Fate (video Game)
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''Fate'' is a 2005 single-player
action role-playing game An action role-playing game (often abbreviated action RPG or ARPG) is a subgenre of video games that combines core elements from both the action game and role-playing genre. Definition The games emphasize real-time combat where the player h ...
originally released for the PC by WildTangent. ''Fate'' was released for the PC
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client on December 12, 2013. Three sequels—titled '' Fate: Undiscovered Realms'', '' Fate: The Traitor Soul'' and '' Fate: The Cursed King''—were released in 2008, 2009 and 2011 respectively.


Gameplay

''Fate'' is a fantasy
action role-playing game An action role-playing game (often abbreviated action RPG or ARPG) is a subgenre of video games that combines core elements from both the action game and role-playing genre. Definition The games emphasize real-time combat where the player h ...
. This type of game is also known as a
dungeon crawl A dungeon crawl is a type of scenario in fantasy role-playing games in which heroes navigate a labyrinth environment (a "dungeon"), battling various monsters, avoiding traps, solving puzzles, and looting any treasure they may find. Video games an ...
er, in which the player takes their character through progressively difficult levels of a dungeon, fighting monsters, completing quests, collecting valuable items and gold, and improving the character's attributes and skills along the way. The dungeon in ''Fate'' has a randomized layout for each level; treasures found within each level are randomized, as are the number and type of monsters. ''Fate'' is rendered fully in 3D, allowing the player to zoom in and out of the action as necessary; however, the camera can only be rotated selectively. There appears to be an effectively indefinite number of levels to the dungeon. The player is accompanied by a pet, which can initially be chosen as a dog (specifically, a terrier) or a cat. This pet fights on behalf of the player, can carry items, and can be sent back to town in order to sell unwanted findings (though it cannot collect rewards for fetch quests). If the pet's Health Points are driven down to zero (due to blows or damaging spells from enemies) it does not die, but merely flees the fight. Hence, the game's introduction describes the pet as invincible since it cannot be killed. It will still follow the character, but it will not fight until it regains some health. To fully heal their pet, the player can send it back to town, feed it healing potions or charms, or make it drink from a health fountain. The player can also transform the pet into various (and more powerful) creatures by feeding it fish, which can be caught in fishing holes found throughout the game or purchased from vendors. The time of the transformation depends on the 'size' of the fish, but a flawless fish makes the transformation permanent until the pet is fed a different fish. A "Dogfish" will make the pet return to its original form. It is also possible to get rare items from fish. A patient player who takes time to fish can make their character very wealthy and obtain top-notch gear. There is a fishing hole in the town; by selling fish that the player catches, the player can get money for purchasing better gear before braving the dungeon. The deeper the character is in the dungeon, the better items and more powerful pet transformations they can find while angling.


Player characters

When the character gains enough
experience points An experience point (often abbreviated as exp or XP) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game. Experien ...
, they are promoted to the next character level and given five Attribute points as well as two Skill points. Increasing the four attributes (Strength, Dexterity, Vitality and Magic) allow the character to wield stronger weapons, armor and magical spells, while Skills denote proficiency at certain things (Sword Skill, Charm Magic Skill, Critical Strike Skill, etc.—there are a total of 15 different Skills). There are no set
character class In tabletop games and video games, a character class is a job or profession commonly used to differentiate the abilities of different game characters. In role-playing games (RPGs), character classes aggregate several abilities and aptitudes, ...
es in ''Fate'', allowing maximum customization. Additionally, the player is rewarded with Fame points for completing side-quests and defeating enemy bosses, which contribute to the gaining of Fame levels. Four Skill Points are awarded for gaining a Fame level. Elite and Legendary items cannot be used until the player is at a certain Fame level. Certain items (i.e., weapons, armor, and jewelry) contain sockets, into which the player can put special gems in order to customize the item. Having sockets does not create higher requirements for using an item, although they make the item more valuable. Finally, a denizen of Grove, specifically a
minstrel A minstrel was an entertainer, initially in medieval Europe. It originally described any type of entertainer such as a musician, juggler, acrobat, singer or fool; later, from the sixteenth century, it came to mean a specialist entertainer who ...
, can be paid to increase the character's Fame, "allowing savvy players to buy Skill points."


