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''Ed Greenwood Presents Elminster's Forgotten Realms'' is an edition-neutral sourcebook for the
Forgotten Realms ''Forgotten Realms'' is a campaign setting for the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as a ...
published during the 4th edition of the ''
Dungeons & Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical Studies Rules ...
''
role-playing game A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within ...
.


Contents

''Ed Greenwood Presents Elminster's Forgotten Realms'' details the Forgotten Realms from the point of view of both
Ed Greenwood Ed Greenwood (born July 21, 1959) is a Canadian fantasy writer and the original creator of the ''Forgotten Realms'' game world. He began writing articles about the Forgotten Realms for ''Dragon'' magazine beginning in 1979, and subsequently sold ...
and his creation, Elminster the Sage of Shadowdale. In the foreword, Elminster writes:
To all who peruse this volume, these: Well met, as always, and welcome to the latest tome from the pen of Ed of the Greenwood that purports to lay bare secrets of the world I dwell in, the place best known to ye as “the Forgotten Realms.” A world so vast and rich that its secrets could fill libraries—to say nothing of the myriad passing details of everyday life, the strivings of folk mighty and simple. Beggars and humble crofters can change the Realms as much as kings do, and its heroes are not always those lauded. Like thy world, the Realms needs splendid deeds from us all for life to hold a goodly measure of pleasures and rewards. In short, it needs thee to make a difference.
There are six chapters in this book: * Life in the Realms * Laws and Orders * Hearth and Home * Money Matters * Gods and Followers * The Art Shannon Appelcline commented that "even sections that ''seem'' like typical gaming fare aren't. Thus, the section on gods doesn't just talk about the deities that people worship, but also why the people of the Realms tolerate evil churches and how temples raise funds. The ''setting'' of ''Elminster's Forgotten Realms'' was somewhat surprising for fans. It's largely focused on life in the 1350s, before ''any'' of the changes brought on by the D&D game. Sentences here and there touch upon events as late as the 1400s, but they're mostly asides and additions, not the core of the content".


Publication history

''Ed Greenwood Presents Elminster's Forgotten Realms'' was written by Ed Greenwood and published as a hardcover book on October 16, 2012. The book was made available as a PDF or softcover book through online sources such as ''
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'' and ''DMs Guild''. Matt Morgan, for ''
MTV News MTV News is the news production division of MTV. The service is available in the US with localized versions on MTV's global network. In February 2016, MTV Networks confirmed it would refresh the MTV News brand in 2016, to compete with the likes ...
'', reported that "back in January
012 012 may refer to: * Tyrrell 012, a Formula One racing car * The dialing code for Pretoria Pretoria () is South Africa's administrative capital, serving as the seat of the executive branch of government, and as the host to all foreign embassie ...
at the Dungeons & Dragons new products seminar, lead developer
Mike Mearls Michael Mearls is a writer and designer of fantasy role-playing games (RPGs) and related fiction. He was the senior manager for the ''Dungeons & Dragons'' research and design team. He co-led design for the 5th edition of the game. He also worked ...
gave fans of a preview of the D&D supplement 'Elminster's Forgotten Realms.' Mearls told the crowd that Wizards of the Coast staff approached Greenwood to ask 'why don't you take all your campaign notes, all the information you've been putting together for your campaign and lets compile it into a book? Show us the realms as you've developed it in your campaign setting and lets get that to everybody.' It's not often that fans get such an inside look at the creation of one of their favorite settings, but 'Elminster's Forgotten Realms' completely pulls back the curtain on Greenwood's design. Hitting store shelves today at 192 pages, the hardcover 'Elminster's Forgotten Realms' will retail for $39.95, and manages to cram in an impressive amount of information". Appelcline wrote that "two months before the release of ''Elminster's Forgotten Realms'', '' Menzoberranzan: City of Intrigue'' (2012), appeared as an edition-neutral sourcebook, marking the end of the D&D 4e era (2008-2012). This was a trend that Wizards had also following during the transition between D&D 3e and 4e (2007-2008); it was intended to keep supplements relevant even past the lifespan of a game edition. Now, ''Elminster's Forgotten Realms'' put the final nail in 4e's coffin: not only was it another edition-neutral book, but it was also the first book to do away with the D&D 4e trade dress. Its cover and interior instead mixed elegant blacks with constrained parchments — a big change from the brighter colors and plainer whites used during the D&D 4e era. ..''Elminster's Forgotten Realms'' was also the harbinger of another major change: a return to the Forgotten Realms".


