Ecstatica II
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''Ecstatica II'' is an
action-adventure game The action-adventure genre is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Typically, pure adventure games have situational problems for the player to solve to complete a story ...
developed by British team Andrew Spencer Studios and released for
DOS DOS is shorthand for the MS-DOS and IBM PC DOS family of operating systems. DOS may also refer to: Computing * Data over signalling (DoS), multiplexing data onto a signalling channel * Denial-of-service attack (DoS), an attack on a communicat ...
/
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by
Psygnosis Psygnosis Limited (known as SCE Studio Liverpool or simply Studio Liverpool from 1999) was a British video game developer and Video game publisher, publisher headquartered at Wavertree Technology Park in Liverpool. Founded in 1984 by Ian Hether ...
in 1997. It is a sequel to ''
Ecstatica ''Ečstatica'' is a survival horror game for MS-DOS developed by British team Andrew Spencer Studios and released by Psygnosis in 1994 in video gaming, 1994. It was followed by a sequel, Ecstatica II, in 1997. Gameplay The gameplay is from a third ...
''.


Gameplay

The game play remains similar to ''Ecstatica'', with improvements to the game's controls and more detailed
ellipsoid An ellipsoid is a surface that may be obtained from a sphere by deforming it by means of directional scalings, or more generally, of an affine transformation. An ellipsoid is a quadric surface;  that is, a surface that may be defined as the ...
graphics. The play area is much larger than the first title and offers free-roaming gameplay involving exploration of the castle. Enemies also respawn after a certain period. The protagonist can pick up various swords with different strength and reach. He can also use magic attacks against his foes by either equipping a staff or learning spells from scrolls.


Plot

The story starts right where the first game ended, when the Nameless Traveller, who turns out to be a Prince in an unnamed country, rescued Ecstatica from the doomed town of Tirich. The Prince returns to his kingdom with Ecstatica, planning to get married, only to find out that his castle has been savagely pillaged and plundered and his people have been brutally massacred by demons, goblins, and human barbarians. Just as they arrive at the drawbridge, a winged demon flies by and kidnaps Ecstatica while the Prince is knocked unconscious by another winged demon, only to wake up and realize he has been put into the castle's
pillory The pillory is a device made of a wooden or metal framework erected on a post, with holes for securing the head and hands, formerly used for punishment by public humiliation and often further physical abuse. The pillory is related to the stocks ...
. However, the Prince is revitalized and set free by a mysterious female voice that urges him to defeat the evil Archmage to restore the balance of the world by restoring the 7 Elder sign and at the same time to rescue his beloved Ecstatica from the Archmage before she is used as a sacrifice.


Development

''Ecstatica II'' uses ellipsoid graphics in order to give polygonal objects smooth edges instead of sharp ones. Andrew Spencer explained how the programming for the ellipsoid graphics works: "All the objects are algorithmic, which means there's a little bit of programming in each one. Trees and plants, for example, are fractals with a bit of randomness built in and a few rules to follow. Ferns are told to get lighter toward the end; plants are told to develop stalks and then sprout into flowers. In a sense, the program, written in C, grows the object rather than builds it." The enemies were designed so that no two individuals would have exactly the same stats. The game was originally set to release in March 1997.


Reception

A reviewer for '' Next Generation'' praised the high quality of the ellipsoid graphics engine, the smoothness of the character animations, and the wide variety of moves available to the player character, but criticized the use of prerendered scenery, noting that it results in load times as the character moves between camera shots and often obscures items, enemies, and traps. Tim Soete of ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
'' likewise found the prerendered scenery often makes the game confusing and frustrating, and that the effective use of ellipsoids and wide variety of combat moves are strong points. He also praised the massive length of the game. He concluded, "What's important is that, because it's so graphically rich and varied in its gameplay, ''Ecstatica II'' is a game you can really get lost in." ''
GamePro Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally la ...
''s Art Angel assessed that "With much improved graphics, an expanded map, increased character movements, and a larger variety of enemies, ''Ecstatica II'' has surpassed its predecessor in almost every way." However, he found the controls overly complex and too slow to respond in the heat of battle. He gave the game a 4.5 out of 5 for graphics, particularly noting the "beautifully rendered" ellipsoids and strong use of color, and a 4.0 out of 5 for sound, control, and funfactor.


References


External links

*{{moby game, id=/ecstatica-ii 1997 video games Action-adventure games DOS games Psygnosis games Video game sequels Video games with pre-rendered 3D graphics Windows games Single-player video games Video games developed in the United Kingdom