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Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the designers and programmers responsible for its games as "software artists." EA published numerous games and some productivity software for personal computers, all of which were developed by external individuals or groups until 1987's '' Skate or Die!''. The company shifted toward internal game studios, often through acquisitions, such as
Distinctive Software Distinctive Software Inc. (''DSI'') was a Canadian video game developer established in Burnaby, British Columbia, by Don Mattrick and Jeff Sember after their success with the game ''Evolution''. Mattrick (age 17) and Jeff Sember approached Sydney ...
becoming EA Canada in 1991. Currently, EA develops and publishes games of established franchises, including '' Battlefield'', '' Need for Speed'', '' The Sims'', '' Medal of Honor'', '' Command & Conquer'', '' Dead Space'', '' Mass Effect'', '' Dragon Age'', '' Army of Two'', '' Apex Legends'', and ''
Star Wars ''Star Wars'' is an American epic film, epic space opera multimedia franchise created by George Lucas, which began with the Star Wars (film), eponymous 1977 film and quickly became a worldwide popular culture, pop-culture Cultural impact of S ...
'', as well as the EA Sports titles ''
FIFA FIFA (; stands for ''Fédération Internationale de Football Association'' ( French), meaning International Association Football Federation ) is the international governing body of association football, beach football and futsal. It was found ...
'', '' Madden NFL'', '' NBA Live'', '' NHL'', and '' EA Sports UFC''. Their desktop titles appear on self-developed Origin, an online gaming digital distribution platform for PCs and a direct competitor to Valve's
Steam Steam is a substance containing water in the gas phase, and sometimes also an aerosol of liquid water droplets, or air. This may occur due to evaporation or due to boiling, where heat is applied until water reaches the enthalpy of vaporization ...
and
Epic Games Epic Games, Inc. is an American video game and software developer and publisher based in Cary, North Carolina. The company was founded by Tim Sweeney as Potomac Computer Systems in 1991, originally located in his parents' house in Potomac, M ...
' Store. EA also owns and operates major gaming studios such as EA Tiburon in Orlando, EA Vancouver in Burnaby, EA Romania in Bucharest,
DICE Dice (singular die or dice) are small, throwable objects with marked sides that can rest in multiple positions. They are used for generating random values, commonly as part of tabletop games, including dice games, board games, role-playing g ...
in
Stockholm Stockholm () is the Capital city, capital and List of urban areas in Sweden by population, largest city of Sweden as well as the List of urban areas in the Nordic countries, largest urban area in Scandinavia. Approximately 980,000 people liv ...
, Motive Studio in Montreal, BioWare in Edmonton and
Austin Austin is the capital city of the U.S. state of Texas, as well as the seat and largest city of Travis County, with portions extending into Hays and Williamson counties. Incorporated on December 27, 1839, it is the 11th-most-populous city ...
, and Respawn Entertainment in Los Angeles and Vancouver.


History


1982–1991: Trip Hawkins era, founding, and early success

Trip Hawkins had been an employee of Apple since 1978, at a time when the company had only about fifty employees. Over the next four years, the market for home personal computers skyrocketed. By 1982, Apple had completed its initial public offering (IPO) and become a
Fortune 500 The ''Fortune'' 500 is an annual list compiled and published by ''Fortune'' magazine that ranks 500 of the largest United States corporations by total revenue for their respective fiscal years. The list includes publicly held companies, along ...
company with over one thousand employees. In February 1982, Trip Hawkins arranged a meeting with Don Valentine of
Sequoia Capital Sequoia Capital is an American venture capital firm. The firm is headquartered in Menlo Park, California, and specializes in seed stage, early stage, and growth stage investments in private companies across technology sectors. , Sequoia's total a ...
to discuss financing his new venture, Amazin' Software. Valentine encouraged Hawkins to leave Apple, where Hawkins served as Director of Product Marketing, and allowed Hawkins use of Sequoia Capital's spare office space to start the company. On May 27, 1982, Trip Hawkins incorporated and established the company with a personal investment of an estimated . For more than seven months, Hawkins refined his Electronic Arts business plan. With aid from his first employee (with whom he worked in marketing at Apple), Rich Melmon, the original plan was written, mostly by Hawkins, on an
Apple II The Apple II (stylized as ) is an 8-bit home computer and one of the world's first highly successful mass-produced microcomputer products. It was designed primarily by Steve Wozniak; Jerry Manock developed the design of Apple II's foam-m ...
in Sequoia Capital's office in August 1982. During that time, Hawkins also employed two of his former staff from Apple, Dave Evans and Pat Marriott, as producers, and a Stanford MBA classmate, Jeff Burton from Atari for international business development. The business plan was again refined in September and reissued on October 8, 1982. By November, the employee headcount rose to 11, including Tim Mott, Bing Gordon, David Maynard, and Steve Hayes. Having outgrown the office space provided by Sequoia Capital, the company relocated to a San Mateo office that overlooked the San Francisco Airport landing path. Headcount rose rapidly in 1983, including Don Daglow and Richard Hilleman. When he incorporated the company, Hawkins originally chose Amazin' Software as their company name, but his other early employees of the company universally disliked the name and it changed its name to Electronic Arts in November 1982. He scheduled an off-site meeting in the Pajaro Dunes, where the company once held such off-site meetings. Hawkins had developed the ideas of treating software as an art form and calling the developers, "software artists". Hence, the latest version of the business plan had suggested the name "SoftArt". However, Hawkins and Melmon knew the founders of Software Arts, the creators of VisiCalc, and thought their permission should be obtained. Dan Bricklin did not want the name used because it sounded too similar (perhaps "
confusingly similar In trademark law, confusing similarity is a test used during the examination process to determine whether a trademark conflicts with another, earlier mark, and also in trademark infringement proceedings to determine whether the use of a mark infri ...
") to ''Software Arts''. However, the name concept was liked by all the attendees. Hawkins had also recently read a bestselling book about the film studio United Artists, and liked the reputation that the company had created. Hawkins said everyone had a vote but they would lose it if they went to sleep. Hawkins liked the word "electronic", and various employees had considered the phrases "Electronic Artists" and "Electronic Arts". When Gordon and others pushed for "Electronic Artists", in tribute to the film company United Artists, Steve Hayes opposed, saying, "We're not the artists, they
he developers He or HE may refer to: Language * He (pronoun), an English pronoun * He (kana), the romanization of the Japanese kana へ * He (letter), the fifth letter of many Semitic alphabets * He (Cyrillic), a letter of the Cyrillic script called ''He'' ...
are..." This statement from Hayes immediately tilted sentiment towards Electronic Arts and the name was unanimously endorsed and adopted later in 1982. He recruited his original employees from Apple, Atari, Xerox PARC, and VisiCorp, and got
Steve Wozniak Stephen Gary Wozniak (; born August 11, 1950), also known by his nickname "Woz", is an American electronics engineer, computer programmer, philanthropist, inventor, and technology entrepreneur. In 1976, with business partner Steve Jobs, he c ...
to agree to sit on the board of directors. Hawkins was determined to sell directly to buyers. Combined with the fact that Hawkins was pioneering new game brands, this made sales growth more challenging. Retailers wanted to buy known brands from existing distribution partners. Former CEO Larry Probst arrived as VP of Sales in late 1984 and helped expand the already successful company. This policy of dealing directly with retailers gave EA higher margins and better market awareness, key advantages the company leveraged to leapfrog its early competitors. Promoting its developers was a trademark of EA's early days. Games were sold in square packages modeled after album covers (such as those for 1983's '' M.U.L.E.'' and '' Pinball Construction Set''). Hawkins thought the packaging would both save costs and convey an artistic feeling. EA routinely referred to their developers as "artists" and gave them photo credits in their games and full-page magazine ads. Their first such ad, accompanied by the slogan "We see farther," was the first video game advertisement to feature software designers. EA shared lavish profits with their developers, which added to their industry appeal. In the mid-1980s, Electronic Arts aggressively marketed products for the
Amiga Amiga is a family of personal computers introduced by Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphi ...
, a home computer introduced in 1985. Commodore had given EA development tools and prototype machines before Amiga's actual launch. For Amiga EA published some notable non-game titles. A drawing program '' Deluxe Paint'' (1985) and its subsequent versions became perhaps the most famous piece of software available for Amiga platform. In addition, EA's Jerry Morrison conceived the idea of a file format that could store images, animations, sounds, and documents simultaneously, and would be compatible with third-party software. He wrote and released to the public the Interchange File Format, which soon became an Amiga standard. Other Amiga programs released by EA included '' Deluxe Music Construction Set'', '' Instant Music'' and ''
Deluxe Paint Animation DeluxePaint Animation is a 1990 graphics editor and animation creation package for MS-DOS, based on Deluxe Paint for the Amiga. It was adapted by Brent Iverson with additional animation features by Steve Shaw and released by Electronic Arts. ...
''. Some of them, most notably ''Deluxe Paint'', were ported to other platforms. For Macintosh EA released a black & white animation tool called Studio/1, and a series of Paint titles called Studio/8 and Studio/32 (1990). Relationships between Electronic Arts and their external developers often became difficult when the latter missed deadlines or diverged from the former's creative directions. In 1987, EA released '' Skate or Die!'', their first internally developed game. EA continued publishing their external developers' games while experimenting with their internal development strategy. This led to EA's decision of purchasing out a series of companies they identify as successful, as well as the decision to release annualized franchises to cut budget costs. Because of Trip Hawkins' obsession of simulating a sports game, he signed a contract with football coach John Madden that led to EA's developing and releasing annual '' Madden NFL'' games. In 1988, EA published a flight simulator game exclusively for Amiga, ''
F/A-18 Interceptor ''F/A-18 Interceptor'' is a combat flight simulator developed by Intellisoft and published by Electronic Arts for the Amiga in 1988. The player mainly flies the F/A-18 Hornet, but the F-16 Fighting Falcon is also available for aerobatics, free ...
'', with filled-polygon graphics that were advanced for the time. Another significant Amiga release (also initially available for Atari ST, later converted for other platforms) was '' Populous'' (1989) developed by Bullfrog Productions. It was a pioneering title in the genre that was later called " god games". In 1990, Electronic Arts began producing console games for the
Nintendo Entertainment System The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redesigned version, was released in America ...
, after previously licensing its computer games to other console-game publishers.


