El Alamein (board Wargame)
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''El Alamein: Battles in North Africa, 1942'' is a
board wargame A board wargame is a wargame with a set playing surface or board, as opposed to being played on a computer or in a more free-form playing area as in miniatures games. The modern, commercial wargaming hobby (as distinct from military exercises, o ...
published by Simulations Publications Inc. (SPI) in 1973 that simulates the final four months (July–October 1942) of the North African campaign during World War II.


Background

British forces had enjoyed a great degree of success against Italian forces in North Africa in 1941. That changed after the arrival of the Afrika Korps under the command of
Erwin Rommel Johannes Erwin Eugen Rommel () (15 November 1891 – 14 October 1944) was a German field marshal during World War II. Popularly known as the Desert Fox (, ), he served in the ''Wehrmacht'' (armed forces) of Nazi Germany, as well as servi ...
, who launched an offensive against the Allies, defeating them at Gazala in June 1942 and capturing Tobruk. The Axis advance was stopped in July 1942 only 140 kilometers (90 mi) from Alexandria in the First Battle of El Alamein. At the end of August 1942, Axis forces made a second attempt to break through the Allied defenses at the Battle of Alam Halfa, but were unsuccessful. The Allies counterattacked in October 1942, decisively defeating the Italian-German army in the Second Battle of El Alamein.


Description

''El Alamein'' is a two-player game in which one player controls the Allies, and the other player controls the Axis. The game uses the "Kursk" game system, first developed for '' Kursk: Operation Zitadelle'' (1971), a traditional "I Go, You Go" alternating turn system for movement and combat: * Initial Movement Phase * Combat Phase * Mechanized Movement Phase * Supply Movement Phase When one player and then the other has completed these phases, it marks the end of a turn, which is 1 day in game time.


Components

The game includes: * 22" x 32" paper hex grid map scaled at 5 km (3 mi) per hex * 255 die-cut counters * map-folded rules sheet * player aids and charts * errata sheets (dated 31 July 1973) * small six-sided die


Scenarios

The game comes with three scenarios, representing the three major battles of the North African Campaign: *First Battle of El Alamein (July 1942, seven turns) * Battle of Alam Halfa (August 1942, seven turns) *Second Battle of El Alamin (October 1942, fifteen turns) The game also includes 12 variant Orders of Battle, which act as a "what if?" factor when coupled with any of the scenarios.


Publication history

''El Alamein'' was designed by
Jim Dunnigan James F. Dunnigan (born 8 August 1943) is an author, military-political analyst, Defense and State Department consultant, and Wargaming, wargame designer currently living in New York City. Career Dunnigan was born in Rockland County, New York. A ...
, with graphic design by
Redmond A. Simonsen Redmond Aksel Simonsen (June 18, 1942 – March 9, 2005) was an American graphic artist and game designer best known for his work at the board wargame company Simulations Publications, Inc. (SPI) in the 1970s and early 1980s. Simonsen was consi ...
. It was published by SPI in 1973 in a plain white box with a red title ribbon, then re-issued in SPI's plastic "flatbox". It was not a popular game; in a 1977 poll undertaken by SPI to determine the most popular wargames on the market in North America, ''El Alamein'' placed a dismal 179th out of 202 games. As Nicholas Palmer noted, the game was "Unenthusiastically received."


Reception

In his 1977 book '' The Comprehensive Guide to Board Wargaming'', Nicholas Palmer commented on the "rather blank map" of the desert, and noted the "detailed supply system" which added some complexity to the game. In '' Moves'' #18, Mark Saha admitted that "''El Alamein'' is not a popular game and is not likely to become one." He then took the game apart to establish why players should be interested in playing it. He concluded "The three scenarios in sequence give an excellent picture of what happened at El Alamein and why the war lost its mobile nature there, for those interested in this campaign. A game designer or collector will find here a fascinating study in how current design techniques are magnificently adapted to the unique demands of a specific situation"


Other reviews and commentary

*''Panzerfaust'' #54 & #68 *'' Fire & Movement'' #10 & #60 *'' JagdPanther'' #9 *''
Strategy & Tactics ''Strategy & Tactics'' (''S&T'') is a wargaming magazine now published by Decision Games, notable for publishing a complete new wargame in each issue. Beginnings ''Strategy & Tactics'' was first published in January 1967 under its original edit ...
'' #40


References

{{reflist Board wargames set in Modern history Jim Dunnigan games Simulations Publications games Wargames introduced in 1973 World War II board wargames