Floyd–Steinberg dithering is an image
dithering algorithm first published in 1976 by
Robert W. Floyd and
Louis Steinberg Louis may refer to:
* Louis (coin)
* Louis (given name), origin and several individuals with this name
* Louis (surname)
* Louis (singer), Serbian singer
* HMS ''Louis'', two ships of the Royal Navy
See also
Derived or associated terms
* Lewis (d ...
. It is commonly used by image manipulation software, for example when an image is converted into
GIF format that is restricted to a maximum of 256 colors.
Implementation
The algorithm achieves dithering using
error diffusion, meaning it pushes (adds) the residual
quantization error
Quantization, in mathematics and digital signal processing, is the process of mapping input values from a large set (often a continuous set) to output values in a (countable) smaller set, often with a finite number of elements. Rounding and ...
of a
pixel
In digital imaging, a pixel (abbreviated px), pel, or picture element is the smallest addressable element in a raster image, or the smallest point in an all points addressable display device.
In most digital display devices, pixels are the s ...
onto its neighboring pixels, to be dealt with later. It spreads the debt out according to the distribution (shown as a map of the neighboring pixels):
:
The pixel indicated with a star (*) indicates the pixel currently being scanned, and the blank pixels are the previously-scanned pixels.
The algorithm scans the image from left to right, top to bottom, quantizing pixel values one by one. Each time the quantization error is transferred to the neighboring pixels, while not affecting the pixels that already have been quantized. Hence, if a number of pixels have been rounded downwards, it becomes more likely that the next pixel is rounded upwards, such that on average, the quantization error is close to zero.
The diffusion coefficients have the property that if the original pixel values are exactly halfway in between the nearest available colors, the dithered result is a checkerboard pattern. For example, 50% grey data could be dithered as a black-and-white checkerboard pattern. For optimal dithering, the counting of quantization errors should be in sufficient accuracy to prevent rounding errors from affecting the result.
In some implementations, the horizontal direction of scan alternates between lines; this is called "serpentine scanning" or
boustrophedon transform dithering.
In the following
pseudocode
In computer science, pseudocode is a plain language description of the steps in an algorithm or another system. Pseudocode often uses structural conventions of a normal programming language, but is intended for human reading rather than machine re ...
we can see the algorithm described above. This works for any approximately linear encoding of pixel values, such as 8-bit integers, 16-bit integers or real numbers in the range
,1
for each ''y'' from top to bottom do
for each ''x'' from left to right do
oldpixel := pixels
'x''''y'']
newpixel := find_closest_palette_color(oldpixel)
pixels
'x''''y''] := newpixel
quant_error := oldpixel - newpixel
pixels
'x'' + 1''y'' ] := pixels
'x'' + 1''y'' ] + quant_error × 7 / 16
pixels
'x'' - 1''y'' + 1] := pixels
'x'' - 1''y'' + 1] + quant_error × 3 / 16
pixels
'x'' ''y'' + 1] := pixels
'x'' ''y'' + 1] + quant_error × 5 / 16
pixels
'x'' + 1''y'' + 1] := pixels
'x'' + 1''y'' + 1] + quant_error × 1 / 16
When converting greyscale pixel values from a high to a low bit depth (e.g. 8-bit greyscale to 1-bit black-and-white),
find_closest_palette_color()
may perform just a simple rounding, for example:
find_closest_palette_color(oldpixel) = round(oldpixel / 255)
The pseudocode can result in pixel values exceeding the valid values (such as greater than 255 in 8-bit greyscale images). Such values should ideally be clipped by the
find_closest_palette_color()
function, rather than clipping the intermediate values, since a subsequent error may bring the value back into range. However, if fixed-width integers are used, wrapping of intermediate values would cause inversion of black and white, and so should be avoided.
The is nontrivial for a palette that is not evenly distributed. In such a case, a
nearest neighbor search
Nearest neighbor search (NNS), as a form of proximity search, is the optimization problem of finding the point in a given set that is closest (or most similar) to a given point. Closeness is typically expressed in terms of a dissimilarity function ...
in 3D is required.
References
Floyd–Steinberg Dithering(Graphics course project, Visgraf lab, Brazil)
*R.W. Floyd, L. Steinberg, ''An adaptive algorithm for spatial grey scale''. Proceedings of the Society of Information Display 17, 75–77 (1976).
See also
*
Atkinson dithering
Atkinson dithering is a variant of Floyd-Steinberg dithering designed by Bill Atkinson at Apple Computer, and used in the original Macintosh computer.
Implementation
The algorithm achieves dithering using error diffusion, meaning it pushes (add ...
, a variant of Floyd-Steinberg dithering designed by Bill Atkinson
{{DEFAULTSORT:Floyd-Steinberg dithering
Image processing
Articles with example pseudocode
Computer graphics algorithms
Articles with example code