EyeTap
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An EyeTap is a concept for a
wearable computing A wearable computer, also known as a body-borne computer, is a computing device worn on the body. The definition of 'wearable computer' may be narrow or broad, extending to smartphones or even ordinary wristwatches. Wearables may be for genera ...
device that is worn in front of the eye that acts as a
camera A camera is an Optics, optical instrument that can capture an image. Most cameras can capture 2D images, with some more advanced models being able to capture 3D images. At a basic level, most cameras consist of sealed boxes (the camera body), ...
to record the scene available to the eye as well as a display to superimpose
computer-generated imagery Computer-generated imagery (CGI) is the use of computer graphics to create or contribute to images in art, printed media, video games, simulators, and visual effects in films, television programs, shorts, commercials, and videos. The images may ...
on the original scene available to the eye. This structure allows the user's eye to operate as both a monitor and a camera as the EyeTap intakes the world around it and augments the image the user sees allowing it to overlay computer-generated data over top of the normal world the user would perceive. In order to capture what the eye is seeing as accurately as possible, an EyeTap uses a
beam splitter A beam splitter or ''beamsplitter'' is an optical device that splits a beam of light into a transmitted and a reflected beam. It is a crucial part of many optical experimental and measurement systems, such as interferometers, also finding wide ...
to send the same scene (with reduced intensity) to both the eye and a camera. The camera then digitizes the reflected image of the scene and sends it to a computer. The computer processes the image and then sends it to a projector. The projector sends the image to the other side of the beam splitter so that this computer-generated image is reflected into the eye to be superimposed on the original scene. Stereo EyeTaps modify light passing through both eyes, but many research prototypes (mainly for reasons of ease of construction) only tap one eye. ''EyeTap'' is also the name of an organization founded by inventor Steve Mann to develop and promote EyeTap-related technologies such as
wearable computer A wearable computer, also known as a body-borne computer, is a computing device worn on the body. The definition of 'wearable computer' may be narrow or broad, extending to smartphones or even ordinary wristwatches. Wearables may be for general ...
s.


Possible uses

An EyeTap is somewhat like a
head-up display A head-up display, or heads-up display, also known as a HUD (), is any transparent display that presents data without requiring users to look away from their usual viewpoints. The origin of the name stems from a pilot being able to view informa ...
(HUD). The important difference is that the scene available to the eye is also available to the computer that projects the head-up display. This enables the EyeTap to modify the computer generated scene in response to the natural scene. One use, for instance, would be a sports EyeTap: here the wearer, while in a stadium, would be able to follow a particular player in a field and have the EyeTap display statistics relevant to that player as a floating box above the player. Another practical use for the EyeTap would be in a construction yard as it would allow the user to reference the blueprints, especially in a 3D manner, to the current state of the building, display a list of current materials and their current locations as well perform basic measurements. Or, even in the business world, the EyeTap has great potential, for it would be capable of delivering to the user constant up to date information on the stock market, the user's corporation, and meeting statuses. On a more day-to-day basis some of Steve Mann's first uses for the technology was using it to keep track of names of people and places, his to-do lists, and keeping track of his other daily ordeals. The EyeTap Criteria are an attempt to define how close a real, practical device comes to such an ideal. EyeTaps could have great use in any field where the user would benefit from real-time interactive information that is largely visual in nature. This is sometimes referred to as ''
computer-mediated reality Computer-mediated reality refers to the ability to add to, subtract information from, or otherwise manipulate one's perception of reality through the use of a wearable computer or hand-held device such as a smartphone. Description Mediated ...
'', commonly known as ''
augmented reality Augmented reality (AR) is an interactive experience that combines the real world and computer-generated content. The content can span multiple sensory modalities, including visual, auditory, haptic, somatosensory and olfactory. AR can be de ...
''. Eyetap has been explored as a potential tool for individuals with visual disabilities due to its abilities to direct visual information to parts of the retina that function well. As well, Eyetap's role in
sousveillance Sousveillance ( ) is the recording of an activity by a member of the public, rather than a person or organisation in authority, typically by way of small wearable or portable personal technologies. The term, coined by Steve Mann, stems from th ...
has been explored by Mann, Jason Nolan and
Barry Wellman Barry Wellman (born 1942) is a Canadian-American sociologist and is the co-director of the Toronto-based international NetLab Network. His areas of research are community sociology, the Internet, human-computer interaction and social structur ...
.


Possible side effects

Users may find that they experience side effects such as headaches and difficulty sleeping if usage occurs shortly before sleep. Mann finds that due to his extensive use of the device that going without it can cause him to feel "nauseous, unsteady, naked" when he removes it.


Cyborglogs & EyeTaps

The EyeTap has applications in the world of cyborg logging, as it allows the user the ability to perform real-time visual capture of their daily lives from their own point of view. In this way, the EyeTap could be used to create a lifelong cyborg log or “glog” of the user's life and the events they participate in, potentially recording enough media to allow producers centuries in the future to present the user's life as interactive entertainment (or historical education) to consumers of that era.


History

Steve Mann created the first version of the EyeTap, which consisted of a computer in a backpack wired up to a camera and its viewfinder which in turn was rigged to a helmet. Ever since this first version, it has gone through multiple models as wearable computing evolves, allowing the EyeTap to shrink down to a smaller and less weighty version. Currently the EyeTap consists of the eyepiece used to display the images, the keypad which the user can use to interface with the EyeTap and have it perform the desired tasks, a CPU which can be attached to most articles of clothing and in some cases even a Wi-Fi device so the user can access the Internet and online data.


Principle of operation

The EyeTap is essentially a half-silvered mirror in front of the user's eye, reflecting some of the light into a sensor. The sensor then sends the image to the aremac, a display device capable of displaying data at any fitting depth. The output rays from the aremac are reflected off the half-silvered mirror back into the eye of the user along with the original light rays. In these cases, the EyeTap views infrared light, as well as the overall design schematic of how the EyeTap manipulates lightrays. A conceptual diagram of an EyeTap:


Components

CCD Cameras (
Charge-coupled device A charge-coupled device (CCD) is an integrated circuit containing an array of linked, or coupled, capacitors. Under the control of an external circuit, each capacitor can transfer its electric charge to a neighboring capacitor. CCD sensors are a ...
) are the most common type of
digital camera A digital camera is a camera that captures photographs in digital memory. Most cameras produced today are digital, largely replacing those that capture images on photographic film. Digital cameras are now widely incorporated into mobile device ...
used today.


See also

*
Smartglasses Smartglasses or smart glasses are eye or head-worn wearable computers that offer useful capabilities to the user. Many smartglasses include displays that add information alongside or to what the wearer sees. Alternatively, smartglasses are som ...
* Optical head-mounted display *
Google Glass Google Glass, or simply Glass, is a brand of smart glasses developed and sold by Google. It was developed by X (previously Google X), with the mission of producing an ubiquitous computer. Google Glass displays information to the wearer using ...


References


External links

* {{Mixed reality Multimodal interaction Eyewear Augmented reality