F.E.A.R. (video Game Series)
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''F.E.A.R.'' is a
first-person shooter First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the pl ...
psychological horror video game series created by Craig Hubbard in 2005. Released on
Microsoft Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
,
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed by Sony Interactive Entertainment, Sony Computer Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on Novemb ...
, and
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generation ...
, there are three main games in the series; ''
F.E.A.R. ''F.E.A.R.'' is a first-person shooter psychological horror video game series created by Craig Hubbard in 2005. Released on Microsoft Windows, PlayStation 3, and Xbox 360, there are three main games in the series; '' F.E.A.R.'' (2005), '' F.E.A ...
'' (2005), '' F.E.A.R. 2: Project Origin'' (2009), and ''
F.E.A.R. 3 ''F.E.A.R. 3'' (stylized as ''F.3.A.R.'') is a first-person shooter psychological horror video game for Microsoft Windows, Xbox 360, and PlayStation 3. It is the third game in the '' F.E.A.R.'' series. Developed by Day 1 Studios and published by ...
'' (2011). There are also two standalone expansion packs for the first game; ''
F.E.A.R. Extraction Point ''F.E.A.R. Extraction Point'' is the first standalone expansion pack for the first-person shooter psychological horror video game '' F.E.A.R. First Encounter Assault Recon''. Developed by TimeGate Studios and originally published by Vivendi G ...
'' (2006) and ''
F.E.A.R. Perseus Mandate ''F.E.A.R. Perseus Mandate'' is the second standalone expansion pack for the first-person shooter psychological horror video game '' F.E.A.R. First Encounter Assault Recon''. Developed by TimeGate Studios and originally published by Vivendi Gam ...
'' (2007), but these games are no longer considered canon, as their plots were ignored in ''Project Origin'' and ''F.E.A.R. 3''. In 2014, ''F.E.A.R. Online'', a free-to-play game, was released, but the servers were shut down in 2015 with the game still in
open beta A software release life cycle is the sum of the stages of development and maturity for a piece of computer software ranging from its initial development to its eventual release, and including updated versions of the released version to help impro ...
.
Monolith Productions Monolith Productions, Inc. is an American video game developer based in Kirkland, Washington. The company has been a subsidiary of Warner Bros. Interactive Entertainment since August 2004. History Monolith Productions was founded on October ...
developed the original game and ''Project Origin'';
Day 1 Studios Wargaming Chicago-Baltimore (formerly Meyer/Glass Interactive, L.L.C., Day 1 Studios, LLC and Wargaming West Corporation) is an American game developer that operates in Chicago, Illinois and Hunt Valley, Maryland. History They worked in tandem ...
developed ''F.E.A.R. 3'';
TimeGate Studios TimeGate Studios was an American video game developer based in Sugar Land, Texas. The company, which was founded in 1998, released eight titles before closing in 2013. History TimeGate Studios was founded in 1998 by Alan and Adel Chaveleh, who r ...
developed ''Extraction Point'' and ''Perseus Mandate''; Inplay Interactive developed ''F.E.A.R. Online''. Initially, the series' publishing rights were owned by Vivendi Games, who published the original game and the two expansions under the Sierra Entertainment label. In 2008,
Warner Bros. Interactive Entertainment Warner Bros. Interactive Entertainment (WBIE; also known as Warner Bros. Games or WB Games) is an American video game publisher based in Burbank, California, and part of the newly-formed Global Streaming and Interactive Entertainment unit of ...
acquired the publishing rights and went on to publish ''Project Origin'' and ''F.E.A.R. 3''. Aeria Games published ''F.E.A.R. Online'' under license from Warner. The original game is set in the city of Fairport in 2025 and follows the fictional F.E.A.R. (First Encounter Assault Recon) unit, an elite group in the
United States Army The United States Army (USA) is the land service branch of the United States Armed Forces. It is one of the eight U.S. uniformed services, and is designated as the Army of the United States in the U.S. Constitution.Article II, section 2, cla ...
tasked with investigating supernatural phenomena, as they probe a private military company's secret research program, which has resulted in the unintended release of a dangerous and powerful psychic. The player takes on the role of the unit's newest recruit, Point Man, as he faces down not only the psychic, but so too a lethal and unpredictable paranormal menace in the form of a young girl, Alma Wade. ''Project Origin'' is set immediately after the conclusion of the first game, and follows Sgt. Micheal Becket of Delta Force, who awakens in a strange hospital only to find that Alma, now free from her confinements, has taken a keen interest in him. ''F.E.A.R. 3'' takes place nine months after the conclusion of ''Project Origin''. Alma's pregnancy is nearing its end, and when a resurrected Paxton Fettel (the psychic from the first game) rescues Point Man from captivity, the two head back to Fairport, with Point Man determined to prevent Alma from giving birth. Fettel, however, has an entirely different motive. All ''F.E.A.R.'' games are first-person shooters and feature several common guns, projectiles, and
game mechanics In tabletop games and video games, game mechanics are the rules or ludemes that govern and guide the player's actions, as well as the game's response to them. A rule is an instruction on how to play, a ludeme is an element of play like the L-shap ...
, the most notable of which is " reflex time" (a slow motion technique that allows players to aim and shoot in real-time). With the exception of ''F.E.A.R. 3'', the campaign in each game is
single player A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usuall ...
-only. ''F.E.A.R. 3'' can be played in either single-player or co-op mode. ''F.E.A.R. 3'' is also the only game to offer the player a choice as to the
playable character A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
. Critical reactions to the games have been mixed, although leaning positive. The original game received very strong reviews and went on to be celebrated as a defining title in the FPS genre, both for its mechanics and its innovations in AI technology. Subsequent games were not as well-received; whilst their mechanics were generally lauded, a common complaint has been that the series' psychological horror elements have lost potency with each entry. The original game sold very well, but after ''F.E.A.R. 3'' failed to meet commercial expectations, the mainline series has been on hiatus.


