Fairyland Story
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is a platform arcade video game developed and published by Taito in 1985. In the game, the player controls the witch Ptolemy, with the objective being to clear the screen of all enemies. Ptolemy can use her wand to turn the enemies into large cakes, which she can then push off of platforms onto other enemies, which will squash them and award bonus points. Various Items that increase Ptolemy's projectile radius, as well as kill multiple enemies at the same time, will also appear throughout the stages. Gameplay has been compared to later Taito platform games, such as '' Bubble Bobble'' and '' The NewZealand Story''. A Japanese
MSX MSX is a standardized home computer architecture, announced by Microsoft and ASCII Corporation on June 16, 1983. It was initially conceived by Microsoft as a product for the Eastern sector, and jointly marketed by Kazuhiko Nishi, then vice-p ...
version developed and published by Hot-B was released in 1987, while an X68000 port was developed and published in 1991 by SPS. ''The Fairyland Story'' would be included in the arcade game collections '' Taito Legends 2'', '' Taito Memories Jokan, Taito Memories Pocket'', and '' Taito Legends Power-Up''. A 2003 port for Japanese mobile phones was made available through the I-mode and EZweb network services. Around 2020, the game was later re-released on
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and
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via
Arcade Archives is a series of emulated arcade games from the late 1970s, 1980s, 1990s, and early 2000s for PlayStation 4, Xbox One, Microsoft Windows, and Nintendo Switch, published by Hamster Corporation. A sub-series called is focused on rereleasing Neo Geo ...
.


Gameplay

''The Fairyland Story'' is a platform arcade game. The player controls the witch Ptolemy through a series of single-screen stages, with the objective being to defeat all of the enemies on each screen. Ptolemy's main weapon is her projectile magic, which will temporarily transform the enemies into large cakes. While in a "caked" form, the enemies can be destroyed either by further magic attacks or by being dropped off a platform, possibly squashing other enemies below. Squashing more than one enemy results in an award of more points and, sometimes, in extra bonuses. 2000 points are awarded for squashing an enemy below a cake, with each additional enemy doubling the number of points awarded. If two or more enemies are killed at once in one spot, a coin will appear in that spot, which may be collected for additional points, and if more are collected, will multiply in points, so as long the player doesn't lose a life. Ptolemy's enemies are based upon typical fantasy beings - these include Orcs, pig-like soldiers, Salamanders, dragon-like creatures that can breathe fire, Wizards, mages that can make Ptolemy shrink and disappear, Clerics, bishops who can multiply themselves, Golems, and Wraiths, hooded creatures can phase through Ptolemy's magic. If Ptolemy takes too long to clear a level of a last remaining enemy, eventually that enemy will disappear without an award of points. If, however, Ptolemy takes too long to clear more than one enemy from the level, a flying devil, named Horned, appears to kill Ptolemy. The devil is invulnerable to Ptolemy's magic, and the only way to survive is for Ptolemy to kill all remaining enemies. Ptolemy's deaths are animated in different ways, depending on the enemy who kills her. She can sometimes collect some utility bonuses which increase her power and range of her magic for a short while or offensive bonuses that, most usually, result in the cake-ification and destruction of all on-screen enemies. At various intervals between levels, an intermission screen appears during the game showing Ptolemy riding on the back of a large, wingless blue dragon named Rodemy. A message appears on each of these intermission screens, either congratulating the player or warning of some hazard in the next level.


Development and release

''The Fairyland Story'' was released by Taito in Japan in July 1985 and in North America later that year. It was designed by Hiroshi "ONIJUST" Tsujino, best known for designing ''
The Ninja Warriors is a side-scrolling beat 'em up video game developed and released by Taito in 1987. The original arcade game situated one display in between projected images of two other displays, creating the appearance of a triple-wide screen. Ports were rel ...
'', with music composed by Tadashi Kimijima. While working at Taito's Yokohama Institute, Tsujino drafted an idea for a game where the player had to defeat enemies by crushing them under large cakes, which he claims to be partly inspired by his addiction to Namco's '' Dig Dug''. Early versions of the game were said to have been "monotonous" and left Tsujino largely unhappy with the outcome — being inspired by Broderbund's '' Lode Runner'' for the
Apple II The Apple II (stylized as ) is an 8-bit home computer and one of the world's first highly successful mass-produced microcomputer products. It was designed primarily by Steve Wozniak; Jerry Manock developed the design of Apple II's foam-m ...
, he gave the game a larger emphasis on strategy and memorization, featuring reworked stage designs. The game's final boss took a week to complete. Executives at Taito were against the idea of the game having an ending and demanded that the team remove it, however Tsujino ignored their request.