Non-player characters and quests

Several townspeople of Grove offer randomized side-quests to the player. These are sometimes called fetch quests (retrieving a valuable item from the dungeon), though they often require the player to kill off all enemies of a certain type on a certain level of the dungeon or dispatch an enemy boss. Upon completion of a side-quest, the player can return to the townsperson who gave it to them, and receive a reward of Fame Points, Experience Points and gold. Sometimes a valuable item is also given as part of the reward for completing a side-quest. In the case of a fetch quest, players can always decide if they want to keep the item they were sent to retrieve or if the potential rewards for turning it in to the quest giver are more important. To keep an item from a fetch quest, the player must cancel the quest in the quest book. Other non-player townspeople include vendors, who sell arms, armor, potions, etc. In addition to the various vendors and quest givers in the town, there is also a Healer, who will bring the character's and his/her pet's Health Points up to full capacity free of charge, and an Enchanter who, for a fee, will try (sometimes unsuccessfully) to add an enchantment or a socket to an item of the player's choosing. However, once in a while, he will accidentally delete all of the item's enchantments or even put a curse on the item, reducing its usefulness. Sometimes a vendor will appear in the dungeon. Vendors have neutral status in the game, so enemies will not attack them. The player's character cannot be attacked by enemies while engaged in buying or selling with a vendor. Vendors who appear in the dungeon are Pikko the Fisherman (who will sell fish and fishing poles) and Getts the Traveler (who will sell miscellaneous items).


Death

If at any point in the game the character dies (Health Points driven down to zero) the death is not permanent. The personification of Fate appears, who resembles
the Grim Reaper Death is frequently imagined as a personified force. In some mythologies, a character known as the Grim Reaper (usually depicted as a berobed skeleton wielding a scythe) causes the victim's death by coming to collect that person's soul. Other ...
. Fate offers the player three choices: first, the character can be brought back to life at the spot where they fell, in exchange for a portion of their Experience Points and Fame Points. Second, they can be brought back to life and transported to a nearby level (one or two levels up or down) in exchange for a portion of the cuoyt spot where the character fell before the dungeon level regenerates; their gold will be waiting in a pile for them to pick up. (If the character stays out of a previously visited dungeon level for 20 minutes on the game clock, the level will be automatically refreshed with all new monsters and treasure, although the dungeon layout stays the same. Therefore, if the character died on that level and does not make it back within 20 minutes, any gold they left there when they died will be gone permanently. The 20-minute rule does not apply if the character has a portal to that level, since one end of the portal is constantly occupying the level. However, if the character has died and been transported three levels up, there will be no portal.) If none of these three options is to the player's liking, they may choose Quit and the character is effectively transported back in time to the last occasion the game loaded. However, the death is still recorded in the character's journal.


Retirement

If the player completes the main quest they received at the beginning of the game, they are given the option to retire the current character and start play over again with a descendant of the first character. The descendant gets various perks and bonuses, including one item that is handed down from its ancestor. If this family heirloom has any magical enchantments on it, they will be augmented by 25% every time the item is passed down. If a weapon or piece of armor is passed down, its damage done or defensive capabilities will be increased as well. If a player chooses not to retire, they can advance their characters and go as deep into the dungeon as they like.