Games

* '' F.E.A.R. First Encounter Assault Recon'' was developed by
Monolith Productions Monolith Productions, Inc. is an American video game developer based in Kirkland, Washington. The company has been a subsidiary of Warner Bros. Interactive Entertainment since August 2004. History Monolith Productions was founded on October ...
for
Microsoft Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
and published by Vivendi Games, under the Sierra Entertainment label. Released in October 2005, it was made available in both a standard edition and a ''Director's Edition'', which included both a
CD-ROM A CD-ROM (, compact disc read-only memory) is a type of read-only memory consisting of a pre-pressed optical compact disc that contains data. Computers can read—but not write or erase—CD-ROMs. Some CDs, called enhanced CDs, hold both comput ...
and
DVD The DVD (common abbreviation for Digital Video Disc or Digital Versatile Disc) is a digital optical disc data storage format. It was invented and developed in 1995 and first released on November 1, 1996, in Japan. The medium can store any kin ...
version of the game, a
Dark Horse A dark horse is a previously lesser-known person or thing that emerges to prominence in a situation, especially in a competition involving multiple rivals, or a contestant that on paper should be unlikely to succeed but yet still might. Origin Th ...
comic prequel, a live-action prequel, a "Making of ''F.E.A.R.''" documentary, a one-hour "Developers' commentary", and an episode of a promotional
machinima Machinima, originally machinema () is the use of real-time computer graphics engines to create a cinematic production. Most often, video games are used to generate the computer animation. The word "machinima" is a portmanteau of the words ''ma ...
. It was ported to the
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generation ...
in October 2006 and to the
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed by Sony Interactive Entertainment, Sony Computer Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on Novemb ...
in April 2007, with both ports developed by
Day 1 Studios Wargaming Chicago-Baltimore (formerly Meyer/Glass Interactive, L.L.C., Day 1 Studios, LLC and Wargaming West Corporation) is an American game developer that operates in Chicago, Illinois and Hunt Valley, Maryland. History They worked in tandem ...
and published by Vivendi. In March 2007, ''F.E.A.R. Gold Edition'' was released on PC, containing all the content from the ''Director's Edition'', plus the ''Extraction Point'' expansion pack. In November, ''F.E.A.R. Platinum Collection'' was released, containing all the content from the ''Gold Edition'' plus the ''Perseus Mandate'' expansion pack. The complete ''F.E.A.R.'' series was released on
Steam Steam is a substance containing water in the gas phase, and sometimes also an aerosol of liquid water droplets, or air. This may occur due to evaporation or due to boiling, where heat is applied until water reaches the enthalpy of vaporization ...
in July 2012, the ''Platinum Collection'' was released on
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in February 2015, and the entire franchise was added to Microsoft's
backward compatibility Backward compatibility (sometimes known as backwards compatibility) is a property of an operating system, product, or technology that allows for interoperability with an older legacy system, or with input designed for such a system, especially i ...
program, making the games playable on the
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and
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, in November 2021. * ''
F.E.A.R. Extraction Point ''F.E.A.R. Extraction Point'' is the first standalone expansion pack for the first-person shooter psychological horror video game '' F.E.A.R. First Encounter Assault Recon''. Developed by TimeGate Studios and originally published by Vivendi G ...
'', a standalone expansion pack for the original game, was developed by
TimeGate Studios TimeGate Studios was an American video game developer based in Sugar Land, Texas. The company, which was founded in 1998, released eight titles before closing in 2013. History TimeGate Studios was founded in 1998 by Alan and Adel Chaveleh, who r ...
and published by Vivendi, under the Sierra Entertainment label. Originally released for PC in October 2006, it was later included in both the ''Gold Edition'' and ''Platiunum Collection'' re-releases of the game. It was released for Xbox 360 in November 2007, although was only available bundled with the ''Perseus Mandate'' expansion, under the collective name ''F.E.A.R. Files''. The complete ''F.E.A.R.'' series was released on Steam in July 2012, the ''Platinum Collection'' was released on GOG.com in February 2015, and the entire franchise was added to Microsoft's backward compatibility in November 2021. * ''
F.E.A.R. Perseus Mandate ''F.E.A.R. Perseus Mandate'' is the second standalone expansion pack for the first-person shooter psychological horror video game '' F.E.A.R. First Encounter Assault Recon''. Developed by TimeGate Studios and originally published by Vivendi Gam ...
'', a second standalone expansion pack for the original game, was developed by TimeGate Studios and published by Vivendi, under the Sierra Entertainment label. Released for PC and Xbox in November 2007, it was made available for PC in both a standard edition and as part of the ''Platiunum Collection'' re-release of the game. On Xbox 360, it was only available bundled with the ''Extraction Point'' expansion, under the collective name ''F.E.A.R. Files''. The complete ''F.E.A.R.'' series was released on Steam in July 2012, the ''Platinum Collection'' was released on GOG.com in February 2015, and the entire franchise was added to Microsoft's backward compatibility in November 2021. * '' F.E.A.R. 2: Project Origin'', which ignores the events of both expansions, was developed by Monolith for Microsoft Windows, PlayStation 3, and Xbox 360, and was published by
Warner Bros. Interactive Entertainment Warner Bros. Interactive Entertainment (WBIE; also known as Warner Bros. Games or WB Games) is an American video game publisher based in Burbank, California, and part of the newly-formed Global Streaming and Interactive Entertainment unit of ...
in February 2009. In September 2009, Monolith released a single-player DLC pack, ''F.E.A.R. 2: Reborn'', which continued the story. The complete ''F.E.A.R.'' series was released on Steam in July 2012, both ''Project Origin'' and ''Reborn'' were made available on GOG.com in March 2015, and the entire franchise was added to Microsoft's backward compatibility in November 2021. * ''
F.E.A.R. 3 ''F.E.A.R. 3'' (stylized as ''F.3.A.R.'') is a first-person shooter psychological horror video game for Microsoft Windows, Xbox 360, and PlayStation 3. It is the third game in the '' F.E.A.R.'' series. Developed by Day 1 Studios and published by ...
'' was developed by Day 1 Studios for Microsoft Windows, PlayStation 3, and Xbox 360, and was published by Warner Bros. Interactive Entertainment in June 2011. It was released on Steam in July 2012 as part of the complete ''F.E.A.R.'' series. The entire ''F.E.A.R.'' franchise, including ''F.E.A.R. 3'', was added to Microsoft's backward compatibility in November 2021. * ''F.E.A.R. Online'', a free-to-play online multiplayer shooter, was developed by InPlay Interactive and published by Aeria Games, under license from Warner Bros. Interactive Entertainment. The storyline of the game runs parallel to ''Project Origin''. It entered closed beta in May 2014, and open beta in October. The servers were shut down in May 2015 with the game still in open beta.


