HOME

TheInfoList



OR:

Forced perspective is a technique that employs
optical illusion Within visual perception, an optical illusion (also called a visual illusion) is an illusion caused by the visual system and characterized by a visual perception, percept that arguably appears to differ from reality. Illusions come in a wide v ...
to make an object appear farther away, closer, larger or smaller than it actually is. It manipulates
human Humans (''Homo sapiens'') are the most abundant and widespread species of primate, characterized by bipedalism and exceptional cognitive skills due to a large and complex brain. This has enabled the development of advanced tools, culture, ...
visual perception Visual perception is the ability to interpret the surrounding environment through photopic vision (daytime vision), color vision, scotopic vision (night vision), and mesopic vision (twilight vision), using light in the visible spectrum refl ...
through the use of scaled objects and the correlation between them and the vantage point of the spectator or
camera A camera is an optical instrument that can capture an image. Most cameras can capture 2D images, with some more advanced models being able to capture 3D images. At a basic level, most cameras consist of sealed boxes (the camera body), with a ...
. It has uses in
photography Photography is the visual art, art, application, and practice of creating durable images by recording light, either electronically by means of an image sensor, or chemically by means of a light-sensitive material such as photographic film. It i ...
,
filmmaking Filmmaking (film production) is the process by which a motion picture is produced. Filmmaking involves a number of complex and discrete stages, starting with an initial story, idea, or commission. It then continues through screenwriting, casti ...
and
architecture Architecture is the art and technique of designing and building, as distinguished from the skills associated with construction. It is both the process and the product of sketching, conceiving, planning, designing, and constructing buildings ...
.


In filmmaking

An example of forced perspective is a scene in an
action movie Action film is a film genre in which the protagonist is thrust into a series of events that typically involve violence and physical feats. The genre tends to feature a mostly resourceful hero struggling against incredible odds, which include lif ...
in which dinosaurs are threatening the heroes. By placing a miniature model of a dinosaur close to the camera, the director may make the dinosaur look monstrously tall to the viewer, even though it is just closer to the camera. Forced perspective had been a feature of German silent films and ''
Citizen Kane ''Citizen Kane'' is a 1941 American drama film produced by, directed by, and starring Orson Welles. He also co-wrote the screenplay with Herman J. Mankiewicz. The picture was Welles' first feature film. ''Citizen Kane'' is frequently cited ...
'' revived the practice. Movies, especially
B-movie A B movie or B film is a low-budget commercial motion picture. In its original usage, during the Golden Age of Hollywood, the term more precisely identified films intended for distribution as the less-publicized bottom half of a double feature ...
s in the 1950s and 1960s, were produced on limited budgets and often featured forced perspective shots. Forced perspective can be made more believable when environmental conditions obscure the difference in perspective. For example, the final scene of the famous movie '' Casablanca'' takes place at an airport in the middle of a storm, although the entire scene was shot in a studio. This was accomplished by using a painted backdrop of an aircraft, which was "serviced" by dwarfs standing next to the backdrop. A downpour (created in the studio) draws much of the viewer's attention away from the backdrop and extras, making the simulated perspective less noticeable.


Role of light

Early instances of forced perspective used in low-budget motion pictures showed objects that were clearly different from their surroundings: often blurred or at a different light level. The principal cause of this was geometric. Light from a
point source A point source is a single identifiable ''localised'' source of something. A point source has negligible extent, distinguishing it from other source geometries. Sources are called point sources because in mathematical modeling, these sources can ...
travels in a spherical wave, decreasing in intensity (or ''
illuminance In photometry, illuminance is the total luminous flux incident on a surface, per unit area. It is a measure of how much the incident light illuminates the surface, wavelength-weighted by the luminosity function to correlate with human brightn ...
'') as the inverse square of the distance travelled. This means that a light source must be four times as bright to produce the same illuminance at an object twice as far away. Thus to create the illusion of a distant object being at the same distance as a near object and scaled accordingly, much more light is required. When shooting with forced perspective, it's important to have the aperture stopped down sufficiently to achieve proper DOF (depth of field), so that the foreground object and background are both sharp. Since miniature models would need to be subjected to far greater lighting than the main focus of the camera, the area of action, it is important to ensure that these can withstand the significant amount of heat generated by the incandescent light sources typically used in film and TV production.


