Fract OSC
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''Fract OSC'' (stylized as ''FRACT OSC'') is a music-based puzzle game created by
independent game developer An indie game, short for independent video game, is a video game typically created by individuals or smaller development teams without the financial and technical support of a large game publisher, in contrast to most "AAA" (triple-A) games. ...
Phosfiend Systems. The game was released on 22 April 2014 for both
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and
OS X macOS (; previously OS X and originally Mac OS X) is a Unix operating system developed and marketed by Apple Inc. since 2001. It is the primary operating system for Apple's Mac computers. Within the market of desktop and lapt ...
platforms. ''Fract OSC'' allows players to explore an abstract landscape that includes puzzles using platforming and music-based game elements. Completing these puzzles creates ambient music that continues to play in the environment and unlocks portions of an in-game
music synthesis A synthesizer (also spelled synthesiser) is an electronic musical instrument that generates audio signals. Synthesizers typically create sounds by generating waveforms through methods including subtractive synthesis, additive synthesis an ...
that allows players to create their own music. The game, originally named "Fract," was developed by Richard Flanagan as part of his student work at the
University of Montreal A university () is an institution of higher (or tertiary) education and research which awards academic degrees in several academic disciplines. Universities typically offer both undergraduate and postgraduate programs. In the United States, the ...
and achieved wide interest after winning the Student Showcase award at the 2011
Independent Games Festival The Independent Games Festival (IGF) is an annual festival at the Game Developers Conference (GDC), the largest annual gathering of the independent video game industry. Originally founded in 1998 to promote independent video game developers, ...
and release of a freely available demo. Flanagan brought aboard Quynh Nguyen and Henk Boom to flesh out the game, branding themselves Phosfiend Systems. They received funding help from the
Indie Fund The Indie Fund is an organization created by several independent game developers to help fund budding indie video game development. The Indie Fund was created in early 2010, its purpose aimed "to encourage the next generation of game developers" b ...
to complete the title. The game was originally planned to span several levels, but due to complexity, it was reduced to a single primary level representing a synthetic oscillator, shorted to "OSC" for the game's final release.


Gameplay

''Fract OSC'' is presented to the player in the first-person view. As a nameless avatar, the player explores the game's world with little guidance besides visual and audio clues. The game begins on an empty space which, as the player discovers while playing the game, is a giant
music synthesizer Algorithmic composition is the technique of using algorithms to create music. Algorithms (or, at the very least, formal sets of rules) have been used to compose music for centuries; the procedures used to plot voice-leading in Western counterpoin ...
, initially defunct. A portal on this level leads to a game's main world space, the insides of this synthesizer. This world is an abstract landscape, comparable to the visuals of ''
Tron ''Tron'' (stylized as ''TRON'') is a 1982 American science fiction action-adventure film written and directed by Steven Lisberger from a story by Lisberger and Bonnie MacBird. The film stars Jeff Bridges as Kevin Flynn, a computer programmer a ...
'', that includes many large structures along with the unique environmental features. At any time, the player can switch to a special "engagement mode" view that reveals any special virtual controls in the nearby area that can be used to manipulate the game's world. One feature of the world are a number of travel stations, from which the player can rapidly travel to any other previously-opened station. While the player can fall into a lethal liquid at the base of the world, or be crushed by objects in the game world, they are respawned without penalty near a recent checkpoint they passed. The world is divided roughly into three sectors based on colors, red, green, and blue, representing lead, pad, and bass voices, respectively. In several of the structures are the game's puzzles. The nature of such puzzles are initially abstract but using the engagement mode in proper locations will reveal controls to manipulate these puzzles. There are generally two parts of each puzzle. Within each sector, the first part of these puzzles share a common solution theme, such as manipulating large blocks to specific squares, or routing the flow of sound to a target location. Once this is solved, the player then must set a melody on a smaller synth machine located nearby, as to come up with a rhythm to open up a nearby portal, using visual and audio clues to guess the proper rhythm. Completing both parts of a puzzle unlocks one or more of the larger synthesizer controls in the introductory space, as well as opening up paths in the main world to further explore. Additionally, areas near completed puzzles will emit sound and light effects. Completing all four puzzles within that sector unlocks a larger puzzle for that sector that once solved fully opens up all controls for that synthesizer voice on the main synthesizer. Once all three sectors are completed, the player can complete a final puzzle area that incorporates elements of all previous puzzles to unlock the advanced controls on the main synthesizer and completes the game. At any time, the player can return to the main synthesizer, and using whatever controls they have unlocked, create musical tracks which they can save and share with other users.


