Fighters Destiny
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''Fighters Destiny'', known in Japan as is a 1998 video game developed by Opus Corp. for the
Nintendo 64 The (N64) is a home video game console developed by Nintendo. The successor to the Super Nintendo Entertainment System, it was released on June 23, 1996, in Japan, on September 29, 1996, in North America, and on March 1, 1997, in Europe and ...
. It closely models the 3D fighting game standard set by Sega's ''
Virtua Fighter is a series of fighting games created by Sega-AM2 and designer Yu Suzuki. The original '' Virtua Fighter'' was released in October 1993 and has received four main sequels and several spin-offs. The highly influential first ''Virtua Fighter'' ga ...
'', but integrates a unique point scoring system. The game's generic characters and unoriginal presentation have been panned by critics, but reviewers praise its point system and consider it to be one of the best fighting games on the Nintendo 64. It was followed by a 2000 sequel '' Fighter Destiny 2''.


Gameplay

In ''Fighters Destiny'', the player controls a
polygon In geometry, a polygon () is a plane figure that is described by a finite number of straight line segments connected to form a closed ''polygonal chain'' (or ''polygonal circuit''). The bounded plane region, the bounding circuit, or the two to ...
-based character in a
three dimensional Three-dimensional space (also: 3D space, 3-space or, rarely, tri-dimensional space) is a geometric setting in which three values (called ''parameters'') are required to determine the position of an element (i.e., point). This is the informa ...
battle arena. The game features typical
hand to hand combat Hand-to-hand combat (sometimes abbreviated as HTH or H2H) is a physical confrontation between two or more persons at short range (grappling distance or within the physical reach of a handheld weapon) that does not involve the use of weapons.Huns ...
fighting: using a variety of punches, kicks, locks, and throws, players attempt to pummel their opponents into submission. Each character also has a large list of special commands (called "moves") that can be accessed during battle. These different moves range from simply pressing the "B" button to inputting button combinations. In most
versus fighting game A fighting game, also known as a versus fighting game, is a video game genre, genre of video game that involves combat between two or more players. Fighting game combat often features mechanics such as Blocking (martial arts), blocking, grappli ...
s, the objective is to deplete the opponent's health gauge. ''Fighters Destiny'' follows the same concept but also relies on a customizable point scoring system to determine the winner. These points, which are displayed as yellow stars under the character's health gauge, can be earned in a variety of ways. By default, knocking the character off the fighting platform (a "Ring Out") is worth one point, taking down an opponent with a throw nets the player two points, while a typical K.O. is worth three points, as well as taking the opponent down with a counterattack, and executing a "special" is worth four points. Finally, if the adjustable time counter runs out, then the winner is awarded one point by virtue of judge's decision. By default setting, the first fighter to score seven points wins the match. K.O.'s can be achieved with instant-K.O. hits (referred to as "1-shot") or counterattack moves, or can be executed with a finishing blow when the player's opponent is in "Piyori condition," a brief spell of dizziness in which opponent's life bar has been drained completely and the fighter is allowed only limited control. "Specials" can only be executed when the opponent is in Piyori condition. If players are able to survive until Piyori condition passes, their health gauge refills completely. The health bar also refills continuously (albeit slowly) throughout the fight. ''Fighters Destiny'' offers five different gameplay modes. By playing the traditional versus computer mode, players can earn a new character (Boro) and learn new skills for their character. They can also select to fight against a second player, challenge their skills and gain new characters in "Record Attack," play through the "Master Challenge" to expand their character's command list, and train against a robot character. When players learn new skills playing the computer or the Master Challenge, they can save their character's expanded command list to the
Controller Pak Nintendo 64 accessories are first-party Nintendo hardwareand third-party hardware, licensed and unlicensed. Nintendo's first-party accessories are mainly transformative system expansions: the 64DD Internet multimedia platform, with a floppy dri ...
; afterwards, the new command list can be accessed in any mode to aid the player.


Characters

There are nine regular characters in ''Fighters Destiny'': Ryuji, a Japanese karate exponent; Abdul, a well-balanced fighter from Mongolia obsessed with Arabic culture; Tomahawk, a professional wrestler from the United States; Meiling, a Chinese martial artist; a Japanese ninja with a massive catalog of special moves; Pierre, a French clown with a deceptive fighting style; Leon, an all-rounder from Spain; Bob, a powerful Brazilian fighter; and the tough aerial combat specialist Valerie from Germany. In addition to the standard nine characters, there are five secret characters that can be unlocked by completing various challenge modes, with the secret characters themselves consisting of a quick and powerful female Swiss warrior named Boro, a Russian jester-esque fighter named Joker, a training robot from Germany named Robert, an old Japanese karate expert named the Master, and a comical fighting cow from Hokkaido named Ushi.


Development

''Fighters Destiny'' was initially announced under the title "Struggle Hard".