Plot

The game starts in the town of Grove, where on the outskirts of town the ancient Dungeon Gate leads would-be adventurers to multiple levels of fame, fortune, and death. The player assumes the role of one of these adventurers, and is assigned a
randomized In common usage, randomness is the apparent or actual lack of pattern or predictability in events. A random sequence of events, symbols or steps often has no order and does not follow an intelligible pattern or combination. Individual rand ...
quest at the beginning of the game that will take them to approximately the 40th–50th level of the
dungeon A dungeon is a room or cell in which prisoners are held, especially underground. Dungeons are generally associated with medieval castles, though their association with torture probably belongs more to the Renaissance period. An oubliette (from ...
. Along the way, randomized side-quests are made available to the player by the townspeople of Grove. Eventually, the player completes the primary quest by defeating the randomized
boss Boss may refer to: Occupations * Supervisor, often referred to as boss * Air boss, more formally, air officer, the person in charge of aircraft operations on an aircraft carrier * Crime boss, the head of a criminal organization * Fire boss, a ...
monster.


Development

Designer and programmer Travis Baldree intended ''Fate'' to combine elements from games like '' Diablo'' and ''
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'' and make them accessible to a
casual gaming A casual game is a video game targeted at a mass market audience, as opposed to a hardcore game, which is targeted at hobbyist gamers. Casual games may exhibit any type of gameplay and genre. They generally involve simpler rules, shorter sessio ...
audience, while also maintaining a level of appeal to hardcore gamers. He eschewed a grim and gritty style, in favor of a more inviting atmosphere. Although Baldree had considered the idea for several years, production of the game began in October 2004, with a total development time of about five months. ''Fate'' offers no
multiplayer A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or ...
elements. Multiplayer was considered, but the developers could not add it because of the game's extremely short development time. Based on his work on ''Fate'', Baldree was hired by
Flagship Studios Flagship Studios was a computer game company founded by Bill Roper along with , , and David Brevik, former high level Blizzard North executives. The core personnel of Flagship Studios had been collaborating as a team since 1993 when they found ...
. By 2006 he headed a Seattle-based offshoot of the studio, developing ''
Mythos Myth is a folklore genre consisting of narratives that play a fundamental role in a society, such as foundational tales or origin myths. Since "myth" is widely used to imply that a story is not objectively true, the identification of a narrati ...
'', an online action role-playing game, with a group that included several members of the ''Fate'' team. He went on to co-found
Runic Games Runic Games was a Seattle-based American computer game company formed by Travis Baldree (creator of ''Fate''), Max Schaefer and Erich Schaefer (co-founders of Blizzard North, creators of '' Diablo''), Peter Hu, and the Flagship Studios Seattle t ...
with Max Schaefer and Erich Schaefer, two of the creators of ''Diablo''.


Music

The score for the in-game town of Grove takes from
Western classical Classical music generally refers to the art music of the Western world, considered to be distinct from Western folk music or popular music traditions. It is sometimes distinguished as Western classical music, as the term "classical music" also ...
guitar and Middle Eastern influences much as the '' Diablo'' series does. This part of the soundtrack follows a traditional Irish theme, and includes "Captain O'Kane" by famed Irish composer
Turlough O'Carolan Turlough O'Carolan ( ga, Toirdhealbhach Ó Cearbhalláin ; 167025 March 1738) was a blind Celtic harper, composer and singer in Ireland whose great fame is due to his gift for melodic composition. Although not a composer in the classical sense, ...
. Other notable tracks with
Celtic Celtic, Celtics or Keltic may refer to: Language and ethnicity *pertaining to Celts, a collection of Indo-European peoples in Europe and Anatolia **Celts (modern) *Celtic languages **Proto-Celtic language * Celtic music *Celtic nations Sports Fo ...
influence include "The Clergy's Lamentation", "Good Morning to Your Nightcap" and "Behind the Haystack". "Captain O'Kane" and "The Clergy's Lamentation" are recordings by Ensemble Galilei available on the album ''Music in the Great Hall: Instrumental Music from the Ancient Celtic Lands'', another version of "The Clergy's Lamentation" is performed by harpist Sue Richards taken from the album ''Grey Eyed Morn'', "Good Morning to Your Nightcap" and "Behind the Haystack" are from Karen Ashbrook's album ''Hills of Erin''. The serene music of Grove is contrasted by a mixture of junglelike woodwinds, frantic percussion, and ominous ambient effects heard in the game's
dungeon A dungeon is a room or cell in which prisoners are held, especially underground. Dungeons are generally associated with medieval castles, though their association with torture probably belongs more to the Renaissance period. An oubliette (from ...
. This portion of the soundtrack is original in composition and credited to sound engineer Marc Pospisil and developer Travis Baldree.


