Escape From The Mindmaster
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''Escape from the MindMaster'' was a video game for the
Starpath Supercharger The Starpath Supercharger (originally called the Arcadia Supercharger) is an expansion peripheral cartridge created by Starpath, for playing cassette-based proprietary games on the Atari 2600 video game console. The device consists of a long car ...
addon for the Atari 2600 published in
1982 Events January * January 1 – In Malaysia and Singapore, clocks are adjusted to the same time zone, UTC+8 (GMT+8.00). * January 13 – Air Florida Flight 90 crashes shortly after takeoff into the 14th Street bridges, 14th Street Bridge in ...
by
Starpath Starpath was a U.S. company known for creating the Starpath Supercharger in August 1982. The company was founded under the name Arcadia Corporation in 1981 by Alan Bayley, Robert Brown, and Craig Nelson. It changed its name to Starpath shortly a ...
. ''Escape from the MindMaster'' utilizes a
tape cassette The Compact Cassette or Musicassette (MC), also commonly called the tape cassette, cassette tape, audio cassette, or simply tape or cassette, is an analog magnetic tape recording format for audio recording and playback. Invented by Lou Ottens ...
through the Starpath Supercharger. This is used to bypass the 2 K limitation of available memory in the Atari 2600. Each game has 6 levels, 2 levels per load, giving an effective total of 6K for each game, which allows for better graphics and more complicated gameplay than the average 2K cartridge. A port of this game for the Atari 7800 was planned, and a prototype version of the game was created, but these plans were shelved after Starpath merged with Epyx in 1984.


Gameplay

The player's goal in the game is to solve the
maze A maze is a path or collection of paths, typically from an entrance to a goal. The word is used to refer both to branching tour puzzles through which the solver must find a route, and to simpler non-branching ("unicursal") patterns that lea ...
consisting of a series of hallways and rooms. The rooms either were empty, contained puzzle pegs, or had a bonus game that allowed the user to collect more points. Each level had its own individual bonus game. To solve the maze, players had to collect keys called "puzzle pegs" that are designed as shapes to find their corresponding sockets. Only one peg can be held on to one at a time. After placing all the pegs correctly, the player is able to go on to the next level through a now unlocked door. As the levels advanced, the pegs begin to appear more similar to confuse the player. The pegs are placed randomly each time the game is re-booted. There is a time limit in which to finish the maze by, although you are not penalized for exceeding the time, you do get bonus points for each second under the time. This must be done all the while avoiding the Alien stalker which would be roaming the maze. If it gets too close to you, you would have to start again. There are two parts to each maze, a safe part, and the part where the creature is, separated by doors. Regardless of which room the player is in, you can tell how close the creature is by the beeping he makes. The louder and faster, the closer it is. In the more advanced mazes, there are also large squares that slide out of a wall into the adjacent wall which must be avoided in order for the player to progress. The third maze introduces one way doors, which disappear once you go through them, making you continue some other route. ESCAPE FROM THE MIND MASTER for Atari 2600 by Starpath was a 2D game played on 6 levels. The player had to avoid the Alien stalker while collecting pegs and placing them in the right parts of the maze corridors while solving the puzzle in each level of the maze. It had terrible graphics by today's standards but it was absolutely frightening to play 40 years ago if you had seen the movie ALIEN. The louder the noise became meant the Alien was that much closer but you could never tell from which direction it was coming or if it was right next to you in another adjacent corridor of the maze. When you cleared the final level, fireworks went off.


Reception

In 1995,
Flux Flux describes any effect that appears to pass or travel (whether it actually moves or not) through a surface or substance. Flux is a concept in applied mathematics and vector calculus which has many applications to physics. For transport ph ...
magazine ranked Mindmaster 77th on their Top 100 Video Games. They described the game as "A creepy and claustrophobic classic."


Notes

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External links


Escape From the Mindmaster at Atari age
1982 video games Adventure games Atari 2600 games Atari 2600-only games Cancelled Atari 7800 games North America-exclusive video games Starpath games Video games developed in the United States Single-player video games