Conversions

An
MSX MSX is a standardized home computer architecture, announced by Microsoft and ASCII Corporation on June 16, 1983. It was initially conceived by Microsoft as a product for the Eastern sector, and jointly marketed by Kazuhiko Nishi, then vice-p ...
port, developed and published by Hot-B, was released around 1987. This port featured new stages not found in the arcade version. The port also featured two new enemies, the Iron Golem, which is the same as the Golem enemy but immune to Ptolemy's magic, and Fleck, an enemy that can use the same magic as Ptolemy. Later, a Sharp X68000 port was developed and published by SPS, and was released around 1991. Unlike the MSX port, however, this was a more straightforward port of the arcade version. It added several features not found in the original arcade version, like level progress and high score saving, and the choice between two soundtracks, the choices being an emulation of the original soundtrack, or a remixed soundtrack. In 2003, a port was made available for Japanese mobile phones via the I-mode and EZweb network services. Not much information is known about this port besides some screenshots, and some of the music from this port appearing in a soundtrack album for mobile games made by Taito. Emulated versions of the original arcade version would later be included on the arcade collections '' Taito Legends 2'', '' Taito Memories Jokan,'' '' Taito Memories Pocket'', and '' Taito Legends Power-Up.'' On December 3, 2020, a port of the game was released worldwide on
Nintendo Switch The is a hybrid video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. The console itself is a Tablet computer#Gaming tablet, tablet that can either be docking station, docked for use as a home video ...
and
PlayStation 4 The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013 in ...
as part of the
Arcade Archives is a series of emulated arcade games from the late 1970s, 1980s, 1990s, and early 2000s for PlayStation 4, Xbox One, Microsoft Windows, and Nintendo Switch, published by Hamster Corporation. A sub-series called is focused on rereleasing Neo Geo ...
initiative by Hamster Corporation. This port features online leaderboards and new gameplay modes. A NES version of the game developed by TOSE was set to be released in 1986, but it was cancelled.


Reception and legacy

Retrospective views on ''The Fairyland Story'' have been mixed to positive. A mini review of the game in a ''The NewZealand Story'' retrospective in an issue of '' Retro Gamer'' claimed the game as "nothing special" due to its level designs and simplistic gameplay mechanics. ''PlayStation Official Magazine - UK'', while reviewing ''Taito Legends Power Up'', unfavorably compared it to ''
Parasol Stars is a video game by Taito released in 1991. It is a sequel to ''Rainbow Islands'' and the third game in the ''Bubble Bobble'' series. Gameplay Bubby and Bobby (the characters' human names) star once again as the main characters, retaining their ...
'', referring to it as a "dress rehearsal" for ''Parasol Stars''. However, it was praised for the fact that one could "turn the Pope into a muffin and push him off a ledge". When criticizing the fact that ''Bubble Bobble'' was a locked game in ''Taito Memories Jokan'', ''Hardcore Gamer'' said that while one could "make do" with it and ''
Don Doko Don is a platform arcade game developed and released by Taito in 1989. In the game, the player(s) control two lumberjacks, Bob and Jim, with the objective being to clear the screen of all the enemies. Bob and Jim use their mallets to stun the enemies ...
,'' ultimately stated that it was "decaf when you want espresso". When reviewing ''Taito Legends 2'', '' Eurogamer'' wrote that the game was "hugely additive", although criticized it for the lack of co-op play. A more in-depth retrospective review on the game by ''Hardcore Gaming 101'' was more positive, praising the game for its detailed graphics (for the time) and its risk-versus-reward gameplay elements. While criticizing the game for being too punishing for beginner players, and for denying players the right to continue on rounds 99 through 101, ended that the game was "highly recommended" for people that are "into cute platformer games and/or ''Bubble Bobble''-like games". However, it was noted that the Sharp X68000 version was the best way to play the game, due to the addition of the save system, as well as the fact that it lets players continue anytime they liked. ''The Fairyland Story'' is often considered to be one of the spiritual predecessors to ''Bubble Bobble'', mostly due to the similar gameplay mechanics. Gameplay elements and power-ups from ''The Fairyland Story'' would later be used in ''The NewZealand Story''. A block formation that resembles Ptolemy appears as a hidden level in ''The NewZealand Story''. A hidden world in ''Rainbow Islands'', called Magical Island, is based on ''The Fairyland Story''. The Worm enemy would later appear in both ''Don Doko Don'' and ''
Don Doko Don 2 ''Don Doko Don 2'' (ドンドコドン2) is a side-scrolling 2D platform game, developed by Natsume and published by Taito, which was only released in Japan in 1992. It is the sequel to the arcade game '' Don Doko Don''. The game was released a ...
''.


Notes


References


External links


''The Fairyland Story''
at the International Arcade Museum {{DEFAULTSORT:Fairyland Story 1985 video games Arcade video games Cancelled Nintendo Entertainment System games Mobile games MSX games Multiplayer and single-player video games Nintendo Switch games Platform games PlayStation 4 games X68000 games Video games featuring female protagonists Video games about witchcraft Video games about magic Windows games Taito arcade games Video games developed in Japan Hamster Corporation games