Development

''Fract OSC'' began as a student project by Richard E. Flanagan while at the
University of Montreal A university () is an institution of higher (or tertiary) education and research which awards academic degrees in several academic disciplines. Universities typically offer both undergraduate and postgraduate programs. In the United States, the ...
, working on a post-graduate degree in game design. At the time, Flanagan had named the game ''Fract'', and described it as a "boldly styled ''
Myst ''Myst'' is a graphic adventure/puzzle video game designed by the Miller brothers, Robyn and Rand. It was developed by Cyan, Inc., published by Broderbund, and initially released for the Macintosh in 1993. In the game, the player's character t ...
''-like adventure", having the player explore an abstract world, resembling ''Tron''-like environments, that incorporated music and sound into its aesthetic. These ideas were based on his idea of combines three very personal interests, "early computer culture, adventure games and fundamentals of electronic music", and creating a mechanic that users would experience musical elements early in the game and come to understand how to use these later in the game for larger puzzles. Though not a programmer himself, he learned the
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engine to build out his ideas, making sure that the engine was capable of capturing the visual feel he wanted for the game while scaling back on some of the larger puzzles he had envisioned. After completing his degree, Flanagan continued to work on the game as to create a single playable level that he submitted for the
Independent Games Festival The Independent Games Festival (IGF) is an annual festival at the Game Developers Conference (GDC), the largest annual gathering of the independent video game industry. Originally founded in 1998 to promote independent video game developers, ...
Student Showcase ceremony, while providing this level as a free download for others to test garner interest if he should develop the game further. ''Fract'' was picked as one of the eight Student Showcase winners at the 2011 Independent Games Festival. Between this award and the demo, Flanagan had put aside plans to work at a local game studio and instead work on building out ''Fract'' further. At this point, he brought his wife Quynh Nguyen and programmer Henk Boom on board to help improve on his initial programming attempt. The core game was rebuilt mostly from scratch as to take the initial demo into the larger vision Flanagan had. This initially was to be four larger game worlds, but they realized the scope of this would be too large, and instead scaled back to the single game world of the oscillator, which would be shortened as "OSC" within the game's title. Part of the redesign was to create a custom sound engine that would be able to take player's input to synthesis ambient music of the world; they found that in developing this engine, this would influence the puzzle design, including creating puzzles that would directly tie into the audio engine. Complications such as this would slow down their development work. Late development was slowed further by other concerns; Flanagan and Nguyen had a child at this time, while Boom had to find work full-time to cover his expenses. After speaking to the
Indie Fund The Indie Fund is an organization created by several independent game developers to help fund budding indie video game development. The Indie Fund was created in early 2010, its purpose aimed "to encourage the next generation of game developers" b ...
team at the 2012
Game Developers Conference The Game Developers Conference (GDC) is an annual conference for video game developers. The event includes an expo, networking events, and awards shows like the Game Developers Choice Awards and Independent Games Festival, and a variety of tutori ...
, they were able to secure funding to complete the game the following year, allow them to bring Boom back on full-time.


Reception


References


External links

* {{official website, http://fractgame.com/ 2014 video games Music video games MacOS games Puzzle video games Single-player video games Video games developed in Canada Games financed by Indie Fund Windows games