In motion

Peter Jackson Sir Peter Robert Jackson (born 31 October 1961) is a New Zealand film director, screenwriter and producer. He is best known as the director, writer and producer of the ''Lord of the Rings'' trilogy (2001–2003) and the ''Hobbit'' trilogy ( ...
's film adaptations of ''
The Lord of the Rings ''The Lord of the Rings'' is an Epic (genre), epic high-fantasy novel by English author and scholar J. R. R. Tolkien. Set in Middle-earth, intended to be Earth at some time in the distant past, the story began as a sequel to Tolkien's 1937 c ...
'' make extended use of forced perspective. Characters apparently standing next to each other would be displaced by several feet in depth from the camera. This, in a still shot, makes some characters ( dwarves and
Hobbit Hobbits are a fictional race of people in the novels of J. R. R. Tolkien. About half average human height, Tolkien presented hobbits as a variety of humanity, or close relatives thereof. Occasionally known as halflings in Tolkien's writings, ...
s) appear much smaller than others. If the camera's point of view were moved, then
parallax Parallax is a displacement or difference in the apparent position of an object viewed along two different lines of sight and is measured by the angle or semi-angle of inclination between those two lines. Due to foreshortening, nearby object ...
would reveal the true relative positions of the characters in space. Even if the camera is just rotated, its point of view may move accidentally if the camera is not rotated about the correct point. This point of view is called the 'zero-parallax-point' (or front nodal point), and is approximated in practice as the centre of the entrance pupil. An extensively used technique in '' The Lord of the Rings: The Fellowship of the Ring'' was an enhancement of this principle, which could be used in moving shots. Portions of sets were mounted on movable platforms which would move precisely according to the movement of the camera, so that the optical illusion would be preserved at all times for the duration of the shot. The same techniques were used in the
Harry Potter ''Harry Potter'' is a series of seven fantasy novels written by British author J. K. Rowling. The novels chronicle the lives of a young wizard, Harry Potter, and his friends Hermione Granger and Ron Weasley, all of whom are students a ...
movies to make the character Hagrid look like a giant. Props around Harry and his friends are of normal size, while seemingly identical props placed around Hagrid are in fact smaller.


Comic effects

As with many film genres and effects, forced perspective can be used to visual-comedy effect. Typically, when an object or character is portrayed in a scene, its size is defined by its surroundings. A character then interacts with the object or character, in the process showing that the viewer has been fooled and there is forced perspective in use. The 1930
Laurel and Hardy Laurel and Hardy were a British-American comedy duo act during the early Classical Hollywood era of American cinema, consisting of Englishman Stan Laurel (1890–1965) and American Oliver Hardy (1892–1957). Starting their career as a duo ...
movie '' Brats'' used forced perspective to depict
Stan Stan or STAN may refer to: People * Stan (given name), a list of people with the given name ** Stan Laurel (1890–1965), English comic actor, part of duo Laurel and Hardy * Stan (surname), a Romanian surname * Stan! (born 1964), American author ...
and Ollie simultaneously as adults and as their own sons. An example used for comic effect can be found in the slapstick comedy '' Top Secret!'' in a scene which appears to begin as a close-up of a ringing phone with the characters in the distance. However, when the character walks up to the phone (towards the camera) and picks it up, it becomes apparent that the phone is extremely oversized instead of being close to the camera. Another scene in the same movie begins with a close-up of a wristwatch. The next cut shows that the character actually has a gargantuan wristwatch. The same technique is also used in the Dennis Waterman sketch in the British BBC sketch show '' Little Britain''. In the television version, larger than life props are used to make the caricatured Waterman look just three feet tall or less. In '' The History of the World, Part I'', while escaping the French peasants, Mel Brooks' character, Jacques, who is doubling for King Louis, runs down a hall of the palace, which turns into a ramp, showing the smaller forced perspective door at the end. As he backs down into the normal part of the room, he mutters, "Who designed this place?" One of the recurring '' The Kids in the Hall'' sketches featured
Mr. Tyzik The Kids in the Hall is a Canadian sketch comedy troupe formed in 1984, consisting of comedians Dave Foley, Bruce McCulloch, Kevin McDonald, Mark McKinney and Scott Thompson. Their eponymous television show ran from 1989 to 1995, on CBC, in C ...
, "The Headcrusher", who used forced perspective (from his own point of view) to "crush" other people's heads between his fingers. This is also done by the character Sheldon Cooper in the TV show ''
The Big Bang Theory ''The Big Bang Theory'' is an American television sitcom created by Chuck Lorre and Bill Prady, both of whom served as executive producers on the series, along with Steven Molaro, all of whom also served as head writers. It premiered on CBS ...
'' to his friends when they displease him. In the making of Season 5 of '' Red vs. Blue'', the creators used forced perspective to make the character of Tucker's baby, Junior, look small. In the game, the alien character used as Junior is the same height as other characters. The short-lived 2013
Internet meme An Internet meme, commonly known simply as a meme ( ), is an idea, behavior, style, or image that is spread via the Internet, often through social media platforms. What is considered a meme may vary across different communities on the Internet ...
"baby mugging" used forced perspective to make babies look like they were inside items like mugs and teacups.


