FASTT Math
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FASTT Math (acronym for ''Fluency and Automaticity through Systematic Teaching Technology'') is a mathematic
educational software Educational software is a term used for any computer software which is made for an educational purpose. It encompasses different ranges from language learning software to classroom management software to reference software. The purpose of all t ...
developed and released by
Scholastic Corporation Scholastic Corporation () is an American multinational publishing, education, and media company that publishes and distributes books, comics, and educational materials for schools, parents, and children. Products are distributed via retail and on ...
in 2005.


Design

The software comes in two variations one which is used by students and another used by teachers for managing and administering the program. The program gauges students understanding and fluency in math then provides linear instruction and assessments based on the student's skill. FASTT Math allows students to customize their interface based on unlocking different skins, based their skill level and proficiency in solving equations in the program's assessments. The software encourages daily use and provides regular assessments to determine the users skill level which is then rewarded, and allows for further progression through the program. The default program provides users with one lesson per day, however does allow for alterations to the default regime by the program's administrative variation.


FASTT Math Next Generation

In 2012, Scholastic released an
iPad The iPad is a brand of iOS and iPadOS-based tablet computers that are developed by Apple Inc. The iPad was conceived before the related iPhone but the iPhone was developed and released first. Speculation about the development, operating s ...
based
iOS iOS (formerly iPhone OS) is a mobile operating system created and developed by Apple Inc. exclusively for its hardware. It is the operating system that powers many of the company's mobile devices, including the iPhone; the term also includes ...
app called ''Sushi Monster'' to serve as a preview for FASTT Math Next Generation, the app's features would test students on their mathematical knowledge in
addition Addition (usually signified by the Plus and minus signs#Plus sign, plus symbol ) is one of the four basic Operation (mathematics), operations of arithmetic, the other three being subtraction, multiplication and Division (mathematics), division. ...
and
multiplication Multiplication (often denoted by the cross symbol , by the mid-line dot operator , by juxtaposition, or, on computers, by an asterisk ) is one of the four elementary mathematical operations of arithmetic, with the other ones being additi ...
. After releasing the app,
Houghton Mifflin Harcourt Houghton Mifflin Harcourt (; HMH) is an American publisher of textbooks, instructional technology materials, assessments, reference works, and fiction and non-fiction for both young readers and adults. The company is based in the Financial Dist ...
released the full official version of FASTT Math Next Generation, with expanded use for Android devices and computer, with a target audience of users ranging from grade 2 to grade 9. Along with its digital programs, FASTT Math Next Generation also created corresponding worksheets covering material from the digital program.


Reception

In December 2011, the
Eastern Michigan University Eastern Michigan University (EMU, Eastern Michigan or simply Eastern), is a public research university in Ypsilanti, Michigan. Founded in 1849 as Michigan State Normal School, the school was the fourth normal school established in the United Sta ...
created an evaluation on FASTT Math based on a study conducted by the university to determine the effectiveness of FASTT Math in increasing student automaticity with equations. The study was conducted at two different
primary schools A primary school (in Ireland, the United Kingdom, Australia, Trinidad and Tobago, Jamaica, and South Africa), junior school (in Australia), elementary school or grade school (in North America and the Philippines) is a school for primary ed ...
, at the first school a fourth grade class was selected to use FASTT Math while the fifth and sixth grade classes stood as
control groups In the design of experiments, hypotheses are applied to experimental units in a treatment group. In comparative experiments, members of a control group receive a standard treatment, a placebo, or no treatment at all. There may be more than one t ...
, while the second school its fourth grade class was selected to be the control group while the fifth and sixth grade classes were selected to use FASTT Math. The study found that the fourth grade control group that did not use FASTT Math showed more growth than the fifth and sixth grade students that did not use the FASTT Math program, by nearly eight facts on average. However sixth grade students that did use the FASTT Math program showed the most notable improvement out of the other tested groups that did use it.


References

{{reflist 2005 video games Android (operating system) games Children's educational video games IOS games Mathematical education video games Video games developed in the United States Windows games