Fluid (video Game)
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''Fluid'' (known in Japan as ''Depth'') is a
music video game A music video game, also commonly known as a music game, is a video game where the gameplay is meaningfully and often almost entirely oriented around the player's interactions with a musical score or individual songs. Music video games may take a ...
developed by Opus and published by
Sony Computer Entertainment Sony Interactive Entertainment (SIE), formerly known as Sony Computer Entertainment (SCE), is a multinational video game and digital entertainment company wholly owned by multinational conglomerate Sony. The SIE Group is made up of two legal co ...
for the
PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a divisi ...
. The game's concept is an interactive sound lab which allows the player to create dance and electronic music. The player uses a
dolphin A dolphin is an aquatic mammal within the infraorder Cetacea. Dolphin species belong to the families Delphinidae (the oceanic dolphins), Platanistidae (the Indian river dolphins), Iniidae (the New World river dolphins), Pontoporiidae (the ...
character in 'Cruise Stage' to collect samples for mixing in the 'Groove Editor'.


Levels

The player goes through many stages in order to unlock more sounds, some of which including "Abyss Lair" and "Jungle Reef". Levels can be replayed and selected from the Silent Space, which contains twelve geometric shapes representing the levels "passed". The player starts in the first stage "Peace" and continues through to "Abyss", and ten other levels. Each level contains its own sound set, which can be imported into other levels on completion of the level.


Gameplay

The "Groove Editor" allows for in depth manipulation of samples collected. Several tracks can be mixed at once, controlling speed, pitch, frequency and modulation with a series of coloured crystals. Mixes can be saved to memory card, and then played during levels. Controlling the dolphin allowed the player to add improvisations during the playback sessions, frequency being mapped to the up/ down controls, and modulation to left/ right.


External links

* 1996 video games Music video games PlayStation (console) games PlayStation (console)-only games Sony Interactive Entertainment games Video games developed in Japan Video games with underwater settings {{music-videogame-stub