Elfern
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Elfern or Elfmandeln, is a very old,
German German(s) may refer to: * Germany (of or related to) **Germania (historical use) * Germans, citizens of Germany, people of German ancestry, or native speakers of the German language ** For citizens of Germany, see also German nationality law **Ger ...
and
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n 6-card, no-trump,
trick-and-draw game The asterisk ( ), from Late Latin , from Ancient Greek , ''asteriskos'', "little star", is a typographical symbol. It is so called because it resembles a conventional image of a heraldic star. Computer scientists and mathematicians often voc ...
for two players using a 32-card,
French-suited French-suited playing cards or French-suited cards are cards that use the French suits of (clovers or clubs ), (tiles or diamonds ), (hearts ), and (pikes or spades ). Each suit contains three or four face/court cards. I ...
Piquet pack Piquet (; ) is an early 16th-century plain-trick card game for two players that became France's national game. David Parlett calls it a "classic game of relatively great antiquity... still one of the most skill-rewarding card games for two" but ...
or German-suited
Skat pack German-suited playing cards are a very common style of traditional playing card used in many parts of Central Europe characterised by 32- or 36-card packs with the suits of Acorns (''Eichel'' or ''Kreuz''), Leaves (''Grün'', ''Blatt'', ''Lau ...
. The object is to win the majority of the 20 honours: the
Ace An ace is a playing card, die or domino with a single pip. In the standard French deck, an ace has a single suit symbol (a heart, diamond, spade, or club) located in the middle of the card, sometimes large and decorated, especially in the c ...
,
King King is the title given to a male monarch in a variety of contexts. The female equivalent is queen, which title is also given to the consort of a king. *In the context of prehistory, antiquity and contemporary indigenous peoples, the tit ...
,
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,
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and Ten in a Piquet pack or the Ace, King, Ober, Unter and Ten in a Skat pack. Elfern is at least 250 years old and a possible ancestor to the
Marriage family The Marriage group is a large family of point-trick card games in which the 'marriage' of two cards, usually a King and Queen, plays an important role and attracts a bonus. They are believed to be descended from a German game, Mariagenspiel or Ma ...
of card games, yet it is still played by German children.Reynolds (1987), p. 287.Parlett (1991), p. 281.


History and Etymology

Elfern is a primitive German game, similar to
Bohemian Schneider Bohemian Schneider (german: Böhmischer Schneider) is a card game for two people, which is played with a German-suited Skat pack of 32 cards. Because it is a simple trick-taking game, it is often played by older children and is recommended for age ...
, that is mentioned as early as 1759 in a letter by
Christian Fürchtegott Gellert Christian Fürchtegott Gellert (4 July 171513 December 1769) was a German poet, one of the forerunners of the golden age of German literature that was ushered in by Lessing. Biography Gellert was born at Hainichen in Saxony, at the foot of the ...
; its rules appearing in Hammer's ''Taschenbuch'' in 1811 and in the ''Neuester Spielalmanach'' published in Berlin in 1820.Von Abenstein (1820), pp. 198-202. It was described in 1855 as "played in many parts of Germany, albeit not very commonly"von Alvensleben (1853), pp. 212-215. and, in 1862, as "the simplest drinking game", the winner of the majority of honours, earning the "right of drinking from the glasses of his opponents." Although Parlett only knew the game from 19th century sources he suggests that its non-trump nature points to its being much older and possibly ancestral to
Marriage family The Marriage group is a large family of point-trick card games in which the 'marriage' of two cards, usually a King and Queen, plays an important role and attracts a bonus. They are believed to be descended from a German game, Mariagenspiel or Ma ...
of card games. It is still played by German children. Elfern, formerly also called Eilfern, is German for "playing Elevens". In Austria it is Elfmandeln which is
Austro-Bavarian Bavarian (german: Bairisch , Bavarian: ''Boarisch'') or alternately Austro-Bavarian, is a West Germanic language, part of the Upper German family, together with Alemannic and East Franconian. Bavarian is spoken by approximately 12 million peop ...
German for "eleven little men". Thus both names refer to the score of 11 points required for winning. Another old name was Figurenspiel which is also German and can be roughly translated as "honours game". This name evidently refers to the fact that only the court cards plus aces and tens contribute to the score.


