Falcon (series)
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The ''Falcon'' line of computer games is a series of simulations of the
F-16 Fighting Falcon The General Dynamics F-16 Fighting Falcon is a single-engine multirole fighter aircraft originally developed by General Dynamics for the United States Air Force (USAF). Designed as an air superiority day fighter, it evolved into a successful ...
combat aircraft. The games, mostly published by Spectrum HoloByte, were noted for their high level of realism unseen in contemporary simulation games.


Series


''F-16 Fighting Falcon''

''F-16 Fighting Falcon'' was developed by Nexa Corporation (later merged to Spectrum Holobyte) and published by ASCII Corporation in 1984 for the
MSX MSX is a standardized home computer architecture, announced by Microsoft and ASCII Corporation on June 16, 1983. It was initially conceived by Microsoft as a product for the Eastern sector, and jointly marketed by Kazuhiko Nishi, then vice-p ...
. Designed by Gilman Louie and Les Watts, it used bitmapped 3D MiG-21s as adversaries, several years before
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's '' Wing Commander'' used a similar graphics engine.
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's
Yuji Naka , credited in some games as YU2, is a Japanese video game programmer, video game designer, designer and video game producer, producer. He is the former head of the Sega studio Sonic Team, where he was the lead programmer of the original ''Sonic t ...
ported the game to the Sega Master System.


''Falcon''

''Falcon'' is the first official entry in the series. Originally developed by Sphere for
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and
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in 1987 and ported to several platforms between 1988 and 1992, the game earned commercial success and critical acclaim.


''Falcon A.T.''

''Falcon A.T.'' (PC DOS 1988), also known as ''Falcon 2'', was one of the first flight sims to use
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graphics as well as one of the earliest commercially released games to require a 286 or better PC. In comparison to the older game, this version allows external viewing of the player aircraft, enables a "head-to-head" multiplayer mode, and includes the
MiG-29 The Mikoyan MiG-29 (russian: Микоян МиГ-29; NATO reporting name: Fulcrum) is a twin-engine fighter aircraft designed in the Soviet Union. Developed by the Mikoyan design bureau as an air superiority fighter during the 1970s, the Mi ...
as an adversary. ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through ...
'' gave the game 3 stars out of 5 in their June 1992 issue.


''Falcon 3.0''

''Falcon 3.0'' was published in 1991 for
MS-DOS MS-DOS ( ; acronym for Microsoft Disk Operating System, also known as Microsoft DOS) is an operating system for x86-based personal computers mostly developed by Microsoft. Collectively, MS-DOS, its rebranding as IBM PC DOS, and a few ope ...
as the third official main entry in the series.


''Falcon 3.0'' based games

''Falcon 3.0'' was sold as being the first of a series of inter-linked military simulations that Spectrum Holobyte collectively called the "Electronic Battlefield". Two games released in this range were the 1993 flight simulators for the F/A-18 (''Falcon 3.0: Hornet: Naval Strike Fighter'') and the MiG-29 (''MiG-29: Deadly Adversary of Falcon 3.0'') that could be played as stand-alone games or integrated into "Electronic Battlefield" network games. Further games in the range were expected - rumours abounded of a simulator for the AH-64 Apache helicopter gunship, and even one or more tank simulators. The only one the company actually admitted to working on was a flight simulator of the A-10 Thunderbolt, but was never released. ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through ...
'' in November 1993 criticized ''MiG-29''s new redout/blackout model as unrealistic, and lack of fixes to existing bugs, but approved of the improved modem play and its "new set of challenges designed to broaden ''Falcon''s appeal". In a January 1994 survey of wargames the magazine gave the title four stars out of five, stating that the game was "mandatory" for serious players but not for "the casual weekend flyer". ''Computer Gaming World'' in April 1994 approved of ''Hornet''s "Excellent enemy AI" and "intense" air-to-ground combat. While citing "some irritating bugs", the magazine concluded that as "basically ''Falcon 3'' with new scenarios and a different flight model", it "will make a very welcome addition to the hard-core pilot's collection".


''Falcon 4.0'' and ''Falcon 4.0: Allied Force''

''Falcon 4.0'' was published in 1998 for
Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
as the fourth official main entry in the series. The ''Falcon 4.0'' series is one of the longest running game series in PC history to have used the same code base. The history of ''Falcon 4.0'' spans over two decades due to derivatives like ''Falcon 4.0: Allied Force'', the BMS derivative from 2012, and other variants.


Reception

The ''Falcon'' series sold 700,000 copies by January 1995; ''Falcon 3.0'' alone accounted for 400,000 sales by March 1995. Sales of the series had surpassed 900,000 copies by 2005.


References


External links

* {{DEFAULTSORT:Falcon (Computer Game) Combat flight simulators General Dynamics F-16 Fighting Falcon Golden Joystick Award winners Video games developed in the United States Video game franchises Video game franchises introduced in 1987