In architecture

In
architecture Architecture is the art and technique of designing and building, as distinguished from the skills associated with construction. It is both the process and the product of sketching, conceiving, planning, designing, and constructing buildings ...
, a structure can be made to seem larger, taller, farther away or otherwise by adjusting the
scale Scale or scales may refer to: Mathematics * Scale (descriptive set theory), an object defined on a set of points * Scale (ratio), the ratio of a linear dimension of a model to the corresponding dimension of the original * Scale factor, a number ...
of objects in relation to the spectator, increasing or decreasing perceived depth. When forced perspective is supposed to make an object appear farther away, the following method can be used: by constantly decreasing the scale of objects from expectancy and convention toward the farthest point from the spectator, an illusion is created that the scale of said objects is decreasing due to their distant location. In contrast, the opposite technique was sometimes used in classical garden designs and other
follies ''Follies'' is a musical with music and lyrics by Stephen Sondheim and a book by James Goldman. The plot takes place in a crumbling Broadway theater, now scheduled for demolition, previously home to a musical revue (based on the ''Ziegfeld Fo ...
to shorten the perceived distances of points of interest along a path. The Statue of Liberty is built with a slight forced perspective so that it appears more correctly proportioned when viewed from its base. When the statue was designed in the late 19th century (before easy air flight), there were few other angles from which to view the statue. This caused a difficulty for special effects technicians working on the movie ''
Ghostbusters II ''GhostbustersII'' is a 1989 American supernatural comedy film directed and produced by Ivan Reitman, and written by Dan Aykroyd and Harold Ramis. The film stars Bill Murray, Aykroyd, Sigourney Weaver, Ramis, Rick Moranis, Ernie Hudson, ...
'', who had to back off on the amount of forced perspective used when replicating the statue for the movie so that their model (which was photographed head-on) would not look top-heavy. This effect can also be seen in Michelangelo's statue of ''
David David (; , "beloved one") (traditional spelling), , ''Dāwūd''; grc-koi, Δαυΐδ, Dauíd; la, Davidus, David; gez , ዳዊት, ''Dawit''; xcl, Դաւիթ, ''Dawitʿ''; cu, Давíдъ, ''Davidŭ''; possibly meaning "beloved one". w ...
''. SanSatiroInteriors4.jpg, Illusion of a large space at the apse of
Santa Maria presso San Satiro Santa Maria presso San Satiro (Saint Mary near Saint Satyrus) is a church in Milan. The Italian Renaissance structure (1476-1482) houses the early medieval shrine to Satyrus, brother of Saint Ambrose. The church is known for its false apse, ...
in
Milan Milan ( , , Lombard language, Lombard: ; it, Milano ) is a city in northern Italy, capital of Lombardy, and the List of cities in Italy, second-most populous city proper in Italy after Rome. The city proper has a population of about 1.4  ...
,
Italy Italy ( it, Italia ), officially the Italian Republic, ) or the Republic of Italy, is a country in Southern Europe. It is located in the middle of the Mediterranean Sea, and its territory largely coincides with the homonymous geographical ...
SanSatiroInteriors3.jpg, Real space just around one meter deep File:Pézenas porte biaise.JPG, A forced perspective doorway in Pézenas, France


