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Eric Zimmerman (born 1969) is an American
game designer Game design is the art of applying design and aesthetics to create a game for entertainment or for educational, exercise, or experimental purposes. Increasingly, elements and principles of game design are also applied to other interactions, in ...
and the co-founder and
CEO A chief executive officer (CEO), also known as a central executive officer (CEO), chief administrator officer (CAO) or just chief executive (CE), is one of a number of corporate executives charged with the management of an organization especially ...
of Gamelab, a computer game development company based in
Manhattan Manhattan (), known regionally as the City, is the most densely populated and geographically smallest of the five boroughs of New York City. The borough is also coextensive with New York County, one of the original counties of the U.S. state ...
. GameLab is known for the game ''
Diner Dash ''Diner Dash'' is a strategy and time management video game initially developed by Gamelab and published by PlayFirst. It is now owned and published by Glu Mobile. It was one of the top-selling downloadable games of all-time, available in multi ...
''. Each year Zimmerman hosts the Game Design Challenge at the
Game Developers Conference The Game Developers Conference (GDC) is an annual conference for video game developers. The event includes an expo, networking events, and awards shows like the Game Developers Choice Awards and Independent Games Festival, and a variety of tuto ...
. He is also the co-author of four books including '' Rules of Play'' with Katie Salen, which was published in November 2004. Eric Zimmerman has written at least 24 essays and whitepapers since 1996, mostly pertaining to game development from an academic standpoint. He's currently a founding faculty at the NYU Game Center.


Career

Zimmerman develops video games and teaches game design. He has taught at universities including MIT, the
University of Texas at Austin The University of Texas at Austin (UT Austin, UT, or Texas) is a public research university in Austin, Texas. It was founded in 1883 and is the oldest institution in the University of Texas System. With 40,916 undergraduate students, 11,075 ...
,
Parsons School of Design Parsons School of Design, known colloquially as Parsons, is a private art and design college located in the Greenwich Village neighborhood of New York City. Founded in 1896 after a group of progressive artists broke away from established Manhatt ...
,
New York University New York University (NYU) is a private research university in New York City. Chartered in 1831 by the New York State Legislature, NYU was founded by a group of New Yorkers led by then- Secretary of the Treasury Albert Gallatin. In 1832, th ...
,
Rhode Island School of Design The Rhode Island School of Design (RISD , pronounced "Riz-D") is a private art and design school in Providence, Rhode Island. The school was founded as a coeducational institution in 1877 by Helen Adelia Rowe Metcalf, who sought to increase the ...
and
School of Visual Arts The School of Visual Arts New York City (SVA NYC) is a private for-profit art school in New York City. It was founded in 1947 and is a member of the Association of Independent Colleges of Art and Design. History This school was started by ...
. He co-designed the 1996 video game '' Gearheads'' with Frank Lantz at R/GA Interactive. During the game's development, they coined the term "engine" to refer to combinations of toys. Beginning in 2010, he serves as an Arts Professor at the NYU Game Center, within the Tisch School of the Arts. In 2009, game development company
Arkadium Arkadium is a founder-led creator of casual games for adults. Its games can be found on its own owned-and-operated site, Arkadium.com, as well as across a network of digital publishers including USA Today and the ''Washington Post''. The compa ...
acquired Gamelab. Zimmerman continued as workshop director for the company. Since 2009, Zimmerman has created a series of large-scale, performative games for art galleries and public space, in collaboration with architect Nathalie Pozzi. These games include ''Sixteen Tons'', ''Cross My Heart + Hope to Die'', ''Starry Heavens'', which was shown at the New York Museum of Modern Art, ''Interference''. and Waiting Rooms, at the Rubin Museum of Art Zimmerman is a director of the RE:PLAY series of events and activities on gaming that included an exhibition, conference and accompanying book. The first online game he helped create was a collaboration with Word.com called '' SiSSYFiGHT 2000''. Zimmerman is also a co-writer of a screenplay for a short film ''Play'' (2009). Zimmerman was an Honorary Fellow at Eyebeam from 1997–1999.


Awards

* IndieCade 2010 award – Finalists Choice award for ''Sixteen Tons'' * IndieCade 2012 – Game Design award for ''Armada d6'' and Interaction award for ''Interference''


References


External links


Official website

Gamelab site
{{DEFAULTSORT:Zimmerman, Eric 1969 births Living people American video game designers American entertainment industry businesspeople Place of birth missing (living people) Video game researchers American male writers Pervasive games