Einhänder
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''Einhänder'' is a scrolling shooter developed by Square for the
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console. It was released in Japan on November 20, 1997 and in North America on May 5, 1998. It was also re-released for the Japanese
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on June 25, 2008. The name ''Einhänder'' is German and denotes a type of
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that is wielded with one hand, here used to refer to the single manipulator arm possessed by the player's spacecraft. The game is based on the story of the Greek's mythology of Selene and Endymion and set in a
fictional future A future history is a postulated history of the future and is used by authors of science fiction and other speculative fiction to construct a common background for fiction. Sometimes the author publishes a timeline of events in the history, whil ...
during a war between the Earth and the Moon. The player is part of the Moon's forces and must invade enemy territories to gather reconnaissance and enemy weapons. The music of the game, mainly in a techno/ trance style, was composed by Kenichiro Fukui and was published in Japan as a soundtrack album. The game received positive reviews from critics, who praised its gameplay and graphics, but felt the game's short duration and lack of two-player mode were minor flaws.


Gameplay

''Einhänder'' is a shoot 'em up game of the scrolling shooter subgenre in the tradition of games like '' Gradius'', in which the player controls a fighter spacecraft that must destroy enemy craft in side-scrolling levels. The game's graphics are in "
2.5D 2.5D (two-and-a-half dimensional) perspective refers to gameplay or movement in a video game or virtual reality environment that is restricted to a two-dimensional (2D) plane with little to no access to a third dimension in a space that otherwis ...
"; that is in 3D with occasional shifting of camera angles, but with the player's movement restricted to a two-dimensional plane. Pre-rendered
full motion video Full-motion video (FMV) is a video game narration technique that relies upon pre-recorded video files (rather than sprites, vectors, or 3D models) to display action in the game. While many games feature FMVs as a way to present information duri ...
s are used to illustrate pivotal scenes between stages. The player can choose between multiple difficulty settings and three different models of the "Einhänder" fighter, in addition to two secret ones. The Japanese version also features a difficulty setting called "Free", which grants unlimited
continue Continue may refer to: * Continue (video gaming), an option to continue a video game after all the player's lives have been lost *Continue (keyword), a programming language keyword * ''Continue'' (film), a 2022 American drama film Music *''Continu ...
s but disables the
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. The player's fighter can move at different speeds and is equipped with a default machine gun as well as a manipulator arm, which is used to collect gunpods left by destroyed enemies. Gunpods have varying amounts of power,
ammunition Ammunition (informally ammo) is the material fired, scattered, dropped, or detonated from any weapon or weapon system. Ammunition is both expendable weapons (e.g., bombs, missiles, grenades, land mines) and the component parts of other weap ...
and range, and include cannons,
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launchers, aircraft-sized lightsabers and other types of weapons. Gunpods depleted of ammunition are discarded. They can be switched between an overhead and below-the-belly position, causing them to fire at different angles or directions. Most stages have a middle boss and an end boss, which often possess a main core and individual parts that can be destroyed. The game's score system is based on a multiplier bar and a hit gauge counter. As the player destroys enemy cores, the hit counter increases. Points awarded for destroyed cores are multiplied by the value of the hit counter. The counter decreases when the player stops destroying cores. However, if the multiplier reaches a certain amount it will begin to flash, awarding large point bonuses for any cores destroyed during this short period of time.


