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Visceral Games (formerly EA Redwood Shores) was an American
video game developer A video game developer is a broad term for a software developer specializing in video game development – the process and related disciplines of creating video games. A game developer can range from one person who undertakes all tasks to a large ...
studio owned by
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the d ...
. The studio is known for the ''Dead Space'' series.


History


EA Redwood Shores (1998–2009)

In 1998,
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the d ...
(EA) moved from
San Mateo, California San Mateo ( ; ) is a city in San Mateo County, California, on the San Francisco Peninsula. About 20 miles (32 km) south of San Francisco, the city borders Burlingame to the north, Hillsborough to the west, San Francisco Bay and Foster C ...
to a new corporate headquarters building that they had constructed in
Redwood Shores, California Redwood Shores is a waterfront community in Redwood City, California, along the western shore of San Francisco Bay on the San Francisco Peninsula in San Mateo County. Redwood Shores is the home of several major technology companies, including Ora ...
. In this move, they founded a studio at this location, named EA Redwood Shores, which operated under the general "EA Games" division. EA Redwood Shores's initial title was '' Future Cop: LAPD'', released in 1998. Subsequent games through 2008 were generally licensed tie-ins with movies and other properties. According to designers Ben Wanat and Wright Bagwell, EA had not been keen on producing original
intellectual property Intellectual property (IP) is a category of property that includes intangible creations of the human intellect. There are many types of intellectual property, and some countries recognize more than others. The best-known types are patents, cop ...
(IP) during this time, but the studio was pursuing an idea of making a second sequel to ''
System Shock ''System Shock'' is a 1994 first-person action-adventure video game developed by LookingGlass Technologies and published by Origin Systems. It was directed by Doug Church with Warren Spector serving as producer. The game is set aboard a space s ...
'' and Vice President and General Manager
Glen Schofield use both this parameter and , birth_date to display the person's date of birth, date of death, and age at death) --> , death_place = , death_cause = , body_discovered = , resting_place = , resting_place_coordinates = ...
had been trying to coax EA's executives to let them pursue this. While they had some gameplay and ideas set for this game, the title changed upon the release of
Capcom is a Japanese video game developer and video game publisher, publisher. It has created a number of List of best-selling video game franchises, multi-million-selling game franchises, with its most commercially successful being ''Resident Evil' ...
's ''
Resident Evil 4 ''Resident Evil 4'' is a 2005 survival horror third-person shooter game developed by Capcom Production Studio 4 and published by Capcom. It was originally released for the GameCube on January 11, 2005. Players control U.S. government special ...
'' in 2005, which received high critical praise and commercial success. According to Wanat and Bagwell, not only did ''Resident Evil 4'' alter their ideas for the ''System Shock'' game, but it also helped Schofield to convince EA's management to let them pursue a new title. The game became known as ''
Dead Space ''Dead Space'' is a science fiction/horror fiction, horror media franchise created by Glen Schofield and Michael Condrey, developed by Visceral Games, and published and owned by Electronic Arts. The franchise's chronology is not presented in a lin ...
''.


''Redwood Shores'' becomes ''Visceral Games''

''Dead Space'' was a critical success, leading the studio to be rebranded to Visceral Games in 2009. Along with this, the studio was moved out from EA Games and became its own division under EA, being the first "genre" studio within the company, with the focus of developing third-person action games in the same vein as ''Dead Space''. Alongside the rebranding, two sister studios, Visceral Montreal in
Montreal, Quebec Montreal ( ; officially Montréal, ) is the second-most populous city in Canada and most populous city in the Canadian province of Quebec. Founded in 1642 as '' Ville-Marie'', or "City of Mary", it is named after Mount Royal, the triple-pea ...
alongside EA Montreal, and Visceral Melbourne in
Melbourne, Australia Melbourne ( ; Boonwurrung/Woiwurrung: ''Narrm'' or ''Naarm'') is the capital and most populous city of the Australian state of Victoria, and the second-most populous city in both Australia and Oceania. Its name generally refers to a metropol ...
were established. Alongside its work for ''
Dante's Inferno ''Inferno'' (; Italian for "Hell") is the first part of Italian writer Dante Alighieri's 14th-century epic poem ''Divine Comedy''. It is followed by ''Purgatorio'' and '' Paradiso''. The ''Inferno'' describes Dante's journey through Hell, guid ...
'', inspired by the ''
Divine Comedy The ''Divine Comedy'' ( it, Divina Commedia ) is an Italian narrative poem by Dante Alighieri, begun 1308 and completed in around 1321, shortly before the author's death. It is widely considered the pre-eminent work in Italian literature and ...
'', Visceral had announced plans in 2009 for a title called '' The Ripper'', which was inspired by
Jack the Ripper Jack the Ripper was an unidentified serial killer active in and around the impoverished Whitechapel district of London, England, in the autumn of 1888. In both criminal case files and the contemporaneous journalistic accounts, the killer wa ...
. ''The Ripper'' was confirmed to have been cancelled, potentially as early as 2009, but industry rumors suggested that a spin-out of that title ''Blood Dust'' had been at work at the Visceral Melbourne studio before the project was cancelled. The Visceral Melbourne studio was closed down on September 19, 2011. On its release in 2010, ''Dante's Inferno'' received mixed reviews, and the studio subsequently returned to ''Dead Space'' with its sequel ''
Dead Space 2 ''Dead Space 2'' is a 2011 survival horror game developed by Visceral Games and published by Electronic Arts. It was released for PlayStation 3, Windows, and Xbox 360 in January. The second mainline entry in the ''Dead Space'' series, set on the ...
'', released in 2011. The sequel has similar critical success, but in 2017, it was revealed that the game was considered a financial disappointment with EA; following the studio's closure, former level design Zach Wilson estimated that with development costs around $47M and an equivalent marketing budget, EA did not recoup enough costs on 4 million in sales. Visceral continued working on the next title, ''
Dead Space 3 ''Dead Space 3'' is a 2013 survival horror Action game, action video game developed by Visceral Games and published by Electronic Arts for Microsoft Windows, PlayStation 3 and Xbox 360. It is the third and final main entry in the ''Dead Space (f ...
'', which they wanted to make in the same vein as the first title, but according to Wanat, there was concern from EA about this approach, and among other large changes, had the team introduce co-operative play into the game. Wanat described that there was pressure to make the game play faster and appeal to a broader audience, an approach that was at odds with the roots of the series in the horror genre. Though the game still had generally positives on its release in 2013, it sold far less than ''Dead Space 2''. EA's VP
Patrick Söderlund Robert "Patrick" Söderlund is a Swedish businessman and video game executive. He was Executive Vice President in charge of Worldwide Studios at Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in ...
said in a July 2013 interview, following ''Dead Space 3''s that while they still valued the franchise, Visceral was not working on a fourth title, and instead had been assigned to two new projects. Visceral had also been developing '' Army of Two: The Devil's Cartel'' with the Visceral Montreal studio. Upon its completion, EA let go of the whole of Visceral Montreal on February 21, 2013. One of the two projects that Visceral started working on in 2013 was ''
Battlefield Hardline ''Battlefield Hardline'' is a first-person shooter video game developed by Visceral Games and published by Electronic Arts. It was released in March 2015 for Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One. Unlike the prev ...
'', a " Cops and Robbers" variation on the previous ''
Battlefield A battlefield, battleground, or field of battle is the location of a present or historic battle involving ground warfare. It is commonly understood to be limited to the point of contact between opposing forces, though battles may involve troops ...
'' games. A smaller team then started working on a project called ''Jamaica'', a
pirate Piracy is an act of robbery or criminal violence by ship or boat-borne attackers upon another ship or a coastal area, typically with the goal of stealing cargo and other valuable goods. Those who conduct acts of piracy are called pirates, v ...
-themed game.