1991–2007: Larry Probst era, continuous expansion, and success into the new millennium

In 1991, Trip Hawkins stepped down as EA's CEO and was succeeded by Larry Probst. Hawkins went on to found the now-defunct
3DO Company The 3DO Company (formerly THDO on the NASDAQ stock exchange), also known as 3DO, was an American video game company. It was founded in 1991 by Electronic Arts founder Trip Hawkins, in a partnership with seven other companies. After 3DO's flagsh ...
, but still remained EA's chair until July 1994. In October 1993, 3DO developed the
3DO Interactive Multiplayer The 3DO Interactive Multiplayer, also referred to as simply 3DO, is a home video game console developed by The 3DO Company. Conceived by entrepreneur and Electronic Arts founder Trip Hawkins, the 3DO was not a console manufactured by the company ...
, which at the time was the most powerful game console. Once a critic of game consoles, Hawkins had conceived a console that unlike its competitors would not require a first-party license to be marketed, and was intended to appeal to the PC market. Electronic Arts was The 3DO Company's primary partner in sponsoring their console, showcasing on it their latest games. With a retail price of US$700 () compared to its competitors' $100, the console lagged in sales, and with the 1995 arrival to North America of Sony's
PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a divisi ...
, a cheaper and more powerful alternative, combined with a lower quality of the 3DO's software library as a backfiring of its liberal license policy, it fell further behind and lost competition. Electronic Arts dropped its support for 3DO in favor of the PlayStation, 3DO's production ceased in 1996 and, for the remainder of the company's lifetime, 3DO developed video games for other consoles and the
IBM PC The IBM Personal Computer (model 5150, commonly known as the IBM PC) is the first microcomputer released in the IBM PC model line and the basis for the IBM PC compatible de facto standard. Released on August 12, 1981, it was created by a team ...
until it folded in 2003. In 1995, Electronic Arts won the European Computer Trade Show award for best software publisher of the year. As the company was still expanding, they opted to purchase space in Redwood Shores, California in 1995 for construction of a new headquarters, which was completed in 1998. Early in 1997, ''
Next Generation Next Generation or Next-Generation may refer to: Publications and literature * ''Next Generation'' (magazine), video game magazine that was made by the now defunct Imagine Media publishing company * Next Generation poets (2004), list of young ...
'' identified Electronic Arts as the only company to regularly profit from video games over the past five years, and noted it had "a critical track record second to none". In 1999, EA replaced their long-running Shapes logo with one based on the EA Sports logo used at the time. EA also started to use a brand-specific structure around this time, with the main publishing side of the company rebranding to EA Games. The EA Sports brand was retained for major sports titles, the new EA Sports Big label would be used for casual sports titles with an arcade twist, and the full Electronic Arts name would be used for co-published and distributed titles. EA began to move toward direct distribution of digital games and services with the acquisition of the popular online gaming site Pogo.com in 2001. In 2009, EA acquired the London-based social gaming startup Playfish. In 2004, EA made a multimillion-dollar donation to fund the development of game production curriculum at the University of Southern California's Interactive Media Division. On February 1, 2006, Electronic Arts announced that it would cut worldwide staff by 5 percent. On June 20, 2006, EA purchased Mythic Entertainment, who are finished making '' Warhammer Online''. After Sega's '' ESPN NFL 2K5'' successfully grabbed market share away from EA's dominant Madden NFL series during the 2004 holiday season, EA responded by making several large sports licensing deals which include an exclusive agreement with the
NFL The National Football League (NFL) is a professional American football league that consists of 32 teams, divided equally between the American Football Conference (AFC) and the National Football Conference (NFC). The NFL is one of the major ...
, and in January 2005, a 15-year deal with ESPN. The ESPN deal gave EA exclusive first rights to all ESPN content for sports simulation games. On April 11, 2005, EA announced a similar, 6-year licensing deal with the Collegiate Licensing Company (CLC) for exclusive rights to
college football College football (french: Football universitaire) refers to gridiron football played by teams of student athletes. It was through college football play that American football rules first gained popularity in the United States. Unlike most ...
content. Much of EA's success, both in terms of sales and with regards to its stock market valuation, is due to its strategy of platform-agnostic development and the creation of strong multi-year franchises. EA was the first publisher to release yearly updates of its sports franchises—''Madden'', ''FIFA'', ''NHL'', ''NBA Live'', ''Tiger Woods'', etc.—with updated player rosters and small graphical and gameplay tweaks. Recognizing the risk of franchise fatigue among consumers, EA announced in 2006 that it would concentrate more of its effort on creating new original intellectual property. In September 2006, Nokia and EA announced a partnership in which EA becomes an exclusive major supplier of mobile games to Nokia mobile devices through the Nokia Content Discoverer. In the beginning, Nokia customers were able to download seven EA titles ('' Tetris'', '' Tetris Mania'', '' The Sims 2'', '' Doom'', '' FIFA 06'', ''
Tiger Woods PGA Tour 06 ''Tiger Woods PGA Tour 06'' is a sports video game developed by EA Redwood Shores for the GameCube, PlayStation 2, Xbox and Xbox 360 versions, Headgate Studios for the Microsoft Windows version, and Team Fusion for the PlayStation Portable ver ...
'' and '' FIFA Street 2'') on the holiday season in 2006. Rick Simonson is the executive vice-president and director of Nokia and starting from 2006 is affiliated with John Riccitiello and are partners.