Gameplay overview

All games in the ''F.E.A.R.'' series are
first-person shooter First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the pl ...
s and all share multiple
game mechanics In tabletop games and video games, game mechanics are the rules or ludemes that govern and guide the player's actions, as well as the game's response to them. A rule is an instruction on how to play, a ludeme is an element of play like the L-shap ...
. In the first game and ''
F.E.A.R. Extraction Point ''F.E.A.R. Extraction Point'' is the first standalone expansion pack for the first-person shooter psychological horror video game '' F.E.A.R. First Encounter Assault Recon''. Developed by TimeGate Studios and originally published by Vivendi G ...
'', the only
playable character A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
is Point Man; in ''
F.E.A.R. Perseus Mandate ''F.E.A.R. Perseus Mandate'' is the second standalone expansion pack for the first-person shooter psychological horror video game '' F.E.A.R. First Encounter Assault Recon''. Developed by TimeGate Studios and originally published by Vivendi Gam ...
'', the player controls an unnamed F.E.A.R. sergeant; in '' F.E.A.R. 2: Project Origin'', the player controls Sgt. Michael Becket of Delta Force; in ''
F.E.A.R. 3 ''F.E.A.R. 3'' (stylized as ''F.3.A.R.'') is a first-person shooter psychological horror video game for Microsoft Windows, Xbox 360, and PlayStation 3. It is the third game in the '' F.E.A.R.'' series. Developed by Day 1 Studios and published by ...
'', which can be played in either
single player A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usuall ...
or co-op modes, the player can control both Point Man and Paxton Fettel, one of the antagonists of the original game. When the player is controlling Point Man, the sergeant, or Becket, gameplay is very similar, irrespective of which game is being played. Common weaponry across all games includes
handgun A handgun is a short- barrelled gun, typically a firearm, that is designed to be usable with only one hand. It is distinguished from a long gun (i.e. rifle, shotgun or machine gun, etc.), which needs to be held by both hands and also braced ...
s, assault rifles,
submachine gun A submachine gun (SMG) is a magazine-fed, automatic carbine designed to fire handgun cartridges. The term "submachine gun" was coined by John T. Thompson, the inventor of the Thompson submachine gun, to describe its design concept as an autom ...
s,
shotgun A shotgun (also known as a scattergun, or historically as a fowling piece) is a long gun, long-barreled firearm designed to shoot a straight-walled cartridge (firearms), cartridge known as a shotshell, which usually discharges numerous small p ...
s,
sniper rifle A sniper rifle is a high-precision, long-range rifle. Requirements include accuracy, reliability, mobility, concealment and optics for anti-personnel, anti-materiel and surveillance uses of the military sniper. The modern sniper rifle is a por ...
s, nail guns, and
rocket launcher A rocket launcher is a weapon that launches an unguided, rocket-propelled projectile. History The earliest rocket launchers documented in imperial China consisted of arrows modified by the attachment of a rocket motor to the shaft a few in ...
s. Other weapons available in the games include repeating cannons, particle beams, miniguns, laser carbines,
grenade launcher A grenade launcher is a weapon that fires a specially-designed large-caliber projectile, often with an explosive, smoke or gas warhead. Today, the term generally refers to a class of dedicated firearms firing unitary grenade cartridges. The mos ...
s,
night vision Night vision is the ability to see in low-light conditions, either naturally with scotopic vision or through a night-vision device. Night vision requires both sufficient spectral range and sufficient intensity range. Humans have poor night vi ...
rifles, lightning arcs,
flamethrower A flamethrower is a ranged incendiary device designed to project a controllable jet of fire. First deployed by the Byzantine Empire in the 7th century AD, flamethrowers saw use in modern times during World War I, and more widely in World ...
s, pulse rifles, and machine pistols. The player also has access to various projectiles. Frag genades are common across all games, whilst other types of projectiles include proximity grenades, remote bombs, deplyable turrets,
incendiary grenades Incendiary means "capable of causing fire". It may also refer to: * Incendiary device, a device designed to cause fires * Incendiary ammunition, a projectile designed to set fire to a target * Incendiary (novel), ''Incendiary'' (novel), a novel by ...
, shock grenades (electricity-based), flash bangs, and zap grenades (electricity-based). Point Man, the sergeant, and Becket also have limited melee abilities; punch, kick, jumping kick, sliding tackle, and using the butts of their guns in
hand-to-hand combat Hand-to-hand combat (sometimes abbreviated as HTH or H2H) is a physical confrontation between two or more persons at short range (grappling distance or within the physical reach of a handheld weapon) that does not involve the use of weapons.Huns ...
. In ''F.E.A.R. 3'', Point Man also has a knife for use in close combat. A prominent gameplay element in all ''F.E.A.R.'' games is " reflex time"; an ability which slows down the game world while still allowing the player to aim and react at normal speeds. This effect is used to simulate the player character's superhuman
reflex In biology, a reflex, or reflex action, is an involuntary, unplanned sequence or action and nearly instantaneous response to a stimulus. Reflexes are found with varying levels of complexity in organisms with a nervous system. A reflex occurs ...
es, and is represented by stylized visual effects, such as bullets in flight that cause air distortion or interact with the game's particle system. In all games, the duration which reflex time lasts is limited, determined by a meter which slowly fills up automatically when the ability is not being used. In all games except ''F.E.A.R. 3'', the player can permanently increase the size of the reflex meter by picking up reflex boosters. In ''F.E.A.R. 3'', the player only has access to reflex time when playing as Point Man. When playing as Fettel, the player has access to a
possession Possession may refer to: Law * Dependent territory, an area of land over which another country exercises sovereignty, but which does not have the full right of participation in that country's governance * Drug possession, a crime * Ownership * ...
ability which allows Fettel to take control of an enemy NPC, who then becomes the playable character. When Fettel possesses an NPC, he gains access to any abilities and weaponry wielded by that individual, meaning that although the player cannot use guns when playing directly as Fettel, they can use guns when Fettel possesses gun-wielding enemies. Once in possession of an NPC, the player has a limited amount of time before the possession ends and the player returns to controlling Fettel. The player also has the option to manually end possession at any time. The player can permanently increase the size of the reflex time/possession meter via the game's
ranking system A ranking is a relationship between a set of items such that, for any two items, the first is either "ranked higher than", "ranked lower than" or "ranked equal to" the second. In mathematics, this is known as a weak order or total preorder of ...
, which is based on completing various challenges. Completing a challenge awards
points Point or points may refer to: Places * Point, Lewis, a peninsula in the Outer Hebrides, Scotland * Point, Texas, a city in Rains County, Texas, United States * Point, the NE tip and a ferry terminal of Lismore, Inner Hebrides, Scotland * Point ...
, and when enough points have been accrued, the player's rank increases. Each rank progression gives the player an award, such as increasing the size of the meter, unlocking new melee abilities, increasing ammo and grenade capacity, or allowing the player's health to regenerate faster. Introduced in ''Project Origin'' is the ability to use a heavily armored
mechs In science fiction, or mechs are giant robots or machines controlled by people, typically depicted as humanoid walking vehicles. The term was first used in Japanese (language), Japanese after shortening the English loanword or , but the mean ...
, called an Elite Power Armor (EPA) in-game. In ''Project Origin'', EPAs are armed with two miniguns and two shoulder mounted rocket launchers. Ammo for each is infinite, but the miniguns overheat if fired continuously, and require a short cool-down period. Similarly, the rocket launchers require a moment to arm. EPAs also have fully regenerative health and an optional night vision display that allows the player to easily discern heat signatures. In ''F.E.A.R. 3'', there are two types of mech available; the REV9 Powered Armor and the Enhanced Power Armor (EPA). The REV9 is armed with two burst cannons and a head-mounted raygun. The EPA has two miniguns and a shoulder-mounted rocket launcher. Ammo is infinite for all weapons, but the cannons/miniguns overheat if fired continuously, and require a short cool-down period. Similarly, the raygun/rocket launchers require a moment to arm. Both mechs also have fully regenerative health and shields, which can significantly reduce incoming damage. However, when the shields are deployed, the rocket launchers cannot be used. Unique to ''F.E.A.R. 3'' is an active
cover system A cover system is a video game gameplay mechanic that allows a virtual avatar to hide from and avoid dangers, usually in a three-dimensional world. This method is a digital adaptation of the real-life military tactic of taking cover behind obst ...
. When cover is available to the player, a command prompt will appear on-screen, allowing the player to snap to cover. Once in cover, the player can peer around or over their cover and can move around to a limited degree while staying snapped. If another piece of cover is nearby, the player can move from one piece to the other without having to leave cover. Players can also vault over cover and automatically spin 180 degrees to face in the opposite direction and target any enemies who have emerged behind them.


