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In the mathematical theory of games, in particular the study of
zero-sum Zero-sum game is a mathematical representation in game theory and economic theory of a situation that involves two competing entities, where the result is an advantage for one side and an equivalent loss for the other. In other words, player on ...
continuous game A continuous game is a mathematical concept, used in game theory, that generalizes the idea of an ordinary game like tic-tac-toe (noughts and crosses) or checkers (draughts). In other words, it extends the notion of a discrete game, where the pla ...
s, not every game has a
minimax Minimax (sometimes Minmax, MM or saddle point) is a decision rule used in artificial intelligence, decision theory, combinatorial game theory, statistics, and philosophy for ''minimizing'' the possible loss function, loss for a Worst-case scenari ...
value. This is the
expected value In probability theory, the expected value (also called expectation, expectancy, expectation operator, mathematical expectation, mean, expectation value, or first Moment (mathematics), moment) is a generalization of the weighted average. Informa ...
to one of the players when both play a perfect strategy (which is to choose from a particular
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). This article gives an example of a
zero-sum game Zero-sum game is a Mathematical model, mathematical representation in game theory and economic theory of a situation that involves two competition, competing entities, where the result is an advantage for one side and an equivalent loss for the o ...
that has no value. It is due to Sion and Wolfe. Zero-sum games with a finite number of pure strategies are known to have a
minimax Minimax (sometimes Minmax, MM or saddle point) is a decision rule used in artificial intelligence, decision theory, combinatorial game theory, statistics, and philosophy for ''minimizing'' the possible loss function, loss for a Worst-case scenari ...
value (originally proved by
John von Neumann John von Neumann ( ; ; December 28, 1903 – February 8, 1957) was a Hungarian and American mathematician, physicist, computer scientist and engineer. Von Neumann had perhaps the widest coverage of any mathematician of his time, in ...
) but this is not necessarily the case if the game has an infinite set of strategies. There follows a simple example of a game with no minimax value. The existence of such zero-sum games is interesting because many of the results of
game theory Game theory is the study of mathematical models of strategic interactions. It has applications in many fields of social science, and is used extensively in economics, logic, systems science and computer science. Initially, game theory addressed ...
become inapplicable if there is no minimax value.


The game

Players I and II choose numbers x and y respectively, between 0 and 1. The payoff to player I is K(x,y)= \begin -1 & \text x That is, after the choices are made, player II pays K(x,y) to player I (so the game is
zero-sum Zero-sum game is a mathematical representation in game theory and economic theory of a situation that involves two competing entities, where the result is an advantage for one side and an equivalent loss for the other. In other words, player on ...
). If the pair (x,y) is interpreted as a point on the unit square, the figure shows the payoff to player I. Player I may adopt a mixed strategy, choosing a number according to a probability density function (pdf) f, and similarly player II chooses from a pdf g. Player I seeks to maximize the payoff K(x, y), player II to minimize the payoff, and each player is aware of the other's objective.


Game value

Sion and Wolfe show that \sup_f \inf_g \iint K\,df\,dg=\frac but \inf_g \sup_f \iint K\,df\,dg=\frac. These are the maximal and minimal expectations of the game's value of player I and II respectively. The \sup and \inf respectively take the supremum and infimum over pdf's on the unit interval (actually Borel probability measures). These represent player I and player II's (mixed) strategies. Thus, player I can assure himself of a payoff of at least 3/7 if he knows player II's strategy, and player II can hold the payoff down to 1/3 if he knows player I's strategy. There is no epsilon equilibrium for sufficiently small \varepsilon, specifically, if \varepsilon < \frac\left(\frac-\frac\right)\simeq 0.0476. Dasgupta and Maskin assert that the game values are achieved if player I puts probability weight only on the set \left\ and player II puts weight only on \left\. Glicksberg's theorem shows that any zero-sum game with upper or
lower semicontinuous In mathematical analysis, semicontinuity (or semi-continuity) is a property of extended real-valued functions that is weaker than continuity. An extended real-valued function f is upper (respectively, lower) semicontinuous at a point x_0 if, r ...
payoff function has a value (in this context, an upper (lower) semicontinuous function ''K'' is one in which the set \ (resp \) is
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for any
real number In mathematics, a real number is a number that can be used to measure a continuous one- dimensional quantity such as a duration or temperature. Here, ''continuous'' means that pairs of values can have arbitrarily small differences. Every re ...
 ''c''). The payoff function of Sion and Wolfe's example is not semicontinuous. However, it may be made so by changing the value of ''K''(''x'', ''x'') and ''K''(''x'', ''x'' + 1/2) (the payoff along the two discontinuities) to either +1 or −1, making the payoff upper or lower semicontinuous, respectively. If this is done, the game then has a value.


Generalizations

Subsequent work by Heuer discusses a class of games in which the unit square is divided into three regions, the payoff function being constant in each of the regions.


References

{{reflist Non-cooperative games Mathematical examples