Plot

''Einhänder'' takes place in a
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during a war between the Earth colony,
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and the Moon colony, Selene. The "First Moon War" resulted in the destruction of most of the Earth's surface and the creation of a totalitarian regime on the planet. The game recounts the events of the "Second Moon War" in which the Moon attacks the Earth again for natural resources. Selene's tactics consists of sending one-man fighter spacecraft called "Einhänder" on kamikaze missions to cause as much damage as possible on the planet before being destroyed. The player takes on the role of one of these pilots attacking the Earth capital city. As the player progresses through the game, the Selenean military satellite Hyperion relays command orders and objectives. The on-board central computer "EOS" synthesizes orders. EOS also records and relays the player's flight and battle record data back to Hyperion. After completion of the last objective Hyperion informs the player that the battle pattern of the latest EOS unmanned fighter is complete. The player is given the honor of being the target of the last EOS test as reward for their heroic efforts. Upon the player's death they will advance two classes and be awarded the Sirius decoration. After surviving the intense barrage of artillery fire of the test, the pilot wonders why they must be terminated by their allies and questions their military leaders' rationale for the war. The game's narrative then skips to one month later when the pilot re-emerges in space flying an armed Einhänder spacecraft. Hyperion communicates that the player is committing an act of treason and must remove their armament and surrender. Still, the player fights their way through the Selenean fighters and faces the Hyperion, the game's final boss. The ending sequence depicts the player's spacecraft damaged and drifting in space. The pilot engages its thrusters and dives into an army of Selenean spacecraft with the Moon in the background. An epilogue shows the actions of the lone Einhänder pilot ended the war by destroying the armies of both sides — leading to an eventual peace. Yet, the pilot's name and deeds were stricken from the records and they are remembered only by veterans of the war. After the end credits a lone Einhänder spacecraft is shown powering up.


Development

''Einhänder'' was the first 3D shooter developed by Square, a company otherwise mostly known for their
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s. It was directed by Tatsuo Fujii, who had previously worked at Konami as a programmer on shooters such as Gradius II and Xexex. The developers used German terms extensively for naming things in the game, in addition to a number of references from Greek mythology and the Bible. According to the gaming website '' IGN'', a lot of the effects Square learned from creating ''
Final Fantasy VII is a 1997 role-playing video game developed by Square for the PlayStation console. It is the seventh main installment in the ''Final Fantasy'' series. Published in Japan by Square, it was released in other regions by Sony Computer Entertai ...
'' were also put in use in ''Einhänder''. The game was showcased at the Tokyo Game Show in September 1997 and was initially planned for a Japanese release on October 16, 1997. Square released an unrelated game the following month, ''
Chocobo no Fushigina Dungeon The ''Chocobo'' series is a collection of video games published by Square, and later by Square Enix, featuring a recurring creature from the ''Final Fantasy'' series, the Chocobo, as the protagonist. The creature is a large and normally flightles ...
'', which came with a bonus "Mysterious Data Disc" featuring memory card data for various Square games, including ''Einhänder''. The American publisher Working Designs was interested in publishing the game in North America for its ''Spaz'' brand of shoot 'em ups, but could not as Sony Computer Entertainment used their priority over Square titles to publish the game themselves. For the North American version, the speed of the arm switching was increased and some
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s were altered; the game mode called "Free" was removed; and the Gallery was given a modified interface and different pictures than those from the Japanese version. The game was not released in Europe. On June 25, 2008, Square Enix re-released the game as a digital download on the Japanese
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.


Music

The music of ''Einhänder'' was composed, arranged, and produced by Kenichiro Fukui. Several tracks make use of genres of electronic music, such as progressive house, or other genres like hip hop, piano-based music or opera. The soundtrack of the game was published in Japan by DigiCube, a
subsidiary A subsidiary, subsidiary company or daughter company is a company owned or controlled by another company, which is called the parent company or holding company. Two or more subsidiaries that either belong to the same parent company or having a s ...
of Square, on December 21, 1997, and was reissued by
Square Enix is a Japanese Multinational corporation, multinational holding company, production enterprise and entertainment conglomerate, best known for its ''Final Fantasy'', ''Dragon Quest'', ''Star Ocean'' and ''Kingdom Hearts'' role-playing video game ...
on July 18, 2007, after DigiCube's bankruptcy. The final track, titled "Beginning", was also featured on '' Square Enix Music Compilation 2'', a
compilation album A compilation album comprises Album#Tracks, tracks, which may be previously released or unreleased, usually from several separate recordings by either one or several Performing arts#Performers, performers. If by one artist, then generally the tr ...
published on May 1, 2008 for members of the Japanese Square Enix website.