Cards

From the earliest days both "the usual Piquet pack" of 32 cards was used or the game was played with German-suited cards. Cards rank in their natural order: A > K > Q > J > 10 > 9 > 8 > 7 and there are no trumps. In 1835 Pierer states that Elfern or Eilfern is a card game played with German-suited cards. In this case they rank D > K > O > U > 10 > 9 > 8 > 7 where D is the
Deuce Deuce, Deuces, or The Deuce may refer to: Arts and entertainment Fictional characters * Deuce, in the ''Danger Girl'' comic book series * Deuce, a character in ''Shake It Up'' * Deuce, in the ''Wild Cards'' science fiction universe * Deuce Biga ...
, O is the Ober and U is the Unter.


Rules

The first dealer is chosen by lots; the player who draws the lower-ranking card dealing first. Both players are then dealt a hand of 6 cards in batches of 2. There are no trumps, and tens rank low in trick-play.
Forehand The forehand in tennis and other racket sports such as table tennis, squash and badminton is a shot made by swinging the racket across one's body with the hand moving palm-first. In tennis, except in the context of the phrase ''forehand volley ...
leads to the first trick. A trick is won by the player of the highest card of the suit led. In the first phase of the game, the winner of a trick draws a card from the stock, followed by the other player, before leading to the next trick. Players need not follow suit in this phase. The second phase begins as soon as the stock is depleted. In the second phase, players use up their hand cards and must follow suit, as revoking can now be proved in all cases. Except for ranks 7–9, which are worthless, every card is worth one point for a total of 20. The deal is won with a score of 11 or more, won double (opponent is ''schneider'', tailor) with a score of 15 or more, and won triple (opponent is '' schwarz'', literally "black") with a score of 20. The winner becomes the dealer in the next game. If the game is tied with both players winning 10 points, this is called a ''Ständer'' (formerly ''Stender''). No game points are awarded; instead the winner of the next game wins both, i.e. the win is doubled. There are two way of choosing the dealer for this second game: either the dealer remains the same or, more commonly, is decided by drawing lots (e.g. cards) as at the start. In case of a second tie, the next game does ''not'' count quadruple._ (1988), pp. 107–108.


Scoring

Various scoring systems have been used. Tendler describes one in which the winner receives one stake for a simple win, double if won ''schneider'' (15 points or more) and triple if won ''schwarz'' (20 points). However, he goes on to say that, in practice, players usually record the scores in writing by chalking up one line for a simple win, two for ''schneider'' and 3 for ''schwarz''. Four lines are drawn in the shape of a so-called flag or banner (''Fahne'', see illustration). The game ends when one player is first to score an agreed number of banners and the difference in scores is then settled by payment. This avoids the "boring toing and froing of payments for each deal won or lost". Gööck (1967) follows Tendler's scoring scheme, however the Altenburg rule book (1988) introduces a more intricate, soft score system, as follows: * 20 honours - 5 points * 18-19 honours - 4 points * 16-17 honours - 3 points * 14-15 honours - 2 points * 11-13 honours - 1 point