Reception and sales

As with '' Mace: The Dark Age'' just a few months earlier, critics widely deemed ''Fighters Destiny'' the best fighting game on the Nintendo 64 to date, while noting that this was largely because the others were uniformly weak. However, while most critics described ''Mace'' as simply the best of a mediocre set, ''Fighters Destiny'' was more commonly referred to as the first genuinely worthwhile fighting game for the Nintendo 64.
Jeff Gerstmann Jeff Gerstmann (born August 1, 1975) is an American video game journalist. Former editorial director of the gaming website ''GameSpot'' and the co-founder/editor of the gaming website ''Giant Bomb'', Gerstmann began working at ''GameSpot'' in t ...
wrote in ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
'', "The unique scoring system and variety of modes make ''Fighters Destiny'' a winner. It may not have the best characters or the best graphics, but it's a well-rounded game, which is more than I can say about any other N64 fighting game." Similarly, ''
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
''s Peer Schneider concluded, "Some minor problems in presentation and overall player balance keep ''Fighter's Destiny'' from getting a perfect score, but this is -- no doubt -- the most original fighting game in years. It doesn't quite live up to the best of the best (like '' Virtua Fighter III'' or ''
Tekken 2 is a fighting game, the second entry in the '' Tekken'' series. It was released in arcades in 1995, and for the PlayStation in 1996. The original arcade version of the game was released in '' Tekken 5''s Arcade History mode for the PlayStation ...
''), but it beats the living daylights out of every other N64 fighter ever released." The review team for ''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The m ...
'' were more uncertain, with Crispin Boyer and Chris Johnston in particular saying that the game is decent but flawed and lacks a genuinely revolutionary touch to make it stand out. The game's scoring system was commonly cited as both the game's best feature and the one which most sets it apart from other fighting games. Critics also widely praised the ability to learn new moves and save them to Controller Pak in the Master Challenge, and the numerous modes and options in general. A few also found the variety of possible fighting styles an important aspect; '' GamePro'' commented that "You can do multi-hit combos, throws, counters, and juggles as in most fighting games, but you can also execute lock moves and holds like in a wrestling game. This spectrum of action puts ''Fighters Destiny'' in a league of its own." The graphics were generally seen as the game's weakest aspect, though still respectable. Several critics commented that the character designs are uninspired and suffer from low polygon counts and visible seams in their textures. Gerstmann defended the character design, stating that it "isn't original by any means, but it works very well." Other graphical shortcomings cited in reviews included slowdown and flat, non-interactive backgrounds. Dan Hsu of ''Electronic Gaming Monthly'' criticized the use of just two attack buttons for all the moves, saying this tends to reduce the game to a button-mashing contest. Contrarily, Schneider and '' Next Generation'' praised this configuration, stating that it still allows a wide variety of moves, and makes it unnecessary to use the
Nintendo 64 controller The Nintendo 64 controller (model number: NUS-005) is the standard game controller for the Nintendo 64 home video game console. Manufactured and released by Nintendo on June 23, 1996, in Japan, in late 1996 in North America, and 1997 in Europe, ...
's C button, which they found awkward to use in fighting games. ''Fighters Destiny'' held a 77% on the
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website GameRankings at the time of the site's 2019 closure, based on 12 reviews. ''Next Generation'' called it "the best fighter on Nintendo 64. Mastering the fighting techniques of each character is a challenge, and the depth of the single-player game is impressive. Until the arrival of ''
Tekken 3 is a fighting game, the third entry in the ''Tekken'' series. It was released to the arcades in 1997, before being ported for the PlayStation in 1998. The arcade version of the game was released in 2005 for the PlayStation 2 as part of ''Tekke ...
'' for PlayStation, ''Fighters Destiny'' is the fighting game to play." The game missed its initial Christmas release date and was greeted with lukewarm sales figures, selling only 18,000 copies in the first two months after its North American release. In an effort to boost sales, Infogrames Entertainment (the parent company of ''Fighters Destiny'' international distributor
Ocean Software Ocean Software Ltd was a British software development company that became one of the biggest European video game developers and publishers of the 1980s and 1990s. The company was founded by David Ward and Jon Woods and was based in Manchester. ...
) shaved US$20 off the price tag, dropping the game's price to US$49.99.


Sequel

A sequel to ''Fighters Destiny'', titled ''Fighter Destiny 2'' (dropping the plural form of the first word) and known in Japan as , was released in 1999-2000. Some of the characters make a second appearance in the sequel, but the majority of the cast is all new. Although the game mechanics remain unchanged, a "Fighter's Arena" mode has been added, a giant board game that allows players to build up their characters' attributes in addition to having them learn new fighting skills. There are eleven default characters in ''Fighter Destiny 2''. Ryuji makes a return, now mainly referred to by his surname Saeki, while Abdul, Meiling and Ninja appear with their original names. Pierre makes another appearance as well, but is now more flamboyant than previously. There are several new characters added, but almost all are direct replacements of previous characters and retain almost all of their moves. The newcomers are Adriana (replacing Valerie), a Samba dancer from Brazil; Federico (replacing Leon), a scientist from Italy; American pro wrestler D-Dog (replacing Bob); fashion model Kate (replacing Boro) from Great Britain; German cyborg Ziege (replacing Tomahawk); and British punk rocker Dixon, who is a new original character with a unique moveset. Like in the first game, there are five secret characters to unlock from within the various game modes, consisting of a nobleman from France named Fabien, Mou (who is very similar to Ushi), Samurai (who is similar to Robert), the Master, who once again makes an appearance, and Joker is replaced by a drag queen from the United States named Cherry.


Reception

''Fighter Destiny 2'' received more mediocre reviews than the original ''Fighters Destiny'' according to
Metacritic Metacritic is a website that aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created by Jason Dietz, Marc ...
. In Japan, however, ''Famitsu'' gave it a score of 30 out of 40. ''
Nintendo Power ''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Ninten ...
'' gave it a favorable review, over four months before the game was released Stateside.


References


External links

* * {{MobyGames, id=/n64/fighter-destiny-2, name=''Fighter Destiny 2'' 1998 video games 1999 video games 3D fighting games Fighting games Genki (company) games Ocean Software games Infogrames games Imagineer games Nintendo 64 games Nintendo 64-only games Video games developed in Japan Multiplayer and single-player video games SouthPeak Games