widely regarded as one of the game's weakest aspects. ''PCGamesN'' ranked it among the worst boss fights in video games, calling it "a terrifically weak way to end a game that really tries to be more than iron sights pointing at irrelevant cannon fodder", and that the encounter undid much of the tension building and atmosphere that came before. Edwin Evans-Thirlwell from ''Eurogamer'' described the boss battle as "absurd", but also argued that the developer's decision to oblige players to participate in a video game climatic device that is often hackneyed and abused suggested that they are "as much a slave to ''BioShock'' self-negating fable" in obliging players to go through the motions when they are fully aware of their nature as mere gestures. Ken Levine acknowledged the generally negative reception to the boss fight in a Tweet via his Twitter account in September 2018.


Analysis

Ryan Lizardi found that ''BioShock'' presents a complication of the traditionally accepted view of the 1950s and 60s in the United States. Highlighting the fact that theorists who assessed media representations from that era as being overly optimistic and idealistic about its own perceived wholesomeness, Lizardi notes that ''Bioshock'' players are presented with an underwater dystopia where the ideologies of the objectivist Andrew Ryan and nihilist Frank Fontaine are counterposed as a subversive examination of that era's accepted ideologies.


References


Further reading

* * * * * * {{BioShock BioShock (series) characters Fictional American people in video games Fictional businesspeople in video games Fictional crime bosses Fictional Irish people in video games Fictional mass murderers Fictional nihilists Fictional revolutionaries Fictional smugglers Male characters in video games Video game antagonists Video game bosses Video game characters introduced in 2007