2007–2013: John Riccitiello era

In February 2007, Probst stepped down from the CEO job while remaining on the board of directors. His handpicked successor is John Riccitiello, who had worked at EA for several years previously, departed for a while, and then returned. Riccitiello previously worked for Elevation Partners, Sara Lee and
PepsiCo PepsiCo, Inc. is an American multinational food, snack, and beverage corporation headquartered in Harrison, New York, in the hamlet of Purchase. PepsiCo's business encompasses all aspects of the food and beverage market. It oversees the manuf ...
. In June 2007, new CEO John Riccitiello announced that EA would reorganize itself into four labels, each with responsibility for its own product development and publishing (the city-state model). The goal of the reorganization was to empower the labels to operate more autonomously, streamline decision-making, increase creativity and quality, and get games into the market faster. This reorganization came after years of consolidation and acquisition by EA of smaller studios, which some in the industry blamed for a decrease in quality of EA titles. In 2008, at the DICE Summit, Riccitiello called the earlier approach of "buy and assimilate" a mistake, often stripping smaller studios of its creative talent. Riccitiello said that the city-state model allows independent developers to remain autonomous to a large extent, and cited Maxis and BioWare as examples of studios thriving under the new structure. Also, in 2007, EA announced that it would be bringing some of its major titles to the Macintosh. EA has released ''
Battlefield 2142 ''Battlefield 2142'' is a 2006 first-person shooter video game developed by DICE and published by Electronic Arts. It is the fourth game in the ''Battlefield'' series. ''Battlefield 2142'' is set in 2142, depicting a war known as "The Cold War ...
'', '' Command & Conquer 3: Tiberium Wars'', '' Crysis'', ''
Harry Potter and the Order of the Phoenix ''Harry Potter and the Order of the Phoenix'' is a fantasy novel written by British author J. K. Rowling and the fifth novel in the ''Harry Potter'' series. It follows Harry Potter's struggles through his fifth year at Hogwarts School of Witc ...
'', '' Madden NFL 08'', '' Need for Speed: Carbon'' and ''
Spore In biology, a spore is a unit of sexual or asexual reproduction that may be adapted for dispersal and for survival, often for extended periods of time, in unfavourable conditions. Spores form part of the life cycles of many plants, algae, f ...
'' for the Mac. All of the new games have been developed for the Macintosh using Cider, a technology developed by TransGaming that enables Intel-based Macs to run Windows games inside a translation layer running on Mac OS X. They are not playable on PowerPC-based Macs. It was revealed in February 2008 that Electronic Arts had made a takeover bid for rival game company Take-Two Interactive. After its initial offer of per share, all cash stock transaction offer was rejected by the Take-Two board, EA revised it to per share, a 64% premium over the previous day's closing price and made the offer known to the public. Rumours had been floating around the Internet prior to the offer about Take-Two possibly being bought over by a bigger company, albeit with Viacom as the potential bidder. In May 2008, EA announced that it will purchase the assets of Hands-On Mobile Korea, a South Korean mobile game developer and publisher. The company will become EA Mobile Korea. In September 2008, EA dropped its buyout offer of Take-Two. No reason was given. As of November 6, 2008, it was confirmed that Electronic Arts is closing their Casual Label & merging it with their Hasbro partnership with The Sims Label. EA also confirmed the departure of Kathy Vrabeck, who was given the position as former president of the EA Casual Division in May 2007. EA made this statement about the merger: "We've learned a lot about casual entertainment in the past two years, and found that casual gaming defies a single genre and demographic. With the retirement and departure of Kathy Vrabeck, EA is reorganizing to integrate casual games—development and marketing—into other divisions of our business. We are merging our Casual Studios, Hasbro partnership, and Casual marketing organization with The Sims Label to be a new Sims and Casual Label, where there is a deep compatibility in the product design, marketing and demographics. ..In the days and weeks ahead, we will make further announcements on the reporting structure for the other businesses in the Casual Label including EA Mobile, Pogo, Media Sales and Online Casual Initiatives. Those businesses remain growth priorities for EA and deserve strong support in a group that will complement their objectives." This statement comes a week after EA announced it was laying off 6% about 600 of their staff positions and had a net loss for the quarter. Due to the
2008 economic crisis 8 (eight) is the natural number following 7 and preceding 9. In mathematics 8 is: * a composite number, its proper divisors being , , and . It is twice 4 or four times 2. * a power of two, being 2 (two cubed), and is the first number of t ...
, Electronic Arts had a poorer than expected 2008 holiday season, moving it in February 2009 to cut approximately 1100 jobs, which it said represented about 11% of its workforce. It also closed 12 of their facilities. Riccitiello, in a conference call with reporters, stated that their poor performance in the fourth quarter was not due entirely to the poor economy, but also to the fact that they did not release any blockbuster titles in the quarter. In the quarter ending December 31, 2008, the company lost . On February 2, 2009, Ludlum Entertainment had inked a deal with Electronic Arts to grant exclusive rights to bring the work of Robert Ludlum into video gaming. As of early May 2009, the subsidiary studio EA Redwood Shores was known as Visceral Games. On June 24, 2009, EA announced it will merge two of its development studios, BioWare and Mythic into one single
role-playing video game A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immers ...
and MMO development powerhouse. The move will actually place Mythic under control of BioWare as Ray Muzyka and Greg Zeschuk will be in direct control of the new entity. By fall 2012, both Muzyka and Zeschuk had chosen to depart the merged entity in a joint retirement announcement. On November 9, 2009, EA announced layoffs of 1,500 employees, representing 17% of its workforce, across a number of studios including EA Tiburon, Visceral Games, Mythic and
EA Black Box EA Black Box (formerly Black Box Games) was a video game developer based in Burnaby, British Columbia, Canada, founded in 1998 by former employees of Radical Entertainment and later acquired by Electronic Arts (EA). The developers are primarily ...
. Also affected were "projects and support activities" that, according to Chief Financial Officer Eric Brown "don't make economic sense", resulting in the shutdown of popular communities such as Battlefield News and the EA Community Team. These layoffs also led to the complete shutdown of Pandemic Studios. In October 2010, EA announced the acquisition of England-based iPhone and iPad games publisher Chillingo for in cash. Chillingo published the popular '' Angry Birds'' for iOS and '' Cut the Rope'' for all platforms, but the deal did not include those properties, so ''Cut the Rope'' became published by ZeptoLab, and ''Angry Birds'' became published by Rovio Entertainment. On May 4, 2011, EA reported $3.8 billion in revenues for the fiscal year ending March 2011, and on January 13, 2012, EA announced that it had exceeded $1 billion in digital revenue during the previous calendar year. In a note to employees, EA CEO John Riccitiello called this "an incredibly important milestone" for the company. In June 2011, EA launched Origin, an online service to sell downloadable games for personal computers directly to consumers. Around this time, Valve, which runs
Steam Steam is a substance containing water in the gas phase, and sometimes also an aerosol of liquid water droplets, or air. This may occur due to evaporation or due to boiling, where heat is applied until water reaches the enthalpy of vaporization ...
in direct competition with Origin, announced changes to storefront policy disallowing games that used in-game purchases that were not tied to Steam's purchasing process, and removed several of EA's games, including '' Crysis 2'', '' Dragon Age II'', and '' Alice: Madness Returns'' in 2012. Though EA released a new packaged version of ''Crysis 2'' that including all the downloadable content without the storefront features, EA did not publish any additional games on Steam until 2019, instead selling all personal computer versions of games through Origin. In July 2011, EA announced that it had acquired
PopCap Games PopCap Games, Inc. is an American video game developer based in Seattle, and a subsidiary of Electronic Arts. The company was founded in 2000 by John Vechey, Brian Fiete and Jason Kapalka. Originally founded under the name "Sexy Action Cool", ...
, the company behind games such as '' Plants vs. Zombies'' and '' Bejeweled''. EA continued its shift toward digital goods in 2012, folding its mobile-focused EA Interactive (EAi) division "into other organizations throughout the company, specifically those divisions led by EA Labels president Frank Gibeau, COO Peter Moore, and CTO Rajat Taneja, and EVP of digital Kristian Segerstrale."