Tactics

Von Abenstein advises players to pay close attention to the all-important honours in order to avoid throwing them away unnecessarily. At the start of the game, the aim should be to try to lose all one's non-counters, keeping back one or two suits which the opponent cannot beat. One should try to use these near the end of the game because, by then, most of the blanks have been discarded and one can now reckon on winning an honour with almost every trick. One should try to avoid winning tricks when the opponent plays a non-counter, but as soon as an honour is played it is usually good to take it. However, there are times when this could do great damage and the game may be lost over it. For example. if one has an Ace and the opponent has a strong card in the same suit, playing the Ace too early without capturing an honour may increase the opponent's strength. Equally, if one has the Ace, Jack and Ten of a suit, one doesn't have to win the trick immediately the opponent plays the King because, if the opponent also has the Queen, it is likely to be played next and now it can be captured, freeing up one's Jack and Ten as trick-winners. A singleton Ten is a risk and should be played the first time the opponent plays a non-counter of the same suit, otherwise it is in danger of being lost. If one has two or more cards in sequence and the first wins an honour, it makes sense to continue to play in that suit. Even if the opponent takes it with a higher card, it may now have freed up one's lower honours as unbeatable free cards (). The closer the game approaches the end, the more one should try to gain and retain the lead, otherwise one may end up discarding honours to the opponent's unbeatable cards.


Variations

Recorded variations include: * ''Trump suit''. After dealing the top card of the talon is turned as trumps. Once the talon is used up, players must follow suit or, if unable, trump.von Thalberg (1860), p. 137. In addition: * ''Refined scoring schedule''. See above. * ''Fewer hand cards''. The game may be played with hands of fewer than 6 cards, but then it becomes harder for the player who is not leading to a trick to recapture the lead and they can easily lose good cards because they are unable to follow suit.<


Footnotes


References


Literature

* _ (1862) ''Lese-Stübchen: Illustrirte Unterhaltungs-Blätter für Familie und Haus'', Vol. 3. Brünn. * _ (1988). ''Erweitertes Spielregelbüchlein aus Altenburg'', 8th edn., Altenburger Spielkartenfabrik, Altenburg. * Gööck, Roland (1967). ''Freude am Kartenspiel'', Bertelsmann, Gütersloh. * Hammer, Paul (1811). ''Taschenbuch der Kartenspiele'', Weygandschen Buchhandlung, Leipzig. * Müller, Reiner F. (1994). ''Die bekanntesten Kartenspiele''. Neff, Berlin. *
Parlett, David David Parlett (born 18 May 1939 in London) is a games scholar, historian, and translator from South London, who has studied both card games and board games. He is the president of the British Skat Association. His published works include many pop ...
(1991). ''A History of Card Games'', OUP, Oxford. *
Parlett, David David Parlett (born 18 May 1939 in London) is a games scholar, historian, and translator from South London, who has studied both card games and board games. He is the president of the British Skat Association. His published works include many pop ...
(2008). ''The Penguin Book of Card Games'', Penguin, London. * Pierer, Heinrich August (1835). ''Universal-Lexikon oder neuestes vollständiges encyclopädisches Wörterbuch'', Volume 6, Credo-Eliwager. Pierer, Altenburg. * Reynolds, John F. (1987). ''C.F. Gellerts Briefwechsel'', Vol. 2 (1756-1759). de Gruyter, Berlin/New York. * Tendler, F. (1830). ''Verstand und Glück im Bunde. Ein theoretisch-practisches Spielbuch aller bis jetzt bekannten, älteren und neuesten, ihrer Solidarität wegen beliebten und erlaubten Kartenunterhaltungen...'' F. J. P. Sollinger, Vienna. * von Abenstein, G.W. (1820) ''Neuester Spielalmanach für Karten-, Schach-, Brett-, Billard-, Kegel- und Ball-Spieler.'' Hann, Berlin. * Von Alvensleben, L. (1853). ''Encyclopädie der Spiele: enthaltend alle bekannten Karten-, Bret-, Kegel-, Billard-, Ball-, Würfel-Spiele und Schach.'' Otto Wigand, Leipzig. * von Thalberg, Baron F. (1860). ''Der perfecte Kartenspiele''. S. Mode, Berlin. {{Historical card games 18th-century card games German card games Point-trick games Trick-and-draw games Two-player card games French deck card games Card games for children German deck card games