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Embodied design grows from the idea of
embodied cognition Embodied cognition is the theory that many features of cognition, whether human or otherwise, are shaped by aspects of an organism's entire body. Sensory and motor systems are seen as fundamentally integrated with cognitive processing. The cognit ...
: that the actions of the body can play a role in the development of thought and ideas.Sam McNerney "Embodied Cognition and Design: A New Approach and Vocabulary" (2013)Dor Abrahamson, and Robb Lindgren "Embodiment and Embodied Design." Accessed May 7, 2014. http://ccl.northwestern.edu/papers/2014/AbrahamsonLindgren-embodiment-and-embodied-design-in-press_.pdf (In Press) Embodied design brings mathematics to life; studying the effects of the body on the mind, researchers learn how to design objects and activities for learning.Martha W. Alibali & Mitchell J. Nathan "Embodiment in Mathematics Teaching and Learning: Evidence From Learners' and Teachers' Gestures (2011) Embodiment is an aspect of
pattern recognition Pattern recognition is the automated recognition of patterns and regularities in data. It has applications in statistical data analysis, signal processing, image analysis, information retrieval, bioinformatics, data compression, computer graphi ...
in all fields of human endeavor. Embodied design has an increasing role in mathematics education. Designers can use embodied cognition as a tool to study human behavior and create
user-centered design User-centered design (UCD) or user-driven development (UDD) is a framework of process (not restricted to interfaces or technologies) in which usability goals, user characteristics, environment, tasks and workflow of a product, service or proce ...
s. Embodied design examines the meaning of abstractions, analyzing student reasoning and connecting mathematics to other subjects; for example, students can look at proportional relationships in a work of art. Learning strategies based on embodied design rely on motion and visualization; physical activity is helpful in learning a mathematical concept. When students are physically and mentally involved in learning, they retain content better. Recent theoretical advances such as Embodied Cognitive Load Theory have been suggested to harvest the potential advantages of embodied interaction modes for learning without filling up cognitive resources. Embodied design frequently includes trial-and-error learning. Embodied cognition is a tool designers can use to study "human behavior normally unobservable in order to create human-centric designs". For teachers, embodied design is planning experiences for students with lesson plans, curricula, activities and lessons.


Mathematical manipulatives

One aspect of embodied design is the use of manipulatives in learning. Manipulatives allow students to explore mathematical concepts by working with physical objects, linking their discoveries to abstractions. Although manipulatives are primarily used to illustrate
modern elementary mathematics Modern elementary mathematics is the theory and practice of teaching elementary mathematics according to contemporary research and thinking about learning. This can include pedagogical ideas, mathematics education research frameworks, and curricul ...
, educators use objects to represent abstract topics taught in high school, college and beyond.Michael Eisenberg “Embodiment as a Strategy for Mathematics Education” (2009) A function of embodied design is to expand the use of manipulatives to foster the understanding of undergraduate abstract mathematics. One disadvantage of manipulatives is that students struggle to connect the physical activity to mathematical symbols and notation. Although manipulatives allow students to develop a deeper understanding of a concept, they need support to transfer that knowledge to algebraic representations.April Alexander & Larissa Co “Tangible Digital Manipulatives for Math Learning” (2009) Although an influential theory in the field of instructional design,
cognitive load theory In cognitive psychology Cognitive psychology is the scientific study of mental processes such as attention, language use, memory, perception, problem solving, creativity, and reasoning. Cognitive psychology originated in the 1960s in a break ...
, recommends designs involving lower levels of interactivity in order to save up cognitive resources for learning, the benefits of embodied interactions are evident. As a result, a synthesis, embodied cognitive load theory, has been proposed to aid in embodied design. In this model, embodied interactions are conducive to learning if the cognitive costs (such as motor coordination) are outweighed by their benefits (such as multimodal processing).