2013–present: Andrew Wilson era, Disney partnership, and monetization

On March 18, 2013, John Riccitiello announced that he would be stepping down as CEO and a member of the Board of Directors on March 30, 2013. Larry Probst was also appointed executive chairman on the same day. Andrew Wilson was named as the new CEO of EA by September 2013. In April 2013, EA announced a reorganization which was to include dismissal of 10% of their workforce, consolidation of marketing functions which were distributed among the five label organizations, and subsumption of Origin operational leadership under the President of Labels. EA acquired the lucrative exclusive license to develop games within the ''
Star Wars ''Star Wars'' is an American epic film, epic space opera multimedia franchise created by George Lucas, which began with the Star Wars (film), eponymous 1977 film and quickly became a worldwide popular culture, pop-culture Cultural impact of S ...
'' universe from Disney in May 2013, shortly after Disney's closure of its internal LucasArts game development in 2013. EA secured its license from 2013 through 2023, and began to assign new ''Star Wars'' projects across several of its internal studios, including BioWare,
DICE Dice (singular die or dice) are small, throwable objects with marked sides that can rest in multiple positions. They are used for generating random values, commonly as part of tabletop games, including dice games, board games, role-playing g ...
, Visceral Games, Motive Studios, Capital Games and external developer Respawn Entertainment. In April 2015, EA announced that it would be shutting down various free-to-play games in July of that year, including '' Battlefield Heroes'', '' Battlefield Play4Free'', '' Need for Speed: World'', and '' FIFA World''. The reorganization and revised marketing strategy lead to a gradual increase in stock value. In July 2015, Electronic Arts reached an all-time high with a stock value of US$71.63, surpassing the previous February 2005 record of $68.12. This is also up 54% from $46.57 in early January 2015. The surge was partly attributed to EA's then-highly anticipated ''
Star Wars Battlefront ''Star Wars: Battlefront'' is a series of first- and third-person shooter video games based on the ''Star Wars'' franchise. Players take the role of characters from the franchise in either of two opposing factions in different time periods of ...
'' reboot, which released one month before '' Star Wars: The Force Awakens'', also highly anticipated. During E3 2015, vice-president of the company, Patrick Söderlund, announced that the company will start investing more on smaller titles such as '' Unravel'' so as to broaden the company's portfolio. On December 10, 2015, EA announced a new division called Competitive Gaming Division, which focuses on creating competitive game experience and organizing
ESports Esports, short for electronic sports, is a form of competition using video games. Esports often takes the form of organized, multiplayer video game competitions, particularly between professional players, individually or as teams. Although orga ...
events. It was once headed by
Peter Moore Peter or Pete Moore may refer to: Politicians *Peter Moore (British politician) (1753–1828), English civil servant of the East India Company and politician *Peter Moore (Queensland politician) (born 1938), member of the Queensland Legislative As ...
. In May 2016, Electronic Arts announced that they had formed a new internal division called Frostbite Labs. The new department specializes in creating new projects for virtual reality platforms, and "virtual humans". The new department is located in
Stockholm Stockholm () is the Capital city, capital and List of urban areas in Sweden by population, largest city of Sweden as well as the List of urban areas in the Nordic countries, largest urban area in Scandinavia. Approximately 980,000 people liv ...
and Vancouver. EA announced the closure of Visceral Games in October 2017. Prior, Visceral had been supporting EA's other games but was also working on a ''Star Wars'' title named '' Project Ragtag'' since EA's acquisition of the ''Star Wars'' license, even hiring
Amy Hennig Amy Hennig (born August 19, 1964) is an American video game director and script writer, formerly for the video game company Naughty Dog. She began her work in the industry on the Nintendo Entertainment System, with her design debut on the Super ...
to direct the project. While EA did not formally give a reason for the closure, industry pundits believed that EA was concerned about the principally single-player game which would be difficult to monetize, as well as the slow pace of development. EA's original approach to the microtransactions in '' Star Wars Battlefront II'' sparked an industry-wide debate on the use of random-content loot boxes. While other games had used loot boxes, EA's original approach within ''Battlefront II'' from its early October 2017 launch included using such mechanics for pay to win gameplay elements, as well as locking various ''Star Wars'' characters behind expensive paywalls, leading several gaming journalists and players to complain. EA modified some of the costs of these elements in anticipation of the game's full November 2017 launch, but they were reportedly told by Disney to disable all microtransactions until they could come up with a fairer monetization scheme. Ultimately, by March 2018, EA had developed a fairer system that eliminated the pay to win elements and drastically reduced costs for unlocking characters. The controversy over ''Battlefront II'' loot boxes led to an 8.5% drop in stock value in one month—about $3.1 billion and impacted EA's financial results for the following quarters. Further, the visibility of this controversial led to debate at government levels around the world to determine if loot boxes were a form of gambling and if they should be regulated. In January 2018, EA announced eMLS, a new competitive league for EA Sports' '' FIFA 18'' through its Competitive Gaming Division (CGD) and MLS. That same month, EA teamed up with ESPN and Disney XD in a multi-year pact to broadcast ''Madden NFL'' competitive matches across the world through its Competitive Gaming Division arm. On August 14, 2018, Patrick Söderlund announced his departure from EA as its vice-president and chief design officer, after serving twelve years with the company. With Söderlund's departure, the SEED group was moved as part of EA's studios, while the EA Originals and EA Partners teams were moved under the company's Strategic Growth group. On February 6, 2019, Electronic Arts' stock value was hit by a decline of 13.3%, the worst decline since Halloween 2008. This was largely due to the marketing of their anticipated title '' Battlefield V'', which was released after the holiday season of October 2018. Stocks were already declining since late August, when EA announced that ''Battlefield V''s release would be delayed until November. Upon release, the game was met with a mixed reception, and EA sold one million fewer copies than their expected figure of 7.3 million. Also attributed to the stock plunge was the game's lack of the game mode Battle Royale, popularized by '' PlayerUnknown's Battlegrounds'' and then '' Fortnite''. Stocks then surged 9.6% with the surprise release of '' Apex Legends'', which garnered 25 million players in just one week, smashing ''Fortnite''s record of 10 million players in two weeks. In advance of the end of its financial quarter ending March 31, 2019, Wilson announced they were cutting about 350 jobs, or about 4% of its workforce, primarily from their marketing, publishing, and operations divisions. Wilson stated the layoffs were necessary to "address our challenges and prepare for the opportunities ahead". EA announced in October 2019 that it would be returning to release games on Steam, starting with the November 2019 release of '' Star Wars: Jedi Fallen Order'', as well as bringing the EA Access subscription service to Steam. While EA plans to continue to sell games on Origin, the move to add Steam releases was to help get more consumers to see their offerings. Due to COVID-19 lockdowns and growing demand for online games, EA's revenue grew to $1.4bn in the first quarter of 2020. EA rebranded both EA Access and Origin to EA Play on August 18, 2020, but otherwise without changing the subscription price or services offered as part of a streamlining effort. In December 2020, EA placed a bid to buy Codemasters, a British developer of racing games, in a deal worth $1.2 billion, outbidding an earlier offer placed by Take-Two Interactive. The acquisition, agreed to by Codemasters, was completed by February 18, 2021, with all shares of Codemasters transferred to Codex Games Limited, a subsidiary of EA. Wilson stated that "the franchises in our combined portfolio will enable us to create innovative new experiences and bring more players into the excitement of cars and motorsport". In January 2021, Disney announced it had revived the
Lucasfilm Games Lucasfilm Games (known as LucasArts between 1990 and 2021) is an American video game licensor that is part of Lucasfilm. It was founded in May 1982 by George Lucas as a video game development group alongside his film company; as part of a large ...
label for its licensed video game properties and announced new games including a new ''Star Wars'' game that would be developed by Ubisoft aimed for release in 2023, indicating that EA's ten-year exclusive license in 2013 to the ''Star Wars'' property was likely not extended. EA still maintained a non-exclusive license to ''Star Wars'' games, affirming more titles will be coming following this announcement. As of February 2021, EA's ''Star Wars'' games had sold more than 52 million copies and brought in more than in revenue. After a six-year absence from producing college sports-based game due to legal issues related to student athlete likenesses with the NCAA, EA announced in February 2021 that it was returning to college sports with a planned ''
EA Sports College Football ''NCAA Football'' is an American football video game series developed by EA Sports in which players control and compete against current Division I FBS college teams. It served as a college football counterpart to the '' Madden NFL'' series. T ...
'' title to likely be released in 2023. The company announced its plans to extend its mobile commitment in February 2021 by acquiring Glu Mobile in an deal estimated worth . The acquisition was completed by the end of April 2021. The Public Investment Fund of Saudi Arabia acquired 7.4 million shares of EA, valued at , in February 2021. Former CEO and current chairman Probst stated in May 2021 he was retiring from the company. Current EA CEO Wilson took over as chairman. In June 2021, EA confirmed that they had suffered a data breach, with game and engine source code taken from their servers, including the source for the Frostbite Engine and ''FIFA 21'', though assuring no player or user data had been obtained. Hackers that had taken the code had started selling it around on the
dark web The dark web is the World Wide Web content that exists on ''darknets'': overlay networks that use the Internet but require specific software, configurations, or authorization to access. Through the dark web, private computer networks can communi ...
. The perpetuators of this breach began to extort EA for money in July, releasing small portions of the data to public forums and threatening to release more if their demands were not met. EA acquired mobile game developer Playdemic Studios in Manchester, England from Warner Bros. Interactive Entertainment in June 2021 for , following the merger of Discovery, Inc. with WarnerMedia. The acquisition is expected to complete by 2022. In their SEC filings in September 2021, the company said that current CFO and COO Blake Jorgensen will be stepping down by mid-2022. The company's COO role will be taken over by Chief Studios Officer Laura Miele, while a search for a new CFO will be launched. Longtime Microsoft executive Chris Suh was later appointed as CFO in March 2022. Industry reports around May 2022 asserted that EA had been looking to be acquired by larger media firms, including Disney, Apple, and
Comcast Comcast Corporation (formerly known as American Cable Systems and Comcast Holdings),Before the AT&T merger in 2001, the parent company was Comcast Holdings Corporation. Comcast Holdings Corporation now refers to a subsidiary of Comcast Corpora ...
/ NBCUniversal. These reports said that EA had been nearing a final deal that would have had NBCUniversal spun out from Comcast before bringing EA within it. Amazon was also mentioned as a possible customer for EA, though CNBC reported in late August that Amazon is no longer interested in a takeover.