Through depth perception

The technique takes advantage of the visual cues humans use to perceive depth such as angular size, aerial perspective, shading, and relative size. In film, photography and art, perceived object distance is manipulated by altering fundamental
monocular cues In human species Monocular vision vision is known as seeing and using only one eye in the human species. Depth perception in monocular vision is reduced compared to binocular vision, but still is active primarily due to accommodation of the eye ...
used to discern the depth of an object in the scene such as aerial perspective, blurring, relative size and lighting. Using these monocular cues in concert with
angular size The angular diameter, angular size, apparent diameter, or apparent size is an angular distance describing how large a sphere or circle appears from a given point of view. In the vision sciences, it is called the visual angle, and in optics, it i ...
, the eyes can perceive the distance of an object. Artists are able to freely move the visual plane of objects by obscuring these cues to their advantage. Increasing the object's distance from the audience makes an object appear smaller, its apparent size decreases as distance from the audience increases. This phenomenon is that of the manipulation of angular and apparent size. A person perceives the size of an object based on the size of the object's image on the retina. This depends solely on the angle created by the rays coming from the topmost and bottommost part of the object that pass through the center of the lens of the eye. The larger the angle an object subtends, the larger the apparent size of the object. The subtended angle increases as the object moves closer to the lens. Two objects with different actual size have the same apparent size when they subtend the same angle. Similarly, two objects of the same actual size can have drastically varying apparent size when they are moved to different distances from the lens.


Calculating angular size

The formula for calculating angular size is as follows: :\theta=2\cdot\arctan\frac in which ''θ'' is the subtended angle, ''h'' is the actual size of the object and ''D'' is the distance from the lens to the object.


Techniques employed

* Solely manipulating angular size by moving objects closer and farther away cannot fully trick the eye. Objects that are farther away from the eye have a lower luminescent contrast due to atmospheric scattering of rays. Fewer rays of light reach the eye from more distant objects. Using the monocular cue of aerial perspective, the eye uses the relative luminescence of objects in a scene to discern relative distance. Filmmakers and photographers combat this cue by manually increasing the luminescence of objects farther away to equal that of objects in the desired plane. This effect is achieved by making the more distant object more bright by shining more light on it. Because luminance decreases by ½''d'' (where ''d'' is distance from the eye), artists can calculate the exact amount of light needed to counter the cue of aerial perspective. * Similarly, blurring can create the opposite effect by giving the impression of depth. Selectively blurring an object moves it out of its original visual plane without having to manually move the object. * A perceptive illusion that may be infused in film culture is the idea of Gestalt psychology, which holds that people often view the whole of an object as opposed to the sum of its individual parts. * Another monocular cue of depth perception is that of lighting and shading. Shading in a scene or on an object allows the audience to locate the light source relative to the object. Making two objects at different distances have the same shading gives the impression that they are in similar positions relative to the light source; therefore, they appear closer to each other than they actually are. * Artists may also employ the simpler technique of manipulating relative size. Once the audience becomes acquainted with the size of an object in proportion to the rest of the objects in a scene, the photographer or filmmaker can replace the object with a larger or smaller replica to change another part of the scene's apparent size. This is done frequently in movies. For example, to aid in the appearance of a person as a giant next to a "regular sized" person, a filmmaker might have a shot of two identical glasses together, then follow with the person who is supposed to play the giant holding a much smaller replica of the glass and the person who is playing the regular-sized person holding a much larger replica. Because the audience sees that the glasses are the same size in the original shot, the difference in relation to the two characters allows the audience to perceive the characters as different sizes based on their relative size to the glasses they hold.Purves D, Lotto B (2003) ''Why We See What We Do: An Empirical Theory of Vision''. Sunderland, MA: Sinauer Associates. * A painter can give the illusion of distance by adding blue or red tinting to the color of the object he is painting. This monocular cue takes advantage of the trend for the color of distant objects to shift towards the blue end of the spectrum, while the colors of closer objects shift toward the red end of the spectrum. The optical phenomenon is known as
chromostereopsis Chromostereopsis is a visual illusion whereby the impression of depth is conveyed in two-dimensional color images, usually of red–blue or red–green colors, but can also be perceived with red–grey or blue–grey images. Such illusions have ...
.