Final years

In early 2013,
Disney The Walt Disney Company, commonly known as Disney (), is an American multinational mass media and entertainment conglomerate headquartered at the Walt Disney Studios complex in Burbank, California. Disney was originally founded on October ...
had acquired
Lucasfilm Lucasfilm Ltd. LLC is an American film and television production company and a subsidiary of Walt Disney Studios, which is a business segment of The Walt Disney Company. The studio is best known for creating and producing the ''Star Wars'' and ' ...
and shut down its game development studio
LucasArts Lucasfilm Games (known as LucasArts between 1990 and 2021) is an American video game brand licensing, licensor that is part of Lucasfilm. It was founded in May 1982 by George Lucas as a video game development group alongside his film company; as ...
. EA quickly made a deal to help develop lucrative ''
Star Wars ''Star Wars'' is an American epic film, epic space opera multimedia franchise created by George Lucas, which began with the Star Wars (film), eponymous 1977 film and quickly became a worldwide popular culture, pop-culture Cultural impact of S ...
'' games through three of its studios, including Visceral. Furthermore,
Ubisoft Ubisoft Entertainment SA (; ; formerly Ubi Soft Entertainment SA) is a French video game publisher headquartered in Saint-Mandé with development studios across the world. Its video game franchises include '' Assassin's Creed'', ''Far Cry'', '' ...
had announced '' Assassin's Creed IV: Black Flag'', which also was based on a pirate theme. EA cancelled the ''Jamaica'' project in favor of a ''Star Wars'' game. The studio opted to pitch a third-person action game that maintained the spirit of ''Jamaica'', having players play as "space scoundrels" in an open-world-style ''Star Wars'' universe, and code-named this project as ''Yuma''.
Amy Hennig Amy Hennig (born August 19, 1964) is an American video game director and script writer, formerly for the video game company Naughty Dog. She began her work in the industry on the Nintendo Entertainment System, with her design debut on the Super ...
, the writer for the first three ''
Uncharted ''Uncharted'' is an action-adventure video game franchise published by Sony Interactive Entertainment and developed by Naughty Dog. Created by Amy Hennig, the ''Uncharted'' franchise follows a group of treasure hunters who travel across the wo ...
'' games from
Naughty Dog Naughty Dog, LLC (formerly JAM Software, Inc.) is an American first-party video game developer based in Santa Monica, California. Founded by Andy Gavin and Jason Rubin in 1984, the studio was acquired by Sony Computer Entertainment in 2001. Gav ...
, was brought into EA for Visceral as creative lead and to help write the story for ''Yuma''. The concept was later changed, making it about a large-scale heist and renaming it ''Ragtag''. EA made the decision to close down Visceral on October 17, 2017. EA reassigned the ''Star Wars'' game to its EA Worldwide Studios, led by EA Vancouver, and said they will revamp the gameplay. The closure of Visceral was seen as a sign of the waning interest in publishers in making games that are strictly
single player A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usuall ...
, as many of Visceral's games had been. In light of these concerns, EA's CEO Andrew Wilson stated that the reason for Visceral's closure wasn't a single-player versus multiplayer game issue, but instead one based on listening to player feedback and following marketplace trends. The company felt that the current design of ''Ragtag'' wasn't fitting these changes and that the closure of Visceral and reassignment to another studio was because "we needed to pivot the design".


Games


References


External links

* {{Authority control 1998 establishments in California 2017 disestablishments in California Companies based in Redwood City, California Defunct video game companies of the United States Electronic Arts Software companies based in the San Francisco Bay Area Video game companies based in California Video game companies disestablished in 2017 Video game companies established in 1998 Video game companies of the United States Video game development companies Defunct companies based in the San Francisco Bay Area