Multiplayer

The original game's
multiplayer A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or ...
features
deathmatch Deathmatch, also known as free-for-all, is a gameplay mode integrated into many shooter games, including first-person shooter (FPS), and real-time strategy (RTS) video games, where the goal is to kill (or "frag") the other players' characters a ...
, team deathmatch, elimination, team elimination, capture the flag, "Control", and "Conquer All". It also features game types specifically designed to allow players to use reflex time; SlowMo deathmatch, team SlowMo deathmatch, and SlowMo capture the flag. These game types feature a reflex time
power-up In video games, a power-up is an object that adds temporary benefits or extra abilities to the player character as a game mechanic. This is in contrast to an item, which may or may not have a permanent benefit that can be used at any time chosen ...
, which only one player can carry at a time, and when it is fully charged (it charges when it is being carried) that player can activate it and give themselves (and the rest of their team, if applicable) a considerable speed advantage over opposing players. However, whoever is carrying the power-up will have a bluish glow and will be permanently visible on all players'
mini-map A mini-map or minimap is a miniature map that is often placed at a screen corner in video games to aid players in orienting themselves within the game world. They are often only a small portion of the screen and must be selective in what details ...
s. In August 2006, ''F.E.A.R.''s multiplayer component was re-released on PC as a free download under the name ''F.E.A.R. Combat''. Incorporating the latest multiplayer patches, all ten gameplay modes, and all nineteen maps, ''F.E.A.R. Combat'' was compatible with the original PC retail edition's multiplayer, meaning those with only the download could play with those who own the full game. ''Project Origin''s multiplayer features deathmatch, team deathmatch, "Control", "Armored Front" (similar to Control, but control points must be captured in a specific order, and each team also has access to an EPA), "Failsafe" (one team is tasked with planting and detonating a bomb, the other team with preventing them), "Blitz" (a capture the flag game), and SloMo Deathmatch. ''F.E.A.R. 3''s multiplayer features four different multiplayer modes. In "Soul King", all players have the possession ability and are unable to bear arms. To win, the player must possess enemy NPCs and collect their souls; the winner is the player with the most souls at the end of the match. In "Contractions", players must defend a base against a series of increasingly difficult enemy waves. In "F**king Run!", players must fight their way through enemies as they move towards an extraction point, all while running from Alma's "Wall of Death". If a player is killed by an NPC, their teammates can revive them, but if the Wall consumes any one player, the game is over for all players. In "Soul Survivor", players defend against waves of enemies, but in this mode, one of the players is randomly corrupted at the commencement of the game, and that player's goal is to possess the other players before the time limit expires. When a player is possessed, they too become corrupted and work to possess the remaining players. To win the game, a player must survive until the end of the round without being possessed.


Development


''F.E.A.R.''