Games


Company structure

EA is headed by CEO Andrew Wilson. All of the studios' group general managers from EA respond to Laura Miele, previous head of EA Worldwide Studios as Chief Studios Officer, and currently COO. One of the group general managers is Samantha Ryan who is Group General Manager for studios like BioWare, Motive Studio, Full Circle, Maxis and an unnamed studio in Seattle.


Development studios

* BioWare in Edmonton, Canada; acquired in October 2007. ** BioWare Austin in Austin, Texas; acquired in October 2007. * Codemasters in Southam, England; founded in October 1986, acquired by EA in February 2021. ** Codemasters Birmingham in Birmingham, England ** Codemasters Kuala Lumpur in Kuala Lumpur, Malaysia ** Codemasters India in Pune, India ** Slightly Mad Studios in London, England; founded in 2009, acquired by Codemasters in November 2019. * Criterion Games in Guildford, England; acquired in August 2004. *
DICE Dice (singular die or dice) are small, throwable objects with marked sides that can rest in multiple positions. They are used for generating random values, commonly as part of tabletop games, including dice games, board games, role-playing g ...
in
Stockholm, Sweden Stockholm () is the capital and largest city of Sweden as well as the largest urban area in Scandinavia. Approximately 980,000 people live in the municipality, with 1.6 million in the urban area, and 2.4 million in the metropoli ...
; acquired in October 2006. ** Frostbite Labs in
Stockholm, Sweden Stockholm () is the capital and largest city of Sweden as well as the largest urban area in Scandinavia. Approximately 980,000 people live in the municipality, with 1.6 million in the urban area, and 2.4 million in the metropoli ...
and Vancouver, Canada; founded in May 2016. * EA Baton Rouge in Baton Rouge, Louisiana; founded in September 2008. *EA Chillingo in Macclesfield, England; acquired in October 2010, reduced to bare staff in 2017 to primarily support mobile publishing. *EA Galway in Galway, Ireland. * EA Gothenburg in
Gothenburg, Sweden Gothenburg (; abbreviated Gbg; sv, Göteborg ) is the second-largest city in Sweden, fifth-largest in the Nordic countries, and capital of the Västra Götaland County. It is situated by the Kattegat, on the west coast of Sweden, and has a ...
; founded in March 2011. From March 2011 to November 2012, the studio was named EA Gothenburg. From November 2012 to January 2020, the studio was named Ghost Games, until the original name came back. * EA Mobile in Los Angeles, California; founded in 2004. ** EA Capital Games in Sacramento, California; acquired in 2011. From 2011 to 2014, the studio was named BioWare Sacramento. ** EA Redwood Studios in Redwood City, California; founded in 2016. **
Firemonkeys Studios Firemonkeys Studios is an Australian video game developer and publisher of video games, based in Melbourne, Victoria. In May 2011, Electronic Arts announced the acquisition of Firemint for an undisclosed sum, making it an in-house studio for E ...
in
Melbourne, Australia Melbourne ( ; Boonwurrung/Woiwurrung: ''Narrm'' or ''Naarm'') is the capital and most populous city of the Australian state of Victoria, and the second-most populous city in both Australia and Oceania. Its name generally refers to a metropol ...
; acquired in July 2012. ** Glu Mobile in San Francisco, California; acquired in April 2021. *** PlayFirst in Delaware; acquired by Glu in September 2014. ** Industrial Toys in
Pasadena, California Pasadena ( ) is a city in Los Angeles County, California, northeast of downtown Los Angeles. It is the most populous city and the primary cultural center of the San Gabriel Valley. Old Pasadena is the city's original commercial district. I ...
; acquired in July 2018. ** Playdemic in Manchester, England; acquired by EA in June 2021 from WarnerMedia ** Red Crow Studios in Charlottetown, Canada ** Slingshot Games in Hyderabad, India. ** Tracktwenty Studios in
Helsinki, Finland Helsinki ( or ; ; sv, Helsingfors, ) is the capital, primate, and most populous city of Finland. Located on the shore of the Gulf of Finland, it is the seat of the region of Uusimaa in southern Finland, and has a population of . The city' ...
; founded in 2012. * EA Sports in Redwood Shores, California; founded in 1991. ** EA Cologne in Cologne, Germany **EA Madrid in Madrid, Spain; founded in October 2018. **EA Romania in Bucharest, Romania; acquired in 2006. ** EA Tiburon in
Maitland, Florida Maitland is a suburban city in Orange County, Florida, United States, part of the Greater Orlando area. The population was 19,543 at the 2020 census. The area's history is exhibited at the Maitland Historical Museum; the city also hosts the Mai ...
; acquired in April 1998. ** EA Vancouver in Burnaby, Canada; acquired in 1991. ** Metalhead Software in Victoria, British Columbia; acquired in May 2021. * Full Circle in Vancouver, Canada; opened in 2021. * Maxis in Redwood City, California; acquired in July 1997. ** Maxis Texas in Austin, Texas was opened in 2019, working on a new IP ** Maxis Europe in multiple locations in Europe, was opened in 2021. * Motive Studio in Montreal, Canada; founded in July 2015. **Motive Studio Vancouver in Burnaby, Canada; founded in June 2018. * Pogo Studios in Redwood City, California; acquired in March 2001. ** Pogo Studios Shanghai in Shanghai, China. *
PopCap Games PopCap Games, Inc. is an American video game developer based in Seattle, and a subsidiary of Electronic Arts. The company was founded in 2000 by John Vechey, Brian Fiete and Jason Kapalka. Originally founded under the name "Sexy Action Cool", ...
in Seattle, Washington; acquired in July 2011. ** PopCap Shanghai in Shanghai, China; acquired in July 2011. ** PopCap Hyderabad in Hyderabad, India; acquired in July 2011. * Respawn Entertainment in
Sherman Oaks, California Sherman Oaks is a neighborhood in the city of Los Angeles, California located in the San Fernando Valley, founded in 1927. The neighborhood includes a portion of the Santa Monica Mountains, which gives Sherman Oaks a lower population density than ...
