Electronic Entertainment Expo 1995
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The Electronic Entertainment Expo 1995, commonly known as E3 1995, was the first
Electronic Entertainment Expo E3 (short for Electronic Entertainment Expo or Electronic Entertainment Experience in 2021) is a trade event for the video game industry. The Entertainment Software Association (ESA) organizes and presents E3, which many developers, publisher ...
held. The event took place at the
Los Angeles Convention Center The Los Angeles Convention Center is a convention center in the southwest section of downtown Los Angeles. It hosts multiple annual conventions and has often been used as a filming location in TV shows and movies. History The convention center, ...
from May 11–13, 1995, with 50,000 total attendees. Highlights of the 1995 show include Sony's announcement of the PlayStation's release date and pricing, Sega's surprise launch of the
Sega Saturn The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it was the successor to the succ ...
, and Nintendo's showcase of the
Virtual Boy The Virtual Boy is a 32-bit tabletop portable video game console developed and manufactured by Nintendo. Released in 1995, it was marketed as the first console capable of displaying stereoscopic "3D" graphics. The player uses the console like ...
console.


Organization

Prior to 1995, the video game industry used the
Consumer Electronics Show CES (; formerly an initialism for Consumer Electronics Show) is an annual trade show organized by the Consumer Technology Association (CTA). Held in January at the Las Vegas Convention Center in Winchester, Nevada, United States, the event typi ...
(CES) as their primary trade show venue. In the years leading up to 1995, the video game industry was usually delegated to an outdoor section of CES, which were not ideal conditions for promoting products. The International Digital Software Association (IDSA), later renamed to the
Entertainment Software Association The Entertainment Software Association (ESA) is the trade association of the video game industry in the United States. It was formed in April 1994 as the Interactive Digital Software Association (IDSA) and renamed on July 21, 2003. It is based in ...
(ESA), approached CES and its head
Gary J. Shapiro Gary J. Shapiro is an acclaimed author, lobbyist, and the president and CEO of the Consumer Technology Association which represents over 1500 consumer technology companies and owns and produces the Consumer Electronics Show (CES). Shapiro is the ...
with their grievances about the conditions they had at CES. As CES did not consider video games as part of consumer electronics, they were unwilling to alter how they would involve video games. This led IDSA to consider starting their own show. Pat Ferrell of ''
GamePro Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally la ...
'', a publication owned by
International Data Group International Data Group (IDG, Inc.) is a market intelligence and demand generation company focused on the technology industry. IDG, Inc.’s mission is centered around supporting the technology industry through research, data, marketing technol ...
(IDG) with experience in running trade shows like
MacWorld ''Macworld'' is a website dedicated to products and software of Apple Inc., published by Foundry, a subsidiary of IDG Inc. It started life as a print magazine in 1984 and had the largest audited circulation (both total and newsstand) of Macint ...
, began the process of organizing such a show.
Tom Kalinske Thomas Kalinske (born July 17, 1944) is an American businessman, best known as having worked for Mattel from 1972 to 1987, where he was credited with reviving the Barbie and Hot Wheels brands, launching Masters of the Universe, then being promoted ...
, then the CEO of
Sega of America is a Japanese multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, respectively. Its division ...
, was a prime motivator in establishing a new show, believing CES did not have the video game industry's best interests at heart, and had found previously that running a Sega-only event was highly regarded by retailers and media alike. IDSA also recognized that by holding its own trade show, it would have a means to finance its organization. Ferrell came up with the show's name "Electronic Entertainment Expo" with the idea that it could be treated as "E cubed", however, in conversations with exhibitors, they felt this approach was unnecessary, and that the "E3" moniker was simple and just as effective. CES overheard these plans, and quickly proposed their own CES-branded video game-only trade show. IDSA and CES approached the larger video game companies to pitch their versions of the show. Many of the younger companies, like
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the d ...
, desired the approach offered by IDSA, including the potential to own part of the show by becoming members of the IDSA, over what the CES offered. The primary holdout to IDSA's plan was
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produce ...
, who believed their hardware should be treated as consumer electronics and thus should be part of CES. During these negotiations, the CES reserved space in Philadelphia for the show during the month of May, which Ferrell stated was "prime time" for retailers to prepare for late-year/holiday sales. The IDSA had yet reserved space, and quickly got in contact with the
Los Angeles Convention Center The Los Angeles Convention Center is a convention center in the southwest section of downtown Los Angeles. It hosts multiple annual conventions and has often been used as a filming location in TV shows and movies. History The convention center, ...
(LACC), finding that the space was free for the same dates that CES has planned, effectively forcing potential exhibitors to pick one show or the other. They had chosen Los Angeles as it would be a single-flight travel for those companies coming from Japan, in contrast to Philadelphia. Over the next several weeks, prior to either event having to put down their non-refundable reservation fees, IDSA made an aggressive push to get exhibitors for their show, securing more than 180 vendors. Of the major video game companies, only Nintendo and Microsoft had held out, still undecided which show to attend. Soon after this push, Shapiro contacted Ferrell and told him he "won"; CES dropped the plans for their Philadelphia event. The same day, Nintendo and Microsoft reached out to Ferrell to discuss exhibition plans at his event.