Narration

Actor Henry Dardenne is the game's
narrator Narration is the use of a written or spoken commentary to convey a story to an audience. Narration is conveyed by a narrator: a specific person, or unspecified literary voice, developed by the creator of the story to deliver information to the a ...
. He narrates the introduction sequence that details the plot of the game, as well as a variety of notifications during gameplay.


Community Content

The ''Fate'' community creates a variety of mods for other players to use. ''Fate''s developers have released tools to aid in the creation of mods and over one hundred mods exist in a community database. Mods for ''Fate'' range from simple potions and weapons to new spells and town make-overs. The community has created tutorials for creating new weapons, armor, spells, monsters, and other such items. One pitfall of these activities is the stability of the game; for this reason, it is recommended that the original game files be backed up prior to the installation of any third-party changes.


Merchandising

In December 2021, the owners of the ''Fate'' franchise's
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and
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accounts utilized reaction polls to determine which ''Fate'' character the community favored most. The most voted upon was Fate personified as shown on the game’s cover, and a limited edition
plush Plush (from French language, French ) is a textile having a cut nap (textile), nap or pile (textile), pile the same as fustian or velvet. Its softness of feel gave rise to the adjective "plush" to describe something soft or luxurious, which was e ...
of this character was later released by WildTangent as
merchandise Merchandising is any practice which contributes to the sale of products to a retail consumer. At a retail in-store level, merchandising refers to displaying products that are for sale in a creative way that entices customers to purchase more i ...
on July 15, 2022. This was announced on the
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page for the game, and the plush was successfully funded via a Makeship
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campaign.


Reception

''Fate'' was positively received by critics, garnering an average review score of 80% at
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and a score of 80/100 at
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. Greg Kasavin of
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called it "a high-quality game that delivers well on a concept that isn't ambitious but is well known for being fun and addictive," while pointing out its strong resemblance to
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's '' Diablo''. Writing for
GameSpy GameSpy was an American provider of online multiplayer and matchmaking middleware for video games founded in 1996 by Mark Surfas. After the release of a multiplayer server browser for the game, QSpy, Surfas licensed the software under the GameS ...
, William Abner praised the game as "elegantly designed" and singled out the charm and personality of the game's graphics and pet animations. Both reviewers cited ''Fate's'' low price as a selling point but criticized its lack of multiplayer features. The editors of ''
Computer Games Magazine ''Computer Games Magazine'' was a monthly computer and console gaming print magazine, founded in October 1988 as the United Kingdom publication ''Games International''. During its history, it was known variously as ''Strategy Plus'' (October 1 ...
'' presented ''Fate'' with their 2005 "Best Role-Playing Game" award. It was a runner-up for their list of the year's top 10 computer games. ''Fate'' was also a finalist for ''
PC Gamer US ''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games ma ...
''s "Best Roleplaying Game 2005" and "Best Value 2005" awards, which ultimately went to ''
Dungeon Siege II ''Dungeon Siege II'' is an action role-playing video game, the sequel to 2002's '' Dungeon Siege''. It was developed by Gas Powered Games and released in 2005. The story is a continuation of the ''Dungeon Siege'' storyline. An expansion '' Broken ...
'' and ''
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'', respectively.


References


External links


''Fate'' official portal
* {{DEFAULTSORT:Fate (video game) Role-playing video games Windows games Action role-playing video games Video games featuring protagonists of selectable gender Video games using procedural generation WildTangent games MacOS games 2005 video games Dungeon crawler video games Video games about cats Video games about dogs Video games developed in the United States Encore Software games Single-player video games