; acquired in December 2017. ** Respawn Vancouver established in 2020 in Vancouver. * Ridgeline Games in Seattle, Washington, led by Marcus Lehto former creative director of Bungie, founded in October 2021. * Ripple Effect Studio in Los Angeles, California; established in May 2013, previously a subsidiary of DICE called DICE Los Angeles and a support studio before becoming its own company and being renamed in 2021. Some of the staff were originally from Danger Close Games. * Spearhead in Seoul, South Korea; founded in 1998. From 1998 to July 2004, the studio was named EA Korea. * Unnamed studio in Seattle, Washington, led by Kevin Stephens formerly vice-president of Monolith Productions, founded in May 2021.


Former

* BioWare Montreal in Montreal, Canada; founded in March 2009, the studio merged into Motive Studio in August 2017. * BioWare San Francisco in San Francisco, California; founded as EA2D, the studio was renamed in August 2011 and closed in March 2013. * Bullfrog Productions in Guildford, England; acquired in January 1995, the studio closed in 2001. * Danger Close Games in Los Angeles, California; acquired in February 2000, the studio closed in June 2013. * EA Baltimore in
Baltimore, Maryland Baltimore ( , locally: or ) is the most populous city in the U.S. state of Maryland, fourth most populous city in the Mid-Atlantic, and the 30th most populous city in the United States with a population of 585,708 in 2020. Baltimore was ...
; founded in 1998, the studio closed in 2002. *
EA Black Box EA Black Box (formerly Black Box Games) was a video game developer based in Burnaby, British Columbia, Canada, founded in 1998 by former employees of Radical Entertainment and later acquired by Electronic Arts (EA). The developers are primarily ...
in Burnaby, Canada; acquired in June 2002 as Black Box Games, later rebranded as EA Black Box. The studio closed in April 2013. * EA Bright Light in Guildford, England; founded in 1995 as EA UK, the studio was renamed in 2008 and closed in October 2011. * EA Chicago in Hoffman Estates, Illinois; founded in February 2004, the studio closed in November 2007. * EA North Carolina in Morrisville, North Carolina; the studio closed in September 2013. * EA Pacific in Irvine, California; the studio was acquired in August 1998 as Westwood Pacific, the studio was renamed in 2002 and closed in 2003. * EA Phenomic in Ingelheim am Rhein, Germany; the studio was acquired in August 2006 and closed in July 2013. *
EA Salt Lake EA Salt Lake was an American video game developer located in Salt Lake City, Utah, United States. It was owned by video game publisher Electronic Arts (EA). History EA Salt Lake was founded by the studio's president, Vance Cook, as Headgate St ...
in Salt Lake City, Utah; the studio was acquired in December 2006 and closed in April 2017. * EA Seattle in Seattle, Washington; the studio was acquired in January 1996 and closed in 2002. * Easy Studios in
Stockholm, Sweden Stockholm () is the capital and largest city of Sweden as well as the largest urban area in Scandinavia. Approximately 980,000 people live in the municipality, with 1.6 million in the urban area, and 2.4 million in the metropoli ...
; the studio was founded in 2008 and closed in March 2015. * Codemasters Cheshire in
Cheshire Cheshire ( ) is a ceremonial and historic county in North West England, bordered by Wales to the west, Merseyside and Greater Manchester to the north, Derbyshire to the east, and Staffordshire and Shropshire to the south. Cheshire's county t ...
, England; merged with Criterion Games in May 2022. * Firemint in
Melbourne, Australia Melbourne ( ; Boonwurrung/Woiwurrung: ''Narrm'' or ''Naarm'') is the capital and most populous city of the Australian state of Victoria, and the second-most populous city in both Australia and Oceania. Its name generally refers to a metropol ...
; the studio was acquired in May 2011 and merged with Iron Monkey Studios to become
Firemonkeys Studios Firemonkeys Studios is an Australian video game developer and publisher of video games, based in Melbourne, Victoria. In May 2011, Electronic Arts announced the acquisition of Firemint for an undisclosed sum, making it an in-house studio for E ...
in July 2012. * Hypnotix in Little Falls, New Jersey; acquired in July 2005, the studio was merged into EA Tiburon. * Iron Monkey Studios in
Sydney, Australia Sydney ( ) is the capital city of the States and territories of Australia, state of New South Wales, and the most populous city in both Australia and List of cities in Oceania by population, Oceania. Located on Australia's east coast, the metro ...
; the studio was acquired in May 2011 and merged with Firemint to become
Firemonkeys Studios Firemonkeys Studios is an Australian video game developer and publisher of video games, based in Melbourne, Victoria. In May 2011, Electronic Arts announced the acquisition of Firemint for an undisclosed sum, making it an in-house studio for E ...
in July 2012. * Kesmai in
Charlottesville, Virginia Charlottesville, colloquially known as C'ville, is an independent city in the Commonwealth of Virginia. It is the county seat of Albemarle County, which surrounds the city, though the two are separate legal entities. It is named after Queen Ch ...
; the studio was acquired in 1999 and closed in 2001. * Mythic Entertainment in Fairfax, Virginia; acquired in July 2006 as EA Mythic, the studio became Mythic Entertainment in July 2008, then BioWare Mythic in June 2009 and again Mythic Entertainment in 2012. The studio closed in May 2014. * NuFX in Hoffman Estates, Illinois; the studio was acquired in February 2004 and closed in the same year. * Origin Systems in Austin, Texas; the studio was acquired in September 1992 and closed in February 2004. * Pandemic Studios in Los Angeles, California and Brisbane, Australia; the studio was acquired in October 2007 and closed in November 2009. * Playfish in London, England; the studio was acquired in 2009 and closed in June 2013. * Quicklime Games; closed in April 2013. * Uprise in Uppsala, Sweden; founded as Uprise and acquired in 2012 as ESN. From 2014, the studio was named Uprise again. It merged into DICE Stockholm in 2019. * Victory Games in Los Angeles, California; founded in February 2011 as BioWare Victory, the studio was renamed in November 2012 and closed in October 2013. * Visceral Games in Redwood City, California; founded in 1998 as EA Redwood Shores, the studio was renamed in 2009 and closed in October 2017. * Waystone Games in Los Angeles, California; the studio closed in November 2014. * Westwood Studios in Las Vegas, Nevada; the studio was acquired in August 1998 and closed in March 2003.


