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''Emily Is Away'' is an indie
visual novel A , often abbreviated as VN, is a form of digital semi-interactive fiction. Visual novels are often associated with and used in the medium of video games, but are not always labeled as such themselves. They combine a textual narrative with sta ...
by game developer Kyle Seeley, released for free in November 2015. Set in the early-to-mid 2000s, ''Emily Is Away'' tells the story of the protagonist's relationship with a girl, Emily, over the course of five years, from the senior year of high school to the senior year of college. The game is presented through a chat client on
Windows XP Windows XP is a major release of Microsoft's Windows NT operating system. It was released to manufacturing on August 24, 2001, and later to retail on October 25, 2001. It is a direct upgrade to its predecessors, Windows 2000 for high-end and ...
styled after ICQ and AOL Instant Messenger, specifically their builds in the early-to-mid 2000s, complete with other users' profiles and interface. The choices for profile pictures are generally collected from the culture of the early-to-mid 2000s, including ''
28 Days Later ''28 Days Later'' is a 2002 British post-apocalyptic horror film directed by Danny Boyle and written by Alex Garland. It stars Cillian Murphy as a bicycle courier who awakens from a coma to discover the accidental release of a highly contagi ...
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Harry Potter ''Harry Potter'' is a series of seven fantasy literature, fantasy novels written by British author J. K. Rowling. The novels chronicle the lives of a young Magician (fantasy), wizard, Harry Potter (character), Harry Potter, and his friends ...
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The Lord of the Rings ''The Lord of the Rings'' is an epic high-fantasy novel by English author and scholar J. R. R. Tolkien. Set in Middle-earth, intended to be Earth at some time in the distant past, the story began as a sequel to Tolkien's 1937 children's boo ...
'', blink-182, Red Hot Chili Peppers,
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on the first level. Through special usernames, players can unlock more profile icons referencing early-to-mid 2010s culture, like '' The Binding of Isaac'',
Markiplier Mark Edward Fischbach ( ; born June 28, 1989), also known as Markiplier, is an American YouTuber. Originally from Honolulu, Hawaii, he began his career in Cincinnati, Ohio, and is currently based in Los Angeles, California. In addition to uplo ...
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Portal Portal often refers to: * Portal (architecture), an opening in a wall of a building, gate or fortification, or the extremities (ends) of a tunnel Portal may also refer to: Arts and entertainment Gaming * ''Portal'' (series), two video games ...
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The Stanley Parable ''The Stanley Parable'' is a story-based video game designed and written by developers Davey Wreden and William Pugh. The game carries themes such as choice in video games, the relationship between a game creator and player, and predestination ...
''.


Plot

Throughout the course of the game the player is given the option of changing avatars in tandem with whatever was popular at the time. Their friends also show progression by choosing new icons, biographies, and away messages. In the protagonist's senior year of high school in 2002, they use a chat client to talk with "emilyluv", "emerly", or Emily. They discuss high school and a fellow student, Brad, who keeps sending Emily messages. They also talk about a party that a classmate Travis is throwing that evening, which they may or may not go to, depending on player choices. Then they say goodbye as Emily logs off. In their first year of college (2003), the player talks to Emily again, who has gotten together with Brad or Travis (depending on if the player chose to go to the party or not), though she hints that the relationship has become rocky. The character congratulates her, and shifts to other questions, such as their classes. They say goodbye, as Emily yet again logs off. In their second year of college (2004), the player learns that Emily has broken up with Brad/Travis, explained by Emily as "growing apart", and the character is given the option of consoling her. At this point, Emily either asks why they didn't come to Travis's party in 2002 or why they didn't kiss her if they did attend, depending on the player choices. They both wonder what could have been, and Emily immediately asks if she can come to visit. Most of the time, they will agree for Emily to come, and the player will subsequently cancel their plans with Emma, a friend of the player. The player, alternatively can choose to not allow Emily to come. Emily signs off. In their third year of college (2005), the player again talks to Emily, who wants to talk things over about her previous visit. If the character doesn't set boundaries and Emily visits, it turns out that Emily and the character ended up hooking up, and Emily feels like she was taken advantage of when she was vulnerable. If the character does set boundaries and they don't hook up, Emily asks if the character had feelings for her when she visited and why they didn't make a move. Alternatively, if the player chooses to not let Emily visit, she will ask the player character about their new friends. The conversation is awkward and distant, with Emily eventually leaving due to her discomfort, feeling too weird to continue. In their final year of college (2006), Emily and the character have clearly grown apart. Emily comments how her life is better now; she started dating Brad/Travis again and is involved in other things. The player themselves have lost their friend Emma, in some cases because of Emily. As the conversation comes to an uncomfortable and cold finish, the character begins to revise sentences asking if the two will ever be the same – deleting earnest questions and asking about the weather or other mundane affairs instead. Despite the protagonist's obvious feelings for Emily, she obviously no longer cares, and as a result, they say goodbye. For the first time, the player character is the one who leaves the conversation, logging off. Alternatively, if the player chooses not to talk things over in 2005, Emily will refuse to talk at all in 2006, stating she is too busy.


Reception

''Emily Is Away'' was met with mostly positive reviews, receiving an average score of "Very Positive" on its Steam page. Reviewers noted it for its gameplay, characters and price, but noted that it was short. '' Wired'' praised its gameplay and characters, calling it "one of those rare games that completely stopped me in my tracks."
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said it was "good fun, for the nostalgia factor if nothing else."


Sequels


''Emily is Away Too''

A sequel known as ''
Emily Is Away Too ''Emily is Away Too'' is a 2017 indie visual novel by Kyle Seeley. It is the spiritual successor to the 2015 video game '' Emily is Away''. The game is primarily set in an instant messaging chat client, taking place during the protagon ...
'' was released on 26 May 2017. The sequel was first revealed in October 2016 when Kyle Seeley uploaded a teaser trailer for the sequel on his YouTube channel. The game's website was also updated to ''Emily Is Away Too''. The sequel allows players to chat with two people simultaneously and the game includes parodies of popular sites in 2006 such as
YouTube YouTube is a global online video platform, online video sharing and social media, social media platform headquartered in San Bruno, California. It was launched on February 14, 2005, by Steve Chen, Chad Hurley, and Jawed Karim. It is owned by ...
and Newgrounds. The game also allows players to customize their profile and choose their story.


''Emily is Away <3''

Another sequel, ''Emily Is Away <3'', was released on 16 April 2021. It is the spiritual successor to the 2017 video game ''
Emily is Away Too ''Emily is Away Too'' is a 2017 indie visual novel by Kyle Seeley. It is the spiritual successor to the 2015 video game '' Emily is Away''. The game is primarily set in an instant messaging chat client, taking place during the protagon ...
''. The game is primarily set in Facenook, a parody of
Facebook Facebook is an online social media and social networking service owned by American company Meta Platforms. Founded in 2004 by Mark Zuckerberg with fellow Harvard College students and roommates Eduardo Saverin, Andrew McCollum, Dustin M ...
in the year
2008 File:2008 Events Collage.png, From left, clockwise: Lehman Brothers went bankrupt following the Subprime mortgage crisis; Cyclone Nargis killed more than 138,000 in Myanmar; A scene from the opening ceremony of the 2008 Summer Olympics in Beijing; ...
.


References


External links

* *{{Vndb, id=18698 2015 video games 2010s interactive fiction High school-themed video games Linux games MacOS games Romance video games Video games developed in the United States Video games set in 2002 Video games set in 2003 Video games set in 2004 Video games set in 2005 Video games set in 2006 Windows games Visual novels Indie games Single-player video games Video games about social media