''
F.E.A.R. ''F.E.A.R.'' is a first-person shooter psychological horror video game series created by Craig Hubbard in 2005. Released on Microsoft Windows, PlayStation 3, and Xbox 360, there are three main games in the series; '' F.E.A.R.'' (2005), '' F.E.A ...
'' was announced for
Microsoft Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
at E3 2003. The foundational concept was to make a game where the player felt like the hero of an
action film Action film is a film genre in which the protagonist is thrust into a series of events that typically involve violence and physical feats. The genre tends to feature a mostly resourceful hero struggling against incredible odds, which include life ...
. This led to the development of reflex time, with
Writer A writer is a person who uses written words in different writing styles and techniques to communicate ideas. Writers produce different forms of literary art and creative writing such as novels, short stories, books, poetry, travelogues, p ...
,
director Director may refer to: Literature * ''Director'' (magazine), a British magazine * ''The Director'' (novel), a 1971 novel by Henry Denker * ''The Director'' (play), a 2000 play by Nancy Hasty Music * Director (band), an Irish rock band * ''Di ...
, and
lead designer Game design is the art of applying design and aesthetics to create a game for entertainment or for educational, exercise, or experimental purposes. Increasingly, elements and principles of game design are also applied to other interactions, in ...
Craig Hubbard stating that he wanted "to make combat as intense as the tea house shootout at the beginning of John Woo's '' Hard Boiled''". Defeating "enemies with style" was crucial to this. Another key influence was
the Wachowskis Lana Wachowski (born June 21, 1965, formerly known as Larry Wachowski) and Lilly Wachowski (born December 29, 1967, formerly known as Andy Wachowski) are American film and television directors, writers and producers. The sisters are both trans ...
' '' The Matrix'' (1999). In particular, the lobby scene was the team's initial point of reference for how the game's combat should look and feel. In a 2008 interview, Hubbard explained, As well as its core first-person shooter gameplay, ''F.E.A.R.'' is also a psychological horror, and was specifically influenced by
Japanese horror Japanese horror is horror fiction derived from popular culture in Japan, generally noted for its unique thematic and conventional treatment of the horror genre differing from the traditional Western representation of horror. Japanese horror tends ...
, with the developers citing films such as '' Ringu'' (1998), ''
Memento Mori ''Memento mori'' (Latin for 'remember that you ave todie'Kairo Kairo may refer to: * Kairo (band), Mexican boy band from 1993 to 1999 with Eduardo Verástegui as member until 1996 * ''Kairo'' (video game), independently published exploration video game made by Richard Perrin * ''Kairo'' (film), A.K.A. ''Pul ...
'' (2001), '' The Eye'' (2002), '' Ju-On: The Grudge'' (2002), and ''
Dark Water Dark Water may refer to: Books * '' Darkwater: Voices from Within the Veil'', 1920 book by American philosopher W.E.B. Du Bois * ''Dark Water'' (book) (仄暗い水の底から; ''Honogurai mizu no soko kara''; literally ''In the Depths of Dark ...
'' (2002), as well as Koji Suzuki's 1991 novel '' Ringu'' (on which the 1998 film was based). The main source of the game's horror is Alma Wade. In terms of influences, she is often assumed to have been inspired by
Samara Samara ( rus, Сама́ра, p=sɐˈmarə), known from 1935 to 1991 as Kuybyshev (; ), is the largest city and administrative centre of Samara Oblast. The city is located at the confluence of the Volga and the Samara (Volga), Samara rivers, with ...
from '' The Ring'' (the American remake of ''Ringu''). Hubbard, however, explains that Alma "was born out of a tradition of eerie, faceless female ghosts" and not "as an answer to any specific movie character". Although he does acknowledge that Alma "bears some visual resemblance to the ghosts in ''Dark Water'' or '' Séance''", he points out that "creepy little girls have been freaking imout since '' The Shining''". Alma was named after Alma Mobley from
Peter Straub Peter may refer to: People * List of people named Peter, a list of people and fictional characters with the given name * Peter (given name) ** Saint Peter (died 60s), apostle of Jesus, leader of the early Christian Church * Peter (surname), a sur ...
's novel ''
Ghost Story A ghost story is any piece of fiction, or drama, that includes a ghost, or simply takes as a premise the possibility of ghosts or characters' belief in them."Ghost Stories" in Margaret Drabble (ed.), ''Oxford Companion to English Literature'' ...
'' (1979). The game's AI was the culmination of work which
Monolith Productions Monolith Productions, Inc. is an American video game developer based in Kirkland, Washington. The company has been a subsidiary of Warner Bros. Interactive Entertainment since August 2004. History Monolith Productions was founded on October ...
had begun with '' The Operative: No One Lives Forever'' (2000) and '' No One Lives Forever 2: A Spy in H.A.R.M.'s Way'' (2002). In developing the AI routines, the team's main goal was to try to match the
NPCs A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster o ...
' intelligence with the player's skill level. According to Jeff Orkin, senior AI engineer, "our goal is not to have the players dominated by the AI, but we want them to learn to respect the AI so much that even the easy kills provide a sense of accomplishment." ''F.E.A.R.'' was the first video game to use "GOAP" (Goal Oriented Action Planning). GOAP is a STRIPS-based architecture that allows enemies more autonomy than simply reacting to the player. Instead they decide on a goal from a list of options and do not have to be programmed on
plan A plan is typically any diagram or list of steps with details of timing and resources, used to achieve an objective to do something. It is commonly understood as a temporal set of intended actions through which one expects to achieve a goal. F ...
how best to reach that goal. Orkin explains that "with a planning system, we can just toss in goals and actions. We never have to manually specify the transitions between these behaviors. The AI figure out the dependencies themselves at run-time based on the goal state and the preconditions and effects of actions." This is manifested in the gameplay insofar as, The
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generation ...
version of the game was announced in May 2006, with
Day 1 Studios Wargaming Chicago-Baltimore (formerly Meyer/Glass Interactive, L.L.C., Day 1 Studios, LLC and Wargaming West Corporation) is an American game developer that operates in Chicago, Illinois and Hunt Valley, Maryland. History They worked in tandem ...
handling the port. Graphically, the Xbox 360 version was equivalent to the PC version on maximum settings and Day 1 also increased the native resolution to 720p and added
high dynamic range High dynamic range (HDR) is a dynamic range higher than usual, synonyms are wide dynamic range, extended dynamic range, expanded dynamic range. The term is often used in discussing the dynamic range of various signals such as images, videos, au ...
lighting, an advanced particle system, and HD textures. The Xbox version also features an exclusive bonus level not found in the PC original, as well as an exclusive new weapon. The
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed by Sony Interactive Entertainment, Sony Computer Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on Novemb ...
port was announced in August 2006 as a March 2007 launch title (although it would ultimately be pushed back to April). Like the Xbox 360 version, the PlayStation 3 port was developed by Day 1 Studios. This version also has its own exclusive additional level and weapon. Like the Xbox version, the game's native resolution was increased to 720p, but the other enhancements were removed for this version.


''Extraction Point'' and ''Perseus Mandate''

''
F.E.A.R. Extraction Point ''F.E.A.R. Extraction Point'' is the first standalone expansion pack for the first-person shooter psychological horror video game '' F.E.A.R. First Encounter Assault Recon''. Developed by TimeGate Studios and originally published by Vivendi G ...
'' was announced for Microsoft Windows in May 2006, with
TimeGate Studios TimeGate Studios was an American video game developer based in Sugar Land, Texas. The company, which was founded in 1998, released eight titles before closing in 2013. History TimeGate Studios was founded in 1998 by Alan and Adel Chaveleh, who r ...
working on development. Due to uncertainty regarding rights (Monolith had been purchased by
Warner Bros. Games Warner Bros. Games (formerly Warner Bros. Interactive Entertainment) is an American video game publisher based in Burbank, California, and part of the Global Streaming and Interactive Entertainment unit of Warner Bros. Discovery (WBD). The p ...
in 2004, and owned the rights to the
intellectual property Intellectual property (IP) is a category of property that includes intangible creations of the human intellect. There are many types of intellectual property, and some countries recognize more than others. The best-known types are patents, cop ...
and characters, but Vivendi Games still owned the name "''F.E.A.R.''"), it was stated in a press release that the plot for ''Extraction Point'' had been approved by Monolith and was in line with their own plans for a full sequel, which they had announced in February. During the promotion of the game,
producer Producer or producers may refer to: Occupations *Producer (agriculture), a farm operator *A stakeholder of economic production *Film producer, supervises the making of films **Executive producer, contributes to a film's budget and usually does not ...
Tim Hall explained that in making ''Extraction Point'', the designers were keen to address some of the common criticisms of the base game. Hall explained that because one of the main criticisms of the first game was that the
levels Level or levels may refer to: Engineering *Level (instrument), a device used to measure true horizontal or relative heights *Spirit level, an instrument designed to indicate whether a surface is horizontal or vertical *Canal pound or level *Regr ...
were too repetitive and enclosed, the team had ensured to include more aesthetically varied environments, especially large outdoor sections. He clarified, "we wanted to not only give the player more of the fun factor of ''F.E.A.R.'' but also to address any criticisms that players had - yes we have heard the office layout one a million times - so we changed things up a little. With ''Extraction Point'' we not only have that same fun close quarters combat but we have also added in some much larger areas for some fun ranged combat as well." ''
F.E.A.R. Perseus Mandate ''F.E.A.R. Perseus Mandate'' is the second standalone expansion pack for the first-person shooter psychological horror video game '' F.E.A.R. First Encounter Assault Recon''. Developed by TimeGate Studios and originally published by Vivendi Gam ...
'' was announced in July 2007, when it was revealed that the Xbox 360 version of the game would be bundled with ''F.E.A.R. Extraction Point'' (previously only available on PC) and released under the name ''F.E.A.R. Files''. Developers TimeGate Studios revealed that the game would not be a narrative sequel to ''Extraction Point'', but a
sidequel In media, a spin-off (or spinoff) is a radio program, television program, film, video game or any narrative work, derived from already existing works that focus on more details and different aspects from the original work (e.g. particular topics, ...
to the base game and the first expansion, focusing on a different F.E.A.R. team. They also stressed that the player would be accompanied for much of the game by an AI companion, a design decision made after the section in ''Extraction Point'' where Point Man is joined by a colleague received very positive feedback. Originally, the plan was to release ''F.E.A.R. Files'' on both PlayStation 3 and Xbox 360, but the PlayStation version was cancelled.