Labels


EA Worldwide Studios

Formerly EA Games, EA Worldwide Studios is home to many of EA's studios, which are responsible for action-adventure, role playing, racing and combat games marketed under the EA brand. In addition to traditional packaged-goods games, EA Worldwide Studios also develops massively multiplayer online role-playing games. As of April 2018, the division is led by Laura Miele.


EA Sports

First introduced in 1991 as the Electronic Arts Sports Network, before being renamed due to a trademark dispute with ESPN, EA Sports publishes all the sports games from EA, including '' FIFA Football'', '' Madden NFL'', '' Fight Night'', '' NBA Live'', '' NCAA Football'', ''
Cricket Cricket is a bat-and-ball game played between two teams of eleven players on a field at the centre of which is a pitch with a wicket at each end, each comprising two bails balanced on three stumps. The batting side scores runs by striki ...
'', '' NCAA March Madness'', '' Tiger Woods PGA Tour'', '' NHL'', '' NASCAR'' and '' Rugby''. In 2011, '' Forbes'' ranked EA Sports eighth on their list of most valuable sports brands, with a value of .


EA All Play

EA All Play is a mobile-oriented label that, since 2012, publishes digital titles like '' The Simpsons, '' Tetris'', and '' Battlefield'', as well as Hasbro board games like '' Scrabble''.


EA Competitive Gaming Division

The EA Competitive Gaming Division (CGD), founded in 2015 by Peter Moore and currently headed by Todd Sitrin, is the group dedicated on enabling global eSports competitions on EA's biggest franchises including ''FIFA'', ''Madden NFL'', ''Battlefield'' and more.


SEED

The Search for Extraordinary Experiences Division (SEED) was revealed at the 2017 Electronic Entertainment Expo as a technology research division and incubator, using tools like
deep learning Deep learning (also known as deep structured learning) is part of a broader family of machine learning methods based on artificial neural networks with representation learning. Learning can be supervised, semi-supervised or unsupervised. De ...
and
neural networks A neural network is a network or circuit of biological neurons, or, in a modern sense, an artificial neural network, composed of artificial neurons or nodes. Thus, a neural network is either a biological neural network, made up of biological ...
to bring in player experiences and other external factors to help them develop more immersive narratives and games. SEED has offices in Los Angeles and Stockholm.


Former labels

* EA Kids — A label for educational titles. In January 1995, EA sold the label to and in conjunction with Capital Cities/ABC formed the independent ABC/EA Home Software, which was later absorbed into
Creative Wonders Creative Wonders was an educational software corporation from 1994 to 1999. It created computer games based on children's characters like ''Sesame Street'', ''Madeline'', ''Schoolhouse Rock!'', ''Arthur'', '' Little Bear'', ''Dr. Seuss'' and ''AB ...
in that year's May. In October 1997, EA and ABC sold Creative Wonders to The Learning Company for $40 million. * EA Sports Big — A label used from 2000 to 2008 for arcade-styled extreme sports. * EA Sports Freestyle — A short-lived replacement for EA Sports Big used from 2008 to 2009, which focused exclusively on casual sports games, regardless of genre. The label was used for only three games before being retired. * Electronic Arts Studios * EA Games


Partnership and initiatives


EA Partners program (1997–present)