Related media

A 111-page official
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, titled ''Einhänder Official Guidebook'', was published in Japan by ASCII Corporation in December 1997. Its content includes stage maps, information on the spacecraft and data tables. The development team behind ''Einhänder'' worked on the Gummi Ship portions for '' Kingdom Hearts III''. In a similar vein as with '' Final Fantasy'' and '' The World Ends with You'' in previous ''
Kingdom Hearts is a series of action role-playing games developed and published by Square Enix (originally by Square (video game company), Square). It is a collaboration between Square Enix and The Walt Disney Company and is under the leadership of Tetsuya ...
'' games, ''Einhänder'' is represented in ''Kingdom Hearts III'' in the form of the Endymion being a Gummi Ship and Schwarzgeist being a secret boss in the Gummi Ship portions of the game along with a remix of the latter's theme.


Reception

The game received "generally favorable reviews", just one point shy of "universal acclaim", according to the review aggregation website Metacritic. In Japan, '' Famitsu'' gave it a score of 31 out of 40. American gaming publications stated that the game was especially notable for a shoot 'em up as it had no strong competitor on the PlayStation at the time of its release. The website '' AllGame'' referred to the game as the best side scrolling shooter "to come out in the post 16-bit era of video gaming", while '' Eurogamer'' called it "the most successful of Square's expeditions into non-RPG territory". ''
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'' said in an early review that the game "makes no effort to be anything more than a traditional shooter, with the addition of 3D backgrounds and enemies, but waiting to see what's next is a rewarding experience, as any game should be. It's a welcome challenge for those gamers dying to play a good shooter; and hopefully, ''Einhander'' can inject some life into a moribund genre." The gameplay was praised by critics. ''AllGame'' lauded the game's intense action and diversity of spacecraft, the gun pod system and the fact that bosses are composed of different destructible parts. ''
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'' noted that while the gameplay scheme is common to other shoot 'em ups, the title's "thumb-busting" action and variety of weaponry made for an enjoyable experience. The site called diversity "one of the game's biggest assets". '' GameSpot'' further called the game's play mechanics "finely tuned" and featuring a "fascinating" plot, while '' IGN'' felt the tilting camera angles were one of the features that make the game "so exciting". Concerning the graphics, ''GameSpot'', ''AllGame'' and '' Official U.S. PlayStation Magazine'' appreciated the level of details and effects used in the different stages, as well as the large size of the bosses. ''IGN'' noted that the game's 3D graphics made it look "substantially better" than most of the other, sprite-based, shoot 'em up games of the time. The soundtrack of the game was praised by reviewers such as ''Eurogamer'', ''IGN'', Soundtrack Central and ''Official U.S. PlayStation Magazine''.' ''GamePro'' noted that the techno music and sound effects fit the stages "perfectly". However, ''GameSpot'' felt that the quality of the music and sound effects were "good" but globally not on par with that of the graphics. The game's short duration and lack of a two-player mode were noted as the game's only flaws by ''AllGame'' and ''GamePro''. ''GameSpot'' estimated that the game demands "just over an hour" to complete. In Japan, ''Einhänder'' had sold 50,000 units three days after its release, and 100,000 units as of February 1999. The game was a runner-up for the "Best Action Game" and "Best Graphics" awards at the 1998 ''OPM'' Editors' Awards, both of which went to '' Crash Bandicoot: Warped''. In 2007, ''IGN'' ranked it first in a top ten of the best 2D space shooters.


Notes


References


External links

*
Official North American website
from Square, retrieved from the Internet Archive
Official Japanese homepage
from Square Enix {{DEFAULTSORT:Einhander 1997 video games Electronic compositions Fictional spacecraft Horizontally scrolling shooters PlayStation (console) games PlayStation Network games Post-apocalyptic video games Science fiction video games Single-player video games Sony Interactive Entertainment games Square (video game company) games Video games based on Greek mythology Video games developed in Japan Video games scored by Kenichiro Fukui Video games set in the 23rd century Video games with 2.5D graphics World War III video games