Canonicity

As of 2008, neither ''Extraction Point'' nor ''Perseus Mandate'' is considered canon in the ''F.E.A.R.'' universe insofar as ''Project Origin'' disregards the events of both, acting instead as a direct sequel to the original game. Initial reports were that Monolith had given the expansions' storylines their blessing, and that they were in line with their own in-development sequel. However, in December 2008, a year after the release of ''Perseus Mandate'' and a few months before the release of ''Project Origin'', Dave Matthews, ''Project Origin''s lead artist, explained that the expansions


''Project Origin''

'' F.E.A.R. 2: Project Origin'' was announced by Monolith in February 2006. Monolith had been purchased by Warner in 2004, after development of the original ''F.E.A.R'' was already underway and a publishing deal had already been struck with Vivendi. By 2006, although Monolith and Warner owned the rights to the ''F.E.A.R.'' intellectual property and characters, but Vivendi still owned the name "''F.E.A.R.''" As a result, any non-Vivendi game set in the ''F.E.A.R.'' universe could use the characters and events from the original, but could not be called ''F.E.A.R.'' At the same time, any non-Warner game set in the ''F.E.A.R.'' universe could not use the characters and events from the original game, but could be called ''F.E.A.R.'' In May 2006, Vivendi announced that an expansion pack for the first game was being developed and the press release clarified that the plot for the expansion had been approved by Monolith. However, in December 2008, Monolith officially confirmed what had long been suspected; despite initial reports that they had approved the story and that that story was in line with their own plans, in fact, that sequel would ignore the events of both expansions and instead serve as a canonical follow-up to the original game. In September 2008, Monolith Productions and Warner re-acquired the ''F.E.A.R.'' name from Vivendi. Originally, the plan for ''Project Origin'' was to release two completely different games - one for PC, and one for Xbox 360 and PlayStation 3, with Monolith president Samantha Ryan stating, "in addition to continuing the series on PC, we're committed to bringing it to next-generation consoles by creating separate titles tailored to each audience." This plan was never realised and in December 2008, Craig Hubbard explained that the two titles "just merged." One of Monolith's main goals with ''Project Origin'' was to successfully tackle the biggest criticisms of the original game - the bland and repetitive environments, and the lack of enemy variety. Co-lead designer John Mulkey explained that "variety" in a general sense was one of the main guiding principals as the team strove for "more visual variety, more variety in enemies and in gameplay experiences." Mulkey, who was lead level designer on the first game, acknowledged that although that game was claustrophobic by design, the interiors were too similar, and so, "we've decided to mix it up and to have these more open spaces." For the sequel, Monolith wanted to have the game take place across multiple, visually differentiated, locations. In terms of enemy variety, the team endeavored to create not just aesthetically differentiated enemies, but "new AI types that have different tactics." Indeed, the creation of new locations and new enemies dovetailed into one another in an unexpected manner. As Mulkey explains, "as we started to change the volume of the space the combat altered, and it gave us new opportunities to approach the AI in different ways, educate them with different activities and abilities." Much as the first game's atmosphere was heavily inspired by certain films, so too with the sequel. Matthews names films such as Timur Bekmambetov's '' Nightwatch'' (2004) and '' Daywatch'' (2006),
Alexandre Aja Alexandre Jouan-Arcady, known professionally as Alexandre Aja, (; born 7 August 1978) is a French filmmaker best known for his work in the horror film, horror genre. He rose to international stardom for his 2003 horror film ''High Tension, Haute ...
's '' Haute tension'' (2003), and the ''
Saw A saw is a tool consisting of a tough blade, wire, or chain with a hard toothed edge. It is used to cut through material, very often wood, though sometimes metal or stone. The cut is made by placing the toothed edge against the material and mo ...
'' franchise as especially important inspirations for the game's atmosphere. In relation to ''Saw'', he explained the designers were trying to capture, "that response that happens in your body when you realise you're going to have to do something horrible, or something much worse is going to happen". One of the central elements of the game's atmosphere would be Alma, who had a much more involved role in the sequel than in the original. By way of this increased presence, Monolith intended to enhance the game's horror; "we've put a lot of effort and a lot of thought into the ways in which we can give Alma teeth." Hubbard also pointed out that Alma has "a stronger agenda, which gives her a more active, visceral role." Speaking of the balance between combat and horror, Hubbard reminded people that "this is first and foremost an action game. There are horror elements, but it's not meant to be an unrelenting experience in terror." With this in mind, Monolith were attempting to strike a similar balance as in the first game;


''F.E.A.R. 3''