Reception

''Ed Greenwood Presents Elminster's Forgotten Realms'' won the 2013 Silver
ENnie Award The ENNIE Awards (previously stylized as ENnie Awards) are awards for role-playing game (RPG) products (including game-related accessories, publications, and art) and their creators. The awards were created in 2001 by Russ Morrissey of EN World ...
for "Best Art, Interior". Matt Morgan, for ''MTV News'', wrote "the gritty details begin with a look at everyday life in the Realms, covering everything from the local lingo and racial viewpoints to arts and medicine. Being able to talk the talk and adopt the local customs is important for a setting populated with so many races. ..As the book progresses, Greenwood takes many detours to expound on topics when information pertinent to a specific section of the Realms presents itself. Readers will be treated to many a sidebar that explains how life, government, families, money, religion, and magic all differ from Waterdeep to Cormyr and beyond. A common criticism of Dungeons & Dragons is that it's built for hack and slash fighting, but when a quality DM is armed with such detail as 15 pages on what a setting's denizens eat, you're going to get a true story that tells more than just combat tales. 'Elminter's Forgotten Realms' is one of the best Dungeons & Dragons books released in recent memory. This transcends the traditional splatbook, and is useful book for players in the Forgotten Realms setting and also a good read for anyone with an appreciation for fantasy world-building. ..I can't say for certain how much of the information I learned about the Realms is brand new. ..What I do know, though, is that "Elminster's Forgotten Realms" did a fantastic job of compiling encyclopedic information into a compelling package". The ''Geeks of Doom'' review highlighted that "never in a hundred years did I think I would ever see such an in depth look as ''Ed Greenwood Presents Elminster’s Forgotten Realms''. It really is a masterpiece of Ed Greenwood‘s imagination. Taken from Greenwood’s original notes from the late sixties, the Forgotten Realms were adapted in the seventies for game play with the original ''Dungeons & Dragons'' and finalized in the eighties for release with the ''Advanced Dungeons & Dragons'' game books. ..And when I say it is full of information, I’m not kidding. This book includes everything from typical foods to economics to everyday entertainments. Covering specifics such as how to become a noble at court and individual alliances between kingdoms, it also speaks to the more mundane things like education, local judiciary systems, and clothing differences by area. There really is something here for everybody. Whether you are running a campaign in this setting or just want more reference material while reading the scores of novels set there, this is the most comprehensive compendium I have seen on the subject. ..My favorite parts are the scribblings of Greenwood from his original notes, it’s amazing to see how far this world has come in the past four decades since he first imagined it." Appelcline commented that "prior to the publication of ''Elminster's Forgotten Realms'', TSR and Wizards had published four major Forgotten Realms references: the 1e ''
Forgotten Realms Campaign Set The ''Forgotten Realms Campaign Setting'' is a role-playing game sourcebook first published by TSR in 1987 for the first edition of the fantasy role-playing game ''Advanced Dungeons & Dragons'' that describes the campaign setting of the Forgot ...
'' (1987), the 2e ''
Forgotten Realms Campaign Setting The ''Forgotten Realms Campaign Setting'' is a role-playing game sourcebook first published by TSR in 1987 for the first edition of the fantasy role-playing game ''Advanced Dungeons & Dragons'' that describes the campaign setting of the Forgott ...
'' (1993), the 3e ''
Forgotten Realms Campaign Setting The ''Forgotten Realms Campaign Setting'' is a role-playing game sourcebook first published by TSR in 1987 for the first edition of the fantasy role-playing game ''Advanced Dungeons & Dragons'' that describes the campaign setting of the Forgott ...
'' (2001), and the 4e ''
Forgotten Realms Campaign Guide The ''Forgotten Realms Campaign Guide'' is a supplement to the 4th edition of the ''Dungeons & Dragons'' role-playing game. Contents The ''Forgotten Realms Campaign Guide'' includes everything a Dungeon Master needs to run a 4th edition ''D&D'' ...
'' (2008). They were each major overviews of the Realms … and totally unlike this new reference. If ''Elminster's Forgotten Realms'' has any predecessor, it's Ed Greenwood's own series of ''Volo Guides'' (1992-1996, 2000). Like those books, this one is all about the details of the Forgotten Realms: the small-picture Realmslore rather than the big descriptions. It's about how people live their lives, not where political boundaries are drawn. It's entirely fluff, but richly detailed fluff".


References


External links


Product Page

Art Galleries: Elminster's Forgotten Realms

Table of Contents

Excerpts: Introduction

Excerpts: Life in the Realms

Excerpts: Laws and Orders

Excerpts: Hearth and Home

Excerpts: Money Matters

Excerpts: Gods and Followers

Excerpts: The Art
{{D&D Books Forgotten Realms sourcebooks Role-playing game supplements introduced in 2012