Examples


In film

Forced perspective has been employed to realize characters in film. One notable example is Hagrid, the half-giant in the ''
Harry Potter ''Harry Potter'' is a series of seven fantasy novels written by British author J. K. Rowling. The novels chronicle the lives of a young wizard, Harry Potter, and his friends Hermione Granger and Ron Weasley, all of whom are students a ...
'' series. The technique is used in the '' Lord of the Rings'' series for depicting the apparent heights of the
hobbit Hobbits are a fictional race of people in the novels of J. R. R. Tolkien. About half average human height, Tolkien presented hobbits as a variety of humanity, or close relatives thereof. Occasionally known as halflings in Tolkien's writings, ...
characters, such as Frodo, who are supposed to be around half the height or less of the humans and wizards, such as Gandalf. In reality, the difference in height between the respective actors playing those roles is only , where
Elijah Wood Elijah Jordan Wood (born January 28, 1981) is an American actor and producer. He is best known for his portrayal of Frodo Baggins in the ''Lord of the Rings'' film trilogy (2001–2003) and '' The Hobbit: An Unexpected Journey'' (2012). Woo ...
as the hobbit Frodo is tall, and
Ian McKellen Sir Ian Murray McKellen (born 25 May 1939) is an English actor. His career spans seven decades, having performed in genres ranging from Shakespearean and modern theatre to popular fantasy and science fiction. Regarded as a British cultural ...
as the wizard Gandalf is . The use of camera angles and trick scenery and props creates the illusion of a much greater difference in size and height. Numerous camera angle tricks are played in the comedy film ''Elf'' (2003) to make the elf characters in the movie appear smaller than the human characters.


In art

In his painting entitled ''Still life with a curtain'',
Paul Cézanne Paul Cézanne ( , , ; ; 19 January 1839 – 22 October 1906) was a French artist and Post-Impressionist painter whose work laid the foundations of the transition from the 19th-century conception of artistic endeavour to a new and radically d ...
creates the illusion of depth by using brighter colors on objects closer to the viewer and dimmer colors and shading to distance the "light source" from objects that he wanted to appear farther away. His shading technique allows the audience to discern the distance between objects due to their relative distances from a stationary light source that illuminates the scene. Furthermore, he uses a blue tint on objects that should be farther away and redder tint to objects in the foreground.


Full size dioramas

Modern museum
dioramas A diorama is a replica of a scene, typically a three-dimensional full-size or miniature model, sometimes enclosed in a glass showcase for a museum. Dioramas are often built by hobbyists as part of related hobbies such as military vehicle mode ...
may be seen in most major natural history museums. Typically, these displays use a tilted plane to represent what would otherwise be a level surface, incorporate a painted background of distant objects, and often employ false perspective, carefully modifying the scale of objects placed on the plane to reinforce the
illusion An illusion is a distortion of the senses, which can reveal how the mind normally organizes and interprets sensory stimulation. Although illusions distort the human perception of reality, they are generally shared by most people. Illusions may ...
through
depth perception Depth perception is the ability to perceive distance to objects in the world using the visual system and visual perception. It is a major factor in perceiving the world in three dimensions. Depth perception happens primarily due to stereopsi ...
in which objects of identical real-world size placed farther from the observer appear smaller than those closer. Often the distant painted background or sky will be painted upon a continuous curved surface so that the viewer is not distracted by corners, seams, or edges. All of these techniques are means of presenting a realistic view of a large scene in a compact space. A photograph or single-eye view of such a diorama can be especially convincing since in this case there is no distraction by the binocular perception of depth. Carl Akeley, a naturalist, sculptor, and taxidermist, is credited with creating the first ever habitat diorama in the year 1889. Akeley's diorama featured taxidermied beavers in a three-dimensional habitat with a realistic, painted background. With the support of curator
Frank M. Chapman Frank Michler Chapman (June 12, 1864 – November 15, 1945) was an American ornithologist and pioneering writer of field guides. Biography Chapman was born in West Englewood, New Jersey and attended Englewood Academy. He joined the staff of ...
, Akeley designed the popular habitat dioramas featured at the American Museum of Natural History. Combining art with science, these exhibitions were intended to educate the public about the growing need for
habitat conservation Habitat conservation is a management practice that seeks to conserve, protect and restore habitats and prevent species extinction, fragmentation or reduction in range. It is a priority of many groups that cannot be easily characterized in ter ...
. The modern AMNH Exhibitions Lab is charged with the creation of all dioramas and otherwise immersive environments in the museum.