EA Partners co-publishing program was dedicated to publishing and distributing games developed by third-party developers. EA Partners began as EA Distribution, formed in 1997 and led by Tom Frisina, a former executive from
Accolade The accolade (also known as dubbing or adoubement) ( la, benedictio militis) was the central act in the rite of passage ceremonies conferring knighthood in the Middle Ages. From about 1852, the term ''accolade'' was used much more generally to ...
and Three-Sixty who helped both companies find third-party developers as to provide publishing support for them. Frisina's early partners included Looking Glass Studios, MGM Interactive for the rights to the '' James Bond'' property, DreamWorks Interactive, and eventually
DICE Dice (singular die or dice) are small, throwable objects with marked sides that can rest in multiple positions. They are used for generating random values, commonly as part of tabletop games, including dice games, board games, role-playing g ...
; in the latter two cases, these studios were acquired by EA as part of the EA DICE family. In 2003, EA's president John Riccitiello pushed for a renaming of the EA Distribution label, seeing the potential to bring in more independent developers and additional revenue streams. While they rebranded the label as EA Partners in 2003, Riccitiello left EA the following year, which disrupted the direction the label had been aiming to go. Oddworld Inhabitants, who had signed on with EA Partner for their next ''Oddworld'' games, found the situation difficult as EA Partners was reluctant to support games where they did not own the intellectual property rights and instead favored internal development. The situation with EA Partners switched gears in 2005 after EA and Valve signed an EA Partners deal for the physical distribution of '' The Orange Box''; EA Partners realized it needed to be flexible to handle the different publishing opportunities presented to them. A similar breakthrough was reached with signing on Harmonix for the distribution of the ''
Rock Band A rock band or pop band is a small musical ensemble that performs rock music, pop music, or a related genre. A four-piece band is the most common configuration in rock and pop music. In the early years, the configuration was typically two guita ...
'' games, requiring them to work closely with MTV Games on the plastic instrument controllers necessary for the titles. A number of major partnerships were made over the next few years, including Namco Bandai, Crytek,
Starbreeze Studios Starbreeze Studios AB is a Swedish video game developer and Video game publisher, publisher based in Stockholm. The studios's notable games developed include ''The Chronicles of Riddick: Escape from Butcher Bay'', ''Payday 2'' and ''Brothers: ...
, id Software,
Epic Games Epic Games, Inc. is an American video game and software developer and publisher based in Cary, North Carolina. The company was founded by Tim Sweeney as Potomac Computer Systems in 1991, originally located in his parents' house in Potomac, M ...
and
People Can Fly People Can Fly is a Polish video game developer based in Warsaw. The studio was founded in February 2002 by Adrian Chmielarz, previously the co-founder of Metropolis Software, together with acquaintances Michał Kosieradzki and Andrzej Poznań ...
,
Double Fine Productions Double Fine Productions, Inc. is an American First-party developer, first-party video game developer of Xbox Game Studios based in San Francisco, California. Founded in July 2000 by Tim Schafer shortly after his departure from LucasArts, Double ...
, Grasshopper Manufacture,
Spicy Horse Spicy Horse () was a Shanghai-based independent video game developer started by American McGee, Anthony Jacobson, and Adam Lang in 2007. It was announced on July 23, 2016 that the company is closing its doors to focus on smaller indie development. ...
, and Realtime Worlds. While many of these partnerships proved successful, the division had two major marks on its name. It was associated with the situation around '' Kingdoms of Amalur: Reckoning'' developed by
38 Studios 38 Studios, LLC, formerly Green Monster Games, LLC, was an American entertainment and intellectual property, IP development company founded in 2006 by Major League Baseball player Curt Schilling and named for his jersey number. Originally based in ...
, which had been significantly backed by loans from taxpayer funds from the state of Rhode Island. ''Kingdoms'' failed to be commercially successful, and EA Partners pulled out of making a sequel, leaving 38 Studios in default of its loan payback to the state. Secondly, while '' The Secret World'' from Funcom launched as a subscription game, Funcom had to switch their monetization model to free-to-play to improve their revenues, which further affected EA Partners. Around April 2013, as part of a large 1000-employee layoff, many reporters claimed that EA Partners was also being shut down for its poor commercial performance, but the program remained active as the company refocused its efforts. The label remained dormant over the next several years, while Letts expanded on the EA Originals program, but following the move of EA Partners and EA Origins into the Strategic Growth group in August 2018, the label was revived on the March 2019 with a publishing deal with Velan Studios, formed from the former heads of Vicarious Visions. Notable publishing/distribution agreements include: * '' Alice: Madness Returns'' –
Spicy Horse Spicy Horse () was a Shanghai-based independent video game developer started by American McGee, Anthony Jacobson, and Adam Lang in 2007. It was announced on July 23, 2016 that the company is closing its doors to focus on smaller indie development. ...
* '' APB'' – Realtime Worlds * '' Brütal Legend'' –
Double Fine Productions Double Fine Productions, Inc. is an American First-party developer, first-party video game developer of Xbox Game Studios based in San Francisco, California. Founded in July 2000 by Tim Schafer shortly after his departure from LucasArts, Double ...
* '' Bulletstorm'' –
Epic Games Epic Games, Inc. is an American video game and software developer and publisher based in Cary, North Carolina. The company was founded by Tim Sweeney as Potomac Computer Systems in 1991, originally located in his parents' house in Potomac, M ...
* '' Crysis'' series – Crytek * ''
DeathSpank ''DeathSpank'', also known as ''DeathSpank: Orphans of Justice'', is an action role-playing video game developed by Hothead Games and published by Electronic Arts. It was created by game designers Ron Gilbert and Clayton Kauzlaric. The game ...
'' – Hothead Games * '' Fuse'' – Insomniac Games * '' Hellgate: London'' –
Flagship Studios Flagship Studios was a computer game company founded by Bill Roper along with , , and David Brevik, former high level Blizzard North executives. The core personnel of Flagship Studios had been collaborating as a team since 1993 when they found ...
* '' Kingdoms of Amalur: Reckoning'' –
38 Studios 38 Studios, LLC, formerly Green Monster Games, LLC, was an American entertainment and intellectual property, IP development company founded in 2006 by Major League Baseball player Curt Schilling and named for his jersey number. Originally based in ...
, Big Huge Games * ''
Rock Band A rock band or pop band is a small musical ensemble that performs rock music, pop music, or a related genre. A four-piece band is the most common configuration in rock and pop music. In the early years, the configuration was typically two guita ...
'' series – Harmonix and MTV Games * '' The Secret World'' – Funcom * ''
Shadows of the Damned is an action-adventure video game developed by Grasshopper Manufacture and published by Electronic Arts for the PlayStation 3 and Xbox 360. The game follows the story of Garcia Hotspur, a Mexican demon hunter who goes to the City of the Damned t ...
'' – Grasshopper Manufacture * '' Shank'' series –
Klei Entertainment Klei Entertainment Inc. ( ) is a Canadian video game development company located in Vancouver, British Columbia. Klei was formed in July 2005 by Jamie Cheng. Their best-known titles include ''Don't Starve'' and ''Oxygen Not Included''. On Januar ...
* '' Syndicate'' –
Starbreeze Studios Starbreeze Studios AB is a Swedish video game developer and Video game publisher, publisher based in Stockholm. The studios's notable games developed include ''The Chronicles of Riddick: Escape from Butcher Bay'', ''Payday 2'' and ''Brothers: ...
* ''
Warp Warp, warped or warping may refer to: Arts and entertainment Books and comics * WaRP Graphics, an alternative comics publisher * ''Warp'' (First Comics), comic book series published by First Comics based on the play ''Warp!'' * Warp (comics), a ...
'' – Trapdoor


EA Originals program (2017–present)

EA Originals is a program within Electronic Arts to help support independently developed video games. EA funds the money for development, and once it recoups that, all additional revenue goes to the partner studio that created the game. That studio also gets to keep the intellectual property rights for whatever it creates, and even has creative control over the project. The program was announced at EA's press event at the 2016 E3 Conference, and builds upon the success they had with '' Unravel'' from Coldwood Interactive in 2015. The first game to be supported under this program was '' Fe'' by Zoink, released in 2018. It was followed by '' A Way Out'' from
Hazelight Studios Hazelight Studios is a video game development company based in Stockholm, Sweden. Founded by director Josef Fares in 2014, the company is best known for developing cooperative multiplayer games '' A Way Out'' and '' It Takes Two''. Both games we ...
, '' Unravel Two'' from Coldwood Interactive and ''
Sea of Solitude ''Sea of Solitude'' is an adventure video game developed by Jo-Mei Games and published by Electronic Arts. The game was released for Windows, PlayStation 4 and Xbox One in July 2019. A director's cut version of the game was announced at The Gam ...
'' from Jo-Mei Games. In 2019, during its EA Play event, EA teased three new titles. Among the games featured were ''
Lost in Random ''Lost in Random'' is an action-adventure video game developed by Zoink and published by Electronic Arts. Part of the EA Originals program, the game was released for Microsoft Windows, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One an ...
'' from Zoink and an unnamed title from Hazelight Studios. It was also announced that Glowmade would be entering the initiative with a title called ''RustHeart''. In June 2020, Hazelight Studios' untitled project was revealed as '' It Takes Two'' and was released the following year.


Criticism and controversies

Since the mid-2010s, Electronic Arts has been in the center of numerous controversies involving acquisitions of companies and alleged anti-consumerist practices in their individual games (which can be further read on their own articles), as well as lawsuits alleging EA's anti-competition when signing sports-related contracts.


Notes


References


Further reading

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External links

* {{Authority control 1982 establishments in California Companies based in Redwood City, California Companies listed on the Nasdaq Entertainment companies based in California Golden Joystick Award winners Macintosh software companies Multinational companies headquartered in the United States Public Investment Fund Software companies based in the San Francisco Bay Area Video game companies based in California Video game companies established in 1982 Video game companies of the United States Video game development companies Video game publishers Wargame companies