''F.E.A.R. 3'' originally began life as ''F.E.A.R. 2''. In 2006, with the rights still split between Warner and Vivendi, each company began development of their own sequel to the original game; Warner stuck with Monolith as developers whereas Vivendi hired Day 1. Thus, two rival sequels were in production at the same time - the Warner/Monolith game and the Vivendi/Day 1 game. In September 2008, 18 months into development on the Vivendi/Day 1 game, Monolith and Warner re-acquired the ''F.E.A.R.'' name, bringing all of the copyrights under one roof. Monolith continued development on their sequel, which now became the 'official' sequel. When Warner looked at the work Day 1 had been doing for their version of ''F.E.A.R. 2'', they suggested that the game could be moulded into '' F.E.A.R. 3'', and so Day 1 began reworking the game from the ground up. To write the script, Warner hired Steve Niles over the objections of Day 1, who wanted to use Brian Keene. At the same time, a project on which he had been working with John Carpenter had recently fallen through, and so he asked Warner if they'd be interested in bringing Carpenter on board as well, to which they said yes. Some of the Day 1 staff, however, do not have fond memories of working with Niles and Carpenter. According to associate producer Chris Julian, "John Carpenter did absolutely nothing. It was like we licensed his name and that was about it." On the other hand, narrative designers Stephen Dinehart and Cory Lanham said that Carpenter ''was'' involved, albeit limited to conference calls where he would listen to the team's ideas and give suggestions, occasionally advising on cutscenes and the script. Carpenter himself was never on-site and never met any of the Day 1 people in person. According to lead artist Heinz Schuller, "they wrote him a cheque to get his name on the game and they got some ideas from him. Probably." Officially, the team's main design principle was to avoid messing "too much with the ''F.E.A.R.'' franchise's successful formula of frenetic soldier combat and paranormal horror." Behind the scenes, however, Day 1 initially wanted to make the game more like the original than the sequel - emphasising the survival horror elements, such as a dearth of ammo and medkits, and a real sense of being isolated and alone. However, according to Schuller, the then president of Warner Bros. Games, Martin Tremblay, had become a big fan of the ''
Call of Duty ''Call of Duty'' is a first-person shooter video game Media franchise, franchise published by Activision. Starting out in 2003, it first focused on games set in World War II. Over time, the series has seen games set in the midst of the Cold W ...
'' games, and Day 1 Chris Julian was primarily responsible for the game's horror elements. He had a team of ten Day 1 personnel each of whom had experience with different types of horror. This group, called the "Scare Team" set themselves the goal of creating 10 to 15 really good scares to spread across the game. According to Julian, however, "once the co-op came down, horror pretty much went out the window." He said that Day 1 had no real interest in making the game co-op, but By late 2010, many of the staff, who had been working on the game for over four years, had burnt out. According to level designer Matt Mason, there were "many, many months" of "unofficial crunch", before the crunch became official with staff being told they ''had'' to work longer hours. According to Schuller, the game had 44
milestones A milestone is a marker of distance along roads. Milestone may also refer to: Measurements *Milestone (project management), metaphorically, markers of reaching an identifiable stage in any task or the project *Software release life cycle state, s ...
, each of which involved a degree of crunch, whilst the last crunch consisted of eight months of 60-80 hour weeks. Multiple staff members quit during this period.


Other media

; ''P.A.N.I.C.S.'' In the lead up to the first game's release in October 2005, episodes were released online of a comedy miniseries created by Rooster Teeth and distributed by BeSeen Communications. '' P.A.N.I.C.S.'' (''People Acting Normal In Crazy-Ass Situations'') is a parody of ''F.E.A.R.'', produced primarily by way of the
machinima Machinima, originally machinema () is the use of real-time computer graphics engines to create a cinematic production. Most often, video games are used to generate the computer animation. The word "machinima" is a portmanteau of the words ''ma ...
technique of synchronizing footage created by a game engine (in this case, the LithTech Jupiter EX) to pre-recorded dialogue and audio effects. Vivendi commissioned Rooster Teeth and BeSeen to make the series as a viral marketing campaign, with Lori Inman, Vivendi's Senior Brand Manager, stating, "with ''F.E.A.R.'' we knew we had a very special title combining a cutting edge FPS engine with a spine-tingling storyline. We liked the idea of creating a humorous viral machinima series that would entertain fans and showcase the spectacular visuals and character animations offered in the game." ;Alma Interview Set several years before the main game, and included with the ''Director's Edition'' of the game, " Alma Interview" is a live-action short depicting four snippets from an interview with the seven-year-old Alma in the lead up to her being placed in Project Origin. ;''F.E.A.R.'' comic Included with the ''Director's Edition'' of the original game, the ''F.E.A.R.'' comic was written by Alden Freewater, with art by Edwin David, and published by Dark Horse. It takes place moments before the game begins and expands on the game's opening cutscene. ;''F.E.A.R. 2: Project Origin'' digital comic Created by
DC Comics DC Comics, Inc. (doing business as DC) is an American comic book publisher and the flagship unit of DC Entertainment, a subsidiary of Warner Bros. Discovery. DC Comics is one of the largest and oldest American comic book companies, with thei ...
, and released on
GameTrailers ''GameTrailers'' (''GT'') was an American video gaming website created by Geoffrey R. Grotz and Brandon Jones in 2002. The website specialized in multimedia content, including trailers and gameplay footage of upcoming and recently released v ...
on October 31, 2008, the ''F.E.A.R. 2: Project Origin'' digital comic is an animated 73-second clip depicting the aftermath of the helicopter crash from the end of the first game. ;''Armacham Field Guide'' Included with a limited steel box edition of ''Project Origin'' available only by preordering the game from
GameStop GameStop Corp. is an American video game, consumer electronics, and gaming merchandise retailer. The company is headquartered in Grapevine, Texas (a suburb of Dallas), and is the largest video game retailer worldwide. , the company operates 4,5 ...
, '' Armacham Field Guide'' is a
primer Primer may refer to: Arts, entertainment, and media Films * ''Primer'' (film), a 2004 feature film written and directed by Shane Carruth * ''Primer'' (video), a documentary about the funk band Living Colour Literature * Primer (textbook), a t ...
detailing much of the background mythology behind the ''F.E.A.R.'' games. The book recounts the events of the first game, as well as expanding on Alma's history. It also includes information on the various characters and weaponry from each game. The book is littered with handwritten notations, composed shortly before the second game begins. ;''F.E.A.R. 3: Prelude'' Available via
Amazon Amazon most often refers to: * Amazons, a tribe of female warriors in Greek mythology * Amazon rainforest, a rainforest covering most of the Amazon basin * Amazon River, in South America * Amazon (company), an American multinational technology c ...
pre-order and as part of the ''Collector's Edition'' of the game, '' F.E.A.R. 3: Prelude'' was written by Steve Niles, illustrated by
Stefano Raffaele Stefano Raffaele (born March 15, 1970) is an Italian comics book artist. Biography Born in Milan, his first published work was in '' Lazarus Ledd'' #4 in 1994. From the following year, he worked for American comics series such as ''New Gods'', '' ...
, and published by DC Comics. The comic serves as a prequel to the game, beginning with the helicopter crash which ends the original ''F.E.A.R.''