Event

At this point, most of the floor space at the LACC was taken up by the early exhibitors. Nintendo had desired space in the larger South Hall, but the early adopters like Sony and Sega had already claimed it. Ferrell made sure that Nintendo still had prime floor space in the West Hall, moving the registration areas to the West Hall so that attendees had to pass Nintendo's booth. Ferrell also had to book extra floor space at a dozen different hotels near the convention center due to demand. Among elements of the first E3 that would continue into future events were large press conferences by the major companies (here, Sony, Sega, and Nintendo) showcasing their up-and-coming hardware and software. Notably, at point, both Sega and Sony were ready to introduce new hardware for Western releases, the
Sega Saturn The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it was the successor to the succ ...
and the
PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a divisi ...
, respectively. Sega's conference was first, and while Kalinske announced that the Saturn would be immediately available in stores, they were notified soon after that supplies were more limited than thought. During Sony's presentation, after covering many of the PlayStation's games, Steve Race, the lead for bringing the PlayStation to the United States, came on stage, said "two-ninety-nine" and then left, revealing that the price of the PlayStation was less than that of the Saturn. The moment is considered one of the first proverbial
mic drop A mic drop is the gesture of intentionally dropping one's microphone at the end of a performance or speech to signal triumph. Figuratively, it is an expression of triumph for a successful event and indicates a boastful attitude toward one's own ...
moments in E3's history, and would continue a trend as each company would try to outdo others at these press events. While official attendance numbers were at 55,000, Ferrell estimated that an additional 10,000 people were able to get in; the event was meant to be limited to professionals in the industry, retailers, and press, but believes that many got in with showing a seemingly-relevant business card.


Exhibitions


Nintendo

The Virtual Boy, Nintendo's intermediary console released between the
Super Nintendo Entertainment System The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Eur ...
and the
Nintendo 64 The (N64) is a home video game console developed by Nintendo. The successor to the Super Nintendo Entertainment System, it was released on June 23, 1996, in Japan, on September 29, 1996, in North America, and on March 1, 1997, in Europe and Au ...
, was showcased prominently. The Nintendo 64, then known as the ''Ultra 64'', was presented in a near-final state of development. Games on display included '' Donkey Kong Country 2: Diddy's Kong Quest'', ''
EarthBound ''EarthBound'', released in Japan as is a role-playing video game developed by Creatures (company), Ape Inc. and HAL Laboratory and published by Nintendo for the Super Nintendo Entertainment System. The second entry in the Mother (video game s ...
'', and ''
Killer Instinct ''Killer Instinct'' is a series of fighting video games originally created by Rare and published by Midway, Nintendo, and Microsoft Studios. The original ''Killer Instinct'' was released for arcades in 1994; the game was then released for t ...
''.


Sega

Prior to E3 1995, the Sega Saturn had already released in Japan, and was slated for a September 2, 1995, American release. On the first day of E3 1995, Sega
CEO A chief executive officer (CEO), also known as a central executive officer (CEO), chief administrator officer (CAO) or just chief executive (CE), is one of a number of corporate executives charged with the management of an organization especially ...
Tom Kalinske Thomas Kalinske (born July 17, 1944) is an American businessman, best known as having worked for Mattel from 1972 to 1987, where he was credited with reviving the Barbie and Hot Wheels brands, launching Masters of the Universe, then being promoted ...
gave a keynote presentation in which he revealed the Saturn's release price of
US$ The United States dollar (symbol: $; code: USD; also abbreviated US$ or U.S. Dollar, to distinguish it from other dollar-denominated currencies; referred to as the dollar, U.S. dollar, American dollar, or colloquially buck) is the official ...
399, and described the features of the console. Kalinske also revealed that, due to "high consumer demand", Sega had already shipped 30,000 Saturns to
Toys "R" Us Toys "R" Us is an American toy, clothing, and baby product retailer owned by Tru Kids (doing business as Tru Kids Brands) and various others. The company was founded in 1957; its first store was built in April 1948, with its headquarters loc ...
,
Babbage's GameStop Corp. is an American video game, consumer electronics, and gaming merchandise retailer. The company is headquartered in Grapevine, Texas (a suburb of Dallas), and is the largest video game retailer worldwide. , the company operates 4,5 ...
,
Electronics Boutique EB Games (formerly known as Electronics Boutique and EB World) is an American computer and video games retailer. First established as an American company in 1977 by James Kim with a single electronics-focused location in the King of Prussia mall ...
, and
Software Etc. B. Dalton Bookseller (often called B. Dalton or B. Dalton's) was an American retail bookstore chain founded in 1966 by Bruce Dayton, a member of the same family that operated the Dayton's department store chain. B. Dalton expanded to become the ...
for immediate release.


Sony

Sony announced the price and release date for the then-upcoming PlayStation. Prior to Sony's keynote conference, Sega announced the US$399 retail price for the newly-released Sega Saturn; capitalizing on the opportunity, SCEA President Steve Race made a single, brief statement at Sony's conference: "$299". The audience cheered as Race walked away from the lectern.


List of notable exhibitors

This is a list of major video game exhibitors who made appearances at E3 1995:


List of featured games

This is a list of notable titles that appeared by their developers or publishers at E3 1995:


References


Bibliography

* {{Electronic Entertainment Expo 1995 in Los Angeles 1995 in video gaming
1995 File:1995 Events Collage V2.png, From left, clockwise: O.J. Simpson is O. J. Simpson murder case, acquitted of the murders of Nicole Brown Simpson and Ronald Goldman from the 1994, year prior in "The Trial of the Century" in the United States; The ...
May 1995 events in the United States