Exocentric Environment
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In the field of
user interface In the industrial design field of human–computer interaction, a user interface (UI) is the space where interactions between humans and machines occur. The goal of this interaction is to allow effective operation and control of the machine f ...
s, an exocentric environment refers to a
virtual reality Virtual reality (VR) is a simulated experience that employs pose tracking and 3D near-eye displays to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), educ ...
or some other immersive environment which completely encompasses the user, e.g. by placing the viewer in a room made up entirely of
rear projection screen A video projector is an image projector that receives a video signalling (telecommunication), signal and projects the corresponding image on a projection screen using a lens (optics), lens system. Video projectors use a very bright ultra-high-per ...
s. Systems which merely display a virtual reality directly to the user (e.g. using a
head-mounted display A head-mounted display (HMD) is a display device, worn on the head or as part of a helmet (see Helmet-mounted display for aviation applications), that has a small display optic in front of one (monocular HMD) or each eye ( binocular HMD). An H ...
) do not qualify. They are
endocentric environment In the field of user interfaces, an endocentric environment refers to a virtual reality or some other immersive environment which is introduced directly into the user's senses (for example by using VR goggles). Systems which display a virtual rea ...
s.


References

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