Reception

The PC version of the original game received very positive reviews, with the AI garnering especial praise. Critics also lauded the
graphics Graphics () are visual images or designs on some surface, such as a wall, canvas, screen, paper, or stone, to inform, illustrate, or entertain. In contemporary usage, it includes a pictorial representation of data, as in design and manufacture ...
, atmosphere, sound design, music, and combat mechanics. Common points of criticism were a lack of enemy variety, a weak plot, and repetitive level design. ''
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
''s Tom McNamara called it "one of the best shooters this year". ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
''s Jason Ocampo said it "elevates the genre to a whole new level of intensity". ''
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson. Since 2008, it is known for the formerly eponymous games trade fair EGX ...
''s Tom Bramwell called it "fresh and compelling." ''
Game Informer ''Game Informer'' (''GI'', most often stylized ''gameinformer'' from the 2010s onward) is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 w ...
''s Adam Biessener praised the "smartest AI-controlled opponents I've ever faced" and called the combat mechanics "intense almost to the point of sensory overload". The Xbox 360 port also received generally positive reviews. ''IGN''s Eric Brudvig wrote, "''F.E.A.R.'' has made it from the PC to 360 with everything that made it an outstanding experience." ''Eurogamer''s Kristen Reed argued that "it gets the core of the experience so absolutely spot-on." ''GameSpot''s Jason Ocampo called it "easily one of the most intense and atmospheric games on the Xbox 360." The PlayStation 3 port received less positive reviews, with many critics unimpressed with the port's technical issues and graphical inferiority, although they still lauded the game mechanics. ''IGN''s Greg Miller wrote, "the PS3 doesn't hold a candle to the visuals found in the Xbox 360 version", but called it "still one of the best experiences I've had on a PS3". ''GameSpot''s Jason Ocampo argued that it "lacks the level of polish and atmosphere seen in the previous two versions." ''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The m ...
''s Joe Rybicki called it "a tragedy", citing "inexcusable technical issues", and finding it to be "one of the most reprehensible ports in recent memory." The PC version of ''Extraction Point'' also received positive reviews, with critics praising its fidelity to the base game. Common criticisms included a lack of replay value, a short campaign, and a failure to innovate or try anything really new. ''Game Informer''s Adam Biessener praised it for " etainingevery single good element that was present n the base game. ''
Xplay ''Xplay'' (previously ''GameSpot TV'' and ''Extended Play'') is a TV program about video games. The program, known for its reviews and comedy skits, airs on '' G4'' in the United States and had aired on ''G4 Canada'' in Canada (and briefly on YT ...
''s Jason D'Aprile called it "a worthy gun fix." ''GameSpot''s Jason Ocampo argued, "TimeGate deserves plenty of credit for maintaining the intensity of the original". ''IGN''s Charles Onyett found it a little too similar to the original; "you may at times be fooled into thinking you're playing the first ''F.E.A.R.''" The PC version of ''Perseus Mandate'' received mixed reviews with critics praising the mechanics, but criticising the dated graphics and the game's similarity to previous titles. ''PALGN''s Neil Booth criticised it for not "deviating one inch from the formula", finding it "so familiar that an air of been-there-done-that sucks a lot of the life out." ''IGN''s Dan Adams wrote, "if you're looking for something new or compelling and some flashy sound or visuals, don't bother. ''GameSpot''s Jason Ocampo wrote, "it's difficult to play this expansion without feeling that you're doing the exact same things that you've done countless times before." ''Project Origin'' received positive reviews but some critics felt it to be inferior to the first game. Common points of praise included the mechanics, sound effects, graphics and mech sections, and enemy variety. Less enthusiastically received were the plot, cover mechanics, horror elements, and some of the gameplay changes from the original. Several critics also felt it took too few risks and was little more than a generic, albeit well-made, shooter. ''
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
''s Jason Ocampo called it "a good shooter, bordering on great", but acknowledged, "it's not as groundbreaking as its predecessor." ''GameSpot''s Kevin VanOrd felt that it "seems to have lost sight of the strengths that made its predecessor so unique." ''
PC Zone ''PC Zone'', founded in 1993, was the first magazine dedicated to games for IBM-compatible personal computers to be published in the United Kingdom. Earlier PC magazines such as ''PC Leisure'', ''PC Format'' and ''PC Plus'' had covered games but ...
''s Steve Hogarth argued "''Project Origin'' falls short of delivering the kick provided by the original." ''Eurogamer''s
Kieron Gillen Kieron Michael Gillen (; born 30 September 1975) is a British comic book writer and former video game and music journalist. In comics, Gillen is known for ''Phonogram'' and ''The Wicked + The Divine'', both co-created with artist Jamie McKelvie ...
was especially unimpressed, finding the game to be "a checklist of genre-tropes" and "as archetypal a corridor-shooter as has ever been made." ''F.E.A.R. 3'' received mixed reviews. Critics generally lauded the multiplayer, co-op, and the mechanics, but were unimpressed with the plot, the absence of any real horror, and the short length of the campaign. Many critics felt that although it was a solid, if by-the-numbers, first-person shooter, it failed as a ''F.E.A.R.'' game. ''Eurogamer''s Jeffrey Matulef was critical of the "subpar scares" and "shoddy narrative", but found it to be "a finely crafted
action game An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, and platform gam ...
." ''GameSpot''s Carolyn Petit argued that "while ''F.E.A.R. 3'' may disappoint as a horror game, it satisfies as a shooter." Adam Mathew of Australia's '' PlayStation Official Magazine'' called it "solid, if stock-standard". Calum Wilson Austin of ''
The Sydney Morning Herald ''The Sydney Morning Herald'' (''SMH'') is a daily compact newspaper published in Sydney, New South Wales, Australia, and owned by Nine. Founded in 1831 as the ''Sydney Herald'', the ''Herald'' is the oldest continuously published newspaper ...
'' wrote, "I would hate to see this entry be the death knell of the franchise."


Sales and awards

The original game was a commercial success. By the time the game was released on PlayStation 3 in April 2007, the combined worldwide sales of the PC and Xbox 360 versions was over two million units. The PlayStation 3 version itself was the console's best selling title in April, moving 45,864 units in North America. ''F.E.A.R.'' won ''
Computer Games Magazine ''Computer Games Magazine'' was a monthly computer and console gaming print magazine, founded in October 1988 as the United Kingdom publication ''Games International''. During its history, it was known variously as ''Strategy Plus'' (October 1 ...
''s 2005 "Best Sound Effects" award, and was a runner-up for their list of the year's 10 best PC games. It won 2005's "Best Action Game" from both the Game Critics Awards and '' PC Gamer US''. ''GameSpy'' awarded it their 2005 "Best Story" award. In ''GameSpot''s 2005 annual awards, it won "Best AI" and "Best Graphics (Technical)". At the 4th Annual
Game Audio Network Guild Awards The Game Audio Network Guild Awards (shortened to the G.A.N.G. Awards) is an award show that celebrates excellence in video game audio. The awards, which started in 2004, are arranged by the Game Audio Network Guild and held annually during the ...
in 2006, it shared the "Best Use of Multi-Channel Surround" with '' Call of Duty 2''. ''Extraction Point'' won ''
PC Gamer ''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games ma ...
''s 2006 "Best Expansion Pack" award.


References

{{DEFAULTSORT:FEAR (series) F.E.A.R. (video game series) First-person shooters Psychological horror games Video game franchises Video game franchises introduced in 2005 Video games adapted into comics Video games developed in the United States Warner Bros. Interactive Entertainment franchises