Problem solving

Another application of embodied design in mathematics education is its effect on
problem solving Problem solving is the process of achieving a goal by overcoming obstacles, a frequent part of most activities. Problems in need of solutions range from simple personal tasks (e.g. how to turn on an appliance) to complex issues in business an ...
and the development of critical-thinking skills. Throughout the problem-solving process students use objects to develop understanding, conveying understanding and meaning through gestures.Dor Abrahamson “Handling problems: embodied reasoning in situated mathematics” (2007) Problem solvers use gestures to connect their thoughts to the manipulatives with which they are familiar, and changing a manipulative's shape affects how a student connects with it and uses it to solve a problem. In a study by van Gog, Post, ten Napel and Deijkers, students performed better when they used simpler objects (such as colored discs) than when they used more-complicated objects (such as animal figures).Tamara van Gog, Lysanne S. Post, Robin J. ten Napel, & Lian Deijkers “Effect of Object’s ‘Embodiment’ on the Acquisition of Problem Solving Skills through Practice or Video-Based Modeling Example Study” (2013) Although problems can be as simple as what to wear or eat, their solutions are still a cognitive process.


With manipulatives

With embodied design, mathematics is not only about correct answers but the process of finding them. Students are asked to communicate the process ("road map") they took to arrive at an answer. Typical problem-solving questions, such as "What needs do you have? What is the problem you are posed with? How did you collect information? How did you come to your conclusion? How could you have optimized your steps to reach that conclusion?" can be answered with manipulatives. One aim of problem solving in embodied design is to inspire students' creativity and curiosity, allowing personal connections to problems. If students are given a problem which involves tactile manipulation, the learning process may be more meaningful. For example, students can learn to solve a
Rubik's Cube The Rubik's Cube is a Three-dimensional space, 3-D combination puzzle originally invented in 1974 by Hungarians, Hungarian sculptor and professor of architecture Ernő Rubik. Originally called the Magic Cube, the puzzle was licensed by Rubik t ...
puzzle by using a series of
algorithm In mathematics and computer science, an algorithm () is a finite sequence of rigorous instructions, typically used to solve a class of specific Computational problem, problems or to perform a computation. Algorithms are used as specificat ...
s and steps. The process involves orientation, following directions and spatial cognition.Omar Arizpe, Jerry Dwyer, Tara Stevens “Mathematical Self-Efficacy of Middle School Students Solving the Rubik Cube” (2009)


Mathematical arts and crafts

One approach to embodied design in mathematics is the use of creative tasks, such as arts and crafts. When a student has mathematics in mind while creating a unique piece, they are engaged in mental and physical learning. The concept of area can be taught with an arts-and-crafts activity, where students find leaves and trace them on paper; they are then asked to determine the number of beans (or peas) required to cover the entire leaf area. The class can then be asked which student had the largest (or smallest) leaf, and the areas can be compared.Robert E. Reys "Mathematics, multiple embodiment, and elementary teachers" (1972)


Computer programming

With game consoles such as the
Wii The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America and in December 2006 for most other Regional lockout, regions of the world. It is Nintendo's fifth major ho ...
and
PlayStation Move is a motion game controller developed by Sony Interactive Entertainment. Initially released in 2010 for use with the PlayStation 3 home video game console, its compatibility was later expanded to its successor, the PlayStation 4 in 2013, its Pla ...
, students can understand how moving a gaming wand can change the effects on the screen. Researchers who developing programs in mathematics use embodied design and gaming principles to help students create and manipulate mathematical models. At the Embodied Design Research Laboratory, researchers created a game in which fifth-graders learn ratios by holding tennis balls in the air. When the tennis balls are held at a 1:2 ratio, the screen turns green. Another embodied-design area related to programming is digital manipulatives. Some students feel weak in mathematics because it is not connected to the physical world, and digital manipulatives are being created to strengthen the connection between mathematics and the physical world. When students use a touchscreen with their fingers, they use gestures to create (or use) virtual objects in the program. Computers can model environments where the students imagine their bodies to be, and the mind behaves as it would on a playground. Cell phones, pads and computers provide mathematically-enhanced models everywhere, exploring everyday experiences and the curriculum in more-abstract ways.


References

{{Reflist Mathematics education