Theme parks

Forced perspective is extensively employed at theme parks and other such architecture as found in
Disneyland Disneyland is a theme park in Anaheim, California. Opened in 1955, it was the first theme park opened by The Walt Disney Company and the only one designed and constructed under the direct supervision of Walt Disney. Disney initially envisi ...
and
Las Vegas Las Vegas (; Spanish language, Spanish for "The Meadows"), often known simply as Vegas, is the List of United States cities by population, 25th-most populous city in the United States, the most populous city in the U.S. state, state of Neva ...
, often to make structures seem larger than they are in reality where physically larger structures would not be feasible or desirable, or to otherwise provide an optical illusion for entertainment value. Most notably, it is used by
Walt Disney Imagineering Walt Disney Imagineering Research & Development, Inc., commonly referred to as Imagineering, is the research and development arm of The Walt Disney Company, responsible for the creation, design, and construction of Disney theme parks and attr ...
in the Disney Theme Parks. Some notable examples of forced perspective in the parks, used to make the objects bigger, are the castles (
Sleeping Beauty ''Sleeping Beauty'' (french: La belle au bois dormant, or ''The Beauty in the Sleeping Forest''; german: Dornröschen, or ''Little Briar Rose''), also titled in English as ''The Sleeping Beauty in the Woods'', is a fairy tale about a princess ...
,
Cinderella "Cinderella",; french: link=no, Cendrillon; german: link=no, Aschenputtel) or "The Little Glass Slipper", is a folk tale with thousands of variants throughout the world.Dundes, Alan. Cinderella, a Casebook. Madison, Wis: University of Wisconsi ...
, and Belle). One of the most notable examples of forced perspective being used to make the object appear smaller is The American Adventure pavilion in Epcot. File:Sleeping Beauty Castle Main-Street.JPG, At
Sleeping Beauty Castle Sleeping Beauty Castle is a fairy tale castle at the center of Disneyland and formerly at Hong Kong Disneyland. It is based on the late 19th century Neuschwanstein Castle in Bavaria, Germany. It appeared in the Walt Disney Pictures logos from 198 ...
in
Disneyland Disneyland is a theme park in Anaheim, California. Opened in 1955, it was the first theme park opened by The Walt Disney Company and the only one designed and constructed under the direct supervision of Walt Disney. Disney initially envisi ...
, the scale of architectural elements is much smaller in the upper reaches of the castle compared to the foundation, making it seem significantly taller than its actual height of 77 feet (23.470 meters). File:Cinderella Castle 2013 Wade.jpg, At Cinderella Castle in
Walt Disney World The Walt Disney World Resort, also called Walt Disney World or Disney World, is an entertainment resort complex in Bay Lake and Lake Buena Vista, Florida, United States, near the cities of Orlando and Kissimmee. Opened on October 1, 1971, ...
's
Magic Kingdom Magic Kingdom Park, previously known as Walt Disney World Magic Kingdom (1971–1994) and The Magic Kingdom (1994–2017), is a theme park at the Walt Disney World Resort in Bay Lake, Florida, near Orlando, Florida. Owned and operated by The ...
, the scale once again gets smaller the higher one goes, making it seem significantly taller than its actual height of 189 feet (57.607 meters). File:Epcotusa.jpg, The American Adventure pavilion in
Epcot Epcot, stylized in all uppercase as EPCOT, is a theme park at the Walt Disney World Resort in Bay Lake, Florida. It is owned and operated by The Walt Disney Company through its Parks, Experiences and Products division. Inspired by an unr ...
, also in Walt Disney World, uses forced perspective to make a five-story building appear to be two and a half stories.


See also

* Ames room * Anamorphosis *
Depth perception Depth perception is the ability to perceive distance to objects in the world using the visual system and visual perception. It is a major factor in perceiving the world in three dimensions. Depth perception happens primarily due to stereopsi ...
*
Perspective distortion (photography) In photography and cinematography, perspective distortion is a warping or transformation of an object and its surrounding area that differs significantly from what the object would look like with a normal focal length, due to the relative scale ...
*
Trompe-l'œil ''Trompe-l'œil'' ( , ; ) is an artistic term for the highly realistic optical illusion of three-dimensional space and objects on a two-dimensional surface. ''Trompe l'oeil'', which is most often associated with painting, tricks the viewer into ...


References

Special effects Photographic techniques Architectural communication Optical illusions


External links

{{Commons category inline