Example Of A Game With No Value
   HOME

TheInfoList



OR:

In the mathematical
theory of games Game theory is the study of mathematical models of strategic interactions among rational agents. Myerson, Roger B. (1991). ''Game Theory: Analysis of Conflict,'' Harvard University Press, p.&nbs1 Chapter-preview links, ppvii–xi It has applic ...
, in particular the study of
zero-sum Zero-sum game is a mathematical representation in game theory and economic theory of a situation which involves two sides, where the result is an advantage for one side and an equivalent loss for the other. In other words, player one's gain is e ...
continuous game A continuous game is a mathematical concept, used in game theory, that generalizes the idea of an ordinary game like tic-tac-toe (noughts and crosses) or checkers (draughts). In other words, it extends the notion of a discrete game, where the playe ...
s, not every game has a
minimax Minimax (sometimes MinMax, MM or saddle point) is a decision rule used in artificial intelligence, decision theory, game theory, statistics, and philosophy for ''mini''mizing the possible loss for a worst case (''max''imum loss) scenario. When de ...
value. This is the
expected value In probability theory, the expected value (also called expectation, expectancy, mathematical expectation, mean, average, or first moment) is a generalization of the weighted average. Informally, the expected value is the arithmetic mean of a l ...
to one of the players when both play a perfect strategy (which is to choose from a particular
PDF Portable Document Format (PDF), standardized as ISO 32000, is a file format developed by Adobe in 1992 to present documents, including text formatting and images, in a manner independent of application software, hardware, and operating systems. ...
). This article gives an example of a
zero-sum game Zero-sum game is a mathematical representation in game theory and economic theory of a situation which involves two sides, where the result is an advantage for one side and an equivalent loss for the other. In other words, player one's gain is e ...
that has no
value Value or values may refer to: Ethics and social * Value (ethics) wherein said concept may be construed as treating actions themselves as abstract objects, associating value to them ** Values (Western philosophy) expands the notion of value beyo ...
. It is due to
Sion Sion may refer to * an alternative transliteration of Zion People * Sion (name) or Siôn, a Welsh and other given name and surname, including a list of people and fictional characters with the name * Shion or Sion, a Japanese given name Plac ...
and Wolfe. Zero-sum games with a finite number of pure strategies are known to have a
minimax Minimax (sometimes MinMax, MM or saddle point) is a decision rule used in artificial intelligence, decision theory, game theory, statistics, and philosophy for ''mini''mizing the possible loss for a worst case (''max''imum loss) scenario. When de ...
value (originally proved by
John von Neumann John von Neumann (; hu, Neumann János Lajos, ; December 28, 1903 – February 8, 1957) was a Hungarian-American mathematician, physicist, computer scientist, engineer and polymath. He was regarded as having perhaps the widest cove ...
) but this is not necessarily the case if the game has an infinite set of strategies. There follows a simple example of a game with no minimax value. The existence of such zero-sum games is interesting because many of the results of
game theory Game theory is the study of mathematical models of strategic interactions among rational agents. Myerson, Roger B. (1991). ''Game Theory: Analysis of Conflict,'' Harvard University Press, p.&nbs1 Chapter-preview links, ppvii–xi It has appli ...
become inapplicable if there is no minimax value.


The game

Players I and II choose numbers x and y respectively, between 0 and 1. The payoff to player I is K(x,y)= \begin -1 & \text x That is, after the choices are made, player II pays K(x,y) to player I (so the game is
zero-sum Zero-sum game is a mathematical representation in game theory and economic theory of a situation which involves two sides, where the result is an advantage for one side and an equivalent loss for the other. In other words, player one's gain is e ...
). If the pair (x,y) is interpreted as a point on the unit square, the figure shows the payoff to player I. Player I may adopt a mixed strategy, choosing a number according to a probability density function (pdf) f, and similarly player II chooses from a pdf g. Player I seeks to maximize the payoff K(x, y), player II to minimize the payoff, and each player is aware of the other's objective.


Game value

Sion and Wolfe show that \sup_f \inf_g \iint K\,df\,dg=\frac but \inf_g \sup_f \iint K\,df\,dg=\frac. These are the maximal and minimal expectations of the game's value of player I and II respectively. The \sup and \inf respectively take the supremum and infimum over pdf's on the unit interval (actually Borel probability measures). These represent player I and player II's (mixed) strategies. Thus, player I can assure himself of a payoff of at least 3/7 if he knows player II's strategy, and player II can hold the payoff down to 1/3 if he knows player I's strategy. There is no
epsilon equilibrium In game theory, an epsilon-equilibrium, or near-Nash equilibrium, is a strategy profile that approximately satisfies the condition of Nash equilibrium. In a Nash equilibrium, no player has an incentive to change his behavior. In an approximate Nas ...
for sufficiently small \varepsilon, specifically, if \varepsilon < \frac\left(\frac-\frac\right)\simeq 0.0476. Dasgupta and Maskin assert that the game values are achieved if player I puts probability weight only on the set \left\ and player II puts weight only on \left\.
Glicksberg's theorem In the study of zero sum games, Glicksberg's theorem (also Glicksberg's existence theorem) is a result that shows certain games have a minimax value:Glicksberg, I. L. (1952). A Further Generalization of the Kakutani Fixed Point Theorem, with Appl ...
shows that any zero-sum game with upper or
lower semicontinuous In mathematical analysis, semicontinuity (or semi-continuity) is a property of extended real-valued functions that is weaker than continuity. An extended real-valued function f is upper (respectively, lower) semicontinuous at a point x_0 if, rou ...
payoff function has a value (in this context, an upper (lower) semicontinuous function ''K'' is one in which the set \ (resp \) is
open Open or OPEN may refer to: Music * Open (band), Australian pop/rock band * The Open (band), English indie rock band * ''Open'' (Blues Image album), 1969 * ''Open'' (Gotthard album), 1999 * ''Open'' (Cowboy Junkies album), 2001 * ''Open'' (YF ...
for any
real number In mathematics, a real number is a number that can be used to measure a ''continuous'' one-dimensional quantity such as a distance, duration or temperature. Here, ''continuous'' means that values can have arbitrarily small variations. Every real ...
 ''c''). The payoff function of Sion and Wolfe's example is not semicontinuous. However, it may be made so by changing the value of ''K''(''x'', ''x'') and ''K''(''x'', ''x'' + 1/2) (the payoff along the two discontinuities) to either +1 or −1, making the payoff upper or lower semicontinuous, respectively. If this is done, the game then has a value.


Generalizations

Subsequent work by Heuer discusses a class of games in which the unit square is divided into three regions, the payoff function being constant in each of the regions.


References

{{reflist Non-cooperative games Mathematical examples