In the mathematical
theory of games, in particular the study of
zero-sum
Zero-sum game is a mathematical representation in game theory and economic theory of a situation that involves two competing entities, where the result is an advantage for one side and an equivalent loss for the other. In other words, player on ...
continuous game
A continuous game is a mathematical concept, used in game theory, that generalizes the idea of an ordinary game like tic-tac-toe (noughts and crosses) or checkers (draughts). In other words, it extends the notion of a discrete game, where the pla ...
s, not every game has a
minimax
Minimax (sometimes Minmax, MM or saddle point) is a decision rule used in artificial intelligence, decision theory, combinatorial game theory, statistics, and philosophy for ''minimizing'' the possible loss function, loss for a Worst-case scenari ...
value. This is the
expected value
In probability theory, the expected value (also called expectation, expectancy, expectation operator, mathematical expectation, mean, expectation value, or first Moment (mathematics), moment) is a generalization of the weighted average. Informa ...
to one of the players when both play a perfect strategy (which is to choose from a particular
PDF
Portable document format (PDF), standardized as ISO 32000, is a file format developed by Adobe Inc., Adobe in 1992 to present documents, including text formatting and images, in a manner independent of application software, computer hardware, ...
).
This article gives an example of a
zero-sum game
Zero-sum game is a Mathematical model, mathematical representation in game theory and economic theory of a situation that involves two competition, competing entities, where the result is an advantage for one side and an equivalent loss for the o ...
that has no
value. It is due to
Sion and
Wolfe.
Zero-sum games with a finite number of pure strategies are known to have a
minimax
Minimax (sometimes Minmax, MM or saddle point) is a decision rule used in artificial intelligence, decision theory, combinatorial game theory, statistics, and philosophy for ''minimizing'' the possible loss function, loss for a Worst-case scenari ...
value (originally proved by
John von Neumann
John von Neumann ( ; ; December 28, 1903 – February 8, 1957) was a Hungarian and American mathematician, physicist, computer scientist and engineer. Von Neumann had perhaps the widest coverage of any mathematician of his time, in ...
) but this is not necessarily the case if the game has an infinite set of strategies. There follows a simple example of a game with no minimax value.
The existence of such zero-sum games is interesting because many of the results of
game theory
Game theory is the study of mathematical models of strategic interactions. It has applications in many fields of social science, and is used extensively in economics, logic, systems science and computer science. Initially, game theory addressed ...
become inapplicable if there is no minimax value.
The game
Players I and II choose numbers
and
respectively, between 0 and 1. The payoff to player I is